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Hidden Interiors via the Ganton Gym!


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CarpetDweller

I can't help with coordinates, but barn is Helena's Lovenest (hot coffee) and Cafe was what we originally called World Of Coq (where you go with Helena before she takes you to her barn).

 

@ Pierce Brosnan - Yeah, that's Pexeq's site. Pexeq used to contribute a lot in the early days of this topic. Pexeq was the first person to get to the SF tattoo parlor using the Ganton gym glitch.

Pierce Brosnan
@ Pierce Brosnan - Yeah, that's Pexeq's site. Pexeq used to contribute a lot in the early days of this topic. Pexeq was the first person to get to the SF tattoo parlor using the Ganton gym glitch.

Had no idea it was from somone from GTAF, thanks for sharing.

 

I'll have to go to that new tatto shop soon.

 

~PB

CarpetDweller

 

It`s same Vice city teleport cheat  in ArmaxPAL??

 

If liberty city can teleport i am sure to vice city too.

Are you saying you think it's likely that we can teleport to Vice City because we can to Liberty?

 

I'm afraid that would not be possible with the original game. Liberty City is partly featured in San Andreas. Vice doesn't appear at all. So getting to Vice is nowhere near as simple.

 

 

Question for those who know about game design:

Why the snow in Liberty?

I know it could just be because it makes it look different, but still the same.

It could just be to highlight the distance between SA and LC.

It could just be that someone thought it would be cool.

But is there a technical logical reason behind it? Like - Is a snow covered area easier to hide in the sky or files? Does it take up less memory?

I'm just interested to know the thought process that led to putting snow on LC.

If people are using SA Place Manager to teleport to these interiors, then someone should compile a places.ini of all the normally unavailable interiors to use with it. (And labeling them with where you have to enter before teleporting would be a good idea, too.)

edisoncarter

 

Why the snow in Liberty?

I know it could just be because it makes it look different, but still the same.

It could just be to highlight the distance between SA and LC.

It could just be that someone thought it would be cool.

But is there a technical logical reason behind it? Like - Is a snow covered area easier to hide in the sky or files? Does it take up less memory?

I'm just interested to know the thought process that led to putting snow on LC.

There's no technical reason. It would have been easier to just copy it straight from GTA 3. They had to do a little work to put snow on things. The snow wouldn't save any disk space or memory, and they wouldn't do it for that reason. Especially in the hidden interiors, the amount of surfaces in memory are much less of a load on the rendering engine than the outdoors world.

 

They probably did it for story related reasons, as a visual cue that you've traveled to the east coast. Maybe also to make it look different so it doesn't look like a cheap copy of GTA 3. I think it looks cool.

 

Possibly also a foreshadowing of PSP Stories, which might have a dusting of snow.

Quick question and problem with this trick

 

Im a rookie at this kind of stuff(the interiors etc. etc.) and the problem I have is that I keep flying to high or too low with the jetpack its to hard to stay perfectly straight and evn with the top of the Ganton Gym. Anybody know what Im doing? The most I have ever seen after I fly out is some peds walking around and sometimes I see a yellow marker.

CarpetDweller
Quick question and problem with this trick

 

Im a rookie at this kind of stuff(the interiors etc. etc.) and the problem I have is that I keep flying to high or too low with the jetpack its to hard to stay perfectly straight and evn with the top of the Ganton Gym. Anybody know what Im doing? The most I have ever seen after I fly out is some peds walking around and sometimes I see a yellow marker.

That's exactly what you're supposed to see.

 

There are 2 main levels (not exactly true, but it works for this explaination).

There's the ground level - which is the normal game world environment, only it's invisible.

Then there's the interiors up in the sky. Most of these are invisible too. Only a few are visible (load) at any one time and they are spread out so you usually can't see 2 interiors at once. You cause an unloaded interior to become visible by entering it's marker.

 

You can see peds and yellow markers on the ground. If that's where you are then you have gone too low. But you can also see peds inside the invisible interiors. The yellow markers up here are exactly what you want.

 

The jetpack does get slightly lower the more forward you go. So you will need some upward bursts now and again to keep ypu level. Practice in the normal game world to see how often you should do this. Maybe try to keep level with a bridge all the way across. Or fly from one high building to one of an equal height. Once you've got the hang of it, it's fairly easy.

 

 

Don't forget to kill the guys in the gym.

You can see peds and yellow markers on the ground. If that's where you are then you have gone too low. But you can also see peds inside the invisible interiors. The yellow markers up here are exactly what you want.

 

Yarrr! There are no yellow markers in the ''underworld'' they are invisible to! + the normal world is via the ganton gym, misplaced.

CarpetDweller
Yarrr! There are no yellow markers in the ''underworld'' they are invisible to! + the normal world is via the ganton gym, misplaced.

I may well be wrong on this as it's over 6 months since I last did it, but don't the airports (ground level ticket machines) appear as yellow markers?

GTA:SA DUDE

Can somebody please tell me how to get to the secret tattoo parlour? I went to A tattoo parlour A while ago Via the Ganton Gym, But I could not go inside, I just saw A hallway which I could stand on (It was solid) Can somebody please tell me where to go to get to the hiiden tatto parlour, Also will I be able to buy secret tattos? Thanks in advance for help. biggrin.gif

CarpetDweller

 

Hmmm... I don't know but why would you think those yellow markers aren't invisible?

Because I can see them.

user posted image

Here's CJ at ground level by Las Venturas Airport in Liberty Heaven. If I enter this yellow marker I can buy plane tickets to Los Santos or San Fierro.

Hmmm... I don't know but why would you think those yellow markers aren't invisible?

Because I can see them.

user posted image

Here's CJ at ground level by Las Venturas Airport in Liberty Heaven. If I enter this yellow marker I can buy plane tickets to Los Santos or San Fierro.

That's strange why would online those markers be there, all safe houses markers aren't there and schools. Maybe it is there because you do something right away:

 

You get in the buy ticket thing right away just like in a red marker (which are also not invisible).

CarpetDweller

 

How do you know that is January?

Because of the calendar inside the Doherty garage.

user posted image

It's not clear here but if you look while in the game you can see it says January.

I think that they probably decided on the snow before deciding on which month it would be though.

I know that every door you punch and makes noise is suposed to open with a yellow marker (i think the only places you enter without the door opening is the houses in burglary missions)

 

I found a door in a building in LV Freight depot that makes noise (is solid) the place says "Shafted"(the shafted appliances)

 

I just want to know if someone knows if theres a interior that matches with the place.

 

Sorry if it`s old news... confused.gif

 

 

Question: Where can I find the coordinates when you are exiting the interiors, I'm making a hidden interior mod I already have Sweet's and ryders in it (thanks to edison for the coordinates) and when I enter them it works great but when I leave I end up in teh sky.

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