Cran. Posted March 25, 2005 Share Posted March 25, 2005 I'm back after some big work here. Last time, I got JasonB to turn it from 3ds to dff and txd, well this time, I don't thing he's going to re-texture all this! So any volenteers to get this in game for me? Link to comment Share on other sites More sharing options...
[email protected] Posted March 25, 2005 Share Posted March 25, 2005 (edited) God, Cran. Stop posting such huge pics, they hurt my eyes Suggestion; wouldn't your pics look better if you'd AA them? Window > Preferences > OpenGL, then tick the box "Use hardware acceleration." Concerning my half assed crap, I'll texture the mesh, then post pics afterwards. EDIT: Ignore the weird texturing, blame Sketchup. Edited March 25, 2005 by [email protected] Link to comment Share on other sites More sharing options...
Cran. Posted March 26, 2005 Share Posted March 26, 2005 (edited) God, Cran. Stop posting such huge pics, they hurt my eyes Suggestion; wouldn't your pics look better if you'd AA them? Window > Preferences > OpenGL, then tick the box "Use hardware acceleration." Concerning my half assed crap, I'll texture the mesh, then post pics afterwards. EDIT: Ignore the weird texturing, blame Sketchup. Blame my res. 1680x1050! Yeah I've got AA on now. Still anyone wlling to help me to convert that too dff, txd, and col files? Enjoy the thumbnail while it lasts, [email protected] Edit: Ingame The col is a bit f*cked, but oh well. Edited March 26, 2005 by Cran. Link to comment Share on other sites More sharing options...
PlatinumSerb Posted March 26, 2005 Share Posted March 26, 2005 A mansion I made today. Do you think it looks "small"(the mansion not the stuff around it)? Link to comment Share on other sites More sharing options...
Cran. Posted March 26, 2005 Share Posted March 26, 2005 @PlatinumSerb nice! I just started this a couple of hours ago. Has an interior. Link to comment Share on other sites More sharing options...
junox Posted March 26, 2005 Share Posted March 26, 2005 (edited) nice one, to all the other mappers here ,everyone's sweet............ here's a few more piccies guys, getting the hang of it now ,apart frrom the good old col file thing . (banny falls ) rude word sorry if anyone can get there head round col files, please please , give me a shout . and ill get on ,much quicker with this map, is mr delfi a wizard at this ?????? anyway's ---- ---- edi edit ive been using steves colmaker and using ===================== CollisionFileEditor ===================== Version 1.1 BETA 23. 04. 2003 ===================== Web: http://people.freenet.de/steve-m Email: [email protected] and evrything looks fine untill ingame any suggestions guys ??????????????? if someone can help there welcome to this cookie thanks for the advice (PAGNELL) but this just turns col file upside down (z-axis) anyway---remember im using sketchup!! im going to split the cole file into a few parts ,and see if that will help heres some more we piccies i think ive got the scale correct now nearly there with the textures what does everyone think ??? ------------------- oops forgot to say started on the paths aswell Edited March 27, 2005 by junox Link to comment Share on other sites More sharing options...
Pagnell Posted March 27, 2005 Share Posted March 27, 2005 Sounds like the old Zmodeler/Colmaker mirrored colfile problem. Try mirroring on the z (I think... it's ben a while since I've used it) axis in Colmaker. Link to comment Share on other sites More sharing options...
[email protected] Posted March 27, 2005 Share Posted March 27, 2005 Woot. I did a little more modeling and texturing. http://i149.exs.cx/img149/4276/ostpg022vx.png http://i149.exs.cx/img149/3447/ostpg037ln.png Link to comment Share on other sites More sharing options...
Monitor57 Posted March 27, 2005 Author Share Posted March 27, 2005 Woot. I did a little more modeling and texturing. http://i149.exs.cx/img149/4276/ostpg022vx.png http://i149.exs.cx/img149/3447/ostpg037ln.png holy feck.. please tell me you are going to do something with that!! looks amazing man, keep it up @junox v good, now u just gotta get the rest ingame.. and i still think u need to scale it abit more, cos the rancher is a big suv.. and it doesnt even fill up 1 lane, rescale the map so that it does, or just retexture ur freeway to have another lane - M57 Link to comment Share on other sites More sharing options...
