satiatest Posted January 10, 2005 Share Posted January 10, 2005 I'm still having a tough time trying to land jump #16. Are you suppose to hit the stairs straight on or at an angle? With the building across the street in front of the stairs you have to make a minor course correction and it's tough to hit it straight on. Link to comment Share on other sites More sharing options...
Mxyzptlk Posted January 10, 2005 Share Posted January 10, 2005 I'm still having a tough time trying to land jump #16. Are you suppose to hit the stairs straight on or at an angle? With the building across the street in front of the stairs you have to make a minor course correction and it's tough to hit it straight on. I don't recall having any trouble on this one.. I think I hit it straight. Have you tried a NRG-500 and ducking down a little? Also, if you pop a wheelie as you hit the steps you may get more air, and clear the building. Link to comment Share on other sites More sharing options...
satiatest Posted January 10, 2005 Share Posted January 10, 2005 The building is in the way of the ramp so I find it hard to hit the ramp straight on in a straight line. I have to move slight to the right while dogging a light pole. Now if I hit the stairs at an angle then the buidling is not in the way, if that's the case I hadn't got the unique jump for it yet. Its the jump where the basketball court is on the left. Link to comment Share on other sites More sharing options...
Mxyzptlk Posted January 10, 2005 Share Posted January 10, 2005 Sorry I was looking at #15 by mistake... I can't get on PS2 and try it out right now, but maybe you can personal message JKK and get help. I'll try it this evening if you don't complete it by then. Link to comment Share on other sites More sharing options...
jkk Posted January 10, 2005 Author Share Posted January 10, 2005 Its the jump where the basketball court is on the left. Hitting the stairs precisely dead on wasn't necessary for me. I remember this one because of the dogleg I had to make. I started back a block, blew down the sidewalk, ran someone down, plowed through, realigned a bit and still got credit for the jump. I don't remember having to try more than a couple of times, so I don't think it's one of the squirrely ones. jkk Link to comment Share on other sites More sharing options...
jkk Posted January 10, 2005 Author Share Posted January 10, 2005 I can't find nº 21 any help? I hated #21. Just hated it. I even had trouble finding it my second time through. In this area, you have some sloping alleys and a sort of roof with a northwestern aimed rise: your #^$#(*^% ramp. Thus, if you are down in the alleys, you won't find it: the jump is topside over the buildings fronting the main northern drag right into the street. Mercifully it's not a hard one to get credit for with such a short runup and easily camouflaged ramp. jkk Link to comment Share on other sites More sharing options...
Mxyzptlk Posted January 10, 2005 Share Posted January 10, 2005 I can't find nº 21 any help? I hated #21. Just hated it. I even had trouble finding it my second time through. The pic on the map page looks completely unfamiliar... I'll have to try that jump tonight, maybe my elusive last one. Link to comment Share on other sites More sharing options...
satiatest Posted January 10, 2005 Share Posted January 10, 2005 Thanks for the help Mxyzptlk and jkk, I guess it's back to hours and hours of trying to get this unique jump. Link to comment Share on other sites More sharing options...
jkk Posted January 11, 2005 Author Share Posted January 11, 2005 Thanks for the help Mxyzptlk and jkk, I guess it's back to hours and hours of trying to get this unique jump. Not to offend you with a very obvious question, but are you absolutely sure you haven't registered it? I don't want to give up until we figure out what the deal is. Something is up, because this is not a jump others have reported trouble with. Please let us know when you nail it and figure out the issue, so that we can add it to the body of knowledge. With five pages and two thousand views, I think it's safe to say this thread is helping some people through the tough ones, thanks to many helpful jump-junkie posters. jkk Link to comment Share on other sites More sharing options...
