Rawra Posted October 26, 2008 Share Posted October 26, 2008 Thanks a lot for the comments, Foxar and Jost_Vice, much appreciated =) Very tired today >_> (and excited about TOR!!oneone), so it's a small update: Sorry about size >_> Sorry 'bout image sizes, wanted to make them bigger (2000x2000 rofl) but isara didn't host it ;p Link to comment Share on other sites More sharing options...
FoXar Posted October 27, 2008 Share Posted October 27, 2008 Looking really awesome, damn I love it, like the wooden planks on the floor n stuff ö The working sings, the broken windows, damn dude!! Keep it up!! ;] Link to comment Share on other sites More sharing options...
junox Posted October 27, 2008 Share Posted October 27, 2008 Rawra nice models. itll be interesting to see them textured and in-game Link to comment Share on other sites More sharing options...
Puma06111991 Posted October 27, 2008 Share Posted October 27, 2008 w0ot, freaking nicely done! One thing that isn't right: some planks fell out of the window and lay on the ground, but there aren't any planks missing in the window Just some WIP sh*tty here and there I dont have anything to do project which is probably going to end up ingame as a never released project while I'm still proud of the fact that I'm going to get the collision file free of bugs which probably ends up with creating a new model which probably ends up with ingame screens in a few days. But now I'm going to take a shower and sleep and tomorrow I'm going to check out a new bass spearker which probably will and up me getting it for my birthday because that's what's going to happen next week. Link to comment Share on other sites More sharing options...
FoXar Posted October 27, 2008 Share Posted October 27, 2008 Looking good, it reminds me of a future looking city with floating roads I made a while ago :] Maybe you could add some sort of wind turbines on the outer edge of the road that will keep the roads floating ;] Grats, Foxy Link to comment Share on other sites More sharing options...
Rawra Posted October 27, 2008 Share Posted October 27, 2008 Fixed that, thanks for the realistic point;p Also thanks for the comments. -- Weird (in a good way) buildings, Puma - but then again, you have a reputation of producing weird models Anyway, looks pretty good and interesting so far, is it going to be continued on? GJ Link to comment Share on other sites More sharing options...
Arvis Posted October 28, 2008 Share Posted October 28, 2008 Amazing, Puma! I'd love to see it textured and ingame. Link to comment Share on other sites More sharing options...
tjone Posted October 28, 2008 Share Posted October 28, 2008 Link to comment Share on other sites More sharing options...
Rawra Posted October 28, 2008 Share Posted October 28, 2008 Wow, looks great tjone. Really good use of texturing. Link to comment Share on other sites More sharing options...
FoXar Posted October 28, 2008 Share Posted October 28, 2008 Damn Tjone, looks really nice ^^ The textures rock! ;] Link to comment Share on other sites More sharing options...
Rawra Posted October 29, 2008 Share Posted October 29, 2008 A little more from me. I'm not too happy with it right now, a lot more details to add to the garage. Link to comment Share on other sites More sharing options...
Kowaah Posted October 29, 2008 Share Posted October 29, 2008 <img>of garage</img> Maybe convert it to ingame as SF old garage? Link to comment Share on other sites More sharing options...
tjone Posted October 29, 2008 Share Posted October 29, 2008 Maybe convert it to ingame as SF old garage? no, it's impossible, because this is for You Are Here 2 Link to comment Share on other sites More sharing options...
MisterEuro Posted October 30, 2008 Share Posted October 30, 2008 Here's a WIP I'm working on. Link to comment Share on other sites More sharing options...
coin-god Posted October 30, 2008 Share Posted October 30, 2008 Maybe convert it to ingame as SF old garage? no, it's impossible, because this is for You Are Here 2 Yay, i knew it! XD Link to comment Share on other sites More sharing options...
tjone Posted October 30, 2008 Share Posted October 30, 2008 Yay, i knew it! XD 0_o Link to comment Share on other sites More sharing options...
ParoXum Posted October 31, 2008 Share Posted October 31, 2008 Here's a WIP I'm working on. Spacing between floors is unrealistic. Also the door seems too big compared to the rest of it. Link to comment Share on other sites More sharing options...
MisterEuro Posted October 31, 2008 Share Posted October 31, 2008 Here's a WIP I'm working on. Spacing between floors is unrealistic. Also the door seems too big compared to the rest of it. this was my reference pic. Link to comment Share on other sites More sharing options...
ParoXum Posted October 31, 2008 Share Posted October 31, 2008 (edited) That building is really weird. Anyway I couldnt know until you texture it. Edit : that build is indeed really weird cauz its windows are larger than any normal ones. Maybe you can place a scale object on your next pics I wont get mad Edited October 31, 2008 by ParoXum Link to comment Share on other sites More sharing options...
Rawra Posted November 3, 2008 Share Posted November 3, 2008 Well, been working on it a bit more - slowly but surely... I'll continue on the main buildings and finishing off the other empty lot, but for now I want to focus on a small train station. *note, it's extremely WIP * *Yes, there is a normals error in the train, but I will see to that as a last priority - if i cba* Link to comment Share on other sites More sharing options...
MisterEuro Posted November 5, 2008 Share Posted November 5, 2008 I spent some more time on that building. I used paul for scaling. also Rawra , that looks awesome, you keep inspiring me )) Link to comment Share on other sites More sharing options...
Rawra Posted November 5, 2008 Share Posted November 5, 2008 (edited) the detail on the first building is looking good, mistereuro. Though, the second one looks a bit small in comparison to the other one - in terms of scaling, that is. A little update from me, still WIP and some things to be fixed. Edited November 5, 2008 by Rawra Link to comment Share on other sites More sharing options...
MisterEuro Posted November 5, 2008 Share Posted November 5, 2008 (edited) the detail on the first building is looking good, mistereuro. Though, the second one looks a bit small in comparison to the other one - in terms of scaling, that is. A little update from me, still WIP and some things to be fixed. I think the train looks a bit small comparing to the buildings I viewed the bigger picture , wow, those train tracks are damn detailed Edited November 5, 2008 by MisterEuro Link to comment Share on other sites More sharing options...
Cursed Posted November 6, 2008 Share Posted November 6, 2008 (edited) One of my first Max buildings, Edited November 6, 2008 by Cursed Link to comment Share on other sites More sharing options...
Fredskin Posted November 6, 2008 Share Posted November 6, 2008 One of my first Max buildings, don't ask about the random sky: Good but the proportion are always f*cked IMO...an there are too many windows if you take importance on the realism...Just looking strange, use a refernce pic and a guys for proportion and will be fine. Link to comment Share on other sites More sharing options...
Hollaz Posted November 6, 2008 Share Posted November 6, 2008 Is that my window texture? Link to comment Share on other sites More sharing options...
Cursed Posted November 6, 2008 Share Posted November 6, 2008 Probably, they are just one I had in my texture pack, most of the windows were mine, but there were some included when Nabo sent me a new version. Link to comment Share on other sites More sharing options...
MisterEuro Posted November 7, 2008 Share Posted November 7, 2008 moar work Link to comment Share on other sites More sharing options...
MisterEuro Posted November 20, 2008 Share Posted November 20, 2008 sorry for the double post Link to comment Share on other sites More sharing options...
Fredskin Posted November 20, 2008 Share Posted November 20, 2008 Looking interesting MisterEuro, keep your work ! Link to comment Share on other sites More sharing options...