jos116 Posted July 28, 2008 Share Posted July 28, 2008 (edited) After a loooong time i made a building again. Its still WIP, but youll see the shape. To do: -Some work on the roof -Entrance -Textures, dah //Edit: 1027 Polygons btw. -DaBeast //Edit2:Forgot to rate myself, it was so late last night (5AM). @Tjone: Looks awesome, has a nice spanish-ish feeling to it . So you used some Half Life 2 textures eh? @Cursed: Looks cool, its comming along pretty nice i must say. Nice work. Edited July 28, 2008 by jos116 Link to comment Share on other sites More sharing options...
Cursed Posted July 28, 2008 Share Posted July 28, 2008 I've textured the building next to the on I showed earlier: Link to comment Share on other sites More sharing options...
ParoXum Posted July 28, 2008 Share Posted July 28, 2008 @Cursed : why not give it a score ! Modeling : 8/10, Textures : 8/10, Aesthetic : 6/10 Because the pavement scale is weird Link to comment Share on other sites More sharing options...
Cursed Posted July 28, 2008 Share Posted July 28, 2008 (edited) Thanks, that means a lot coming from you Paroxum. I havent really worked on the road yet. Screenshot: Edited July 28, 2008 by Cursed Link to comment Share on other sites More sharing options...
ParoXum Posted July 28, 2008 Share Posted July 28, 2008 Now I think the road should be twice its current size Link to comment Share on other sites More sharing options...
Fredskin Posted July 28, 2008 Share Posted July 28, 2008 Now I think the road should be twice its current size Agreed ! One day someone toàld me, try to increase your modding using a vehicule and a ped to have the correct size...guest who is it ? (Paroxum...) lol So, i think is a good model, but the size are f*ck*d a bit here and here... Keep your work ! Link to comment Share on other sites More sharing options...
hick Posted July 28, 2008 Share Posted July 28, 2008 Just import a San Andreas ped into 3ds max and resize you model in relation to the ped, should look great if you get the proportions right Link to comment Share on other sites More sharing options...
FoXar Posted July 28, 2008 Share Posted July 28, 2008 Looking nice Cursed, nice texturing n stuff Btw, here some renders I made a a while ago (for testing bumpmapping) Grats Link to comment Share on other sites More sharing options...
jos116 Posted July 29, 2008 Share Posted July 29, 2008 (edited) @Cursed:Nice pavement, alltough the road should be a bit wider imo. @F oXar:Nice render testing, Vray? I think this is gonna be the final model: Gonna texture it tommorowz or so. Way too tired now :> . 2339 polygons, non optimized yet. Greets Edited July 29, 2008 by jos116 Link to comment Share on other sites More sharing options...
ParoXum Posted July 29, 2008 Share Posted July 29, 2008 It's alot better than first pic Gutters are still big tho. But it's only a detail now. Link to comment Share on other sites More sharing options...
FoXar Posted July 29, 2008 Share Posted July 29, 2008 @jos116... or should I say DaBeast? xD Well, no Vray for me, used the "SU Podium" plugin for Sketchup, and yes.. it's also all modelled in SU And the building is looking nice, it has some fun details here and there that make it look just that better =) Grats..! Link to comment Share on other sites More sharing options...
hick Posted July 29, 2008 Share Posted July 29, 2008 Looks nice jos116. I think with a bit of fiddling around you could make could reduce the poly count because at the moment i think it's a bit high for a uilding of that size, but who am i to talk? most of my buildings are too low poly ... i'm gonna start working more high poly with my next project, i'm thinking of doing something Gostownesque Link to comment Share on other sites More sharing options...
Rawra Posted July 29, 2008 Share Posted July 29, 2008 Looks okay, Jos, BUT <lol> imo the windows look too close together, it seems unrealistic. Perhaps it's just me but from what I see travelling around London, and I don't think it's too different, the windows are about 1.5-2metres away from eachother, vertically, in general. But, <don't know what to say>, Link to comment Share on other sites More sharing options...
ParoXum Posted August 1, 2008 Share Posted August 1, 2008 Couldn't resist Link to comment Share on other sites More sharing options...
leik oh em jeez! Posted August 1, 2008 Share Posted August 1, 2008 wip for gta 3. Link to comment Share on other sites More sharing options...
Hollaz Posted August 1, 2008 Share Posted August 1, 2008 Haa, THPS! f*cken classic game. Link to comment Share on other sites More sharing options...
MisterEuro Posted August 1, 2008 Share Posted August 1, 2008 Why are you making a skate park when there are no motorbikes or bycicles ingame? Link to comment Share on other sites More sharing options...
leik oh em jeez! Posted August 1, 2008 Share Posted August 1, 2008 because it's awsome. Link to comment Share on other sites More sharing options...
