PsychoFreak Posted December 28, 2004 Share Posted December 28, 2004 Well, here is my latest creation. Track is 20 % - 30 % complete Will include; + Loop-the-Loops + Ramps + A Maze + Entrance Building + Racing Mission (Maybe) + Up's and Down's + Sponser Signs + Tire Piles + Billboards + Side Bumpers (Those Red and White stripy thingies ) That little white dot is a car. It is all to scale Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2362847 Share on other sites More sharing options...
Pagnell Posted December 29, 2004 Share Posted December 29, 2004 Looks promising. What's with all the right-angled corners though... a bit of variety would be nice. Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2368332 Share on other sites More sharing options...
Redkiller Posted December 30, 2004 Share Posted December 30, 2004 Damn GT-1, that track is looking good. Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2369227 Share on other sites More sharing options...
BCspeed34 Posted December 31, 2004 Share Posted December 31, 2004 http://img22.exs.cx/img22/8788/bcapartment9ji.jpg For illcom_c9_r3 on Myriad Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2377322 Share on other sites More sharing options...
Bernard Jazz Posted January 1, 2005 Share Posted January 1, 2005 It's a house.. it's my 2nd attempt at modelling, and i'm not exactly proud of it Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2380400 Share on other sites More sharing options...
Duders Posted January 1, 2005 Share Posted January 1, 2005 Looks very good. Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2382206 Share on other sites More sharing options...
Bumper3D Posted January 2, 2005 Share Posted January 2, 2005 (edited) It's supposed to be a house and a garage. edit: A little updates... Edited January 2, 2005 by Bumper3D Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2386769 Share on other sites More sharing options...
Monitor57 Posted January 2, 2005 Author Share Posted January 2, 2005 nice man, whats the polycount on that thing? got a wireframe? - M57 Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2387573 Share on other sites More sharing options...
cR Posted January 2, 2005 Share Posted January 2, 2005 Nice! I got something to post to... soon... hehe Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2387823 Share on other sites More sharing options...
Barton Waterduck Posted January 3, 2005 Share Posted January 3, 2005 How on earth can this be a good idea ? This topic will grow to 1000 pages in no time. Wouldn't it be better if people presented their projects by creating new posts ? This will probably be the last time I ever visit the map mods showroom. My 56k modem can't handle this. And even if it did, I'm not interrested in this kind of stuff. I'm interrested in projects, not pictures. Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2388989 Share on other sites More sharing options...
Bumper3D Posted January 3, 2005 Share Posted January 3, 2005 (edited) @Barton Waterduck - This is not too bad idea... At least I enjoy watching these beautiful buildings/tracks... @Monitor - 171 pollies. Wirepic attached. edit: Some new stuff. Edited January 3, 2005 by Bumper3D Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2389127 Share on other sites More sharing options...
Monitor57 Posted January 3, 2005 Author Share Posted January 3, 2005 wow man, love it.. we gotta talk... but also, typical of me i spotted polywaste: not everything has to be included in the mesh if the object is dug into the mesh like a hole, then include it (obviously) but if the object comes out of the mesh, dont join it up to the rest, make a new low poly object and just place it over the top! a great technique of mine that works a beuty apart from that looks good, now get on msn cos im addin u! - M57 Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2390729 Share on other sites More sharing options...
Bumper3D Posted January 3, 2005 Share Posted January 3, 2005 (edited) Bah... From 171 polies to 148 polies. Thanks for the tips... They might become useful. And I'm not going to change that ground-thingy, because I would lost my little elevations. btw. When are you going to add me to that damn MSN? edit: The image didn't load correctly. edit2: w00t, I used your polykilling tactics to my gas station too. From 142 pollies to 113 pollies... (only the main building) Edited January 3, 2005 by Bumper3D Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2390922 Share on other sites More sharing options...
Monitor57 Posted January 3, 2005 Author Share Posted January 3, 2005 @Barton Waterduck - This is not too bad idea... At least I enjoy watching these beautiful buildings/tracks... @Monitor - 171 pollies. Wirepic attached. edit: Some new stuff. hehe thats alot better, i have added u to msn :s add me, [email protected] - M57 Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2391251 Share on other sites More sharing options...
jacob. Posted January 4, 2005 Share Posted January 4, 2005 That's sorta like the Vercetti Estate, isnt it? Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2392615 Share on other sites More sharing options...
