-GRAVITY2- Posted December 22, 2004 Share Posted December 22, 2004 Hey. Good job every1 on this. Well im going to go the mall soon and pick up a book on 3ds max if i see one. May i request a sticky? I think it deserves on as when san andreas hits it will be san andreas and vice modding and lots of people like map mods soooo. Lets just see how it goes. -GRAVITY- Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2338842 Share on other sites More sharing options...
Monitor57 Posted December 22, 2004 Author Share Posted December 22, 2004 Lynx City Racecourse, the Drag strip early Beta: Thanks to ImageShack for Free Image Hosting ^^ i think they deserve it anyway i cant figure out why the map is all wierd colours its pre-lit with max but its all.. red and green and... yeah next pix will be of a parking lot, and a few grandstands and the commentry building (B2) and then, when B2 is done i will touch the place up with car parks, caravan sites shops etc and make a Lynx City Teaser, with a Few cars.... c'mon, its Christmas i think i owe u guys atleast something! - M57 Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2340175 Share on other sites More sharing options...
brendan62 Posted December 22, 2004 Share Posted December 22, 2004 i guess ill throw something in but only 50% scratch anyway i cant figure out why the map is all wierd colours its pre-lit with max but its all.. red and green and... yeah most likely Z modeler finding non existant alphas when u import from 3ds check all your textures before you export to dff Nice work on the race track that would mean that there is not a single flat piece of land in sight... oh dear god. Have fun texturing that Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2340286 Share on other sites More sharing options...
DoKeR Posted December 22, 2004 Share Posted December 22, 2004 Nice lookin b62 and that dragstrip looks like one that earns its name finaly,good work man Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2340320 Share on other sites More sharing options...
Monitor57 Posted December 23, 2004 Author Share Posted December 23, 2004 i guess ill throw something in but only 50% scratch anyway i cant figure out why the map is all wierd colours its pre-lit with max but its all.. red and green and... yeah most likely Z modeler finding non existant alphas when u import from 3ds check all your textures before you export to dff Nice work on the race track that would mean that there is not a single flat piece of land in sight... oh dear god. Have fun texturing that i exported it from 3ds max 3 mate, otherwise it wouldnt be pre-lit (wich it is, its just evening in the pix) @ Doker, thx man - M57 Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2340423 Share on other sites More sharing options...
brendan62 Posted December 23, 2004 Share Posted December 23, 2004 i exported it from 3ds max 3 mate, otherwise it wouldnt be pre-lit (wich it is, its just evening in the pix) sorry forgot there was export filter for max 3 i have 4.2 and have to export to 3ds then import in Zm Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2341911 Share on other sites More sharing options...
PsychoFreak Posted December 23, 2004 Share Posted December 23, 2004 erm...why? That guy made the DFF exporter for all MAX's. Wel i at least use it Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2342250 Share on other sites More sharing options...
brendan62 Posted December 23, 2004 Share Posted December 23, 2004 erm...why? That guy made the DFF exporter for all MAX's. Wel i at least use it The only Dff expoter for Max ive been able to find doesnt work with 4.2 otherwise id be using it Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2342278 Share on other sites More sharing options...
Monitor57 Posted December 23, 2004 Author Share Posted December 23, 2004 erm...why? That guy made the DFF exporter for all MAX's. Wel i at least use it its completely bollox (at the moment anyway) and in truth is completely useless for map .dff exporting its only really for cars, as u cant pre-light properly.. which is the whole point 3ds map exporting oh well, kam is working on it, lets see what he can give us - M57 Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2342336 Share on other sites More sharing options...
brendan62 Posted December 23, 2004 Share Posted December 23, 2004 oh well, kam is working on it, lets see what he can give us Yeh ZM is pain in the a**e with its consistant crashing (for me anyway) Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2342786 Share on other sites More sharing options...
Superb@ll Posted December 23, 2004 Share Posted December 23, 2004 Meh first hand modeled island, 8000 polys after meshsmoothing. No roads yet, my apologies for the size of the images. Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2343425 Share on other sites More sharing options...
jcab42 Posted December 23, 2004 Share Posted December 23, 2004 that looks super!!! I'd sure like to drive on that Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2343555 Share on other sites More sharing options...
liesofsilence Posted December 23, 2004 Share Posted December 23, 2004 Yeah. I don't think I could pull that off, btw looks good Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2343602 Share on other sites More sharing options...
PsychoFreak Posted December 23, 2004 Share Posted December 23, 2004 Woah. Like, how big is that? (In-game) Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2343697 Share on other sites More sharing options...
aad Posted December 23, 2004 Share Posted December 23, 2004 (edited) I thought why should i not post a few screens of what i made a few days ago its simple but i like it and another simple building. and a ingame screenshot Edited December 23, 2004 by aad Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2344234 Share on other sites More sharing options...
