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Unique Jump troubles


jkk
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Jump #2 you have to jump into the intersection just off to the left of the jump. When I did it speed was key for me. I started back at the train tracks but wasn't getting the distance, and the trees make it impossible to come at it straight on. So I started back and to the right (Northwest I think) of the jump where the street next to the train tracks goes uphill. I started up that hill and tried maybe three times and got it. Hope that helps

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choda, no idea what to tell you about #43. I assume you've made sure that the game hasn't counted the jump, and that you've tried short-jumping, all the usual stuff. Might see about stealing a taxi and blasting the nitrous. I don't remember having any trouble getting credit for it, so unless anyone else has some input this could possibly be another glitch. Hope not.

 

jkk

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I spent an hour trying #'s 2 and 4 with no luck. I'll try landing in the intersection again. I've gone past the intersection and landed right in the middle of it, about 250 feet total the game said. You're saying I've got to land right in the center?

 

Four's still a bitch, too. I've gone about 220 ft. going dead straight and through the above power lines with that one and it doesn't register.

 

I guess I need extreme detail to pull these off.

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I love the jumps and I've finished all the jumps in LV, all but one in SF and I'm working on LS now. Jump #61 at the Camel's Toe was very tough for me. I was riding the NRG-500 and I just couldn't get the distance to land on top of the building across the road. I ending up stealing a Turismo and having nitro added at the mod shop in LV. The car cleared the distance easily. Now I use the car on jumps the bike can't handle. If you find trouble coming up short on jumps using the NRG, grab a Turismo and add nitro to it... it's much faster and accelerates quicker then the bike.

 

A couple questions for you guys...

 

1. I am stuck in #42 in SF. I've hit the jump about 50 times and never got a confirm. What do I need to do?

 

2. I finished all the game missions and I probably hit a few jumps during gameplay. Is there any way to verify which jumps I've completed?

 

3. What do you get for completing all the jumps?

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Slim, any advice for dt_rome on #2 and #4?

 

For #42, I've already done it and don't precisely recall, but I went up and played with it a bit from different approaches. As I recall, it was not only possible to get credit hitting the jump at a slight angle, but necessary due to the wall. A downhill street leads to it, but before that street goes downhill it has one flat block. I started in the normal lane back at the edge of the flat (so I wouldn't have to accelerate uphill, which seems to get you a slower start than from a stopped position on level ground) and blasted forward and down, looking for my opportunity to get over and aim for the ramp. With a relatively poor run on a PCJ, I got past the lower building. With a decent run on an NRG I would have gotten a lot farther.

 

This worked better than the straighter run down the grassy slope because that is hard to control and line up, and it worked better than the sidewalk because I found it hard to judge oncoming traffic, to say nothing of pedestrians. Please post what eventually works!

 

BTW, no way to check which jumps you've done in gameplay. Your only clue is to look at what jumps you've 'found' vs. what you've gotten credit for. This part of the game ought to be called 'Grand Theft Auto--Tedious Bookeeping.' I don't know what you get for all the jumps because I haven't hit LV yet, so you'll probably know before me.

 

jkk

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Slim, any advice for dt_rome on #2 and #4?

 

Thanks for the help JKK... I can't help dt_rome because I'm just now starting on the jumps in Los Santos. I worked things backwards and did the jumps in LV first, then San Fierro.. and just now getting to Los Santos... I'm actually having a tough time on #1 and can't seem to land on the roof.

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Slim, you might try the hypotenuse method (my term for when you come at an angle when you're backed up into a relatively short run, so named because you gain a longer run though you trade some speed away as you straighten up). I remember I had to back way up into the corner and make a long swerve around, and the roof was hard to hit--but not exceptionally hard. Nothing like that horrible one up the steps in Commerce (I believe it was).

 

jkk

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Ok, I just completed both #1 and #2 .. the secret to both is to lean foward on the NRG. Take the bike out on the freeway (or to the airport) and practise it a bit. Just nudge the left stick foward some and CJ will lean over. If he stands up, you've pushed too far. The increase in speed is almost as good as a nitro.

 

For jump #1, follow the tracks back to the train station. Come into the station at medium speed, cut towards the left, go straight, then do a looping turn to the right, so the 180 degree turn ends up with you at a decent speed heading down the railroad tracks. Stay on the right side of the tracks, on the flat to the right of the tracks, and halfway to the jump, lean forward on the bike. You should fly right onto the roof of the railway station.

 

For jump #2, follow most of the same advice as for #1. The object is to hit the railway bridge railing going south and land in the intersection. Anything short of the intersection is a failure. So, head north as far as you can in a straight line. You'll be on Grove street and you'll see the railroad continues to the North with a bridge that crosses a highway. Just to the right of the bridge is a narrow alley that drops off onto the highway below. Drive into the alley and turn around 180 degrees. This is where you can start your run to the ramp. Hit the gas, cross Grove Street and follow the railroad tracks. Stay to the left of the tracks, on the skinny contrete strip that divides the railroad bed from the trees. You'll follow it around a slight left hand bend, then enter a straight portion... at the final moment, you have to cut left to hit the ramp (the railroad bridge railing).. during that striaight portion, lean forward on the nike for a boost of speed. The jump is impossible without this. I had the speed and distance several times, but my jump was cut short by landing on a lamp post. If this happens, just try again, you will get it soon.

 

hope this helps.

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Good man, Slim. I'll get the initial post updated soon, hopefully with rome's additional impressions after he knocks those puppies out.

