Freakorama Posted September 15, 2009 Share Posted September 15, 2009 I think it looks like an alien dick. With a terrible STD. Link to comment Share on other sites More sharing options...
Fredskin Posted September 15, 2009 Share Posted September 15, 2009 Today was my first day of school of this second year so... something told me to just post a very wip pics about something ... Testing lights using Skylight spot, just for fun... To Mr P : Miam les cours de JV, me tarde la, il nous on bien mis l'eau a la bouche les bougres !! Vivi Maitre Sheen ! ( I know about the shadow on the first plan ) Link to comment Share on other sites More sharing options...
ParoXum Posted September 15, 2009 Share Posted September 15, 2009 Hey Fred, you're never on MSN anymore, why is that? Did they show my last year map? Nice modeling anyway. Link to comment Share on other sites More sharing options...
Fredskin Posted September 15, 2009 Share Posted September 15, 2009 Hey Fred, you're never on MSN anymore, why is that? Did they show my last year map? Nice modeling anyway. Yeah, i'ven't internet since the 15 august, belgacom just put it today so ... No, they show your map on the presentation in June, today they show a Captain Nemo Citadelle on the ps3, and on the psp, they show the map of Charline Good work on both anyways ... See you later on MSN or maybe tomorrow , i'll told you about my second session, it was grateful hopefully Link to comment Share on other sites More sharing options...
_Rob_ Posted September 16, 2009 Share Posted September 16, 2009 Well i thouht hey i fancy modeling a bowl of frosties and then i realised how hard it was to model each indibidual flake so instead a nice bowl of porridge will do Link to comment Share on other sites More sharing options...
quechus13 Posted September 16, 2009 Share Posted September 16, 2009 well thats something you dont see everyday XD nice work Link to comment Share on other sites More sharing options...
vans123 Posted September 16, 2009 Share Posted September 16, 2009 what happend to the old and awsome bammarguera??!!! now you man are modeling so random stuff that i just get awsomned of the form but thinking it well never in-game...what happend to the guy that made Carcer City HD!!! anyway.... Awsome work! Link to comment Share on other sites More sharing options...
_Rob_ Posted September 17, 2009 Share Posted September 17, 2009 I mean the maps section is pretty dead and carcer HD is kinda a bad idea anyways carcer city itself is stillin motion with missions ect but atm me and cold fusion have something very special on the way Link to comment Share on other sites More sharing options...
Ja750 Posted September 18, 2009 Share Posted September 18, 2009 Link to comment Share on other sites More sharing options...
vans123 Posted September 18, 2009 Share Posted September 18, 2009 whats that? Alderney Prison? or what prison? Anyway it looks pretty cool Link to comment Share on other sites More sharing options...
Raggea123 Posted September 18, 2009 Share Posted September 18, 2009 (edited) Nice Ja750 looks really nice, + it´s my birthday today got a new screen LG 24" 2ms 1920x1080 Edited September 18, 2009 by Raggea123 Link to comment Share on other sites More sharing options...
vans123 Posted September 18, 2009 Share Posted September 18, 2009 congratulations ....well offtopic but i had to say it xD Link to comment Share on other sites More sharing options...
coin-god Posted September 18, 2009 Share Posted September 18, 2009 Well, i finally finished my map. After alot of months of development its almost done. I still have to find all the textures i have in my HD and finish the TXD But you can see it already, thanks to preligthing: Ony bug: The models flashes! Appear/dissapiar if im moving close or far. Draw distance problem?? its default 300. The rest is ok, exept 3 buildings that are not working ok, but should be easy to fix. Link to comment Share on other sites More sharing options...
cold fusion 33 Posted September 19, 2009 Share Posted September 19, 2009 Looks sweet Goin, great to see its all going ingame . About the models dissappearing when you get close the them, I had this problem with one of my models, the pivot was wayyy off the actual model, meaning SA was showing the LOD which was non existent anyway at the wrong time... I don't know if this will help, but oh well . Link to comment Share on other sites More sharing options...
ParoXum Posted September 19, 2009 Share Posted September 19, 2009 Center each object's pivot. then re-export, coordinates will change so does collision information. Link to comment Share on other sites More sharing options...
coin-god Posted September 19, 2009 Share Posted September 19, 2009 Center each object's pivot. then re-export, coordinates will change so does collision information. They are all centered. Link to comment Share on other sites More sharing options...
supermortalhuman Posted September 19, 2009 Share Posted September 19, 2009 move the col models to 0,0,0 before exporting those 3? There's some backwards curb Link to comment Share on other sites More sharing options...
vans123 Posted September 19, 2009 Share Posted September 19, 2009 Coin i know the problem is about Lods my brooklyn ending road is falshing sometimes when u rotate camera very fast but after adding lod models it doesnt flash anymore thats couse the lod replaces the empty space at the time of the disappear Link to comment Share on other sites More sharing options...