ModelingMan Posted August 6, 2008 Share Posted August 6, 2008 (edited) Decided to take up a mod of my own, for educational purposes really. It'll involve creating a clone of Counter Strike: Source; I know it already exists but the reason I'm doing such a mod is to broaden my programming knowledge on physics, networking and such. Depending on how far I actually go with this, this mod will include it's own multiplayer feature since no current multiplayer mod will support this. I'm very much aware that simply converting CS:S maps and textures and putting them in GTA, or any other game, is illegal, which is why I'm modelling and texturing de_cbble from scratch (using the real map as a reference of course). Few screenshots of early progress of de_cbble: http://i332.photobucket.com/albums/m345/aj.../de_cbble_1.jpg http://i332.photobucket.com/albums/m345/aj.../de_cbble_2.jpg http://i332.photobucket.com/albums/m345/aj.../de_cbble_3.jpg And a few of the textures I've made if anyone would like to use them for their own stuff (Ref. http://www.cgtextures.com/): http://i332.photobucket.com/albums/m345/aj...3/barrel512.jpg http://i332.photobucket.com/albums/m345/aj...ickwall1512.jpg http://i332.photobucket.com/albums/m345/aj...argedark512.jpg http://i332.photobucket.com/albums/m345/aj...alllight256.jpg http://i332.photobucket.com/albums/m345/aj...dpebbles512.jpg Edited August 6, 2008 by ModelingMan Link to comment Share on other sites More sharing options...
[CTD]LaBan Posted August 6, 2008 Share Posted August 6, 2008 ModelingMan, which game engine will you use for your project? Or are you trying to do it fully from scratch? Link to comment Share on other sites More sharing options...
ModelingMan Posted August 6, 2008 Share Posted August 6, 2008 ModelingMan, which game engine will you use for your project? Or are you trying to do it fully from scratch? Since I'm most familiar with Renderware I'll be making use of the Renderware functions inside SA's executable. By using Renderware modders will be able to add their own maps similar to how they would with GTA. Link to comment Share on other sites More sharing options...
coasterdude184 Posted August 6, 2008 Share Posted August 6, 2008 So Modellingman, are you broadening and expanding the GTA engine (The aum one I think) or using your own choice to make a game. Link to comment Share on other sites More sharing options...
Evj Posted August 6, 2008 Share Posted August 6, 2008 wip for gta 3. Hehe you convert it from Tony Hawk Ungerground 1 right?^^ Link to comment Share on other sites More sharing options...
ModelingMan Posted August 6, 2008 Share Posted August 6, 2008 So Modellingman, are you broadening and expanding the GTA engine (The aum one I think) or using your own choice to make a game. Modifying GTA's code to make it function like such a game would take a considerate amount of time, probably longer than what I plan to do. Link to comment Share on other sites More sharing options...
Arvis Posted August 7, 2008 Share Posted August 7, 2008 It's THPS2 map, can't wait to see finished and ingame! Link to comment Share on other sites More sharing options...
Fujiwara Posted August 7, 2008 Share Posted August 7, 2008 Converting from other games.. isn't that prohibited in here?? BTW I'm making this, that curly thing on the road is the out side wall. Still not complete has you can see, the square on the middle is just for me to know there the pit stops, shops, bars and other extras will be, so that's gonna be removed. Textures from GTASA Link to comment Share on other sites More sharing options...
Hollaz Posted August 7, 2008 Share Posted August 7, 2008 Converting from other games.. isn't that prohibited in here?? It is indeed, but ModelingMan made his from scratch, and liek oh em jeez is, from what i see building from a top-down view image. Link to comment Share on other sites More sharing options...
[email protected] Posted August 8, 2008 Share Posted August 8, 2008 From VCS xD Link to comment Share on other sites More sharing options...
coasterdude184 Posted August 8, 2008 Share Posted August 8, 2008 Interesting [email protected], why are people so obsessed with making stuff from the gta stories games. They're just excuses to make mroe money. Link to comment Share on other sites More sharing options...
mahmutil Posted August 9, 2008 Share Posted August 9, 2008 (edited) All greetings:) (pleas sory for his poor English (badly speak) two small screnchots you are a couple of our joint project with Tjone (I using google tools for speaks we sorry(((( Masonry work is building Tjone (+ my remodeling) + Not very tuned prilayt, palm trees and earth prilaytilas differently so contrasts))) Thanks for watching))) Edited August 9, 2008 by mahmutil Link to comment Share on other sites More sharing options...