vans123 Posted December 4, 2009 Share Posted December 4, 2009 this question must be a little dumb but... GTA sa is aviable to use Specular Maps? or just Bump Maps?? I would love see CJ or any player replecement full of real Bump Maps Link to comment Share on other sites More sharing options...
noelgamo Posted December 4, 2009 Share Posted December 4, 2009 (edited) heres the AK47 with bump it kindah looks weird Edited December 4, 2009 by noelgamo Link to comment Share on other sites More sharing options...
quechus13 Posted December 4, 2009 Share Posted December 4, 2009 well it looks weird like you said XD i have some stuff i want with bump maps Link to comment Share on other sites More sharing options...
Flat Face Posted December 4, 2009 Share Posted December 4, 2009 Maybe you should post the bump map and model of that AK? it looks like it just has a terrible dff and bump map to be honest.. not your fault but I've only worked with bump maps once or twice and both times i wanted to punch my PC. Link to comment Share on other sites More sharing options...
noelgamo Posted December 4, 2009 Share Posted December 4, 2009 LOL the model I just found it in GTAGARAGE. Link to comment Share on other sites More sharing options...
soons Posted December 8, 2009 Share Posted December 8, 2009 (edited) hello anyone can tell me how to put the peds in anther place in the map and cars i want to build new map and i want help i trid to edit the vehicles.ide but not work and anyone can move buildings from gta iv to gta sa please Answer Edited December 8, 2009 by soons Link to comment Share on other sites More sharing options...
Timske Posted December 8, 2009 Share Posted December 8, 2009 heres the AK47 with bump it kindah looks weird Woow that is ugly! Link to comment Share on other sites More sharing options...
Mark Posted December 8, 2009 Share Posted December 8, 2009 Bored today, figured I'd make a scene for my car renders. Figured the rafters adds a little something to the scene. Loosely based on what's in my back garden at the moment. Might make it in game if I feel like a little side project for my side project. Link to comment Share on other sites More sharing options...
LordRhyme Posted December 8, 2009 Share Posted December 8, 2009 looks really nice untill now mark good job everyone Link to comment Share on other sites More sharing options...
supermortalhuman Posted December 9, 2009 Share Posted December 9, 2009 (edited) Man, I wonder how much I can do with this... @noel, ty for the walkthrough @Mark, very nice bruvva! edit: black because it does show it nicely: Edited December 9, 2009 by supermortalhuman Link to comment Share on other sites More sharing options...
noelgamo Posted December 9, 2009 Share Posted December 9, 2009 (edited) Man, I wonder how much I can do with this... @noel, ty for the walkthrough @Mark, very nice bruvva! AWSOME SMH it looks BEAUTIFULL No problem glad I can help. I think you can redo all of the SA models with normals if you have a PC that can run IV in MAX setts or even a stronger PC. somebody needs to change SA's lightning. @mark it looks awsome. Edited December 9, 2009 by noelgamo Link to comment Share on other sites More sharing options...
vans123 Posted December 9, 2009 Share Posted December 9, 2009 i hope you or SMH can do a re-make of all GTA SA models with normals, i just imagine and it would look Impressive Link to comment Share on other sites More sharing options...
orgcon Posted December 9, 2009 Share Posted December 9, 2009 @noelgamo; are you going to make a tutorial for this bump mapping so we can all try it? Link to comment Share on other sites More sharing options...
vans123 Posted December 9, 2009 Share Posted December 9, 2009 i asked for some classes xD and he told me was a secret, so better i kept some silence U,U i really hope he make a tutorial and shares all this with us but is up to him Link to comment Share on other sites More sharing options...
JostVice Posted December 9, 2009 Share Posted December 9, 2009 He may be doing this Link to old SAGFX topic post Or maybe he is using one of the latest version that made normal maps on the fly @Mark: looking great, needs less zmodeler Link to comment Share on other sites More sharing options...
supermortalhuman Posted December 9, 2009 Share Posted December 9, 2009 Seems very buggy, as we talked, the flashing model etc. I don't know if it can be done with good results Link to comment Share on other sites More sharing options...
noelgamo Posted December 9, 2009 Share Posted December 9, 2009 hmm. hey SMH try using 0.3 its not that buggy in the normals. my only problem is it lags my game when im on Los Santos. only this version hmm..... Okay Ill make a tut about it but Ill finish my Audi first. and Rwils79's request then normals and reflections tut. whats a good screen recorder for a tut. Link to comment Share on other sites More sharing options...
orgcon Posted December 9, 2009 Share Posted December 9, 2009 (edited) A written tut will do, with a few screenies! As they say, a picture is worth a thousand words! Edited December 9, 2009 by orgcon Link to comment Share on other sites More sharing options...
