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Picture Post & Commentry


Monitor57
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  • 2 weeks later...

The first time I've ever tried making a 3D building.. tounge2.gif

 

user posted image

 

Hopefully I'll be able to get it into GTAIII when it's done if I follow some tutorials!

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Not bad for a first model Zom-B, I think you should advertise some horsemeat though on the windows tounge.gif

You'll be following a lot of tutorials to get it into GTAIII though, Sketchup's a bit finicky, but it's where I started, good luck biggrin.gif

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Not bad for a first model Zom-B, I think you should advertise some horsemeat though on the windows tounge.gif

You'll be following a lot of tutorials to get it into GTAIII though, Sketchup's a bit finicky, but it's where I started, good luck biggrin.gif

Haha, yeah! I was thinking of changing the sign to a fictional store in the GTA universe and have it advertising horse burgers in the windows! biggrin.gif

 

Thanks, though. I haven't got around to putting into a game yet, but it seems there are more tutorials for Sketchup > VC or SA. Unfortunately it looks like I need to have 3DSMax as an in-between though.

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  • 2 months later...

I decided to open 3DS Max again and bring it back from the dead. Last week I started modeling my town... rofl, my skills still have to be improved. tounge.gif

 

user posted image

 

user posted image

 

user posted image

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  • 2 months later...
universetwisters

Here's a grain silo I made with the help of Frank.s

 

user posted image

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Dude, don't put my name to that crap. Wait 'till you've learned how to model better stuff before showing it off, especially with my name on it. I hope you understand that it just looks like a stretched sphere to anyone with 3d modeling knowledge.

/insecurity ph34r.gif

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Will release soon! My own futuristic trackmania'ish race track biggrin.gif

It will be nice with neon lights and all that for multiplayer icon14.gif

user posted image

 

Will place it in north of Bronx, so it would need to load that Alderney city..

user posted image

  • Like 2
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  • 4 weeks later...

Wow, this topic is so totally dead. What a f*ckin' shame. :(

 

@stilldre: That looks awesome, and I can't wait to download it, if you ever release it. Good work, man!!

 

This is something I've been working on for a little while, and I think it looks okay. I don't know what you guys think. It's supposed to be for a fictional town or a city in America, and I'm gonna put it in GTA IV. Well, if I ever figure out how to do that, that is. I hope you guys like it!

 

bhvn.th.jpgueco.th.jpg6kl2.th.jpg8c7a.th.jpgs6gj.th.jpg1sj2.th.jpgr4hw.th.jpgug7d.th.jpg

 

P.S. if any of you dudes want to help me make this mod, send me a PM. :)

  • Like 1
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@Frank.s -- lol

 

@Stilldre -- looks really good and fun to race around (with others, of course)

 

Hey nabo! Been a while again. Yeah it's sad seeing how inactive the PPC is now - I remember when it was people like you, myself, JostVice,Paroxum etc all posting our progress on any models :(

The 4th pic with the pink building and the 1st pic look quite nice. Also, nice work on textures. Something I could never get right :D

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  • 1 month later...

Pretty dead in here considering the content. I've been looking into doing some modding recently to pass the time but I'm struggling with finding textures. I've hunted google and managed to get a few hundred examples but GTA uses thousand's of textures.

 

Is there anyway to get texture packs from GTA or what not?

 

 

Thanks in advance :)

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@JN92: I don't remember much about getting gta textures (something to do with .img extractor programs), but you can check out www.cgtextures.com if you haven't already.

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@JN92: I don't remember much about getting gta textures (something to do with .img extractor programs), but you can check out www.cgtextures.com if you haven't already.

Cheers I'll have a look!!

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IIZACHARIAHII

Will release soon! My own futuristic trackmania'ish race track biggrin.gif

It will be nice with neon lights and all that for multiplayer icon14.gif

fenk.jpg

 

Will place it in north of Bronx, so it would need to load that Alderney city..

y4bj.jpg

Wow, i have to say this looks amazing.

When it comes to map making you are in a league of your own. :D

When's the release date?

