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Picture Post & Commentry


Monitor57
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this question must be a little dumb but...

 

GTA sa is aviable to use Specular Maps? or just Bump Maps??

I would love see CJ or any player replecement full of real Bump Maps

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Maybe you should post the bump map and model of that AK? it looks like it just has a terrible dff and bump map to be honest.. not your fault but I've only worked with bump maps once or twice and both times i wanted to punch my PC.

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hello anyone can tell me how to put the peds in anther place in the map and cars

i want to build new map and i want help i trid to edit the vehicles.ide but not work

and anyone can move buildings from gta iv to gta sa please Answer

 

Edited by soons
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user posted image

 

Bored today, figured I'd make a scene for my car renders. Figured the rafters adds a little something to the scene. Loosely based on what's in my back garden at the moment. Might make it in game if I feel like a little side project for my side project.

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supermortalhuman

user posted image

 

Man, I wonder how much I can do with this... @noel, ty for the walkthrough smile.gif

 

@Mark, very nice bruvva!

 

edit: black because it does show it nicely:

 

user posted image

Edited by supermortalhuman
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user posted image

 

Man, I wonder how much I can do with this...  @noel, ty for the walkthrough smile.gif

 

@Mark, very nice bruvva!

AWSOME SMH it looks BEAUTIFULL

No problem glad I can help.

 

I think you can redo all of the SA models with normals if you have a PC that can run IV in MAX setts or even a stronger PC.

 

somebody needs to change SA's lightning.

 

@mark it looks awsome.

Edited by noelgamo
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i hope you or SMH can do a re-make of all GTA SA models with normals, i just imagine and it would look Impressive

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i asked for some classes xD

 

and he told me was a secret, so better i kept some silence U,U

i really hope he make a tutorial and shares all this with us but is up to him tounge.gif

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supermortalhuman

Seems very buggy, as we talked, the flashing model etc. I don't know if it can be done with good results confused.gif

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hmm.

 

hey SMH try using 0.3 its not that buggy in the normals.

 

my only problem is it lags my game when im on Los Santos.

only this version

 

hmm.....

 

Okay Ill make a tut about it

but Ill finish my Audi first. and Rwils79's request then normals and reflections tut.

 

whats a good screen recorder for a tut.

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A written tut will do, with a few screenies! biggrin.gif

 

As they say, a picture is worth a thousand words! tounge2.gif

Edited by orgcon
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hmm.

 

hey SMH try using 0.3 its not that buggy in the normals.

 

my only problem is it lags my game when im on Los Santos.

only this version

 

hmm.....

 

Okay Ill make a tut about it

but Ill finish my Audi first. and Rwils79's request then normals and reflections tut.

 

whats a good screen recorder for a tut.

IMO Camtasia Studio is just perfect smile.gif

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supermortalhuman

screentoaster, jing, camtasia.

 

I don't see a 0.3 download.

 

The flickering comes only when the car leaves the view frustum, it seems wow.gif

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supermortalhuman

I have changed my settings in SAGFX and it seems I do NOT need the car in view (or any car, it was ANY car, just needed to be in view) to stop the flickering.

 

Still having issues with some exported models, though... Have not successfully exported object with 2 normal maps yet (breaks UVWs, becomes streaking mess, flicke returns on may be unable to do what we're trying, havent tried 0.3 yet). Will make some pics after some more trial, if I come up with something cool biggrin.gif

Edited by supermortalhuman
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Lol I know its obvious.

 

I made a massive landscape with the normals on it its really hard to see the normals created by SAGFX.... well on my PC but Ill try it on my PC when I get

with the Fresnel on max.

 

and its hard because of Sa's lightning I hope someone make a improvement for that. and can we change the specular color?

 

 

heres the tut. its pretty easy so

here

1. You have a model.

change its materials to GTA material

2.after that on the specular. put the normal map of your texture instead of the specular circle.

user posted image

3. once you done that export it as a VEHICLE PART

Im using SAGFX pre-release 3.0 maybe I get better result if your using 0.2. or 0.2 get better.

Edited by noelgamo
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lol i do it different and it works just fine

 

I use the bump map in Bump

 

and export as vehicle part too im going to try your way

but my 3ds max is being a bi*ch to me

ingame my DFFs are broken sad.gif

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supermortalhuman

I'm just playin with stuff... developing workflow for high-poly road pieces that have low polygons col... this one has 2k+ faces in the col, that wouldn't work on a large scale obviously xD I think i will have an element that is one face per segmant of gaurd rail, and once the streets are deformed, I'll detatch the second face and make it replace the gaurd rail on a clone i use for the col (and any optimizations on street col would be whether the face is needed or not otherwise, like flat places)

 

user posted image

 

I think when it has posts, they won't have collision either.

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i just want to ask one thing, how you manage to get those bumpy roads? for me they're are too strange or too flat.

 

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