txdeditor Posted December 20, 2009 Share Posted December 20, 2009 2Neolgamo - Is this a 3Ds or Kerkythea render ? anyways, nice job. Link to comment Share on other sites More sharing options...
noelgamo Posted December 20, 2009 Share Posted December 20, 2009 (edited) 3ds and its noel xD and thanks for the comment Txd. and something too Edited December 20, 2009 by noelgamo Link to comment Share on other sites More sharing options...
txdeditor Posted December 20, 2009 Share Posted December 20, 2009 Could you please say me how to make that kind of render in 3ds ? (do that in PM) and nice model btw. and sorry for the name XD Link to comment Share on other sites More sharing options...
gedis27 Posted December 20, 2009 Share Posted December 20, 2009 Rawra you sick... Link to comment Share on other sites More sharing options...
Arvis Posted December 20, 2009 Share Posted December 20, 2009 Looks amazing Rawra, I see you have improved a lot. Link to comment Share on other sites More sharing options...
l3mmy Posted December 20, 2009 Share Posted December 20, 2009 Nice model rawra, blows my stuff totally lol I'll stick to my gazebo for now Link to comment Share on other sites More sharing options...
Rawra Posted December 20, 2009 Share Posted December 20, 2009 (edited) Hah. Thanks guys for the comments. CF33: Thats the plan Going to texture then hopefully to SA(where it will look 10x worse due to me failing at lighting -,-) Bit of an update. Worked on texturing a tad. The texturing metal plating around the building will be changed and (hopefully) blended in better. At the moment it looks tacky. noelgamo: is that R* logo on a wii controller or something? Looks like it from that picture. The terrain looks quite nice on that render. How do you get the textures to blend in quite well and seamlessly? If you would share Roads look quite dull though, add height differences and steer away from the unnatural perfect-block roads as it looks unrealistic. Nice work though. Edited December 20, 2009 by Rawra Link to comment Share on other sites More sharing options...
cold fusion 33 Posted December 20, 2009 Share Posted December 20, 2009 (edited) Awesome picture Rawra, looks like the bridge of a ship left to rot in a scrapyard . I love this sorta stuff! Anyhow, I haven't done much modeling since I moved to Windows 7 and couldn't get any modding programs to work, so I recently moved back to XP. Little something I worked on today: (Love the look of these lights at night . Although I think there are wayyy to many...) Supermortalhuman gave me great help in working out how to use ParoXum's pre-lighting scene and helped me to fix the damn annoying blacker than black CJ .COL issue, so I think my model looks like 10x better ingame now! Any feedback appreciated! Cold Fusion 33 Edited December 20, 2009 by cold fusion 33 Link to comment Share on other sites More sharing options...
Shadow-Link Posted December 21, 2009 Share Posted December 21, 2009 Looks a lot better the scale still looks a bit off to me tho.. it all looks very small. Link to comment Share on other sites More sharing options...
noelgamo Posted December 21, 2009 Share Posted December 21, 2009 @rawra its just f*cking awsome I know the roads is uber unreal i was just playing around LOL about the blending in this tutorial theres apart where you it teaches us how to blend two materials http://3dtotal.com/ go to tutorials on free stuffs and choose the smart terrain one. Link to comment Share on other sites More sharing options...
soons Posted December 21, 2009 Share Posted December 21, 2009 guys how put URL vedio here Link to comment Share on other sites More sharing options...
noelgamo Posted December 21, 2009 Share Posted December 21, 2009 first part of the car showroom LOL Free Image Hosting by Link to comment Share on other sites More sharing options...
vans123 Posted December 21, 2009 Share Posted December 21, 2009 totally awsome noel, but keep it on 3D Max i wont like that awsome scene getting fked by GTA SA lack of lightning and effects, Btw, can someone Guide me to a tutorial i saw here in GTAF about how to import your own light effects/ovnis(like those ovnis lamps got to be realistic) please i wanna learn and play around with it to see how it works with my dirty hands Link to comment Share on other sites More sharing options...
noelgamo Posted December 21, 2009 Share Posted December 21, 2009 that wont probably go to SA. LOL. Im baking something good for render and might be SA. its a interior scene. Link to comment Share on other sites More sharing options...
cold fusion 33 Posted December 21, 2009 Share Posted December 21, 2009 Looks a lot better smile.gif the scale still looks a bit off to me tho.. it all looks very small. Thanks Shadow, I agree, I think I'm gonna remake this all with better scaling . Noel: Scene looks awesome man, shame it won't lok as amazing in game . Link to comment Share on other sites More sharing options...
cold fusion 33 Posted December 21, 2009 Share Posted December 21, 2009 (edited) Yeah! I found my lost memory stick that had my map on it from October, so I spent today prelighting the map pieces and putting it all back ingame . I also made this: (Yup, that's a dead tied up cop at the end of the corridor in the motel ) Sh*t, double post Edited December 21, 2009 by cold fusion 33 Link to comment Share on other sites More sharing options...
