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Picture Post & Commentry


Monitor57
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Popular Posts

Liberty City in GTA V!           http://imgur.com/a/nHGty

Lightmapping tests in old VC, anyone interested in mods like this?

waaat?

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offtopic : can someone send to me some textures from all 3D gta's ?? i havnt got them confused.gif

ontopic : very good smile.gif

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offtopic : can someone send to me some textures from all 3D gta's ?? i havnt got them confused.gif

ontopic : very good smile.gif

Well..we cannot..cause they are too many.Well they are 2 ways to get them:-

1.)Use TXD Editor and mess around with files...the files which have names like "buildings","grass" etc. could get you the textures.

2.)Take photos ingame of what textures you want.Then use softwares like Seamless Texture Creator to make those textures usable and tillable.

 

Hope this helps you guys turn.gif

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Looks cool. Really cool!

 

-my work:

user posted image

Well...your models are not very much detailed.But I really inlove.gif the ways you use textures and the overall model looks extremely "neat and clean" with that render.So I like them pretty much. wink.gifturn.gif

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Coin god it looks amazing, but i would suggest using a less detailed grass texture because it looks a little tiled at the moment.

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All models are looking good guys, keep them up.

goin god(or is it coin god?), I like the texture use. Maybe change the grass though?

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I love that graveyard inlove.gif

 

Ok, so i did a little work, and started the middle floor on the Hotel...

 

Here's what i got so far (Note the new parts that arn't part of the hotel) turn.gif

 

user posted image

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l3mmy

whats goin on in the background l3mmy

 

have you sussed out a good prelight program yet? or you going to go for max?

 

ah blender -totally forgot about that program is it still got a limit of 13 textures

 

 

goin-god-nice texturing look forward to seeing finished model ...textured grass needs fixed icon14.gif

Edited by junox
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@bammargera: I said it, it looks kinda weird. I will try to edit that texture. wink.gif

 

@Rawra: coin-god blush.gif

 

@MoeRonimoe: Yep it is.

 

the rest: Thanks for the comments.

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@ Junox:- The background is just some basic wall layout for me to work from, and i've alway used blender for prelighting blush.gif But i don't have it anymore since i wiped my pc clean...

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This is Sketchup right? it's good, but i think the middle part needs more bumpy terrain, and ingame Lotsssss of vegitation colgate.gif

 

Well Done.

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Funky_Donkey_BG

The island is in 3ds max.I wanted to keep the polycount low because i dont know how much is the limit.I can always meshsmooth it.

Thanks for the critique .

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Okay... I have no experience at all with modeling, but I have computer experience

and I decided to try something in Sketchup

user posted image

Used IDX for render, and took texture from San Andreas.

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L3mmy: Looking good, nice detail to it. Should look good when textured smile.gif

Funky_Donkey_BG: That's not half bad, it's pretty good. Though at the back it looks very edgy - does SU have a smooth feature?

persian95: Considering you don't have much/any experience with modelling, that's very good. Scale seems pretty good too. Attach it to a bigger building or something to give it a more realistic feel, other than being an isolated little garage.

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cold fusion 33

That's some nice looking work there Persian, very impressive for a starter to modeling smile.gif.

Rawra: Yes, SU does have a smooth function tounge.gif. All you do is get the pencil tool, highlight the "edgy" parts and then right click > Smooth Edges. Then you can smooth them to your own desired extent tounge.gif.

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Ok....

im not that expert on modeling like the most of ppl here

but i did my best to try to make a near(most of it)cluckin' Bell of GTA IV

 

ofcourse its not that perfect but i made my best biggrin.gif(considerating im a medium-low rate modeler)

Here some screenies:

 

user posted image

 

user posted image

 

btw...

Help with textures is welcome biggrin.gif

Please!!! if someone own GTA IV, please try getting windows texture and interior textures couse

im thinking of making it too

 

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Coin_God: That looks sweet. I love your texture use and the whole thing has a creepy, realistic feel to it. Nice job. - Did you model that angel?

vans123: Not bad. The textures could obviously use changing - the yellow and red paint(?) doesn't look realistic and the glass looks a bit odd. But apart from those, it fits in with the SA textures

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cold fusion 33

Coin: Damn man, that looks absolutely awesome, it really does! I like the damaged and crooked parts on everything, it's the little details that make a model smile.gif.

 

Vans: That looks pretty good to me, but as everyone has said, try to get some better textures on that and do some more work on the doors smile.gif.

Good work man!

 

 

I think I'll have some thing I'm pretty proud of to show everyone later, but Im making no promises, this render has taken hours already tounge.gif.

 

Cold Fusion

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cold fusion 33

Right then, renders finally finished (After quite a few hours!). It's basically a restaurant I went to yesterday called Mamma Mia's, it's Italian and I really liked the atmosphere and the design of the place. I tried to recreate that atmosphere in this model and I am hoping to get it completely finished with an exterior and second floor to the interior and then get it in game smile.gif.

 

Anyway, on to the renders:

 

Overview of the restaurant, still very WIP and simple, and only a SketchUp render:

user posted image

 

Really annoyed me this render, didn't realise that wooden wall was there to the right of the picture until the render was 50% complete, so I just kept the render going, I wasn't going to add another hour and a half to my time today tounge.gif. Shame though, you get a good view of the wine rack if the camera was further forward:

user posted image

 

Ignore the stained glass texture in this one, it's going to be changed pretty soon, I just thought the render would look better like that than with just a simple glass texture tounge.gif:

user posted image

 

 

Well that's all from me, please give feedback and any criticism's you have, but bear in mind, I am only making a rough plan of the place first, it will improve more and more as the model goes on (The only thing I don't like is the yellow and white tiles, I really want black and white ones, but I can't find any on the web for some reason... If anybody has a texture like that, then could they send a link to download it or something?) smile.gif.

 

Cold Fusion

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Thanks for the details biggrin.gif

 

mmm...as a newbie on modeling

how i extrude doors?(i mean how i make the moveable, like GTA IV)

 

btw....

can someone help me with some good textures for the red and the yellow please?

and....

 

when i make an interior i make it in the same building? or in a new project?

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For textures look up in cgtextures.com

 

how i extrude doors?(i mean how i make the moveable, like GTA IV)

Extruding isn't the same as making movable.

To extrude doors just go to polygon editing mode, select door polygon/s, scroll down settings and all that stuff till you find extrude. wink.gif

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Looks good coldfusion - might want to add a bit more details to the benches etc.

 

Guys try and comment on most work, help everyone out etc

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@vans: Looks really ok for a begginer wink.gif

 

@cold fussion: I laughed when you said why you modeled it tounge.gif Nice work anyway smile.gif

 

@Rawra: I got the angel from site if i remmber correctly, i have another statue that i made but its the Grim (Dunnowhere to put it atm).

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cold fusion 33

Done some more work on that restaurant I showed some screens of earlier, done most of the lower floor, only detail filling and fixings to be done to it now smile.gif.

 

Renders:

Ignore the weird lights above the table, they're fixed now smile.gif.

user posted image

 

Went a little overboard with the specular; reflections and the bump mapping, but oh well, I had nothing else to do:

user posted image

 

Give your comments!

 

Cold Fusion

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