Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

Picture Post & Commentry


Monitor57
 Share

Recommended Posts

Yaw! First of all what the f*ck happened to this topic? It was on the second page? Come on, that's not good enough. Somebody has to revive it. (:

Anywho, so I made this beacuse I've been, like, really bored lately. It's supposed to be a neighboorhood (and maybe a whole city, who knows?) and kinda be in the same style as the middleclass neighboorhoods in the 1930-40's New York/Chicago. I don't know, but I kinda like it. What do you guys think?

 

It needs a lot of detailing and texturing still, but this is what I've got so far. I spent a few hours on it today, and I'm gonna keep working on it, and post more updates if any of you guys like it.

 

Anyway, I know the lightning sucks and the render is really bad, but here it is:

 

user posted image

user posted image

user posted image

 

I might make a TC some day soon, if I can get a team. So please, contact me if you're intrested. (:

Link to comment
Share on other sites

Didn't want to make a new topic for this so I thought I'd post it here.

 

I've made a program that reads and logs your coordinates once a second (adjustable interval) on SA. I've also made a plotting program to plot the results.

 

user posted image

 

The points are transposed onto a 800x800 window. The blue lines are simply to connect the logged green points, redder points signify that point has been logged several times (either through the player stopping there or multiple visits).

 

The data shown is about an hour's play on CrazyBob's Cops 'n' Robbers SA:MP server.

 

The plotting program supports teleporting to interiors (hence the random dots in the middle) and does not join dots if they are more than a Hydra's terminal distance per second apart.

Edited by epoxi

9H7Sj34.jpg


Link to comment
Share on other sites

That's epic, is there any way of translating the points into coords or logged into a txt/ini in coord form? This could be damn useful for custom maps with plotting roads and ped-paths biggrin.gif

Link to comment
Share on other sites

Hi Nabo45 - long time !

 

The buildings are looking good and some quality textures (something I could never do) will really help with the details. Maybe some of those ventilation fans and emergency staircases could be added to bring out more detail?

Link to comment
Share on other sites

 

Hi Nabo45 - long time !

 

The buildings are looking good and some quality textures (something I could never do) will really help with the details. Maybe some of those ventilation fans and emergency staircases could be added to bring out more detail?

Hell, you don't say? It's been what, a couple of years? Damn, long time indeed! (:

 

Anywho, you mean details like this or? :b

 

user posted image user posted image user posted image user posted image

 

 

 

Again, sorry for the horrible renders and the fact that there's still no textures. It'll come eventually, for now, just focus on the modeling part of it. And, again, I hope ya'll like it!

 

I'm still looking for someone to start a TC team with, so if you're intrested, contact me.

Link to comment
Share on other sites

^ you got the skill, man. It's looking awesome. Curious how it'll look with texture.

Can you show me the wireframe, please?

Link to comment
Share on other sites

 

^ you got the skill, man. It's looking awesome. Curious how it'll look with texture.

Can you show me the wireframe, please?

Sh*t, thanks man! That means a lot. And sure, I'll post a wireframe. Is this what you what?

 

user posted image user posted image user posted image user posted image

 

If that's not the wireframe you requested, please tell me and I'll try to make another. (I don't really know what a "proper" wireframe is tbh.)

 

And yes, I know some of the models need some optimization, but I haven't got to that part yet. Right now I'm gonna focus on finishing that lot (or maybe even the whole neighbourhood), and then I'll optimize it and remove unnecessary polys etc. (:

Edited by nabo45
Link to comment
Share on other sites

^ you got the skill, man. It's looking awesome. Curious how it'll look with texture.

Can you show me the wireframe, please?

Sh*t, thanks man! That means a lot. And sure, I'll post a wireframe. Is this what you what?

 

user posted image user posted image user posted image user posted image

 

If that's not the wireframe you requested, please tell me and I'll try to make another. (I don't really know what a "proper" wireframe is tbh.)

 

And yes, I know some of the models need some optimization, but I haven't got to that part yet. Right now I'm gonna focus on finishing that lot (or maybe even the whole neighbourhood), and then I'll optimize it and remove unnecessary polys etc. (:

good to see you back nabo icon14.gif

Link to comment
Share on other sites

Great stuff, can't really find anything to criticise except that small smoothing-group problem and the lack of faces for "glue" textures. (you know, the weathering, dirt and grime that goes in the cracks and edges of ledges and mud/dirt where the building connects to the ground)

 

Edit: If you haven't already, check your p.m smile.gif

Edited by Frank.s
Link to comment
Share on other sites

 

That's epic, is there any way of translating the points into coords or logged into a txt/ini in coord form? This could be damn useful for custom maps with plotting roads and ped-paths biggrin.gif

I have now implemented zooming, panning and on-screen coordinates (SA coords on second row in top-left corner of screenshot below, the top row returns the pixel coords which depend on current zoom level).

 

I also added ability to toggle trails, points and the colour of the points.

 

user posted image

user posted image

 

That way you can hover over specific areas to get given points. The log file itself is a .txt file containing San Andreas X,Y,Z coordinates so you can look up points individually.

 

Unfortunately I haven't got a way of returning the Z coordinate of a specific point you see on screen.

