indraCG Posted March 20, 2014 Share Posted March 20, 2014 this is my first time importing map model into gta 4...andi got one problem ...there is something weird in the wall shadow.. anyone know what causing this? Link to comment Share on other sites More sharing options...
universetwisters Posted March 20, 2014 Share Posted March 20, 2014 this is my first time importing map model into gta 4...andi got one problem ...there is something weird in the wall shadow.. anyone know what causing this? -snip- Could it be the lighting? Looking at Johnny's shadow, you can tell that the sun is over to the right, but when you look at the nearest crate, it has shadows coming from it in both directions, unless that's part of the top of the wall. I'm guessing the latter, seeing as that pattern shows up further down the lane. Link to comment Share on other sites More sharing options...
theNGclan Posted March 20, 2014 Share Posted March 20, 2014 this is my first time importing map model into gta 4...andi got one problem ...there is something weird in the wall shadow.. anyone know what causing this? -snip- Could it be the lighting? Looking at Johnny's shadow, you can tell that the sun is over to the right, but when you look at the nearest crate, it has shadows coming from it in both directions, unless that's part of the top of the wall. I'm guessing the latter, seeing as that pattern shows up further down the lane. The issue seems to be based on the model itself. Not the shaders. Link to comment Share on other sites More sharing options...
universetwisters Posted March 20, 2014 Share Posted March 20, 2014 this is my first time importing map model into gta 4...andi got one problem ...there is something weird in the wall shadow.. anyone know what causing this? -snip- Could it be the lighting? Looking at Johnny's shadow, you can tell that the sun is over to the right, but when you look at the nearest crate, it has shadows coming from it in both directions, unless that's part of the top of the wall. I'm guessing the latter, seeing as that pattern shows up further down the lane. The issue seems to be based on the model itself. Not the shaders. Ahh, seems that way. Taking another look, it looks like the textures are upside down, like the doors, windows, etc. Link to comment Share on other sites More sharing options...
Frank.s Posted March 20, 2014 Share Posted March 20, 2014 (edited) This bug is common on GTAIV and V mapping. Even R* get it so they made a workaround. To show a good shadow on models that have this bug you need to create a cube inside the wall and that cubes shadow will fill in the missing areas because the cube has faces in all directions so there is no way that the shadow can f-up. This is a method R*s modelers used on GTAIV and GTAV's map (mainly in tunnels) because RAGE sometimes borks the shadows if they are cast from faces that aren't oriented in just the right way. Cubes (or any appropriately rotated polys inside the hidden cavity) will fix this. Edited March 20, 2014 by Frank.s Link to comment Share on other sites More sharing options...
indraCG Posted March 21, 2014 Share Posted March 21, 2014 (edited) thanks.. but there is one more thing..look at this... anyone can explain that? Edited March 21, 2014 by indra. Link to comment Share on other sites More sharing options...
sharpie_eastern Posted March 21, 2014 Share Posted March 21, 2014 nabo45 that's a nice map, it looks cool by night. ----------- Hi, Just thought I would share this mod (for those interested) I started last year, basically it adds lightmaps to VC, how? by duplicating and inverting the map's polygons and applying a lightmap texture to it but I never finished it, one because the game were pretty laggy after the modification so it's not optimized at all for the game and this would of taken forever to do it on the whole map plus doing this manually...don't even think about it except if there's a tool that could "automatize" the process... or if you're a robot WITHOUT WITH These 2 pics are ingame if you are wondering. Another mod that will never be finished, it was supposed to be a mod similar to L4D... The map is kind of empty but this were a "test map" just to try out different animations and stuff and it has been left 4 dead due to my lack of knowledge in scripting. I have plenty of other unfinished mods and models like that on my backup HD but I don't like to show off everything because that's not very interesting, I guess. Is this all on the VC engine? Link to comment Share on other sites More sharing options...
Frank.s Posted March 21, 2014 Share Posted March 21, 2014 (edited) Indra, weird lighting is usually caused by welded verts so select the polys that cause the issue and detach them to the same element (basically just breaking the verts from the surrounding faces that's all). Sharpie, i think so. Edited March 21, 2014 by Frank.s Link to comment Share on other sites More sharing options...
indraCG Posted March 21, 2014 Share Posted March 21, 2014 thanks again...actually gims can export smoothing group for map object, no need to detach them..but i just realize my exported models doesnt even have smoothing group... Frank.s 1 Link to comment Share on other sites More sharing options...
Mark01 Posted March 21, 2014 Share Posted March 21, 2014 Is this all on the VC engine? Yep, vertex color engine lol Link to comment Share on other sites More sharing options...
universetwisters Posted March 23, 2014 Share Posted March 23, 2014 So I gave cityscape a try. Yeah... jtr007 1 Link to comment Share on other sites More sharing options...
jtr007 Posted March 28, 2014 Share Posted March 28, 2014 Whats this program dude? Link to comment Share on other sites More sharing options...
universetwisters Posted March 28, 2014 Share Posted March 28, 2014 Whats this program dude? I just said, cityscape. Link to comment Share on other sites More sharing options...