[email protected] Posted March 27, 2005 Share Posted March 27, 2005 (edited) Thanks Mon. And yeah, I'll be certainly using it. It would be a shame to throw it away. EDIT: Update. http://img117.exs.cx/img117/2901/ostpg044ov.jpg Edited March 27, 2005 by [email protected] Link to comment Share on other sites More sharing options...
Monitor57 Posted March 27, 2005 Author Share Posted March 27, 2005 Thanks Mon. And yeah, I'll be certainly using it. It would be a shame to throw it away. EDIT: Update. http://img117.exs.cx/img117/2901/ostpg044ov.jpg dont like the rusty barrel texture much but apart from that bloody amazing, high poly i take it? - M57 Link to comment Share on other sites More sharing options...
[email protected] Posted March 27, 2005 Share Posted March 27, 2005 Sorry, I forgot to mention that I was mapping the texture while I took the screenshot Anyway, the whole thing is 17k. Don't worry, It'll drop soon. A lot. Link to comment Share on other sites More sharing options...
PlatinumSerb Posted March 27, 2005 Share Posted March 27, 2005 How come when i export form Sketchup(.3ds) and then import it into Z-Modeler only some of the textures appear? I know that its "normal" for them to appear dark and i know how to fix it, but my problem is that they don't appear at all. Link to comment Share on other sites More sharing options...
Monitor57 Posted March 27, 2005 Author Share Posted March 27, 2005 How come when i export form Sketchup(.3ds) and then import it into Z-Modeler only some of the textures appear? I know that its "normal" for them to appear dark and i know how to fix it, but my problem is that they don't appear at all. .3ds is a bitch of a format and to me i cant see any uses of what it does, it just screws ur normals and names of textures/objects.. the reason y the texture isnt appearing is becuase .3ds has renamed it on export so u have to re-assign the textures to where they are needed... - M57 Link to comment Share on other sites More sharing options...
PlatinumSerb Posted March 28, 2005 Share Posted March 28, 2005 Can someone help me get my model ingame? I dont know what I'm doing wrong it shows up in Moo Mapper but the game crashes on loading. Link to comment Share on other sites More sharing options...
junox Posted March 28, 2005 Share Posted March 28, 2005 (edited) platinum serb try the tutorial topics maybe someone can help there try the other map page as well on http://gtaforums.com/?showforum=48 i dont mean to hassle but hay, you didnt even post a picture in the picture topic you can take pics in moo mapper !! so sorry i cant help, im just a tiny bit in front of you i think i was told that delfis good at fixing col files but ive still to ask him im trying to do it myself here hang in there though think of the learning curve youre on ( have a wee scream to yourself i have also check all the file's are where they should be and are named correctly if its on the pink bar at startup its probably the col f in file if youre model is too dark turn up the luminosity(zmod) in the material editor select material editor then select texture click on colour-color turn up to full hay presto bright in game thanks to ( Andy80586 ) for that one page http://www.gtaforums.com/index.php?showtopic=182307 root toot if all else fails redo youre ide files maybe wrong number or spelling there hope this helps oops nice mansion missed that one Edited March 28, 2005 by junox Link to comment Share on other sites More sharing options...
PlatinumSerb Posted March 28, 2005 Share Posted March 28, 2005 i dont mean to hassle but hay, you didnt even post a picture in the picture topic look on page 14 for a picture of my "mansion". Link to comment Share on other sites More sharing options...
[email protected] Posted March 28, 2005 Share Posted March 28, 2005 How come when i export form Sketchup(.3ds) and then import it into Z-Modeler only some of the textures appear? I know that its "normal" for them to appear dark and i know how to fix it, but my problem is that they don't appear at all. Yeah, I had to too. It's fecking annoying, try keeping texture names in 8.3 format. Link to comment Share on other sites More sharing options...
MnE Posted March 28, 2005 Share Posted March 28, 2005 damn...really nice... Link to comment Share on other sites More sharing options...