 

However for ped and car paths I am implementing the ability to start and stop recording in the coordinate recording program. You could then open the log with the plotting program to see if you are happy with the points logged. happy.gif

Edited by epoxi

9H7Sj34.jpg


Link to comment
Share on other sites

  • 4 weeks later...

Lots of rearranging/adding to my creations in the past few month..

 

user posted image

user posted image

 

Pub/Motel/Beer Garden w.i.p

 

user posted image

user posted image

user posted image

 

user posted image

 

P.s Train isn't mine tounge.gif...Borrowed for effect

 

user posted image

Link to comment
Share on other sites

Lots of rearranging/adding to my creations in the past few month..

Looks pretty good icon14.gif

Except that grass, you might need to change it to more seemless one.

Link to comment
Share on other sites

Woow, really nice work, but I have to agree, you should use a basic grass texture, because the one you are using now isn't made for this.

Link to comment
Share on other sites

It looks like a good texture, but it tiles too prominently, reduce the contrast in the green/yellow-ness of the texture and you should be fine.

Looking forward to ingame/finished pics biggrin.gif

Link to comment
Share on other sites

MateoGallardo

Hey guys, this is something I'm 'working' on, needs finishing and texturing.

user posted image

It's supposed to resemble this:

user posted image

 

I can't find proper render settings without the need of lights, it looks better in the viewport.

Any tips about anything?

Link to comment
Share on other sites

Perhaps extruding a couple of areas on the walls, like below the window, to make it seem like it's layered together out of random junk, but otherwise, looks epic biggrin.gif

Personally I'd texture it before extruding; it may look fine textured :]

Link to comment
Share on other sites

  • 3 weeks later...

I decided to model the school building in my village. biggrin.gif

 

However, I haven't model anything more than a year and I think that I have forgotten everything biggrin.gif

 

You can see many dark faces (smoothing fail, I guess), which as it seems, I can't fix.

 

user posted image user posted image user posted image user posted image

Link to comment
Share on other sites

universetwisters
Model:

- Blaster (reference)

 

Textures:

- Triple Penetration

- Blaster

- CGTextures

 

Will be placed in new project "Heartland".

 

user posted image

Looking nice, my amigo! icon14.gif

Link to comment
Share on other sites

Model:

- Blaster (reference)

 

Textures:

- Triple Penetration

- Blaster

- CGTextures

 

Will be placed in new project "Heartland".

 

*picture*

Damn! That looks very nice Blaster, I really like it! And the "Heartland" project seems to be coming along very nicely, and fast too! I hope I get to play the mod someday! smile.gif

Link to comment
Share on other sites

F*ck, this topic is dead so I'm gonna double post. Sorry. :b

 

Anywho, I made these buildings for the Heartland mod. I think they look nice, I don't know about you guys? (:

 

user posted image user posted image

Edited by nabo45
Link to comment
Share on other sites

EncryptedReality

More shots from the same supposed project as that building was suppost to be a part of...

 

 

user posted image

 

user posted image

 

 

Here are some in-game:

 

user posted image

 

user posted image

 

user posted image

 

 

And last, here are the last buildings i had been working on:

 

 

 

user posted image

 

user posted image

 

 

 

If y'all want more, let me know cus there are more pics

 

 

Yeah, i'm sorry about the size too tounge.gif

Edited by GTARandom
  • Like 1
Link to comment
Share on other sites

Dude, sweet, I don't think I've seen lighting done so well for mods on GTAIV yet, or it's just a great shot biggrin.gif

Are you making a full TC or is it just a small pet-project?

Love the detail on the last building too, the only thing I can note that could be improved really is the texture quality in some areas, such as "Customer Entrance" on this pic: http://i.snag.gy/71vqC.jpg

cookie.gif

Link to comment
Share on other sites

EncryptedReality

 

Dude, sweet, I don't think I've seen lighting done so well for mods on GTAIV yet, or it's just a great shot biggrin.gif

Are you making a full TC or is it just a small pet-project?

Love the detail on the last building too, the only thing I can note that could be improved really is the texture quality in some areas, such as "Customer Entrance" on this pic: http://i.snag.gy/71vqC.jpg

cookie.gif

Thank you for the comment smile.gif

 

There were no lighting tweaks to it , i guess it is only a great shot then tounge.gif

 

 

Right now it is of a small pet-project size but it is actually planned to be a TC located in Maryland (concepted by Phil Barber ~ universetwisters) See more here...

 

Thanks for your input on the texture on the parking lot too, i'll look into it when/if we continue the map dev for the TC wink.gif

Link to comment
Share on other sites

  • 2 weeks later...
EncryptedReality

Jus' some renders again...

 

 

user posted image

 

user posted image

 

user posted image

 

 

 

Edited by GTARandom
Link to comment
Share on other sites

  • 1 month later...
universetwisters

A very basic tutorial building. Yep, I'm coming back into modding, and I'll actually be doing work. None of this "Our Ugly World 2" crap smile.gif

 

user posted image

Link to comment
Share on other sites

universetwisters

This is a laughably basic 3D model of a model train I'm doing for "After The Gold Rush", a GTA 4 mod I'm working on. It may look basic, but due to it's in-game size and whatnot, all the wheels, pipes, etc. will come from a picture of a real boxcar (like how in GTA 3, the storefronts were pictures of real stores)

 

user posted image

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.