IthinkImbright Posted April 2, 2014 Share Posted April 2, 2014 (edited) I'm the first attempt. How is it? Gta style. It is unfinished. https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/t1.0-9/150084_606091489485600_1124117070_n.png Edited April 2, 2014 by BrotherCena Link to comment Share on other sites More sharing options...
Keith Ward Posted April 2, 2014 Share Posted April 2, 2014 I like how the textures have watermarks... universetwisters 1 Link to comment Share on other sites More sharing options...
ClaudX Posted April 2, 2014 Share Posted April 2, 2014 I'm the first attempt. How is it? Gta style. It is unfinished. https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/t1.0-9/150084_606091489485600_1124117070_n.png IMO, it looks like it belongs in Portland in GTA III. It'd look nice in Saint Marks. Link to comment Share on other sites More sharing options...
IthinkImbright Posted April 2, 2014 Share Posted April 2, 2014 I'm the first attempt. How is it? Gta style. It is unfinished. https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/t1.0-9/150084_606091489485600_1124117070_n.png IMO, it looks like it belongs in Portland in GTA III. It'd look nice in Saint Marks. Agree. Thanks for your comment I like how the textures have watermarks... Agree. For the first time I'm doing a little will improve. Thanks for your comment A new one. : D Link to comment Share on other sites More sharing options...
Blue Posted July 14, 2014 Share Posted July 14, 2014 Here, this is a veeeeeery simple thing, but i think it´s enough to prove that you need no longer to close my threads: It´s so simple, that there aren´t even any textures yet! But, well... that´s it Link to comment Share on other sites More sharing options...
AdusPL Posted July 14, 2014 Share Posted July 14, 2014 Whoa, you've made a small road. It's width and height doesn't match GTA. And delete unneeded polys. universetwisters and SaL_Leone 2 Link to comment Share on other sites More sharing options...
Blue Posted July 14, 2014 Share Posted July 14, 2014 I´m new on this. I´m still learning, but, OK. AdusPL 1 Link to comment Share on other sites More sharing options...
ClaudX Posted July 14, 2014 Share Posted July 14, 2014 I don't think a road is enough to prove that your topics shouldn't be closed. I can't model well, but I can make a simple road and that isn't enough to convince mods not to disregard your "mod". Make some actual buildings and some characters and then try to convince the mods. SaL_Leone and universetwisters 2 Link to comment Share on other sites More sharing options...
Blue Posted July 14, 2014 Share Posted July 14, 2014 I don't think a road is enough to prove that your topics shouldn't be closed. I can't model well, but I can make a simple road and that isn't enough to convince mods not to disregard your "mod". Make some actual buildings and some characters and then try to convince the mods. As I said: "I´m new on this. I´m still learning" Link to comment Share on other sites More sharing options...
AdusPL Posted July 14, 2014 Share Posted July 14, 2014 (edited) So you should learn first instead starting a big TC Edited July 14, 2014 by AdusPL SaL_Leone and universetwisters 2 Link to comment Share on other sites More sharing options...
universetwisters Posted August 11, 2014 Share Posted August 11, 2014 I got into messing around with MEd so I took this building here in Angel Pine and turned it into a rave joint. Sure, it's simple, but it'll look better in action. The rave in action ClaudX, Jago and Neddo 3 Link to comment Share on other sites More sharing options...
johnthedev Posted August 11, 2014 Share Posted August 11, 2014 I got into messing around with MEd so I took this building here in Angel Pine and turned it into a rave joint. Sure, it's simple, but it'll look better in action. The rave in action What's this sorcery? Link to comment Share on other sites More sharing options...
universetwisters Posted August 11, 2014 Share Posted August 11, 2014 What's this sorcery? What of it? Link to comment Share on other sites More sharing options...
johnthedev Posted August 11, 2014 Share Posted August 11, 2014 (edited) What's this sorcery? What of it? This what you do is to play on a small musicial keyboard? Edited August 11, 2014 by johnthedev Link to comment Share on other sites More sharing options...
universetwisters Posted August 11, 2014 Share Posted August 11, 2014 What's this sorcery? What of it? This what you do is to play on a small musicial keyboard? You're not making any sense? Link to comment Share on other sites More sharing options...
johnthedev Posted August 11, 2014 Share Posted August 11, 2014 (edited) What's this sorcery? What of it? This what you do is to play on a small musicial keyboard? You're not making any sense? Does this picture make any sense? Because all i see is a room with a random object. This topic is for showing 3D modeling not a place where to post random pictures. Edited August 11, 2014 by johnthedev Link to comment Share on other sites More sharing options...
universetwisters Posted August 11, 2014 Share Posted August 11, 2014 (edited) What's this sorcery? What of it? This what you do is to play on a small musicial keyboard? You're not making any sense? Does this picture make any sense? Because all i see is a room with a random object. This topic is for showing 3D modeling not a place where to post random pictures. I thought this thread pertained to any general GTA map modifications/edits but alright. Edited August 11, 2014 by universetwisters Link to comment Share on other sites More sharing options...
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