chngdman 2 Posted February 15, 2009 Share Posted February 15, 2009 haha awesome .How did you get the black edges? I totally see a penis and balls when I look at that map lol. I mean, literally, the road layout. It looks shaped like genitals. Intentional gag? hilarious. Link to post Share on other sites
coin-god 28 Posted February 16, 2009 Share Posted February 16, 2009 haha awesome .How did you get the black edges? I totally see a penis and balls when I look at that map lol. I mean, literally, the road layout. It looks shaped like genitals. Intentional gag? hilarious. So true. I didnt see it xD Link to post Share on other sites
MatiSk8 0 Posted February 16, 2009 Share Posted February 16, 2009 My map without smooth and textures. Still W.I.P. Link to post Share on other sites
Puma06111991 5 Posted February 19, 2009 Share Posted February 19, 2009 The contrast between high- and low-poly parts in the landscape is too big. It looks ok, but it is very hard to give a good comment because there isn't much details to see. Got any close-ups of those bridges etc.? Some screens of the TC I'm part of. Notice that I'm not the one who modeled it all, I'm 'just' a member (well actually there are just two modelers (and a scripter), I'm doing the lots and some other stuff and the other one is designing the landscape). All Sketchup . Link to post Share on other sites
Kowaah 3 Posted February 20, 2009 Share Posted February 20, 2009 looks very good, but that train path makes it look like liberty city and i don't like those walls, looks like that city is in box. Link to post Share on other sites
junox 6 Posted February 20, 2009 Share Posted February 20, 2009 Puma06111991 nice work on getting this ingame , keep it up are you making a topic for this ? Link to post Share on other sites
Puma06111991 5 Posted February 20, 2009 Share Posted February 20, 2009 Not yet, we want to have something to present, and we don't think we got enough to show yet. Link to post Share on other sites
coasterdude184 0 Posted February 20, 2009 Share Posted February 20, 2009 Looking forward to it Puma, it looks really decent. Link to post Share on other sites
freak2121 1 Posted March 1, 2009 Share Posted March 1, 2009 Hey Puma those train tracks remind me of Liberty City. I did an unclean render, so it's a bit messy. Link to post Share on other sites
chngdman 2 Posted March 4, 2009 Share Posted March 4, 2009 [img/]http://media.moddb.com/images/mods/1/10/9169/render2.png[/img] nice! will you make the steps into ramps with the collisions? These stairs have sort of an oriental look to them right now. Sort of monolithic too. Link to post Share on other sites
Bullet_Chris 6 Posted March 4, 2009 Share Posted March 4, 2009 Thanks everyone for the nice comments :]Yeah it looked noisy because it was rendered in an Multi Light Transport mode, and it just keeps and keeps rendering and always reducing noise... (don't have time enough to explain everything) But meh.. here's a render that's been cooking for 16h EDIT: Post pro in Lightroom 2.2 Grats.. FoXy.. If I'd show this to my dad he would say it is a real photo. Link to post Share on other sites
coin-god 28 Posted March 4, 2009 Share Posted March 4, 2009 (edited) [img/]http://media.moddb.com/images/mods/1/10/9169/render2.png[/img] nice! will you make the steps into ramps with the collisions? These stairs have sort of an oriental look to them right now. Sort of monolithic too. I really dfont know yet. I test my maps on a DX Engine before putting them in SA, to see how they look in a game. And there the colisions are outomatic. So im not sure how they would look like in SA. edit: Some progress on the Church: Edited March 5, 2009 by goin-god Link to post Share on other sites
_Rob_ 95 Posted March 5, 2009 Share Posted March 5, 2009 ok so i've been working on GTA:Carcer City for a while so time to release some teaser screenies oh and p.s i'm disregarding the Manhunt carcer city this is my city not a converted on Link to post Share on other sites
Kowaah 3 Posted March 5, 2009 Share Posted March 5, 2009 Well, converting from manhunt is EASY! It's almost same like GTA SA, just for models is needed newest tools. If you'd convert, then i'd give to you some models what i've done from Manhunt. Edit: Oh, nearly forgot, USE TEXTURES FROM MANHUNT! Those which you use are damn ugly Link to post Share on other sites