bigdani Posted January 11, 2005 Share Posted January 11, 2005 (edited) Thanks for the helping. blackheart: I also had problems with that nº 16, sometimes I made long jumps but going a little right (due to the final dodging) of the stairs and didn' t get credit. With experience I started to make good runs by going east from the jump then turning a little left and keeping towards east till the end of this street (there is a police bribe). From there I made a long run, taking first turn wide to build a little room to dodge then right to face the stairs. At the very end, dodge a little left to avoid going too much to the right side and lean on as much as you can. This is the key for a lot of difficult ones. I am now done with all LS jumps except nº 9 and besides this one, I think the hardest ones are nº 1, 2, 3, 4, 12 and 16. Not specifically in that order. I agree with you jkk: We all should jump over nº 13 at least once in a day. A question: If you get a cinematic then it is a unique jump? I never had a cinematic triggered on normal ramps, no matter how long the jump was, and when looking for nº 9 I jumped on other similar ramps that are all along the runway and each and every one of them triggered cinematics. I am wondering if you can do this jump on any of them and then we could choose another ramp which would let you build more speed. Nº 35 the panopticon jump. I have tried this one just once with a Sanchez (That's what I had at the moment) and after a perfect run with leaning, I ended up in water far away from the airport. I also am having problems with nº 52 also with Sanchez. Is NRG mandatory for them? cause I don't know if keeping on trying or go all the way back to SF to grab one. Edited January 11, 2005 by bigdani Link to comment Share on other sites More sharing options...
jkk Posted January 11, 2005 Author Share Posted January 11, 2005 A question: If you get a cinematic then it is a unique jump? I never had a cinematic triggered on normal ramps, no matter how long the jump was, and when looking for nº 9 I jumped on other similar ramps that are all along the runway and each and every one of them triggered cinematics. I am wondering if you can do this jump on any of them and then we could choose another ramp which would let you build more speed. Nº 35 the panopticon jump. I have tried this one just once with a Sanchez (That's what I had at the moment) and after a perfect run with leaning, I ended up in water far away from the airport. I also am having problems with nº 52 also with Sanchez. Is NRG mandatory for them? cause I don't know if keeping on trying or go all the way back to SF to grab one. On variable ramps of same types, I tend to doubt that you have other options as far as direction for getting jump credit. I'm pretty sure I've gotten the cinematic even when making a non-unique jump, though I won't go out on a limb on that just yet. I do know what you mean on #9--jump the other direction on the ramp, even at pathetic speed, and you get the slo-mo. Jump over the yellow trios of ramps anywhere nearby, as I always do on principle when biking around LSX, no soap. Doing 'em on a Sanchez? You're hardcore, bigdani. I haven't yet done #35 the second time but for that one I just don't see how you would get the velocity out of a Sanchez, and a Hotring Racer wouldn't be able to weave in and out of traffic as is absolutely necessary. The good news on #35 is that you definitely don't have to land in the airport, though it would be nice if you did rather than get what I did the first time. I dropped the NRG on the little boat platform and learned you cannot climb ladders in SA, so I had a very long swim to someplace where I could get ashore. Btw, if you need a quick way across that gap for tactical reasons, climb the hill above the tunnel (near the chemical plant with the tall stacks) and jump off that. I had no trouble landing on the hangar near the Maverick. In fact, next time I go to steal a Mav long before the game wants me to have one, that's the plan. #52, as I recall, is another situation with limited runup. You'll probably need the NRG, for its great benefit of quickly approaching top speed. jkk Link to comment Share on other sites More sharing options...
bigdani Posted January 11, 2005 Share Posted January 11, 2005 A question: If you get a cinematic then it is a unique jump? I never had a cinematic triggered on normal ramps, no matter how long the jump was, and when looking for nº 9 I jumped on other similar ramps that are all along the runway and each and every one of them triggered cinematics. I am wondering if you can do this jump on any of them and then we could choose another ramp which would let you build more speed. Nº 35 the panopticon jump. I have tried this one just once with a Sanchez (That's what I had at the moment) and after a perfect run with leaning, I ended up in water far away from the airport. I also am having problems with nº 52 also with Sanchez. Is NRG mandatory for them? cause I don't know if keeping on trying or go all the way back to SF to grab one. On variable ramps of same types, I tend to doubt that you have other options as far as direction for