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Picture Post & Commentry


Monitor57
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Hu, a simply texture for Mr Parox, i don't believe in it, i thinks it's the magic talent of Dexx and his hack, and the one from Parox too...

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Puma06111991

Paroxum, is it so hard to just comment other peoples posts..? Incredible building btw, like the reflection. Maybe you'd make one of those outside-elevators, if you know what I mean..

 

Sketchup, anyone?

 

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Clickerdeclick.. WIP house for school..

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17 State Street wow.gif

Looks pretty awesome. Did you make those textures? Cause I am in serious need of textures to my version which comes to NY mod.

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Looks Pretty Good Puma colgate.gif if you put it into san andreas, you should replace some doors with those..so they can pivot when you run into them smile.gif

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Puma06111991

Thanks, is there some kind of tutorial about that?

 

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Textuuuurrrres.

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Thanks, is there some kind of tutorial about that?

 

house photos

 

Textuuuurrrres.

Just posted one, waiting for approval though. its a very easy thing.

 

The house looks really good, what is your school that you work with sketchup?

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Puma06111991

Well, I'm in the fourth grade of Gymnasium dozingoff.gif With some other dude I'm doing a project about "cradle to cradle". Cradle to cradle (c2c) is a method of building that uses 100% recycable materials. Glass, brickstone, concrete, steel etc. are all (for almost) 100% recycable. After doing some research I came up with the idea to just design a building, which became a house.

 

It's going ingame bored.gif Needs kinda much fixing-work, because I didn't mention that it'd go ingame when I started it: needed to turn some faces, textures and an exclusive col.

 

Oh, HINT for the sketchuppers when making a COL: Make EACH face as a group, and you won't have colbugs, or only 1 or 2 if it's quite a complicated model.. Place all your faces over the original model and then delete the original model, so only the faces are left. Lowpoly4life.

 

Some normal screens:

 

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"Overview":

 

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Some textures may not be perfectly mapped, but I had to make the whole model (including textures etc.) in one day, and got it done after +/- 6 hours.

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lowridincrew

Damn puma! wow. you really should put that in SA a spot for it would be a spot in Las Venturas but idk. Looks good tho

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Looking really great Puma!

Btw, nog veel suc6 met de c2c wink.gif en je gitaren uiteraard tounge.gif

 

EDIT:

Some progress behind "The Prototype"

 

(the poles going up should be for the elevator)

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Edited by FoXar
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Well, here are my recent models..

 

I know They Suck in every edge. (most the textures)

 

1. This is a nice pic of my 3d model. (textures suck)

 

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2. This is a... i dont know what exactly is but you will thing something. (i know that the textures and some model suck. These are WIP)

 

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3. The stop Sign

 

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4.Behind the Stop sign

 

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As you understand people i need textures!!!

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1. There's a friggin noise on all you renders. suicidal.gif

 

2. For textures, just seek for GTASA TXDs or refer to the thread in the help forum.

 

3. If you're going to model bolts everywhere it's needed in your 3D world, no game engine will run it biggrin.gif

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Its only 4 bolts in stop sign.

 

 

And yes i know MaxWell renderer does that noise.

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I'm not not sure if this belongs to misc or maps but aw hell the results are.....

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I'm back on GTA NY baby!

Edit:stretched it to a more reasonable height:user posted image

Edited by freak2121
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This building is just a space filler for me and Teuns Gotham City project we got going. I know the building isn't too good but it's just a space filler.

 

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I tried to make it look like a building from the 1989 Batman Gotham as much as i could, if anyone has any tips on how i can strengthen this look i would really appreciate it. I'm proud of it even though its small, textures make so much of a difference.

 

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My new building for the project. I went for the 1989 look for this one aswell, i'm still modelling it, i think i'm gonna have some problems putting something like this ingame though because of it's size confused.gif

 

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Edited by hick
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Some of you may or may not remember Yahimba. It was a mammoth project I was creating for the NE corner of GTI, M.I. Well the bitch has been reborn... Here she is in her infant (alpha) stage:

 

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Seeing as MI is a community project, if you'd like to contribute to Yahimba in anyway please, just let me know. I'll make sure I keep the progress flowing as best I can. Enjoy and feel free to comment.

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coasterdude184

Nice work TR4NL and hick, those buildings are insane, they're too good.

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here is my modified infernus

 

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let me know what you think

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in my opinion it sucks. But maybe somebody likes stuff like that. And i dunno maybe in game its great to drive. Sorry wink.gif I must try it in game

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here is my modified infernus

 

<snip>

 

let me know what you think

I don't really like the look of it. In my opinion, the headlights are way to huge and too far up the bonnet.

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and you should put more polys to them cuz i guess now it has only 4 faces on headlights

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here is my modified infernus

 

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let me know what you think

in maps PPC lol.

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Looks like after big crash and someone tried to fix but the crashed car became sh*t. Infernus > bad hands > sh*t

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007 RoadRunner

If I were you I'd just follow some more tutorials and practise and some day you can make a great infernus modification, or a new car.

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