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Picture Post & Commentry


Monitor57
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Liberty City in GTA V!           http://imgur.com/a/nHGty

Lightmapping tests in old VC, anyone interested in mods like this?

waaat?

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Hey. Good job every1 on this. Well im going to go the mall soon and pick up a book on 3ds max if i see one. May i request a sticky? I think it deserves on as when san andreas hits it will be san andreas and vice modding and lots of people like map mods soooo. Lets just see how it goes.

 

-GRAVITY-

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Lynx City Racecourse, the Drag strip early Beta:

 

user posted image

user posted image

user posted image

user posted image

user posted image

 

Thanks to ImageShack for Free Image Hosting

^^ i think they deserve it

 

anyway i cant figure out why the map is all wierd colours confused.gif its pre-lit with max but its all.. red and green and... yeah

 

next pix will be of a parking lot, and a few grandstands and the commentry building (B2)

 

and then, when B2 is done i will touch the place up with car parks, caravan sites shops etc and make a Lynx City Teaser, with a Few cars....

 

c'mon, its Christmas i think i owe u guys atleast something! xmas.gifxmas.gif

 

 

 

- M57

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i guess ill throw something in but only 50% scratch

user posted image

 

 

anyway i cant figure out why the map is all wierd colours  its pre-lit with max but its all.. red and green and... yeah

 

 

most likely Z modeler finding non existant alphas when u import from 3ds

check all your textures before you export to dff

Nice work on the race track

 

 

that would mean that there is not a single flat piece of land in sight...

 

 

oh dear god.

 

Have fun texturing that

 

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i guess ill throw something in but only 50% scratch

user posted image

 

 

anyway i cant figure out why the map is all wierd colours  its pre-lit with max but its all.. red and green and... yeah

 

 

most likely Z modeler finding non existant alphas when u import from 3ds

check all your textures before you export to dff

Nice work on the race track

 

 

that would mean that there is not a single flat piece of land in sight...

 

 

oh dear god.

 

Have fun texturing that

i exported it from 3ds max 3 mate, otherwise it wouldnt be pre-lit (wich it is, its just evening in the pix)

 

 

 

 

@ Doker, thx man smile.gif

 

 

- M57

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i exported it from 3ds max 3 mate, otherwise it wouldnt be pre-lit (wich it is, its just evening in the pix)

 

 

sorry forgot there was export filter for max 3 i have 4.2 and have to export to 3ds then import in Zm

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erm...why? That guy made the DFF exporter for all MAX's. Wel i at least use it

 

The only Dff expoter for Max ive been able to find doesnt work with 4.2 otherwise id be using it

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erm...why? That guy made the DFF exporter for all MAX's. Wel i at least use it notify.gif

its completely bollox (at the moment anyway) and in truth is completely useless for map .dff exporting wink.gif its only really for cars, as u cant pre-light properly.. which is the whole point 3ds map exporting confused.gif

 

 

oh well, kam is working on it, lets see what he can give us tounge.gif

 

 

 

 

 

- M57

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oh well, kam is working on it, lets see what he can give us

 

Yeh ZM is pain in the a**e with its consistant crashing (for me anyway)

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I thought why should i not post a few screens of what i made a few days ago its simple but i like it tounge.giftounge.gif

user posted image

 

and another simple building.

 

 

user posted image

 

and a ingame screenshot

 

user posted image

Edited by aad
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BCspeed34

@GT-1 omg, i rember that!, i had it installed on my Vice way back when! lol.gif its kinda funny seeing it again, and its lookin better! smile.gif

 

Ask Mon for my work tounge.gif

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Thats looking very nice sofar! @ [email protected]

 

Hmm pretty cool but kinda unrealistic but that might be what u wanted... @ GT-1

 

Nice models sofar, aldo I can't really see the use of that building... kinda like a small firestation? @ aad

 

--------------------------------------------------------------

 

Check out my little Go-Kart track in the works over here, you can find it at Previews > Landscape, Buildings, etc.

 

--------------------------------------------------------------

 

Oh yeah another one @ [email protected],

 

 

Optimize modifier won't work on booleaned land anyway.

 

Convert it to Editable Mesh, right click the object and it should be there... and about that texturing you asked me to do... kinda impossible for me lol

Edited by cR
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that there GT1 is teh Shiznit!!!

 

my wire:

user posted image

 

all hand modeled, not a single max tool used wink.gif (trying to keep poly's down as much as i can) smile.gif

 

 

Rockstar mapping:

user posted image

 

and they wondered why SA PS2 was lagging with realtime...

if they used the same method they used on there cars with there map, u cud have realtime on everything and it wouldnt lagg!!!

 

^^thats lc btw, just thought i might point this out

 

p.s i need someone who can main .scm code for my release tonight, this is gna need a fresh vice install and an ide strip.. so i need main.scm for placing of cars and player position etc..

 

thx, if u can help msn me! [email protected]hotmail.com

 

 

 

- M57

Edited by Monitor57
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Nice Mon as allways rah.gif

 

You can overdo it with high-polyness lol the track mebbe shouldnt be that real smooth but it seemed kinda blocky to me, a little bit to much of it to... thats all @ GT-1

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Well if you set out to make a map mod personally I think you should make it more fun than maybe realistic. Anyway blaer made it not me im not taking credit for the modelling side. Same with this one also....

 

Anyway not many people have seen this other race track, the one above is a rally map type mod. This is a race track type mod. smile.gif

 

user posted image

 

user posted image

 

user posted image

GT1 JCAB have fixed that invisible col wall problem lowered and rotated the lot will send tomorrow

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This the mod park you talk of? These tracks were used in the mod park yes but these are for VC, might release em anyway. As long as its fine with blaer.

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This the mod park you talk of? These tracks were used in the mod park yes but these are for VC, might release em anyway. As long as its fine with blaer.

 

Ive been mucking around with Modpark this was one of the 1st i did u dont have the invisible wall problem with oyur VC one?

 

ITs a great track though be good to release (hard to drive on makes it more interesting)

Edited by brendan62
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i like it black hawk, but the house is kinda thin for a land plot of that size sad.gif u need to make the house bigger ande maybe add garage? looks cool tho

 

 

 

 

- M57

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zinklesmesh

My first attempt at an at least mildly detailed house uses 6 or 7 GTA 3 textures smile.gif

 

90 polygons for the house, 98 for the entire lot.

 

user posted image

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