Superb@ll Posted December 23, 2004 Share Posted December 23, 2004 LMAO @ GT-1. Well, to be honest. I haven't put it in game yet, but expect a release soon. Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2344695 Share on other sites More sharing options...
BCspeed34 Posted December 24, 2004 Share Posted December 24, 2004 @GT-1 omg, i rember that!, i had it installed on my Vice way back when! its kinda funny seeing it again, and its lookin better! Ask Mon for my work Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2345998 Share on other sites More sharing options...
cR Posted December 24, 2004 Share Posted December 24, 2004 (edited) Thats looking very nice sofar! @ Superb@ll Hmm pretty cool but kinda unrealistic but that might be what u wanted... @ GT-1 Nice models sofar, aldo I can't really see the use of that building... kinda like a small firestation? @ aad -------------------------------------------------------------- Check out my little Go-Kart track in the works over here, you can find it at Previews > Landscape, Buildings, etc. -------------------------------------------------------------- Oh yeah another one @ Superb@ll, Optimize modifier won't work on booleaned land anyway. Convert it to Editable Mesh, right click the object and it should be there... and about that texturing you asked me to do... kinda impossible for me lol Edited December 24, 2004 by cR Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2346972 Share on other sites More sharing options...
cR Posted December 24, 2004 Share Posted December 24, 2004 Hah pretty cool! A bit to low poly tho Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2347258 Share on other sites More sharing options...
Monitor57 Posted December 24, 2004 Author Share Posted December 24, 2004 omg GT1, that looks ACE ^^ release tonite - M57 Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2347593 Share on other sites More sharing options...
jcab42 Posted December 24, 2004 Share Posted December 24, 2004 LOL!!! N1 bro Monitor, yours looks good too. Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2347737 Share on other sites More sharing options...
Monitor57 Posted December 24, 2004 Author Share Posted December 24, 2004 (edited) that there GT1 is teh Shiznit!!! my wire: all hand modeled, not a single max tool used (trying to keep poly's down as much as i can) Rockstar mapping: and they wondered why SA PS2 was lagging with realtime... if they used the same method they used on there cars with there map, u cud have realtime on everything and it wouldnt lagg!!! ^^thats lc btw, just thought i might point this out p.s i need someone who can main .scm code for my release tonight, this is gna need a fresh vice install and an ide strip.. so i need main.scm for placing of cars and player position etc.. thx, if u can help msn me! [email protected] - M57 Edited December 24, 2004 by Monitor57 Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2347796 Share on other sites More sharing options...
cR Posted December 24, 2004 Share Posted December 24, 2004 Nice Mon as allways You can overdo it with high-polyness lol the track mebbe shouldnt be that real smooth but it seemed kinda blocky to me, a little bit to much of it to... thats all @ GT-1 Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2347820 Share on other sites More sharing options...
brendan62 Posted December 25, 2004 Share Posted December 25, 2004 Well if you set out to make a map mod personally I think you should make it more fun than maybe realistic. Anyway blaer made it not me im not taking credit for the modelling side. Same with this one also.... Anyway not many people have seen this other race track, the one above is a rally map type mod. This is a race track type mod. GT1 JCAB have fixed that invisible col wall problem lowered and rotated the lot will send tomorrow Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2351191 Share on other sites More sharing options...
GT-1 Posted December 25, 2004 Share Posted December 25, 2004 This the mod park you talk of? These tracks were used in the mod park yes but these are for VC, might release em anyway. As long as its fine with blaer. Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2351207 Share on other sites More sharing options...
brendan62 Posted December 26, 2004 Share Posted December 26, 2004 (edited) This the mod park you talk of? These tracks were used in the mod park yes but these are for VC, might release em anyway. As long as its fine with blaer. Ive been mucking around with Modpark this was one of the 1st i did u dont have the invisible wall problem with oyur VC one? ITs a great track though be good to release (hard to drive on makes it more interesting) Edited December 26, 2004 by brendan62 Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2352972 Share on other sites More sharing options...
Black-hawk Posted December 26, 2004 Share Posted December 26, 2004 Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2354334 Share on other sites More sharing options...
Monitor57 Posted December 27, 2004 Author Share Posted December 27, 2004 i like it black hawk, but the house is kinda thin for a land plot of that size u need to make the house bigger ande maybe add garage? looks cool tho - M57 Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2358889 Share on other sites More sharing options...
zinklesmesh Posted December 27, 2004 Share Posted December 27, 2004 My first attempt at an at least mildly detailed house uses 6 or 7 GTA 3 textures 90 polygons for the house, 98 for the entire lot. Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2359355 Share on other sites More sharing options...
Cran. Posted December 28, 2004 Share Posted December 28, 2004 Looks Pretty good Kitteh, good use of GTA3 Textures but change the grass texture. Great for 98 Polies. Link to comment https://gtaforums.com/topic/168666-picture-post-commentry/page/2/#findComment-2360814 Share on other sites More sharing options...
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