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  • 2 weeks later...

Decided to give this a go, by no means an expert.

 

I'll need to get 3DSMAX but I've no clue how to go about doing that so managed to get this Sketchup one a lot of people seem to be using!

 

First_block.jpg

 

Textures aint great but I've acquired a stack of new ones from a forum member so I'll be testing them out soon.

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Sorry to figuratively piss on your fireworks mate but your best bet is to delete sketchup before you get accustomed to using it.

SKU models cause loads of bugs that cannot be fixed (invisible collision walls, duplicate faces, bad triangulation, bad optimisation etc.) I'm not sure if the newer versions have improved on this but i doubt it. SKU isn't designed for game work.

 

What GTA game(s) are you gonna make your map for? Get 3dsmax 2012 if you're working on GTA4 or 9/above if it's SA.

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Sorry to figuratively piss on your fireworks mate but your best bet is to delete sketchup before you get accustomed to using it.

SKU models cause loads of bugs that cannot be fixed (invisible collision walls, duplicate faces, bad triangulation, bad optimisation etc.) I'm not sure if the newer versions have improved on this but i doubt it. SKU isn't designed for game work.

 

What GTA game(s) are you gonna make your map for? Get 3dsmax 2012 if you're working on GTA4 or 9/above if it's SA.

I'm not sure about the "bad optimisation" and such, but the invisible collision walls can easily be fixed.

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Sorry to figuratively piss on your fireworks mate but your best bet is to delete sketchup before you get accustomed to using it.

SKU models cause loads of bugs that cannot be fixed (invisible collision walls, duplicate faces, bad triangulation, bad optimisation etc.) I'm not sure if the newer versions have improved on this but i doubt it. SKU isn't designed for game work.

 

What GTA game(s) are you gonna make your map for? Get 3dsmax 2012 if you're working on GTA4 or 9/above if it's SA.

That's fair advice like but I've looked into 3DSMAX and it costs and absolute fortune. Considering I'm a novice and it's only for fun I can't really consider spending loads on something that's just to help bust my boredom.

 

Might seem counterproductive but it's just an honest answer.

 

Thanks though!

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EncryptedReality

 

Sorry to figuratively piss on your fireworks mate but your best bet is to delete sketchup before you get accustomed to using it.

SKU models cause loads of bugs that cannot be fixed (invisible collision walls, duplicate faces, bad triangulation, bad optimisation etc.) I'm not sure if the newer versions have improved on this but i doubt it. SKU isn't designed for game work.

 

What GTA game(s) are you gonna make your map for? Get 3dsmax 2012 if you're working on GTA4 or 9/above if it's SA.

That's fair advice like but I've looked into 3DSMAX and it costs and absolute fortune. Considering I'm a novice and it's only for fun I can't really consider spending loads on something that's just to help bust my boredom.

 

Might seem counterproductive but it's just an honest answer.

 

Thanks though!

 

If you're so desperate for legal ways to obtain, you can get the student version from Facebook for free. It is entirely the same as full bought version, you just don't have rights to some authoring crap(commercial use)

Edited by GTARandom
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Sorry to figuratively piss on your fireworks mate but your best bet is to delete sketchup before you get accustomed to using it.

SKU models cause loads of bugs that cannot be fixed (invisible collision walls, duplicate faces, bad triangulation, bad optimisation etc.) I'm not sure if the newer versions have improved on this but i doubt it. SKU isn't designed for game work.

 

What GTA game(s) are you gonna make your map for? Get 3dsmax 2012 if you're working on GTA4 or 9/above if it's SA.

That's fair advice like but I've looked into 3DSMAX and it costs and absolute fortune. Considering I'm a novice and it's only for fun I can't really consider spending loads on something that's just to help bust my boredom.

 

Might seem counterproductive but it's just an honest answer.

 

Thanks though!

