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Picture Post & Commentry


Monitor57
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Thanks a lot for the comments, Foxar and Jost_Vice, much appreciated =)

 

Very tired today >_> (and excited about TOR!!oneone), so it's a small update: Sorry about size >_>

user posted image

 

user posted image

 

Sorry 'bout image sizes, wanted to make them bigger (2000x2000 rofl) but isara didn't host it ;p

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Looking really awesome, damn I love it, like the wooden planks on the floor n stuff ö

The working sings, the broken windows, damn dude!! Keep it up!! ;]

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w0ot, freaking nicely done! One thing that isn't right: some planks fell out of the window and lay on the ground, but there aren't any planks missing in the window sly.gifmercie_blink.gif

 

user posted image

 

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Just some WIP sh*tty here and there I dont have anything to do project which is probably going to end up ingame as a never released project while I'm still proud of the fact that I'm going to get the collision file free of bugs which probably ends up with creating a new model which probably ends up with ingame screens in a few days. But now I'm going to take a shower and sleep and tomorrow I'm going to check out a new bass spearker which probably will and up me getting it for my birthday because that's what's going to happen next week.

 

sleepy.gif

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Looking good, it reminds me of a future looking city with floating roads I made a while ago :]

 

Maybe you could add some sort of wind turbines on the outer edge of the road that will keep the roads floating ;]

 

Grats,

Foxy

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Fixed that, thanks for the realistic point;p

Also thanks for the comments.

 

--

Weird (in a good way) buildings, Puma - but then again, you have a reputation of producing weird models rolleyes.gif

Anyway, looks pretty good and interesting so far, is it going to be continued on?

GJ

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A little more from me.

I'm not too happy with it right now, a lot more details to add to the garage.

user posted image

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Maybe convert it to ingame as SF old garage?

 

no, it's impossible, because this is for You Are Here 2 ph34r.gif

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Maybe convert it to ingame as SF old garage?

 

no, it's impossible, because this is for You Are Here 2 ph34r.gif

Yay, i knew it! sigh.gif XD

Yl8KS.jpg
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user posted image

 

Here's a WIP I'm working on.

Spacing between floors is unrealistic. Also the door seems too big compared to the rest of it.

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user posted image

 

Here's a WIP I'm working on.

Spacing between floors is unrealistic. Also the door seems too big compared to the rest of it.

user posted image

 

this was my reference pic.

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That building is really weird. Anyway I couldnt know until you texture it.

 

Edit : that build is indeed really weird cauz its windows are larger than any normal ones. Maybe you can place a scale object on your next pics I wont get mad biggrin.gif

Edited by ParoXum
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Well, been working on it a bit more - slowly but surely...

I'll continue on the main buildings and finishing off the other empty lot, but for now I want to focus on a small train station.

*note, it's extremely WIP *

*Yes, there is a normals error in the train, but I will see to that as a last priority - if i cba*

user posted image

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user posted image

 

I spent some more time on that building.

I used paul for scaling.

 

also Rawra , that looks awesome, you keep inspiring me ))

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the detail on the first building is looking good, mistereuro. Though, the second one looks a bit small in comparison to the other one - in terms of scaling, that is.

 

A little update from me, still WIP and some things to be fixed.

user posted image

Edited by Rawra
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the detail on the first building is looking good, mistereuro. Though, the second one looks a bit small in comparison to the other one - in terms of scaling, that is.

 

A little update from me, still WIP and some things to be fixed.

user posted image

I think the train looks a bit small comparing to the buildings

I viewed the bigger picture , wow, those train tracks are damn detailed

Edited by MisterEuro
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One of my first Max buildings, don't ask about the random sky:

user posted image

Good but the proportion are always f*cked IMO...an there are too many windows if you take importance on the realism...Just looking strange, use a refernce pic and a guys for proportion and will be fine.

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Probably, they are just one I had in my texture pack, most of the windows were mine, but there were some included when Nabo sent me a new version.

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