GamerShotgun Posted December 10, 2009 Share Posted December 10, 2009 hmm. hey SMH try using 0.3 its not that buggy in the normals. my only problem is it lags my game when im on Los Santos. only this version hmm..... Okay Ill make a tut about it but Ill finish my Audi first. and Rwils79's request then normals and reflections tut. whats a good screen recorder for a tut. IMO Camtasia Studio is just perfect Link to comment Share on other sites More sharing options...
supermortalhuman Posted December 10, 2009 Share Posted December 10, 2009 screentoaster, jing, camtasia. I don't see a 0.3 download. The flickering comes only when the car leaves the view frustum, it seems Link to comment Share on other sites More sharing options...
noelgamo Posted December 10, 2009 Share Posted December 10, 2009 hmm use the pre release one. like mine just browse through the topic. Link to comment Share on other sites More sharing options...
supermortalhuman Posted December 10, 2009 Share Posted December 10, 2009 (edited) I have changed my settings in SAGFX and it seems I do NOT need the car in view (or any car, it was ANY car, just needed to be in view) to stop the flickering. Still having issues with some exported models, though... Have not successfully exported object with 2 normal maps yet (breaks UVWs, becomes streaking mess, flicke returns on may be unable to do what we're trying, havent tried 0.3 yet). Will make some pics after some more trial, if I come up with something cool Edited December 10, 2009 by supermortalhuman Link to comment Share on other sites More sharing options...
noelgamo Posted December 11, 2009 Share Posted December 11, 2009 What game is this? the tut is comming. Link to comment Share on other sites More sharing options...
quechus13 Posted December 11, 2009 Share Posted December 11, 2009 What game is this? the tut is comming. LOL its SA also I know how to do that too Link to comment Share on other sites More sharing options...
noelgamo Posted December 11, 2009 Share Posted December 11, 2009 (edited) Lol I know its obvious. I made a massive landscape with the normals on it its really hard to see the normals created by SAGFX.... well on my PC but Ill try it on my PC when I get with the Fresnel on max. and its hard because of Sa's lightning I hope someone make a improvement for that. and can we change the specular color? heres the tut. its pretty easy so here 1. You have a model. change its materials to GTA material 2.after that on the specular. put the normal map of your texture instead of the specular circle. 3. once you done that export it as a VEHICLE PART Im using SAGFX pre-release 3.0 maybe I get better result if your using 0.2. or 0.2 get better. Edited December 11, 2009 by noelgamo Link to comment Share on other sites More sharing options...
quechus13 Posted December 11, 2009 Share Posted December 11, 2009 lol i do it different and it works just fine I use the bump map in Bump and export as vehicle part too im going to try your way but my 3ds max is being a bi*ch to me ingame my DFFs are broken Link to comment Share on other sites More sharing options...
Kimd41 Posted December 11, 2009 Share Posted December 11, 2009 Was bored, decided to model a house. It's still in early stages: P.S: Yes, I know the house is floating Link to comment Share on other sites More sharing options...
quechus13 Posted December 11, 2009 Share Posted December 11, 2009 nice house man Link to comment Share on other sites More sharing options...
supermortalhuman Posted December 11, 2009 Share Posted December 11, 2009 I'm just playin with stuff... developing workflow for high-poly road pieces that have low polygons col... this one has 2k+ faces in the col, that wouldn't work on a large scale obviously xD I think i will have an element that is one face per segmant of gaurd rail, and once the streets are deformed, I'll detatch the second face and make it replace the gaurd rail on a clone i use for the col (and any optimizations on street col would be whether the face is needed or not otherwise, like flat places) I think when it has posts, they won't have collision either. Link to comment Share on other sites More sharing options...
Kowaah Posted December 11, 2009 Share Posted December 11, 2009 i just want to ask one thing, how you manage to get those bumpy roads? for me they're are too strange or too flat. Link to comment Share on other sites More sharing options...