_Rob_ 95 Posted March 5, 2009 Share Posted March 5, 2009 (edited) to clear any misunderstandings up This is nothing to do with the Manhunt Carcer City this is a toatlly new mapy not a conversion, however the reaon for the name is it is mentioned on GTA3's radio and i went with that as the name before i new about manhunt on a lighter note new bulding Edited March 5, 2009 by bammargera Link to post Share on other sites
Rawra 8 Posted March 5, 2009 Share Posted March 5, 2009 I'm not sure if what I am going to suggest will be correct and/or benificial, but those textures look very 'fuzzy' and so cleaner textures or mipmaps might help. Link to post Share on other sites
_Rob_ 95 Posted March 5, 2009 Share Posted March 5, 2009 (edited) @rawra, thanks but its the screenshot that does it, i have a large monitor so when i save a screenie thats a good size to post it makes the textures this way. hmmm, il turn the screen res dwon for the next screenie/s i release edit: didnt work but a bigger screnie does Edited March 5, 2009 by bammargera Link to post Share on other sites
coin-god 28 Posted March 5, 2009 Share Posted March 5, 2009 (edited) Graveyard alsmot finsihed: Concept: Edited March 5, 2009 by goin-god Link to post Share on other sites
chngdman 2 Posted March 6, 2009 Share Posted March 6, 2009 That looks awesome. What I meant by the ramps was after you export your DFF and you're about to export the col, you can delete all of the stairs in between full platforms and connect them with one bridged polygon (select the two edges in the gap -> bridge). Then, not only is your col considerably less poly, but then the camera doesn't shake around all crazy when running up them (look at original game for examples of this in action). Keep goin man, that mod is going to be cool. Link to post Share on other sites
coin-god 28 Posted March 6, 2009 Share Posted March 6, 2009 That looks awesome. What I meant by the ramps was after you export your DFF and you're about to export the col, you can delete all of the stairs in between full platforms and connect them with one bridged polygon (select the two edges in the gap -> bridge). Then, not only is your col considerably less poly, but then the camera doesn't shake around all crazy when running up them (look at original game for examples of this in action). Keep goin man, that mod is going to be cool. Ah yeah, i got it. Sounds good, i will have to try to see which feels better. Link to post Share on other sites
ParoXum 10 Posted March 6, 2009 Share Posted March 6, 2009 http://img6.imageshack.us/img6/8772/30742840.jpg Still, prelight needed to see some depth in your map. It's hard to get the volumes in there : Everything's flatened. Link to post Share on other sites
Puma06111991 5 Posted March 10, 2009 Share Posted March 10, 2009 Graveyard looks f*cking epic, got any updates (topic looks bit dead)? Used only the pen (no push-pull or other model-helpers (except for standard move-rotate-scale crap)). It is possible to model models with SketchUp which don't have bugs. Just use the pen only... Used this model as .dff and .col and no bugs. Model comes ingame in 4 different versions, which differ in colour-combinations (blue-white, white-blue, orange-black and black-white). Link to post Share on other sites
_Rob_ 95 Posted March 10, 2009 Share Posted March 10, 2009 looks nice,another way round errors is to view hidden geometery and trace each one, it works for me anyways Link to post Share on other sites
coin-god 28 Posted March 10, 2009 Share Posted March 10, 2009 Interesting Design Looks nice. oh, and im waiting for my texturer pulga to give me his texture pack for it. Link to post Share on other sites
l3mmy 3 Posted March 21, 2009 Share Posted March 21, 2009 Piece for Sunset Islands Greets Link to post Share on other sites
Rawra 8 Posted March 21, 2009 Share Posted March 21, 2009 thats one biiiig building xd looks good for the starters, just need to be sure it's all scaled correctly.? keep it up Link to post Share on other sites
l3mmy 3 Posted March 22, 2009 Share Posted March 22, 2009 Scaling is fine its gonna be a leisure center when it's done with like 7 floors of gym, casino, swimmin etc..Still got bucket loads of detail to add but hey, here's a diffrent area i started.. Link to post Share on other sites
Rawra 8 Posted March 22, 2009 Share Posted March 22, 2009 Ah right. Sorry, I didn't mean to come off as having a dig at you or whatnot xd Looks good. Where is Sunset Isles being based? Link to post Share on other sites