getting jump credit. I'm pretty sure I've gotten the cinematic even when making a non-unique jump, though I won't go out on a limb on that just yet. I do know what you mean on #9--jump the other direction on the ramp, even at pathetic speed, and you get the slo-mo. Jump over the yellow trios of ramps anywhere nearby, as I always do on principle when biking around LSX, no soap. Doing 'em on a Sanchez? You're hardcore, bigdani. I haven't yet done #35 the second time but for that one I just don't see how you would get the velocity out of a Sanchez, and a Hotring Racer wouldn't be able to weave in and out of traffic as is absolutely necessary. The good news on #35 is that you definitely don't have to land in the airport, though it would be nice if you did rather than get what I did the first time. I dropped the NRG on the little boat platform and learned you cannot climb ladders in SA, so I had a very long swim to someplace where I could get ashore. Btw, if you need a quick way across that gap for tactical reasons, climb the hill above the tunnel (near the chemical plant with the tall stacks) and jump off that. I had no trouble landing on the hangar near the Maverick. In fact, next time I go to steal a Mav long before the game wants me to have one, that's the plan. #52, as I recall, is another situation with limited runup. You'll probably need the NRG, for its great benefit of quickly approaching top speed. jkk jkk: That's what I meant. I don't understand the A.I. decisions of triggering slow motions or not. It' s not that I'm a maniac or something. I' ve understood from making all LS jumps except 9 how important both NRG and leaning on are. In fact that f*cking one, the 9, I could not try it on the NRG yet. I am stuck at 39.5%, last thing I did was Photo Opportunity and I am dating the girls and making any side missions I can. In badlands only thing I have left to do are the jumps and as I was around Panopticon I just tried it, knowing that my chances on the Sanchez were few but as I didn't know the jump I did not realise how far from the coast I would end. I also had to do that swim many times. Sometimes you' re lucky and there are boats around. Through searching the forum I now now where NRG's are (I always took the one from the Challenge) and I think that I will sort out the ones I have left. Link to comment Share on other sites More sharing options...
jkk Posted January 11, 2005 Author Share Posted January 11, 2005 It' s not that I'm a maniac or something. I' ve understood from making all LS jumps except 9 how important both NRG and leaning on are. In fact that f*cking one, the 9, I could not try it on the NRG yet. I am stuck at 39.5%, last thing I did was Photo Opportunity and I am dating the girls and making any side missions I can. In badlands only thing I have left to do are the jumps and as I was around Panopticon I just tried it, knowing that my chances on the Sanchez were few but as I didn't know the jump I did not realise how far from the coast I would end. You're still hardcore, though. It's high praise. If you want to make #9 easy, bring the Hotring Racer. Cake. jkk Link to comment Share on other sites More sharing options...
bigdani Posted January 15, 2005 Share Posted January 15, 2005 I' m finished now with the LS and Badlands jumps. Jump Nº 9: I was for a while trying it with the NRG and man was it difficult! For once I did a perfect Running at top speed but my jump was slightly angled to the right. I landed clearly beyond the 06 L sign but not over it and didn't got credit. Then, apart of an extra long jump, this is one where azimuth has to be accurate. When the frustration got into my veins, I went to the Stadium, grabbed the Hotring and.. First try. That' s really amazing. Nearly annoying. I have left now five jumps left in FIerro, the ones in the western part of town, until LV opens up. By the way, I had a very hard time with Nº 2 but lost my NRG, so I was trying it on a PCJ 600. I went up the railroad to build speed like 30 times but finally I got it. It is surely better with the NRG 500. Link to comment Share on other sites More sharing options...
bigdani Posted January 25, 2005 Share Posted January 25, 2005 I'm now done with the first 52 jumps. Waiting for LV to open up. I' ve finished all the odd jobs I was doing (dating GF's, jumps, Chilliad, NRG, Firetruck...) Only thing I have left is vigilante (got to level 11 aaargh!) and I am now doing the storyline in Fierro. The storyline is baby's cake compared to that side stuff! Link to comment Share on other sites More sharing options...
jkk Posted January 25, 2005 Author Share Posted January 25, 2005 I'm now done with the first 52 jumps. Waiting for LV to open up. I' ve finished all the odd jobs I was doing (dating GF's, jumps, Chilliad, NRG, Firetruck...) Only thing I have left is vigilante (got to level 11 aaargh!) and I am now doing the storyline in Fierro. The storyline is baby's cake compared to that side stuff! Have you seen our big thread on doing Vig with the police bike? We learned a lot. I've never tried it outside the initial available areas. jkk Link to comment Share on other sites More sharing options...
