donvito Posted October 5, 2007 Share Posted October 5, 2007 lol, just found a very funny 2dfx particle, so i gave it to tommy : Link to comment Share on other sites More sharing options...
Lioshenka Posted October 5, 2007 Share Posted October 5, 2007 lol, just found a very funny 2dfx particle, so i gave it to tommy : how rude paint Tommy brown and stick this particle in his mouth. then make Claude ripping his mounth open!!! Link to comment Share on other sites More sharing options...
donvito Posted October 6, 2007 Share Posted October 6, 2007 lol,nice idea,but i think in this case,the waterfountain 2dfx particle would be better,maybe i try it..... Link to comment Share on other sites More sharing options...
JostVice Posted October 6, 2007 Share Posted October 6, 2007 Lol... I did saw that particle before, but the fountain idea is good. Whats that particle name, btw? Link to comment Share on other sites More sharing options...
donvito Posted October 6, 2007 Share Posted October 6, 2007 the particle name is petrolcan thx for comments Link to comment Share on other sites More sharing options...
donvito Posted October 7, 2007 Share Posted October 7, 2007 no one is posting here? hmm,here is my new vegetation: Link to comment Share on other sites More sharing options...
bumster Posted October 7, 2007 Share Posted October 7, 2007 It looks very nice. Link to comment Share on other sites More sharing options...
ParoXum Posted October 7, 2007 Share Posted October 7, 2007 OMG R* 's Rage engine leakage Link to comment Share on other sites More sharing options...
lt_yao Posted October 7, 2007 Share Posted October 7, 2007 On 3ds max? Link to comment Share on other sites More sharing options...
leik oh em jeez! Posted October 7, 2007 Share Posted October 7, 2007 no, its rage! Link to comment Share on other sites More sharing options...
lt_yao Posted October 7, 2007 Share Posted October 7, 2007 that's just a render... on 3ds max Link to comment Share on other sites More sharing options...
ParoXum Posted October 7, 2007 Share Posted October 7, 2007 In fact it's not Rage, but "only" Unreal engine 3. I'm working a bit with it Link to comment Share on other sites More sharing options...
MBV89 Posted October 7, 2007 Share Posted October 7, 2007 (edited) @Mod Star You might want to consider reversing faces on the blue planes. It's a good habit to have the front faces facing what the "real world" which the user will see. It's usually not a problem, but I've known cases in which people had to scrap nearly entire models because they were having problems with texturing somehow later on. Just saying that it's usually better to flip the faces back to the front. In SketchUp (which is what I think you're using, correct me if you wrong) go under View>Face Style>Monochrome, whatever faces are blue, select them and right click, there should be an option to reverse faces. Oh and Gostown, how's the engine working/running? Edited October 7, 2007 by MBV89 Link to comment Share on other sites More sharing options...
Hollaz Posted October 8, 2007 Share Posted October 8, 2007 (edited) I can't compare my models against ParoXum's, but here is a SU render. EDiT: Max Render Edited October 8, 2007 by Hollaz Link to comment Share on other sites More sharing options...
tjone Posted October 8, 2007 Share Posted October 8, 2007 http://www.livevideo.com/video/02F232075FC...hine-vally.aspx my mod Link to comment Share on other sites More sharing options...
FelleAndersson Posted October 8, 2007 Share Posted October 8, 2007 Looks awesomely awesome mate Keep up - Felle Link to comment Share on other sites More sharing options...
tjone Posted October 9, 2007 Share Posted October 9, 2007 Updates: Link to comment Share on other sites More sharing options...
bumster Posted October 9, 2007 Share Posted October 9, 2007 http://www.livevideo.com/video/02F232075FC...hine-vally.aspx my mod Very nice choice of music. Link to comment Share on other sites More sharing options...
donvito Posted October 10, 2007 Share Posted October 10, 2007 Updates: nice vegetation,i like planty mods Link to comment Share on other sites More sharing options...
Hollaz Posted October 12, 2007 Share Posted October 12, 2007 Link to comment Share on other sites More sharing options...
Marfi Posted October 25, 2007 Share Posted October 25, 2007 Well, its my first map model in game, its so fookin bright, and when CJ stand on it, he is getting dark any suggestions? Also its too big, im gonna to cut it to smaller parts. Link to comment Share on other sites More sharing options...
nabo45 Posted October 26, 2007 Share Posted October 26, 2007 This is just a slightley higher poly version of the "Sex Club Seven" from GTA III, enjoy. Not finished yet though. Link to comment Share on other sites More sharing options...
FelleAndersson Posted October 26, 2007 Share Posted October 26, 2007 Looks good I'd like to see more Link to comment Share on other sites More sharing options...
raresh_r Posted October 26, 2007 Share Posted October 26, 2007 i think i'll make a future city that is build on water. here are some models for the TK. the blue building is not mine but i will start building realistic buildings inside it whit 2 main streets, the textured building is my first sk model. So here's what i wanna do : -roads will be suspended by hover ballsand semitransparent -mode buildings on water -a pyramid city and other cool stuff. I want to make high poly models. Who can help me whit this ? i will make the tk for vc or sa. Link to comment Share on other sites More sharing options...
nabo45 Posted October 26, 2007 Share Posted October 26, 2007 Looking real nice there raresh, hope to see more of it . I retextured and remodeled another building from GTA III, some of you might regonize this one too, it's the "Marco's Bistro", enjoy! Link to comment Share on other sites More sharing options...
FelleAndersson Posted October 27, 2007 Share Posted October 27, 2007 Kewl! Keep up! Link to comment Share on other sites More sharing options...
Arvis Posted October 27, 2007 Share Posted October 27, 2007 Nice textures, nabo. Link to comment Share on other sites More sharing options...
l3mmy Posted October 27, 2007 Share Posted October 27, 2007 To scrape invisible walls http://i91.photobucket.com/albums/k305/Fel...23-17-03-45.jpg You'll need to go with 3dsmax. And make you collision files the proper way. Actually those errors can be fixed, you just need to export 2 3ds files (One for DFF and other for Col) and with the Col delete all texture holding lines, and any unneeded faces... Works for me. Link to comment Share on other sites More sharing options...
bumster Posted October 27, 2007 Share Posted October 27, 2007 xD don't comment how crap and plain it is and the fact that its like a 30 sec thing im new to sketchup and its a ultra wip needs proper roof, windows, door handle, proper sized door, garage, real textures etc. Link to comment Share on other sites More sharing options...
Cursed Posted October 27, 2007 Share Posted October 27, 2007 Its slightly boxy.... I love your GTA III remodelling Nabo. You should get straight into Max Bumster, or you will get used to doing it the Sketchup way, therefore making it harder to learn in the future.... Link to comment Share on other sites More sharing options...
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