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Monitor57

Picture Post & Commentry

Recommended Posts

nabo45

F*ck, this topic is dead so I'm gonna double post. Sorry. :b

 

Anywho, I made these buildings for the Heartland mod. I think they look nice, I don't know about you guys? (:

 

user posted image user posted image

Edited by nabo45

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EncryptedReality

More shots from the same supposed project as that building was suppost to be a part of...

 

 

user posted image

 

user posted image

 

 

Here are some in-game:

 

user posted image

 

user posted image

 

user posted image

 

 

And last, here are the last buildings i had been working on:

 

 

 

user posted image

 

user posted image

 

 

 

If y'all want more, let me know cus there are more pics

 

 

Yeah, i'm sorry about the size too tounge.gif

Edited by GTARandom

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EvilRaptor

Dude, sweet, I don't think I've seen lighting done so well for mods on GTAIV yet, or it's just a great shot biggrin.gif

Are you making a full TC or is it just a small pet-project?

Love the detail on the last building too, the only thing I can note that could be improved really is the texture quality in some areas, such as "Customer Entrance" on this pic: http://i.snag.gy/71vqC.jpg

cookie.gif

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EncryptedReality

 

Dude, sweet, I don't think I've seen lighting done so well for mods on GTAIV yet, or it's just a great shot biggrin.gif

Are you making a full TC or is it just a small pet-project?

Love the detail on the last building too, the only thing I can note that could be improved really is the texture quality in some areas, such as "Customer Entrance" on this pic: http://i.snag.gy/71vqC.jpg

cookie.gif

Thank you for the comment smile.gif

 

There were no lighting tweaks to it , i guess it is only a great shot then tounge.gif

 

 

Right now it is of a small pet-project size but it is actually planned to be a TC located in Maryland (concepted by Phil Barber ~ universetwisters) See more here...

 

Thanks for your input on the texture on the parking lot too, i'll look into it when/if we continue the map dev for the TC wink.gif

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EncryptedReality

Jus' some renders again...

 

 

user posted image

 

user posted image

 

user posted image

 

 

 

Edited by GTARandom

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universetwisters

A very basic tutorial building. Yep, I'm coming back into modding, and I'll actually be doing work. None of this "Our Ugly World 2" crap smile.gif

 

user posted image

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universetwisters

This is a laughably basic 3D model of a model train I'm doing for "After The Gold Rush", a GTA 4 mod I'm working on. It may look basic, but due to it's in-game size and whatnot, all the wheels, pipes, etc. will come from a picture of a real boxcar (like how in GTA 3, the storefronts were pictures of real stores)

 

user posted image

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folypers

Ghent Theft Auto, work in progress

 

user posted image

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Zom-B

The first time I've ever tried making a 3D building.. tounge2.gif

 

user posted image

 

Hopefully I'll be able to get it into GTAIII when it's done if I follow some tutorials!

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EvilRaptor

Not bad for a first model Zom-B, I think you should advertise some horsemeat though on the windows tounge.gif

You'll be following a lot of tutorials to get it into GTAIII though, Sketchup's a bit finicky, but it's where I started, good luck biggrin.gif

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Zom-B
Not bad for a first model Zom-B, I think you should advertise some horsemeat though on the windows tounge.gif

You'll be following a lot of tutorials to get it into GTAIII though, Sketchup's a bit finicky, but it's where I started, good luck biggrin.gif

Haha, yeah! I was thinking of changing the sign to a fictional store in the GTA universe and have it advertising horse burgers in the windows! biggrin.gif

 

Thanks, though. I haven't got around to putting into a game yet, but it seems there are more tutorials for Sketchup > VC or SA. Unfortunately it looks like I need to have 3DSMax as an in-between though.

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hristobg

I decided to open 3DS Max again and bring it back from the dead. Last week I started modeling my town... rofl, my skills still have to be improved. tounge.gif

 

user posted image

 

user posted image

 

user posted image

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universetwisters

Here's a grain silo I made with the help of Frank.s

 

user posted image

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Frank.s

Dude, don't put my name to that crap. Wait 'till you've learned how to model better stuff before showing it off, especially with my name on it. I hope you understand that it just looks like a stretched sphere to anyone with 3d modeling knowledge.

/insecurity ph34r.gif

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stilldre

Will release soon! My own futuristic trackmania'ish race track biggrin.gif

It will be nice with neon lights and all that for multiplayer icon14.gif

user posted image

 

Will place it in north of Bronx, so it would need to load that Alderney city..

user posted image

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nabo45

Wow, this topic is so totally dead. What a f*ckin' shame. :(

 

@stilldre: That looks awesome, and I can't wait to download it, if you ever release it. Good work, man!!

 

This is something I've been working on for a little while, and I think it looks okay. I don't know what you guys think. It's supposed to be for a fictional town or a city in America, and I'm gonna put it in GTA IV. Well, if I ever figure out how to do that, that is. I hope you guys like it!

 

bhvn.th.jpgueco.th.jpg6kl2.th.jpg8c7a.th.jpgs6gj.th.jpg1sj2.th.jpgr4hw.th.jpgug7d.th.jpg

 

P.S. if any of you dudes want to help me make this mod, send me a PM. :)

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Rawra

@Frank.s -- lol

 

@Stilldre -- looks really good and fun to race around (with others, of course)

 

Hey nabo! Been a while again. Yeah it's sad seeing how inactive the PPC is now - I remember when it was people like you, myself, JostVice,Paroxum etc all posting our progress on any models :(

The 4th pic with the pink building and the 1st pic look quite nice. Also, nice work on textures. Something I could never get right :D

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JN92

Pretty dead in here considering the content. I've been looking into doing some modding recently to pass the time but I'm struggling with finding textures. I've hunted google and managed to get a few hundred examples but GTA uses thousand's of textures.

