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Please be aware that this is not a tutorial request forum! Use the appropriate topic for the effect.
Y_Less

Y_Less's Coding Tutorial

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9potterfan

This seems too confusing to me.

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MateoGallardo

Nice work, but I don't understand what are the Integers and Floating-points for.

I mean, if i want to make a mission where and how do I have to use them?

I hope you understand what I'm saying

 

EDIT: I tried to spawn a car but it does work, it creates the marker and when I step on it it desapears but the car does appear.

Here is the code:

 

:Labelgallardo03A4: name_thread "mateo"  018A:  $mateo1 = create_checkpoint_at  122.776 -797.943 10.3 0189:  $mateo2 = unknown_create_checkpoint_at  122.776 -797.943 10.3 014B: $mycar = init_parked_car_generator #COMET -1 -1  0 alarm  0 door_lock  0  0  10000 at  100.805 -811.182 10.3 angle  0014C: set_parked_car_generator $mycar cars_to_generate_to  0:Labelmateo0001:wait $default_wait_time ms00D6: if  000F6:   player $PLAYER_CHAR  0 ()near_point_on_foot  122.776 -797.943 10.3 radius  1.4  1.8  1.5004D: jump_if_false ££Labelmateo2014C: set_parked_car_generator $mycar cars_to_generate_to  1010164: disable_marker  $mateo10164: disable_marker  $mateo2:Labelmateo20002: jump ££Labelmateo

 

Edited by MateoGallardo

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p3v

EDIT: I tried to spawn a car but it does work, it creates the marker and when I step on it it desapears but the car does appear

 

you need to tell the game to either create the marker again OR

 

do not disable the marker after your car has been spawned

ie remove these 2 lines

 

0164: disable_marker $mateo1

0164: disable_marker $mateo2

 

 

it's much better to use the car spawning optcode instead of parked-car code!!

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