Redman. Posted January 19, 2010 Share Posted January 19, 2010 Thank you for feedback dud Link to comment Share on other sites More sharing options...
Flat Face Posted January 20, 2010 Share Posted January 20, 2010 Mate I'd suggest making more than just 1 single block at a time then requesting it be put in game, If you make say.. 10 blocks then ask for them to all be put in game, you'll end up with a map much quicker. Link to comment Share on other sites More sharing options...
txdeditor Posted January 20, 2010 Share Posted January 20, 2010 nice work, redman Link to comment Share on other sites More sharing options...
Redman. Posted January 20, 2010 Share Posted January 20, 2010 Thanks and it will continue of course Link to comment Share on other sites More sharing options...
Redman. Posted January 20, 2010 Share Posted January 20, 2010 (edited) What about this? Updated @flatface: can you make it ingame after finished? its so closer to finish. Edited January 20, 2010 by Redman. Link to comment Share on other sites More sharing options...
_Rob_ Posted January 20, 2010 Share Posted January 20, 2010 Well working more on my organic roads, experinmenting with creating complicated mesehs, so I created a curve which slopes down, and as anyone who uses sketchup will know it's quite hard to get it right, anyway here are some screenies and a wireframe Link to comment Share on other sites More sharing options...
Emrets61 Posted January 20, 2010 Share Posted January 20, 2010 Not bad guys, not bad. Link to comment Share on other sites More sharing options...
freak2121 Posted January 21, 2010 Share Posted January 21, 2010 Those textures are so clean, they all snap to each other perfectly. Man, I don't have the patience for curves in SketchUp, that's why I'm trying to learn Max. Link to comment Share on other sites More sharing options...
noelgamo Posted January 21, 2010 Share Posted January 21, 2010 Good one Bam. to Redman. uck(no offense) but dude fix the texture and those windows are kindah big. Link to comment Share on other sites More sharing options...
mortalhuman Posted January 21, 2010 Share Posted January 21, 2010 you may want to use some reference images and look at your models as "more than boxes" as well. Link to comment Share on other sites More sharing options...
Redman. Posted January 21, 2010 Share Posted January 21, 2010 Good one Bam. to Redman. uck(no offense) but dude fix the texture and those windows are kindah big. I have fixed it Link to comment Share on other sites More sharing options...
_Rob_ Posted January 21, 2010 Share Posted January 21, 2010 I'm so bored, Link to comment Share on other sites More sharing options...
Shadow-Link Posted January 21, 2010 Share Posted January 21, 2010 (edited) Screens of my TC, GTA Eemnes.. Edited January 21, 2010 by Prince-Link Link to comment Share on other sites More sharing options...
txdeditor Posted January 21, 2010 Share Posted January 21, 2010 *pix* Screens of my TC, GTA Eemnes.. links doesnt work Link to comment Share on other sites More sharing options...
Shadow-Link Posted January 21, 2010 Share Posted January 21, 2010 Sorry, Fixed now Link to comment Share on other sites More sharing options...
txdeditor Posted January 21, 2010 Share Posted January 21, 2010 in first pic buildings looks a little plain, but in two other ones it looks amazing. gut work Link to comment Share on other sites More sharing options...
_Rob_ Posted January 21, 2010 Share Posted January 21, 2010 Sorry, Fixed now taht on the IV engine, looks epic Link to comment Share on other sites More sharing options...
cold fusion 33 Posted January 21, 2010 Share Posted January 21, 2010 Really awesome Shadow, absolutely amazing, amazing, amazing work! So glad to see something great in IV . One question though, how are the vans drving on the road? Have you made progress on the collisions perhaps? Link to comment Share on other sites More sharing options...
Shadow-Link Posted January 21, 2010 Share Posted January 21, 2010 (edited) Thanks for positive feedback we are still adding details to some of the buildings and they need a little garden So far the only collisions I can create are boxes so I created one big box underneath the road.. But I am making progress on the collisions.. small steps. Hope to give everyone some more info about this soon. (Funny thing, a dutch newspaper contacted me about this TC, and they published an interview about it today. And now a lot of dutch news sites published storys about it. I even got contacted by two small tv studios!) Edited January 21, 2010 by Prince-Link universetwisters 1 Link to comment Share on other sites More sharing options...
_Rob_ Posted January 22, 2010 Share Posted January 22, 2010 Awesome i wanna see a scan of that news paper, nice work!! Link to comment Share on other sites More sharing options...
Flat Face Posted January 22, 2010 Share Posted January 22, 2010 I don't wana be an arse but.. if that was in any other engine you would be getting flamed by everyone.. I see nothing special Link to comment Share on other sites More sharing options...
Shadow-Link Posted January 22, 2010 Share Posted January 22, 2010 There is nothing special about it in fact they are all not so nice sketchup models... It' just that the newspapers have never seen a real dutch city in a game. (It's my own city). @bam scan is coming, it's in dutch though.. universetwisters 1 Link to comment Share on other sites More sharing options...
aad Posted January 23, 2010 Share Posted January 23, 2010 There is nothing special about it in fact they are all not so nice sketchup models... It' just that the newspapers have never seen a real dutch city in a game. (It's my own city). @bam scan is coming, it's in dutch though.. the houses look great maybe change the colors a bit to make it more realisticly looking, and yeah a dutch city in GTA would look strange also its an whole different atmosphere compared to the normal gta settings. Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy Just for dev's of the myriad team http://www.aadblaauw.6x.to/ Link to comment Share on other sites More sharing options...
vans123 Posted January 24, 2010 Share Posted January 24, 2010 WTF!!!!!! Prince Link; All my respect and congratulations to you Sir!You are a god!is that what i see?? A van over a "Coled" Road??WOW!!!! You must share and release the tool soon , if you complete the map for sure downloading,dont forget adding reflective and other special mappings IV got to make them look beautiful Link to comment Share on other sites More sharing options...
Puma06111991 Posted January 24, 2010 Share Posted January 24, 2010 Looks pretty ok, prince. You badly need normalmapa/bumpmaps whatever it's called. Are those ingame pics of GtaIV? And uhh... ever thought about creating a tool for converting collisions to IV collision format? Link to comment Share on other sites More sharing options...
MisterEuro Posted January 24, 2010 Share Posted January 24, 2010 Project of mine , going to expand ) to be textured Link to comment Share on other sites More sharing options...
_Rob_ Posted January 24, 2010 Share Posted January 24, 2010 Wow man the refernce images look very hard to work from, but the model itself looks like quite a nice mid poly layout anyways heres some update on that sorta area i was working on before Link to comment Share on other sites More sharing options...
FaranH Posted January 24, 2010 Share Posted January 24, 2010 Very nice bam, i like how the roads have variety rather han perfect roads. but the highway texture seems odd, look at top view pic, the repetitive dark spot is what im talking bout. Other than that its nice Link to comment Share on other sites More sharing options...
ParoXum Posted January 24, 2010 Share Posted January 24, 2010 Screens of my TC, GTA Eemnes.. Veery nice SL, and congrats for your interviews! Link to comment Share on other sites More sharing options...
Freakorama Posted January 24, 2010 Share Posted January 24, 2010 Jesus tap dancing Christ, for the love of Pete Fix that connection, it looks freaking ugly and I can tell you there'd be a lot of accidents on that thing in real life. Link to comment Share on other sites More sharing options...