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Picture Post & Commentry


Monitor57
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ManDog: I really like your caves and the picture of an ingame San Andreas cave. Are the caves all modeled in Max?

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  • 3 weeks later...
  • 2 weeks later...

I'm working on my project, here you can see the size of island.

 

user posted image

 

user posted image

Edited by ThreeTon
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Please help. I have a problem when I export the location in GTA SA, and CJ gets on it, CJ's getting dark.

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@up

Find in Collision Editor, a Brightness option and change it to max.

HHnErXC.png


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@up

Find in Collision Editor, a Brightness option and change it to max.

*2/3rds of the way to the top. wink.gif

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  • 4 weeks later...

Just 4 fun wink.gif

user posted image

 

HHnErXC.png


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user posted image

HHnErXC.png


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My progress with VC to III port wink.gif

LC map is temporary, because this give me stability ingame.

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user posted image

HHnErXC.png


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Are you converting it with the same coordinates of VC, or doing your own?

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The same coords.

HHnErXC.png


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You might want to see if you can use the SOL team's IPL reduced Vice City. They combined models on their map so they can have better optimization. GTA III can't hold the whole VC map due to the IPL limit, and on the mobile devices, there is no limit adjuster. (Not even sure if there is one on III PC.)

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But they're using different ID for objects and (maybe) attached few small objects into one. The second way can help me much to get full VC map. Now I don't think about it, it's too early.

HHnErXC.png


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But they're using different ID for objects and (maybe) attached few small objects into one. The second way can help me much to get full VC map. Now I don't think about it, it's too early.

I know. But I'll let you know now before its too late. Another person tried to convert VC to III. The original map didn't fit in III's IPL limits. The SOL team made VC use less IPL's so their VC may fit in III's IPL limit.

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I can remove dynamic objects, like boxes, bins, lampposts. I think, it isn't good topic to discussion.

HHnErXC.png


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Guys here are pictures of my mod, please give attention.
*Discusses the logistics of the mod and possible improvement*
That's not a good topic for discussion

 

Does no-one see the negativity in that?

 

 

...This is why gta modding has been going downhill for the past howevermany years.

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If you aren't be mad, we can continue discuss about that, no problem wink.gif

And they are problems with porting... crash

Edited by City_Poke912

HHnErXC.png


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Thanks, dude smile.gif

Anyway, new screen is coming here:)

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HHnErXC.png


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This is almost like a glimpse into the future if Rockstar does VC on mobile devices.

 

However, when cars are added, don't replace the Dodo with a helicopter. It will look very retarded when it flies.

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Thanks smile.gif Are you tried to test it on iPod?

Anyway, I need help with convert weapons from VC to III, radar files and car paths, any help here?

user posted image

user posted image

HHnErXC.png


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Anyone know, how LOD is stored in IPL? I can't place it on a map. They doesn't appear.

user posted image

HHnErXC.png


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Keep it up. I agree with Blaster that the timecyc should be changed though. icon14.gif

 

Replace the first three letters of the dff+col name with "LOD" (example = LODmple) and set the draw distance higher than 300 and it becomes an lod.

 

Also, Weapons can be changed via importing the "weapons.dff" model to zmodeler/3dsmax.

Edited by Frank.s
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I changed the timecycle, on PC looks great, but here, on mobile there is small difference.

When I tried to do a LOD of airport tower, model was white, or doesn't appear.

user posted image

Edited by City_Poke912

HHnErXC.png


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