bigdani Posted January 27, 2005 Share Posted January 27, 2005 Have you seen our big thread on doing Vig with the police bike? We learned a lot. I've never tried it outside the initial available areas. jkk Yes, I was trying the "gangsta way" with the HPV and was into it for two whole days (not game time but mine). I always get to level 8 and from there... who knows when the messy will bring me down! One thing I haven't got yet is those kind of 13 minutes spare time etc. the final levels are life costly and you need armor. If I went for an armour, I lost about 2 min of my 4-5 min spare time and the three cars profited to split out so I usually end it because of the time (sometimes wasted also). Anyway I haven't done it but got my pleasure (it's the only R3 mission that is fun, the others suck but are already done he he!) And I know that on any of my good issues I could have done it so I won't feel bad when doing it with the Rhino. That is becoming clearly off topic but I have a question: In the final levels when they have the big weapons is there a trick to shot the cars without being shot back? Link to comment Share on other sites More sharing options...
jkk Posted January 27, 2005 Author Share Posted January 27, 2005 In the final levels when they have the big weapons is there a trick to shot the cars without being shot back? I'll post a method in the thread, so each one stays focused. It definitely can be done. jkk Link to comment Share on other sites More sharing options...
wildhalcyon Posted February 1, 2005 Share Posted February 1, 2005 Anyone want to offer some suggestions to jump number 66? Its in Rockshore, you have to jump out of the compound with the trailers over to the freeway. I've tried in an NRG (several times) and a fast sports car, no luck. Link to comment Share on other sites More sharing options...
Mxyzptlk Posted February 1, 2005 Share Posted February 1, 2005 Anyone want to offer some suggestions to jump number 66? Its in Rockshore, you have to jump out of the compound with the trailers over to the freeway. I've tried in an NRG (several times) and a fast sports car, no luck. I did that on an NRG without trouble; although there are multiple ramps in that area, you have the correct one? Or already collected during gameplay, maybe. At any rate, it can be done with NRG. Link to comment Share on other sites More sharing options...
wildhalcyon Posted February 1, 2005 Share Posted February 1, 2005 Thanks, I'll keep trying. Link to comment Share on other sites More sharing options...
jkk Posted February 1, 2005 Author Share Posted February 1, 2005 I remember that. First time I had the wrong ramp. There are two likely ones, so try the other and you probably have it. jkk Link to comment Share on other sites More sharing options...
wildhalcyon Posted February 2, 2005 Share Posted February 2, 2005 You guys were right, it was the wrong ramp. After that, it was a piece of cake. I was wondering why it was so hard - most of the unique jumps I've found to be relatively easy to earn. A few tricky ones... but for the most part, I'd say these unique jumps are easier, probably thanks to the NRG. I remember trying to get the one where you had to jump from the Camel's Toe east to the roof of the souvenier shop and I couldn't get it until I realized I had grabbed the FCR, not the NRG, from the bike school. Link to comment Share on other sites More sharing options...
jkk Posted February 2, 2005 Author Share Posted February 2, 2005 You guys were right, it was the wrong ramp. After that, it was a piece of cake. I was wondering why it was so hard - most of the unique jumps I've found to be relatively easy to earn. I'm guessing you didn't get the cinematic on the wrong ramp. My experience is that lack of cinematic is usually a prime indicator that one doesn't have the correct ramp, but even some of the wrong ones have them, so it's not absolute. Most of them are really pretty easy. Most of the squirrelly ones are in LS, I find, though there are a couple in other areas that give pain. For anything tough that offers a long unimpeded run, I've taken to using a nitroused Bullet--it doesn't hit top speed as quickly as an NRG, and obviously it can't get through some areas easily, but if you have room it's like Evel Knievel's old rocket bike. jkk Link to comment Share on other sites More sharing options...
nativepride Posted February 2, 2005 Share Posted February 2, 2005 another unique jumper here, I just got 70 / 70 today. It was actually pretty easy for me because I somehow had done 51 just from playing, so I only had to search for 19 jumps, which didn't take long. Didn't have much trouble on any of the jumps, only one that took me alot of tries was the LS airport one, you need mad gappage for it, I cleared the sign and tapped it with my back wheel and it registered. My favorite jumps include the hugeass one in the very NE of Los Santos, with the uphill run in, (13) and the step down in San Fierro (43), as well as (38) because you can gap over the road before you hit it when you take a long run up. 35 was also fun cause you get HUGE air (and you gap over a huge waterway). I really like the jumps because I bmx and mountainbike , so getting air is natural to me. Props on the thread jkk, if there is anything I can help with I will try to do so. Anyone want to play PIG? If anyone thinks they are good at stunting, lets play a game of pig. First up, hit jump #62 my the Camels Toe, and then land in a nose manual, and nose manual all the way across the top of the building and drop off onto the road. first person to do that, write up a challenge for me (which you have to have pulled cleanly). peace Link to comment Share on other sites More sharing options...
