[email protected] 0 Posted January 7, 2005 Share Posted January 7, 2005 (edited) Sure, why not. And it's comming along nicely, Gravity. Did cR learn you that? Edit: E-mail sent. Edited January 7, 2005 by [email protected] Link to post Share on other sites
-GRAVITY2- 1 Posted January 7, 2005 Share Posted January 7, 2005 (edited) NOpe i own most of my learnigngs to Dimz a unreal and halflife modeller hes healped me greatly and i know can model somewat sh*t i deleted the rails i gota re add them ok ill try to smooth that for ya EDIT: Superball i couldnt get it and i sent it to dimz hes really good and he tried 3 dif ways and he coudnt get it Edited January 8, 2005 by -GRAVITY2- Link to post Share on other sites
timmy2004 0 Posted January 8, 2005 Share Posted January 8, 2005 (edited) Wow! EVERYTHING on this last page uber! Seriously! Um, yeah, I was embaresed to show this because I hade it with sketchup. And I don't really know how to texture. But, yeah, here it is: Yeah, I kinda wrecked the last page by putting this in there. Sorry. . But I don't know how to use 3DS Max And sorry about the sizeness. It's an assult cause/Training Cause that you might me see in 1st person shooters like Quake or Call of Duty. Edited January 8, 2005 by timmy2004 Link to post Share on other sites
Monitor57 2 Posted January 8, 2005 Author Share Posted January 8, 2005 @ timmy, nice man, looks cool? u bin playin CS? lol something from me, 1 of many slum district blocks in South Lynx city: 1079 pollies for the lot (including base land) with 3d windows, doors, garages (behind the front row of buildings, the floor of the alley is height leveled (by hand) all buildings have 3d rooftops and shadows are artificial alpha's no raytracing used - M57 Link to post Share on other sites
timmy2004 0 Posted January 8, 2005 Share Posted January 8, 2005 @ timmy, nice man, looks cool? u bin playin CS? lol something from me, 1 of many slum district blocks in South Lynx city: 1079 pollies for the lot (including base land) with 3d windows, doors, garages (behind the front row of buildings, the floor of the alley is height leveled (by hand) all buildings have 3d rooftops and shadows are artificial alpha's no raytracing used - M57 That's nice, it looks very GTA3ish. I dunno how people can texture them so good. About CS, not I have only played it once and anyway, one of my MSN friends started making a CS mod mod I sorta copied his style. Link to post Share on other sites
Mark 513 Posted January 8, 2005 Share Posted January 8, 2005 wow all good stuff above this post! (except my posts ). On export: PROBLEM: Error Importing/Exporting file: Can not open the specified file. Possible caused by: invalid file attributes or share violation. Any ideas how to sort this? END Link to post Share on other sites
Monitor57 2 Posted January 8, 2005 Author Share Posted January 8, 2005 On export: PROBLEM: Error Importing/Exporting file: Can not open the specified file. Possible caused by: invalid file attributes or share violation. Any ideas how to sort this? END you exporting from? - M57 Link to post Share on other sites
Opius 9 Posted January 8, 2005 Share Posted January 8, 2005 Add '.dff' to the end of your filename. Zmodellers DFF export has a few "quirks" Link to post Share on other sites
Mark 513 Posted January 8, 2005 Share Posted January 8, 2005 *hugs Opius* Owe ya a sexual favour that that END Link to post Share on other sites
Bumper3D 136 Posted January 8, 2005 Share Posted January 8, 2005 @Monitor and GTAuron - Wow... Those are both superb. Hum.. Some screenies. Link to post Share on other sites
Monitor57 2 Posted January 8, 2005 Author Share Posted January 8, 2005 @bumper its lookin gud, only if gta had the raytracing like Racer if u need help getting it in gta just ask man - M57 Link to post Share on other sites
cR 0 Posted January 8, 2005 Share Posted January 8, 2005 Not much to say, but the beta testers have a new addiction... Link to post Share on other sites
PlatinumSerb 437 Posted January 8, 2005 Share Posted January 8, 2005 My second try at 3d modeling. (that I actually 'finished') I'm still working on the textures. Link to post Share on other sites
Bumper3D 136 Posted January 9, 2005 Share Posted January 9, 2005 My second try at 3d modeling. (that I actually 'finished') *piccy* I'm still working on the textures. Nice, but use Monitor's polykilling tactics found from page 4. Link to post Share on other sites
PlatinumSerb 437 Posted January 9, 2005 Share Posted January 9, 2005 I would if i knew what he was talking about. Link to post Share on other sites
Pagnell 0 Posted January 9, 2005 Share Posted January 9, 2005 Not much to say, but the beta testers have a new addiction... Looks nice, beta testers for what though?? Link to post Share on other sites
PlatinumSerb 437 Posted January 9, 2005 Share Posted January 9, 2005 Not much to say, but the beta testers have a new addiction... Looks nice, beta testers for what though?? His mod, Lost Islands. http://www.gtaforums.com/index.php?showtopic=120909 Link to post Share on other sites
-GRAVITY2- 1 Posted January 9, 2005 Share Posted January 9, 2005 New map thing im working on just like everything elses i make it wont be used Link to post Share on other sites
cR 0 Posted January 9, 2005 Share Posted January 9, 2005 Not much to say, but the beta testers have a new addiction... Looks nice, beta testers for what though?? His mod, Lost Islands. http://www.gtaforums.com/index.php?showtopic=120909 Actually it's called La Casinina now... @ Grav, try to make it bigger and show us a wire to... Link to post Share on other sites
-GRAVITY2- 1 Posted January 9, 2005 Share Posted January 9, 2005 (edited) Well heres a render of the forest with wireframe poly count: 1306 You cant see the log on the path. Ill post a pic soon Edited January 9, 2005 by -GRAVITY2- Link to post Share on other sites
-GRAVITY2- 1 Posted January 10, 2005 Share Posted January 10, 2005 Tis a wee update for ya it still needs to be textured and all but here ya go. Next update: Today or tomorow Link to post Share on other sites
Opius 9 Posted January 10, 2005 Share Posted January 10, 2005 I've started a fairly long term project. I plan to recreate a bastardized version of my suburb over the next year or so. What you see here is about a sixth of the landmass, and will soon be housing a light commercial area, with a mall. Link to post Share on other sites
-GRAVITY2- 1 Posted January 10, 2005 Share Posted January 10, 2005 ooo opius that looks pretty good good job keep it up mind unblocking me from msn im into map modelling now and id like to talk to you. Link to post Share on other sites
timmy2004 0 Posted January 10, 2005 Share Posted January 10, 2005 Wow, opius! That's great! I hope you finish that. For a second there, I thought it was Myriad Islands. Link to post Share on other sites
-GRAVITY2- 1 Posted January 10, 2005 Share Posted January 10, 2005 Little update fixed some holds in mesh and scaled some things and added part to the path Link to post Share on other sites
timmy2004 0 Posted January 10, 2005 Share Posted January 10, 2005 Awww! That's sweet! Keep going with that dirt track and add some more trees, that's awsome! Link to post Share on other sites
skatehead 0 Posted January 10, 2005 Share Posted January 10, 2005 nice work gravity thats a fair bit of work there... anyway im off for another 2 months or so... i bet youre all happy to see me again Link to post Share on other sites
-GRAVITY2- 1 Posted January 10, 2005 Share Posted January 10, 2005 lol thanks everyone and skatehead my freind i do miss you and your mods they where great see ya in a few months. Link to post Share on other sites
cR 0 Posted January 10, 2005 Share Posted January 10, 2005 That's starting to come along nicely grav Link to post Share on other sites