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Picture Post & Commentry


Monitor57
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After a loooong time i made a building again. Its still WIP, but youll see the shape.

To do:

-Some work on the roof

-Entrance

-Textures, dah

 

user posted image

user posted image

 

//Edit: 1027 Polygons btw.

 

-DaBeast yawn.gif

 

 

//Edit2:Forgot to rate myself, it was so late last night (5AM).

@Tjone: Looks awesome, has a nice spanish-ish feeling to it smile.gif . So you used some Half Life 2 textures eh? tounge.gif

@Cursed: Looks cool, its comming along pretty nice i must say. Nice work.

Edited by jos116
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@Cursed : why not give it a score !

 

Modeling : 8/10, Textures : 8/10, Aesthetic : 6/10

 

Because the pavement scale is weird tounge.gif

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Thanks, that means a lot coming from you Paroxum. I havent really worked on the road yet.

 

Screenshot:

user posted image

Edited by Cursed
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Now I think the road should be twice its current size wink.gif

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Now I think the road should be twice its current size wink.gif

Agreed !

 

One day someone toàld me, try to increase your modding using a vehicule and a ped to have the correct size...guest who is it ? (Paroxum...) lol

 

So, i think is a good model, but the size are f*ck*d a bit here and here...

 

Keep your work !

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Just import a San Andreas ped into 3ds max and resize you model in relation to the ped, should look great if you get the proportions right smile.gif

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Looking nice Cursed, nice texturing n stuff wink.gif

 

Btw, here some renders I made a a while ago (for testing bumpmapping)

 

user posted image user posted image user posted image

 

Grats

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@Cursed:Nice pavement, alltough the road should be a bit wider imo.

@F oXar:Nice render testing, Vray?

 

I think this is gonna be the final model:

user posted image

user posted image

user posted image

 

Gonna texture it tommorowz or so. Way too tired now :> . 2339 polygons, non optimized yet.

 

Greets

Edited by jos116
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It's alot better than first pic wink.gif Gutters are still big tho. But it's only a detail now.

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@jos116... or should I say DaBeast? xD

Well, no Vray for me, used the "SU Podium" plugin for Sketchup, and yes.. it's also all modelled in SU wink.gif

 

And the building is looking nice, it has some fun details here and there that make it look just that better =)

 

Grats..!

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Looks nice jos116. I think with a bit of fiddling around you could make could reduce the poly count because at the moment i think it's a bit high for a uilding of that size, but who am i to talk? most of my buildings are too low poly tounge.gif... i'm gonna start working more high poly with my next project, i'm thinking of doing something Gostownesque moto_whistle.gif

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Looks okay, Jos, BUT <lol> imo the windows look too close together, it seems unrealistic. Perhaps it's just me but from what I see travelling around London, and I don't think it's too different, the windows are about 1.5-2metres away from eachother, vertically, in general.

But, <don't know what to say>, biggrin.gif

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ModelingMan

Decided to take up a mod of my own, for educational purposes really. It'll involve creating a clone of Counter Strike: Source; I know it already exists but the reason I'm doing such a mod is to broaden my programming knowledge on physics, networking and such. Depending on how far I actually go with this, this mod will include it's own multiplayer feature since no current multiplayer mod will support this.

 

I'm very much aware that simply converting CS:S maps and textures and putting them in GTA, or any other game, is illegal, which is why I'm modelling and texturing de_cbble from scratch (using the real map as a reference of course).

 

Few screenshots of early progress of de_cbble:

http://i332.photobucket.com/albums/m345/aj.../de_cbble_1.jpg

http://i332.photobucket.com/albums/m345/aj.../de_cbble_2.jpg

http://i332.photobucket.com/albums/m345/aj.../de_cbble_3.jpg

 

And a few of the textures I've made if anyone would like to use them for their own stuff (Ref. http://www.cgtextures.com/):

http://i332.photobucket.com/albums/m345/aj...3/barrel512.jpg

http://i332.photobucket.com/albums/m345/aj...ickwall1512.jpg

http://i332.photobucket.com/albums/m345/aj...argedark512.jpg

http://i332.photobucket.com/albums/m345/aj...alllight256.jpg

http://i332.photobucket.com/albums/m345/aj...dpebbles512.jpg

Edited by ModelingMan

abstract_sig.png

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ModelingMan, which game engine will you use for your project? Or are you trying to do it fully from scratch?

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ModelingMan

 

ModelingMan, which game engine will you use for your project? Or are you trying to do it fully from scratch?

Since I'm most familiar with Renderware I'll be making use of the Renderware functions inside SA's executable. By using Renderware modders will be able to add their own maps similar to how they would with GTA.

abstract_sig.png

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coasterdude184

So Modellingman, are you broadening and expanding the GTA engine (The aum one I think) or using your own choice to make a game.

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ModelingMan
So Modellingman, are you broadening and expanding the GTA engine (The aum one I think) or using your own choice to make a game.

Modifying GTA's code to make it function like such a game would take a considerate amount of time, probably longer than what I plan to do.

abstract_sig.png

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Converting from other games.. isn't that prohibited in here??

 

BTW I'm making this, that curly thing on the road is the out side wall. Still not complete has you can see, the square on the middle is just for me to know there the pit stops, shops, bars and other extras will be, so that's gonna be removed. Textures from GTASA

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Converting from other games.. isn't that prohibited in here??

It is indeed, but ModelingMan made his from scratch, and liek oh em jeez is, from what i see building from a top-down view image.

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coasterdude184

Interesting [email protected], why are people so obsessed with making stuff from the gta stories games. They're just excuses to make mroe money.

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All greetings:) (pleas sory for his poor English (badly speak)

 

two small screnchots you are a couple of our joint project with Tjone

 

(I using google tools for speaks we sorry((((

 

user posted image

 

Masonry work is building Tjone (+ my remodeling)

 

user posted image

 

+ Not very tuned prilayt, palm trees and earth prilaytilas differently so contrasts)))

 

 

Thanks for watching)))

Edited by mahmutil
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