jkk Posted February 2, 2005 Author Share Posted February 2, 2005 Thanks, nativepride. I think my favourite jumps are the ones with a deep plunge, such as some of those in north SF--the one off Vagos turf in NE LS is also a beaut. Anything unobstructed, however, is fun. The ones I hate most are where you have to roll the dice, so to speak, hoping a car doesn't pull out in front. So in terms of the deep plunge and the ultimate runup, in your guys' view, what's the sickest jump in San Andreas? I'm talking something where the blur lasts through much of the run and you could perhaps, if you wished, hit the silk in mid-jump and get the chute open in plenty of time. jkk Link to comment Share on other sites More sharing options...
nativepride Posted February 3, 2005 Share Posted February 3, 2005 hehe "sickest" jump definitely the little ramp thing on the top of mount chiliad, if you land on the road its something like 700ft, i cant remmeber cuz ive only landed on the road once lol. Actually like I said already, number 35, where you RIP down the road and gap onto the Easter bay airport, just HUGE air. Link to comment Share on other sites More sharing options...
jkk Posted February 3, 2005 Author Share Posted February 3, 2005 You know, on my third pass through the game (probably my last one), I may very well turn this thread's digested wisdom into a GameFAQs FAQ. It would be a lot better than the one that's there. If I do, a lot of you will be taking bows. For those new to the thread, let me reiterate things to do to make sure you get a jump right: 1) Be sure it's the right ramp. If you don't get the cinematic at all, be suspicious. 2) Use an NRG. On long runs where it can get through, use a Banshee or Bullet. If you can nitrous it so much the better. 3) Master the lean. The right stick angle is everything. 4) A number of jumps must be short-jumped, especially in SF. If you just pulled a massively sick jump with perfect execution at top speed, and no credit, you're probably overdoing it. 5) Remember that, during your run, while your vehicle is airborne it is not gaining velocity. Air on the way to the ramp costs you speed. Example: if your run is flat stretch leading to steep downhill leading to flat stretch leading to ramp, you want to start at the beginning of the steep downhill. If you start on the earlier part you will get air over maybe the whole downhill, throwing away all that great acceleration. 6) KEEP A CHECKLIST. nativepride, since we've got all 70 jumps figured out by now--by the above principles, few of them are even a challenge--you've inspired a new thought. Let's start collecting non-unique jumps that are extremely fun. Here are my guidelines: 1) Give very precise directions to the ramp, citing both visual cues and map location information. Cite colours of objects. Definitely tell the name of the map region it's in. Be sure and say what direction the run goes. This is the most common weak spot in FAQing. If I FAQ the collected jumps, and I don't easily find your jump on the first try with your instructions, I'm not including it because I don't want a dozen e-mails a day from dorks going 'can ne1 hlp me lol plz i cant find ur jump lol am going nutz lol.' 2) If you submit it, you get to name it. 3) Recommend a run starting point, method and vehicle. 4) Ideally, it should be a jump that triggers the cinematic. Don't forget that there are boat jumps too. Let's see what you come up with, gents. jkk Link to comment Share on other sites More sharing options...
Mxyzptlk Posted February 3, 2005 Share Posted February 3, 2005 You say to submit non-unique jumps that trigger a cinematic? I didn't think that was possible, though... My jump is Garver Leap, drive your NRG to Garver Bridge at Easter Basin, roll up the right side suspension cable, and drive off the peak; land on the downward cable to count it. Link to comment Share on other sites More sharing options...
bigdani Posted February 7, 2005 Share Posted February 7, 2005 Ok i'm done now. 70 jumps done. Tricky ones are in LS, especially nºs 3 and 9 but also others (mostly 1, 2, 4 , 16 and 24) Advice: on nºs 15 and 58 your vehicle ends in water, so if you want to keep your NRG grab another vehicle (I made 58 with a Freeway so anything's possible) You also end up in water in nºs 35 and 57 unless you make a perfect jump that cleares all the water. As others before I propose my help with any of them. Link to comment Share on other sites More sharing options...
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