 

Is there anyway to get texture packs from GTA or what not?

 

 

Thanks in advance :)

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Rawra

@JN92: I don't remember much about getting gta textures (something to do with .img extractor programs), but you can check out www.cgtextures.com if you haven't already.

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JN92

@JN92: I don't remember much about getting gta textures (something to do with .img extractor programs), but you can check out www.cgtextures.com if you haven't already.

Cheers I'll have a look!!

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IIZACHARIAHII

Will release soon! My own futuristic trackmania'ish race track biggrin.gif

It will be nice with neon lights and all that for multiplayer icon14.gif

fenk.jpg

 

Will place it in north of Bronx, so it would need to load that Alderney city..

y4bj.jpg

Wow, i have to say this looks amazing.

When it comes to map making you are in a league of your own. :D

When's the release date?

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JN92

Decided to give this a go, by no means an expert.

 

I'll need to get 3DSMAX but I've no clue how to go about doing that so managed to get this Sketchup one a lot of people seem to be using!

 

First_block.jpg

 

Textures aint great but I've acquired a stack of new ones from a forum member so I'll be testing them out soon.

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Frank.s

Sorry to figuratively piss on your fireworks mate but your best bet is to delete sketchup before you get accustomed to using it.

SKU models cause loads of bugs that cannot be fixed (invisible collision walls, duplicate faces, bad triangulation, bad optimisation etc.) I'm not sure if the newer versions have improved on this but i doubt it. SKU isn't designed for game work.

 

What GTA game(s) are you gonna make your map for? Get 3dsmax 2012 if you're working on GTA4 or 9/above if it's SA.

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Kalvin'

Sorry to figuratively piss on your fireworks mate but your best bet is to delete sketchup before you get accustomed to using it.

SKU models cause loads of bugs that cannot be fixed (invisible collision walls, duplicate faces, bad triangulation, bad optimisation etc.) I'm not sure if the newer versions have improved on this but i doubt it. SKU isn't designed for game work.

 

What GTA game(s) are you gonna make your map for? Get 3dsmax 2012 if you're working on GTA4 or 9/above if it's SA.

I'm not sure about the "bad optimisation" and such, but the invisible collision walls can easily be fixed.

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JN92

Sorry to figuratively piss on your fireworks mate but your best bet is to delete sketchup before you get accustomed to using it.

SKU models cause loads of bugs that cannot be fixed (invisible collision walls, duplicate faces, bad triangulation, bad optimisation etc.) I'm not sure if the newer versions have improved on this but i doubt it. SKU isn't designed for game work.

 

What GTA game(s) are you gonna make your map for? Get 3dsmax 2012 if you're working on GTA4 or 9/above if it's SA.

That's fair advice like but I've looked into 3DSMAX and it costs and absolute fortune. Considering I'm a novice and it's only for fun I can't really consider spending loads on something that's just to help bust my boredom.

 

Might seem counterproductive but it's just an honest answer.

 

Thanks though!

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EncryptedReality

 

Sorry to figuratively piss on your fireworks mate but your best bet is to delete sketchup before you get accustomed to using it.

SKU models cause loads of bugs that cannot be fixed (invisible collision walls, duplicate faces, bad triangulation, bad optimisation etc.) I'm not sure if the newer versions have improved on this but i doubt it. SKU isn't designed for game work.

 

What GTA game(s) are you gonna make your map for? Get 3dsmax 2012 if you're working on GTA4 or 9/above if it's SA.

That's fair advice like but I've looked into 3DSMAX and it costs and absolute fortune. Considering I'm a novice and it's only for fun I can't really consider spending loads on something that's just to help bust my boredom.

 

Might seem counterproductive but it's just an honest answer.

 

Thanks though!

 

If you're so desperate for legal ways to obtain, you can get the student version from Facebook for free. It is entirely the same as full bought version, you just don't have rights to some authoring crap(commercial use)

Edited by GTARandom

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JN92

 

 

Sorry to figuratively piss on your fireworks mate but your best bet is to delete sketchup before you get accustomed to using it.

SKU models cause loads of bugs that cannot be fixed (invisible collision walls, duplicate faces, bad triangulation, bad optimisation etc.) I'm not sure if the newer versions have improved on this but i doubt it. SKU isn't designed for game work.

 

What GTA game(s) are you gonna make your map for? Get 3dsmax 2012 if you're working on GTA4 or 9/above if it's SA.

That's fair advice like but I've looked into 3DSMAX and it costs and absolute fortune. Considering I'm a novice and it's only for fun I can't really consider spending loads on something that's just to help bust my boredom.

 

Might seem counterproductive but it's just an honest answer.

 

Thanks though!

 

If you're so desperate for legal ways to obtain, you can get the student version from Facebook for free. It is entirely the same as full bought version, you just don't have rights to some authoring crap(commercial use)

 

Sounds like a good idea. Plus I wouldn't know how to obtain something without it being 'legal' as you've dubbed it, I'm not that clued up sadly. :p

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SaL_Leone

Guys,was this models good for my FIRST models

image_56554.jpg

image_56474.jpg

image_56521.jpgAnd this one,my last and favourite model i created,around 3 months ago

image_57292.jpg

 

Edited by anaconda909090

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TommyV.

Oh,Project Miami,that was good mod but you cancelled it...Seems like you are better in converting.GTA SPECIAL EXDENDED.My favourite mod:

image_57201.jpg

Edited by TommyV.

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