 

If you're so desperate for legal ways to obtain, you can get the student version from Facebook for free. It is entirely the same as full bought version, you just don't have rights to some authoring crap(commercial use)

 

Sounds like a good idea. Plus I wouldn't know how to obtain something without it being 'legal' as you've dubbed it, I'm not that clued up sadly. :p

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Guys,was this models good for my FIRST models

image_56554.jpg

image_56474.jpg

image_56521.jpgAnd this one,my last and favourite model i created,around 3 months ago

image_57292.jpg

 

Edited by anaconda909090
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Oh,Project Miami,that was good mod but you cancelled it...Seems like you are better in converting.GTA SPECIAL EXDENDED.My favourite mod:

image_57201.jpg

Edited by TommyV.
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Oh,Project Miami,that was good mod but you cancelled it...Seems like you are better in converting.GTA SPECIAL EXDENDED.My favourite mod:

image_57201.jpg

 

Hahah,converting is very easy,I need 5 secondes per model to convert it from SA\VC\III to III\SA\VC..

I will soon continue Varbey City,It will be VERY big,One island based on NY,One based on Miami and one mix of both...But soon,after New Year!

Edited by anaconda909090
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  • 2 weeks later...

Hey peeps,

 

I've made this small part of map and I noticed that it's too bright, so I decreased the vertex paint value. Here's comparation:

8Ion4NW.jpg

 

Brighter side is 200, and darker one is 150. Did I do the right thing? Should I leave it bright or dark? Or even darker?

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  • 2 weeks later...

Hey dudes!! I just wanted to show you this, as it's a new project I'm working on for IV (duuh!) :) . As of now it's called GTA Barberville, and it's supposed to be a small american town, surrounded by some countryside and stuff. But all that will come later. Right now, I've only finished a small part of the town, although I've got plenty of ideas and I've got a lot of stuff in 3ds Max that is just waiting to get ingame! I've also made an Airport and some small stuff surrounding it, which I'll post if any of you guys are intrested. So it may look unfinished now, but all that will change soon enough!

 

I really hope you like it, and I'm sorry about the quality of the pics and the horrible ICEnhancer setup! :p

 

kze7.jpggoav.jpgb2o3.jpglhb7.jpglyp7.jpgqc0u.jpg4dj9.jpgmwhv.jpg41we.jpgfvkh.jpgyimx.jpg8xgf.jpg47z3.jpgq1xu.jpg5b21.jpgl143.jpgpfwj.jpg01h6.jpgack4.jpgsnbl.jpgp8wm.jpgepw6.jpgqixh.jpg7431.jpg
ftz1.jpg

P.S. I could REALLY (!) use some help here, because it's hard to make a mod on your own. And if I'm doing this project alone, it's gonna take a long, long time untill it's gonna be finished. So if you're a modeler, Photoshop artist, scripter, vehicle maker or a spiritual guru, and if you're intrested in this project, I'd love to hear from you! Thanks!! :)

Edited by nabo45
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universetwisters

I've also made an Airport and some small stuff surrounding it, which I'll post if any of you guys are intrested.

 

I've seen the airport, but I can't recall the surrounding parts. Please do post, amigo! :)

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Wow,!Thats so good and reallistic,gread job!

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  • 1 month later...

nabo45 that's a nice map, it looks cool by night.

 

-----------

 

Hi,

 

Just thought I would share this mod (for those interested) I started last year, basically it adds lightmaps to VC, how? by duplicating and inverting the map's polygons and applying a lightmap texture to it but I never finished it, one because the game were pretty laggy after the modification so it's not optimized at all for the game and this would of taken forever to do it on the whole map plus doing this manually...don't even think about it except if there's a tool that could "automatize" the process... or if you're a robot :sui:

 

WITHOUT

nolightmaps.jpg

WITH

lightmaps.jpg

These 2 pics are ingame if you are wondering.

 

Another mod that will never be finished, it was supposed to be a mod similar to L4D...

pic1.jpg

sans-titre-2.jpg

sans-titre-3.jpg

The map is kind of empty but this were a "test map" just to try out different animations and stuff and it has been left 4 dead due to my lack of knowledge in scripting.

I have plenty of other unfinished mods and models like that on my backup HD but I don't like to show off everything because that's not very interesting, I guess.

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