Duders Posted January 4, 2005 Share Posted January 4, 2005 Wow, the houses above look very much like the ones in Mafia. We need a neighbour hood kinda piece of land in vc. Good work! Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2393352 Share on other sites More sharing options...
Snow Racer Posted January 5, 2005 Share Posted January 5, 2005 @mon - you can't create real life dragstrip? old pic 4 show xxx Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2400411 Share on other sites More sharing options...
-GRAVITY2- Posted January 6, 2005 Share Posted January 6, 2005 My latest creation high polie but meh: It will be lowered no need to worry. C&C is welcome Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2402066 Share on other sites More sharing options...
timmy2004 Posted January 6, 2005 Share Posted January 6, 2005 Dude, that looks sweet! But yeah, way to many polys, but I'm sure would look great ingame. Nice work. Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2402326 Share on other sites More sharing options...
Bumper3D Posted January 6, 2005 Share Posted January 6, 2005 Pretty nice, Gravity, but as mentioned earlier, too high poly and IMO the renders are too blurry. Hum... Not much updates from me, but it's something. Ignore the stretched road textures. Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2403158 Share on other sites More sharing options...
-GRAVITY2- Posted January 6, 2005 Share Posted January 6, 2005 ya i know that just happens wen i save the reners in max as jpeg so iunno why its blurry Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2403263 Share on other sites More sharing options...
cR Posted January 6, 2005 Share Posted January 6, 2005 (edited) Pretty nice, Gravity, but as mentioned earlier, too high poly and IMO the renders are too blurry. Hum... Not much updates from me, but it's something. Ignore the stretched road textures. Wow thats very nice! @ gravity Since msn is not good enough for you ill say it here to, looks pretty cool, could use some noise modifier and then the optimize modifier. Edited January 6, 2005 by cR Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2403270 Share on other sites More sharing options...
Bumper3D Posted January 6, 2005 Share Posted January 6, 2005 Thanks cR. New building. Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2404150 Share on other sites More sharing options...
Mark Posted January 7, 2005 Share Posted January 7, 2005 LOL @Bumper and Gravity: MODEL ARE T3H SHEX!!!!! Oil Rig for Myriad. Just started, textures too bright for an oil rig i know, and it needs detail adding .END Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2407867 Share on other sites More sharing options...
Superb@ll Posted January 7, 2005 Share Posted January 7, 2005 Too bad, meshsmooth modifier seems to be broken. This is a serious issue and needs to get fixed immediatly. This beauty needs f*cking polys. Poor island Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2408262 Share on other sites More sharing options...
cR Posted January 7, 2005 Share Posted January 7, 2005 It could use some more polys yea, but at least at Smooth Modifier (not MeshSmooth)... it makes it look smoother without adding polygons... might be bumpy when u ride it but does look better... Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2408846 Share on other sites More sharing options...
Monitor57 Posted January 7, 2005 Author Share Posted January 7, 2005 It could use some more polys yea, but at least at Smooth Modifier (not MeshSmooth)... it makes it look smoother without adding polygons... might be bumpy when u ride it but does look better... "smooth" modifier doesnt work on .3ds export, and meshsmooth will smooth the normals properly without adding any poly's, aslong as u dont tell it to do any ilterations - M57 Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2409141 Share on other sites More sharing options...
-GRAVITY2- Posted January 7, 2005 Share Posted January 7, 2005 (edited) Hey little update here Edit did some more work got some buildings done Edited January 7, 2005 by -GRAVITY2- Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2409162 Share on other sites More sharing options...
Superb@ll Posted January 7, 2005 Share Posted January 7, 2005 It could use some more polys yea, but at least at Smooth Modifier (not MeshSmooth)... it makes it look smoother without adding polygons... might be bumpy when u ride it but does look better... "smooth" modifier doesnt work on .3ds export, and meshsmooth will smooth the normals properly without adding any poly's, aslong as u dont tell it to do any ilterations - M57 Yeah. But is there any way I could smooth the mesh a bit? Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2409190 Share on other sites More sharing options...
-GRAVITY2- Posted January 7, 2005 Share Posted January 7, 2005 Superball send it to [email protected] ill see what i can do with it if youd like Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/3/#findComment-2409230 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now