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Monitor57
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Liberty City in GTA V!           http://imgur.com/a/nHGty

Lightmapping tests in old VC, anyone interested in mods like this?

waaat?

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(triple post?)

Been working on this all night 😛

Exported and imported into game, UV's got messed up:

 



1uxybRl.png

9wdmOup.png

 

hmmm....



H3KRMl3.png

^^^What should I do with that? I accidentally rotated this when working with the DFF and this happened, should I do a VC interior type thing?

Like the door of Ocean View Hotel? 

 



latest?cb=20170223230838

 

Annnnnd last ones I swear:

 

Made a back room of Mr. Wong's Laundromat (importance is not important :p)



VgexCEL.png

KOe3Tcg.png

LnLoklb.png


These accomplishments may be nothing but I've never modded III, especially when it comes to mapping, and interiors.

This is pretty good for me :)

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Okay last post for right now :)

 

Fixed the UV bug, and I gave it some prelighting. Finished project:

 



6P6ngAX.jpg

m8bnLZL.jpg

 

Soon :D

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16 hours ago, deltaCJ said:

What should I do with that? I accidentally rotated this when working with the DFF and this happened, should I do a VC interior type thing?

Like the door of Ocean View Hotel?

I think, modern PCs can handle with open interiors, so you haven't any technical obstacles to do whatever you want to do)

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Lightmapping tests in old VC, anyone interested in mods like this?
A2ORTkHh.png
yxRlxK4h.png
Etk51Cmh.png

Edited by Kov
bigger images
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  • fir thi bairns 1
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On 1/26/2020 at 6:03 PM, deltaCJ said:

That looks great! How do you go about adding lightmaps? 

Well, it's pretty straightforward for me - just needed a method first, then a test scene, I picked downtown.ipl and started combining map and preparing models. In the meantime I recorded some videos about lightmapping for III/VC/SA, they are in the tutorials section here on gtaf.
If sample will look good enough, I'll sit down, think and calculate how much time project like this would consume, and I will start a topic🤖 or not 💩

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Milevskiy
On 1/25/2020 at 12:52 AM, Kov said:

Lightmapping tests in old VC, anyone interested in mods like this?
A2ORTkHh.png
yxRlxK4h.png
Etk51Cmh.png

Wow looks cool. Do you need any plugins or scripts for this? I used dual mapping in sa, but without any plug-ins I don’t know how to make lightmap on another uv channel.

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Milevskiy

The other day I tried to make lightmaps, made a test object and baked ao.  I did dual mapping in the material and exported it to the game, and I did it.  For some reason, ao is not superimposed on uv2.

Edited by Milevskiy
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Ezekiel

 

DOWNLOAD

 

 

Reflections on few skyscrapers
Only for Skygfx users with Env Reflections in settings.

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Burbalade

Vehicles are so much easier than maps.

 

iw4VbOO.jpg

 

 

Edited by Burbalade
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