coin-god Posted September 20, 2009 Share Posted September 20, 2009 (edited) Fixed the flashing things, (COL problem). But sometimes some models disappear and i fall! For example, i was walking around the Motel and the floor sudenly desapieared and i fell to the water. Weird, maybe i should make LOD's, how do i make lods? I know i have to make a LQ version of the model, but how to "assign" it to the original model? Bonus pic: Few missing textures, im having problems with G-TXD, dosnt seem to add all the textures i tell it to add. I will have to add them manually. Also fixed the bad buildings, i had the same buildings (old version) in my gta3.img and they were making a conflict with the ones im using from my IMG (biomap.img) I preligthed it with 12AM SF day time, looks ok at day. At night it looks very brigth like if it wasnt preligthed. (in SA) Edited September 20, 2009 by goin-god Link to comment Share on other sites More sharing options...
noelgamo Posted September 20, 2009 Share Posted September 20, 2009 Fixed the flashing things, (COL problem). But sometimes some models disappear and i fall! For example, i was walking around the Motel and the floor sudenly desapieared and i fell to the water. Weird, maybe i should make LOD's, how do i make lods? I know i have to make a LQ version of the model, but how to "assign" it to the original model? Bonus pic: Few missing textures, im having problems with G-TXD, dosnt seem to add all the textures i tell it to add. I will have to add them manually. Also fixed the bad buildings, i had the same buildings (old version) in my gta3.img and they were making a conflict with the ones im using from my IMG (biomap.img) I preligthed it with 12AM SF day time, looks ok at day. At night it looks very brigth like if it wasnt preligthed. (in SA) to make LODs go to gostown paradise.com and you can download a vid on how to make LOD. BTW looking nice goin Link to comment Share on other sites More sharing options...
Fredskin Posted September 20, 2009 Share Posted September 20, 2009 Just a random render about something i'm working on on my free time ( not really often to be exact .. ) Link to comment Share on other sites More sharing options...
Arvis Posted September 20, 2009 Share Posted September 20, 2009 Nice amount of detail, what is it for? Link to comment Share on other sites More sharing options...
Fredskin Posted September 20, 2009 Share Posted September 20, 2009 (edited) Random pics of something on working on alone . D'ont know if i will export it ingame soon or not, it just some exercice to see how to update my modeling skills, and the polycount, keep a lot of details ... In those very earlier stage on developpement, i've something like 3 lots and the all scene is only 20k polys . EDIT : Here a small overview of the blocks . The Train Station have a Wip Interior, the same for one of the building which is on the corners of one street , which will be a Auto Repair Garage . There are lot's of small paths between the building, lot of detainl will be add on them and on the building . Don't want to made a big city, but something really nice to see and to play with a small polycount Edited September 20, 2009 by Fredskin Link to comment Share on other sites More sharing options...
007 RoadRunner Posted September 20, 2009 Share Posted September 20, 2009 Posted before but improved since. This is a modern lounge in a historical dutch canal house. The white stairs symbolise the steps on top of the front facade. The interior has warm colors tot generate the old café feeling, only in a modern styling. It attracts immediate attention from by-passers because the warm inside contrasts the minimalist and cold style on the outside of the building. Work in Progress. needs to be done: -Bumpmapping -Interior top floors -More detail buildings surrounding subject Link to comment Share on other sites More sharing options...
noelgamo Posted September 20, 2009 Share Posted September 20, 2009 Nice I see brooklyn on it xD Link to comment Share on other sites More sharing options...
Fredskin Posted September 20, 2009 Share Posted September 20, 2009 This "town" is perfectly imaginated, but i take reference from building from NY for sure, and Chicago too ...the scene take place in the 50's, my plane is to made something looking a bit like "Mafia", but that just plane a all the work is only WIP...we will see if one days i take courage to put all that ingame . Link to comment Share on other sites More sharing options...
titaniom Posted September 20, 2009 Share Posted September 20, 2009 Nice I see brooklyn on it xD you said the mod in 50s mafia Story Why not make thegodfather mod thats will be graet Link to comment Share on other sites More sharing options...
Fredskin Posted September 21, 2009 Share Posted September 21, 2009 Because i don't want to be contrained by some stoty line or by characters . Link to comment Share on other sites More sharing options...
Ja750 Posted September 22, 2009 Share Posted September 22, 2009 Not much progress, just re-worked the main entrance, found some decent source pictures to work from. Next on the to-do list is the guard towers. Link to comment Share on other sites More sharing options...
d875j Posted September 22, 2009 Share Posted September 22, 2009 nice but does not beat vans123 mod Link to comment Share on other sites More sharing options...