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Picture Post & Commentry


Monitor57
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Looks brilliant, ParoXum - as usual <lol>

Though, I don't really think that would be to good for IV players if you put work of that quality into it - I mean, that's like 1/4 or 1/5 of a lot and already it looks quite high-poly, excluding the car and the scale model, ofcourse. Though, I'm probably wrong.

 

Good job though, really good work.

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Looks brilliant, ParoXum - as usual <lol>

Though, I don't really think that would be to good for IV players if you put work of that quality into it - I mean, that's like 1/4 or 1/5 of a lot and already it looks quite high-poly, excluding the car and the scale model, ofcourse. Though, I'm probably wrong.

 

Good job though, really good work.

Thanks,

 

dont worry about the look 'like high poly stuff style' wink.gif This is my medium poly meshes, of course it wont be able to run ingame smoothly. Lowpoly meshes will be modeled based on those and having normal maps with all detail.

 

I finished a new shop tower style :

 

 

http://tof.canardpc.com/show/b9f54ea8-608f-486e-a28e-a69874e61fe5.html

 

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Lol, that seriously is fantastic, and you say you aren't a professional modeller? tounge.gif

seriously nice work and it has a realistic feel to it also, even without textures. I mainly love the detail you put into with the windows, the cracks/gaps in the wall with the steel rods through them, and the bumpy surface of the walls on the curved building.

 

Will we be expecting a textured version?

GW

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Looks so realistic Paroxum, good to see you doing something for fun and not under pressure from Gostown.

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Puma06111991

Uuhhh.. Link doesn't work for me..

 

These do lol:

 

 

http://img340.imageshack.us/img340/5536/map1buiten1kp6.jpg

 

 

 

http://img339.imageshack.us/img339/2357/map1buiten2jn8.jpg

 

 

 

http://img232.imageshack.us/img232/5858/map1buiten3ol1.jpg

 

 

 

http://img508.imageshack.us/img508/4317/map1buiten4pk4.jpg

 

 

It's going ingame, but not into SA. Not even into an other game, it's for a new game: Tombed.

 

More to come orly.gif

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SLAYERMAGGOT

@Puma06111991: Awesome building, like this old style

I'm exited to see your new game, this is going to be a shooter or adventure game?

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Puma..I think it looks ok, but could do with some more detail, maybe a little bit more work on the textures..i dn0..Might look even better with proper surroundings..Jungle type xD

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Puma06111991

Yah, ingame it's gonna get trees, rocks etc. around it. EErrrRm.. It's going to be an action/adventure/puzzle game, little bit like Tomb Raider. You're on expedition and when you loose the group you discover this temple. You go inside and you get lost in the temple. In the end the temple turns out to be some kind of gate to another universum. Something like that, and I'm part of the team smile.gif.

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The modelling looks ok, but IMO you could destroy more the building to give it that old aztect look. The textures look repetitive, and the normals are a bit f*cked in the floor...

 

I would dark everything (textures I mean) to give it that wet and dark effect.

 

looking forward for it wink.gif

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Puma06111991
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Puma06111991
Very nice Puma, trees really are hard to model well

Well, I just made a tube, bent it a little, then made a plane, reshaped it a little and put some textures on it. It isn't that hard tounge.gif

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Looks okay, but plain -,-

Give it a shot at '3d-ing' out the leaves a tad, if you can - make it look a lot better probably. You're using Sketchup, right? (may be more difficult (?) )

 

P.S, don't want you thinking I gave a bad impression with the model, it's good but more details will bring it out more

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That texture is not fitting that kind of tree IMO. Its for more small plants, like the one you got the texture from.

 

The leaves modeling looks ok, but the trunk is a bit boring confused.gif

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coasterdude184

Its a tree mate, trees aren't interesting unless you're Bill Oddie.

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Looks okay, but plain -,-

Give it a shot at '3d-ing' out the leaves a tad, if you can - make it look a lot better probably. You're using Sketchup, right? (may be more difficult (?) )

 

P.S, don't want you thinking I gave a bad impression with the model, it's good but more details will bring it out more

Bump Mapping it would be Great wink.gif

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is there a scale anywhere? Put a player model in so that you can make sure it is realistic in terms of scaling, then you won't have any future problems wink.gif

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  • 2 weeks later...

Okay, an hour ago <from now> I started modelling a scene just to get me used to modelling again really, seeing as I haven't modelled in (over?) a month or so.

It's pretty undetailed and there's a lot more to add, which I will in due course.

So.. yeah.

user posted image

Edit:

I done two more hours worth on it, adding a few details. I'm running out of ideas on what to add >_< - got to take a break from it.

A lot more still to add.

user posted image

Edited by Rawra
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@ [email protected], looks good, it's kinda (to) unique in shape for a clothes shop in my opinion.. but meh wink.gif

 

@ Rawra, looking really good, your skills have gone straight up, I like the detail you've already put in this scene,

keep it up! ;]

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Rawra: that is awesomeeeeeeeeeee wow.gif

 

Really nice work. I like the street-hole thing smile.gif

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