MnE Posted March 28, 2005 Share Posted March 28, 2005 A mansion I made today. Do you think it looks "small"(the mansion not the stuff around it)? holy f*ck...nice...very cool...i like it.... Link to comment Share on other sites More sharing options...
junox Posted March 29, 2005 Share Posted March 29, 2005 (edited) high mappers big thanks to a few people here for comments and help thanks [email protected] for that wee bit of advice on col files my own aswell learnt over tha last month ====================== (dont no if this is good advice -but it works for me ) please note -this is a temp (measure) ============================ if using sketchup to make models and you need a col file to work try this start your model really basic ....ok no detail s or anything save this file and make it into youre col file easy then go back and add all youre detail to the model i usually try to make the col at the end just make sure everything you want to be solid is in this at the start =========== =========== ============= ============= youll notice ill have to do the textures again that's cos i started the models (road ones) again but should'nt take too long i should be able to post different pictures now, as i can start getting more models ingame ....... mEh edit last pic ========= Edited March 29, 2005 by junox Link to comment Share on other sites More sharing options...
PlatinumSerb Posted March 29, 2005 Share Posted March 29, 2005 (edited) I finally got my building ingame. The only problam is that the .col file is not where it should be. Screen: Edited March 29, 2005 by PlatinumSerb Link to comment Share on other sites More sharing options...
choofa Posted March 30, 2005 Share Posted March 30, 2005 @junox: That is looking awsome bro, keep it up and your better release it soon @PlatinumSerb: The model looks abit small, try re-sizing it and can you give us a closer pic? It is looking great aswell. =Ch00fA= Link to comment Share on other sites More sharing options...
cR Posted March 30, 2005 Share Posted March 30, 2005 @PlatinumSerb, If i'm right, you are using 3d max? you probably exported the collision file wrong, when you move a pivot and you export it get's reseted to its origenal place, this doesn't happend with dff's. Make a cube or something, go into vertex/face/polygon mode, select all delete them, then select the object (it's still there just doesn't have any vertex's and faces anymore) and convert it to editable mesh and then attach it to you'r model, this way it will use the box's pivot point, make sure u place it where you want you'r pivot tho. Link to comment Share on other sites More sharing options...
junox Posted March 30, 2005 Share Posted March 30, 2005 its that posting time of the day again , =============== here's some more picture"s folks been thinking, getting along much better now still having small probs with texture's n things in first piccie i smoothed off texture's between road and grass looked good but when in game straight line mmm (there's always something ) dup ive posted pics previously to show the gradiation of textures ------- i dont no if im getting ahead of myself ,but started this project, on the lets see hold on< yeh the 3rd of March 2005 so ill probable start a pic topic of its own, for people to check out as i think at some date ,(I ...to be sure ) ill make the files available for anyone interested -------- plus guys these part of the map are in game and solid in most places im reworking the 3d files for full col files --------------------- --------------------- really dont want to start a topic too soon though cos you always gets hasstle mechant's constantly asking for release dates (hello nice work, when release give me give me take ) you no the tube-noobs i mean anyways root toot respect to all 3d people oh thanks to the guys in the small wee shed at http://imageshack.us/index.php for hosting the free pictures Link to comment Share on other sites More sharing options...
rallysiim Posted March 30, 2005 Share Posted March 30, 2005 Junox, that's pretty awesome, make sure you won't forget to put traffic on that place Link to comment Share on other sites More sharing options...
junox Posted March 30, 2005 Share Posted March 30, 2005 sweet thanks rallyslim , for your'e comment ((awsome i wish)) here's another picture ( THE VERY LAST IN THE PPT topic for this map ) ===== this is really the very last sub -beta- i'm doing before i start the good files ,,.... please tell me if you think the scale is correct ?? in the above picture ?? =============== -------------------------- ============ ============ -----mmm traffic would be nice , but i think ive still got muchmore to do before traffic , i is only one person not octopuss (he he) i personally think the buildings and wall could be taller wider - road about correct width ? ======== anyways traffic wot traffic ??????? you wait long enough and a No22 will come along they go everywhere sorry bout the floating palm in the background folks Link to comment Share on other sites More sharing options...
Monitor57 Posted March 30, 2005 Author Share Posted March 30, 2005 the lanes strill need to be smaller man, by atleast 1/5 or u can just add an extra 1... looks great tho! - M57 Link to comment Share on other sites More sharing options...
Stefaan Posted March 30, 2005 Share Posted March 30, 2005 Why less wide... it looks ok to me. This is how wide the motorways are here in Belgium. Follower of the cheese. Link to comment Share on other sites More sharing options...
Monitor57 Posted March 30, 2005 Author Share Posted March 30, 2005 actually, junox hte pic in the pm u sent me does look rather spot on after 2nd concideration... keep it as it is now - M57 Link to comment Share on other sites More sharing options...
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