deltaCJ 933 Posted February 8, 2019 Share Posted February 8, 2019 (triple post?) Been working on this all night 😛 Exported and imported into game, UV's got messed up: hmmm.... ^^^What should I do with that? I accidentally rotated this when working with the DFF and this happened, should I do a VC interior type thing? Like the door of Ocean View Hotel? Annnnnd last ones I swear: Made a back room of Mr. Wong's Laundromat (importance is not important :p) These accomplishments may be nothing but I've never modded III, especially when it comes to mapping, and interiors. This is pretty good for me 6 Link to post Share on other sites
deltaCJ 933 Posted February 9, 2019 Share Posted February 9, 2019 Okay last post for right now Fixed the UV bug, and I gave it some prelighting. Finished project: Soon 4 Link to post Share on other sites
Shagg_E 295 Posted February 9, 2019 Share Posted February 9, 2019 16 hours ago, deltaCJ said: What should I do with that? I accidentally rotated this when working with the DFF and this happened, should I do a VC interior type thing? Like the door of Ocean View Hotel? I think, modern PCs can handle with open interiors, so you haven't any technical obstacles to do whatever you want to do) 1 Link to post Share on other sites
deltaCJ 933 Posted February 19, 2019 Share Posted February 19, 2019 New props for interiors 9 Link to post Share on other sites
BogiTheKozak 4 Posted March 21, 2019 Share Posted March 21, 2019 Very interesting! Good job everyone. Link to post Share on other sites
HeySlickThatsMe 3,049 Posted March 22, 2019 Share Posted March 22, 2019 16 Link to post Share on other sites
Syrens 161 Posted April 9, 2019 Share Posted April 9, 2019 Neon bus stops? I like it. Link to post Share on other sites
4Arty 256 Posted September 22, 2019 Share Posted September 22, 2019 (edited) Driv3r and Driver PL vegetation Edited September 22, 2019 by 4Arty 4 1 Link to post Share on other sites
InYourDreams 3 Posted November 8, 2019 Share Posted November 8, 2019 (edited) GTA V Weed Businnes in SAMP Modern Houses in Beach Road Music Studio Edited November 9, 2019 by InYourDreams Link to post Share on other sites
Lucasykpza 5 Posted November 15, 2019 Share Posted November 15, 2019 (edited) Some props Edited November 15, 2019 by Lucasykpza 3 Link to post Share on other sites
InYourDreams 3 Posted December 1, 2019 Share Posted December 1, 2019 (edited) VIDEO LINK: https://youtu.be/b89InVNxMYw ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- VIDEO LINK: https://youtu.be/V66WBiK9OXk Edited December 1, 2019 by InYourDreams 3 Link to post Share on other sites
skann 129 Posted December 19, 2019 Share Posted December 19, 2019 Soon ?? 1 Link to post Share on other sites
Kov 244 Posted January 24, 2020 Share Posted January 24, 2020 (edited) Lightmapping tests in old VC, anyone interested in mods like this? Edited January 24, 2020 by Kov bigger images 20 2 1 Link to post Share on other sites
deltaCJ 933 Posted January 26, 2020 Share Posted January 26, 2020 That looks great! How do you go about adding lightmaps? Link to post Share on other sites
Kov 244 Posted January 28, 2020 Share Posted January 28, 2020 On 1/26/2020 at 6:03 PM, deltaCJ said: That looks great! How do you go about adding lightmaps? Well, it's pretty straightforward for me - just needed a method first, then a test scene, I picked downtown.ipl and started combining map and preparing models. In the meantime I recorded some videos about lightmapping for III/VC/SA, they are in the tutorials section here on gtaf. If sample will look good enough, I'll sit down, think and calculate how much time project like this would consume, and I will start a topic🤖 or not 💩 2 Link to post Share on other sites
skann 129 Posted February 9, 2020 Share Posted February 9, 2020 2 1 Link to post Share on other sites
skann 129 Posted February 21, 2020 Share Posted February 21, 2020 5 Link to post Share on other sites
Milevskiy 1 Posted March 17, 2020 Share Posted March 17, 2020 On 1/25/2020 at 12:52 AM, Kov said: Lightmapping tests in old VC, anyone interested in mods like this? Wow looks cool. Do you need any plugins or scripts for this? I used dual mapping in sa, but without any plug-ins I don’t know how to make lightmap on another uv channel. Link to post Share on other sites
Milevskiy 1 Posted March 18, 2020 Share Posted March 18, 2020 (edited) Spoiler https://prnt.sc/ri8o1a The other day I tried to make lightmaps, made a test object and baked ao. I did dual mapping in the material and exported it to the game, and I did it. For some reason, ao is not superimposed on uv2. Edited March 21, 2020 by Milevskiy Link to post Share on other sites
DeltaHL 11 Posted September 4, 2020 Share Posted September 4, 2020 (edited) . Edited September 4, 2020 by DeltaHL gonna post better pics soon Link to post Share on other sites
Ezekiel 4,690 Posted September 8, 2020 Share Posted September 8, 2020 DOWNLOAD Reflections on few skyscrapers Only for Skygfx users with Env Reflections in settings. 5 Link to post Share on other sites
Burbalade 1,109 Posted January 19 Share Posted January 19 (edited) Vehicles are so much easier than maps. Edited January 19 by Burbalade 2 Link to post Share on other sites