Kimd41 Posted December 21, 2009 Share Posted December 21, 2009 Meh, slight update to my house: added front windows. Cba adding the rest today Also playing a bit with renders: Link to comment Share on other sites More sharing options...
noelgamo Posted December 21, 2009 Share Posted December 21, 2009 Looks awsome Kimd41 is this going ingame or for just renders? Link to comment Share on other sites More sharing options...
Kimd41 Posted December 21, 2009 Share Posted December 21, 2009 I will put it ingame too after it's finished. I'm not quite liking the entrance of the house, it's kinda blocky and I don't have any design in my head for it. And maybe I'll scrap the bump window. Link to comment Share on other sites More sharing options...
_Rob_ Posted December 21, 2009 Share Posted December 21, 2009 Yeah! I found my lost memory stick that had my map on it from October, so I spent today prelighting the map pieces and putting it all back ingame . I also made this: (Yup, that's a dead tied up cop at the end of the corridor in the motel ) Sh*t, double post Looks amazing and as does the showroom noelgamo, and the abandoned district Rawra, keep up the good work people a cookie each Link to comment Share on other sites More sharing options...
cold fusion 33 Posted December 21, 2009 Share Posted December 21, 2009 Thanks Bam . I haven't seen you on here in ages man, I haven't seen that much work from you recently . We gotta catch up soon! Looks great Kimd41 Link to comment Share on other sites More sharing options...
supermortalhuman Posted December 21, 2009 Share Posted December 21, 2009 (edited) argh, that damn outside lighting on the inside nice interior though, very crusty. Those lights through the walls though... Could turn out to be really useful with windows looking out the shell! I make stop sign: Edited December 21, 2009 by supermortalhuman Link to comment Share on other sites More sharing options...
noelgamo Posted December 22, 2009 Share Posted December 22, 2009 that looks great smh and Cf33 Link to comment Share on other sites More sharing options...
Timske Posted December 22, 2009 Share Posted December 22, 2009 (edited) argh, that damn outside lighting on the inside nice interior though, very crusty. Those lights through the walls though... Could turn out to be really useful with windows looking out the shell! I make stop sign: I made 1 to.. >Link< Edit, this is Map showroom.. Adn that is not a map Edited December 22, 2009 by Timske Link to comment Share on other sites More sharing options...
quechus13 Posted December 22, 2009 Share Posted December 22, 2009 argh, that damn outside lighting on the inside nice interior though, very crusty. Those lights through the walls though... Could turn out to be really useful with windows looking out the shell! I make stop sign: I made 1 to.. >Link< Edit, this is Map showroom.. Adn that is not a map lol man read his post its a map prop not a weapon Link to comment Share on other sites More sharing options...
vans123 Posted December 23, 2009 Share Posted December 23, 2009 Hi, Can anyone say me how i add lights to my Map? (by this i mean how i do so my Traffic Lights,Lamp Posts and other map objects to get lights like GTA SA Stock Lamp Posts,Traffic Lights and stuff like that?) Maybe for some ppl this is easy, but i dont know how to do it, if someone could explain me please? Thanks is couse i wanna start putting lamp Posts to my Map Link to comment Share on other sites More sharing options...
noelgamo Posted December 23, 2009 Share Posted December 23, 2009 go look on the ide and ipl that map cleaner didnt delete the SA ones. Link to comment Share on other sites More sharing options...
supermortalhuman Posted December 23, 2009 Share Posted December 23, 2009 look forward to more sa screens. Link to comment Share on other sites More sharing options...
vans123 Posted December 23, 2009 Share Posted December 23, 2009 Thanks PPl You are awsome, it really helped me, there isnt any way of taking for example the shiny Ovni Lamp Post got and put it separatly, i need it for Brooklyn Bridge Supports Lights Hope you can answer me that question as you did with the other one Awsome, Thanks! Link to comment Share on other sites More sharing options...
noelgamo Posted December 23, 2009 Share Posted December 23, 2009 you need to import the omni with the model. Look in the tutorial or tools section there should be one there. Link to comment Share on other sites More sharing options...