 

jkk

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dt_rome, for jump #4, make sure you are hitting the correct steps. When facing north, you'll see two sets of steps that lead to a pedestrian bridge over the railroad tracks. The correct steps are on your left (when facing north). The jump pretty easy and can be done in a car or on a bike. The run-up to the jump is made by following the railroad tracks. Back up a decent distance by following the tracks, then make your run at the jump by staying to the left of the tracks, in the grass. If you are on the bike, crouch forward as you cross the road right before the jump. Should give you just the right amount of speed when you hit the steps.

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jkk, I finally completed all the jumps - 70 out of 70 now. The toughest jump for me to complete was number 24. I must've made 200 attempts before I finally succeeded. Having to dodge traffic and hit the tiny ramp in the middle of the freeway was very difficult. I finally made it by using the sidewalk for a run up and then darting across the opposing traffic lanes at the last minute.

 

If anyone is stuck on any jumps, I'll do my best to help.

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Guys, many thanks for your tips. Your names are up in lights. If I've failed to credit anyone for anything, please speak up. Other than that, let's keep cataloguing and tipping the hard ones.

 

jkk

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suicidal.gif HELP, ANYONE?? I'm hopelessly stuck on Unique Stunt #59, I've tried any and every direction and speed with all types of vehicles,, but it just won't register! So any advice would be greatly appreciated!

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vj, you're in luck because I just finished all the LV and Desert jumps. All done! So hopefully I still remember what I did. And good man for using search to find this thread.

 

Ahhhh, yes, this one I remember. That was a damn long climb to a short runup. You probably saw that if you do not hunch as you go out the narrow opening, you'll bonk your head and screw up the jump. When I got credit, it wasn't a fancy run, and I didn't land on the souvenir shop or whatever it is. I do seem to remember coming at a slight angle, not by design: I had to correct a sloppy runup. Just start back by the steps to the roof, hunch all the way, and your first time try a slight angle to the right. The second maybe try a slight angle left.

 

Do it on an NRG-500, even if you have to bring one from LS.

 

jkk

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As far as I could see, you didn't even get a big bonus. No cool bike, no money, nothing.

 

jkk

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Wow! These are all great posts - I'm currently stuck on jump #9, but I can say that I was stuck on #3 and #4 for a long time. For those two, I ended up giving up on the NRG-500 and jacked a Comet. I loaded it with nitrous and easily cleared #3 and #4 (in reverse order - I lost the car on top of a building after #3).

 

I'll try the NRG again for #9, but, man that jump is irritating me! I wasn't coming anywheres close to clearing the sign on the bike, and a nitrous-loaded Comet is apparently front heavy because it would start flipping once I got into the air. The closest I've come so far is with a nitrous-loaded ZR-350(?). I bounced off the sign and the **** car landed exactly on a runway light - like a top! Couldn't drive it off or anything. I must admit it was pretty funny - frustrating, but funny.

 

Thanks again for all the tips!

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Thanks for the kind words, seawraith. I like to think of our little unique jump club as one of the underrated threads at GTAF.

 

Ah, yes, #9. You first take a look at it and think: as long a run as a man could want, almost perfectly straight, 'how can I fail?' Heh. You'll get it soon, and if you do, input would be welcomed.

 

I'm updating the #3 and #4 sections to mention the nitrous alternative. Did you choose a Comet just because it was what you happened to have, or were you looking for a small, narrow moddable vehicle?

 

jkk

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Thanks for the kind words, seawraith.  I like to think of our little unique jump club as one of the underrated threads at GTAF.

 

Ah, yes, #9.  You first take a look at it and think:  as long a run as a man could want, almost perfectly straight, 'how can I fail?' Heh.  You'll get it soon, and if you do, input would be welcomed. 

 

I'm updating the #3 and #4 sections to mention the nitrous alternative.  Did you choose a Comet just because it was what you happened to have, or were you looking for a small, narrow moddable vehicle?

 

jkk

jkk,

 

As you suspected, I chose the Comet because of it's size - I figured it was narrow enough to fit into both sets of stairs easily. I could also load it with a bunch of nitrous (I took the 10X), so that I could try a few times before needing to leave the area.

 

I'll keep you posted on my progress with jump #9!

 

SeaWraith

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Hello Guys, I'm having trouble with jump nº 6. I' ve tried it with motor cycles and Taxis with Nitro and I always end against the rear wall of the parking lot. Do I have to jump over this wall? cause I'm very very far from it

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Bigdani, I suspect (it's been a long time and I didn't have any trouble, unfortunately, so I don't exactly remember the jump) that you're probably just looking for a little more air somehow. I see where that's tough due to the short run, which tends to negate the value of nitrous, so there goes that option.

 

If I'm guessing right you need to hit the building ahead on the fly With that short a distance surely you don't have to land on top of it. However, you might bike over to that landing area and see if there are any good targets that might be what you must aim for.

 

Anyone else got more recent memories of this sucker?

 

jkk

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  • 2 weeks later...

Bigdani - Yes, you have to clear the wall. It took me quite awhile to get it. What I ended up doing was taking the NRG-500 all the way back down the road to where the beach meets the pier and floored it from there. It was a pain because of the turn to hit the stairs, and traffic, but it worked. You could try a shorter run if you lean forward on the bike - that helps build up speed enormously!

 

jkk - I *finally* got jump #9 - Hooray! Leaning forward on the bike did the trick.

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Hey guys. Newbie to the forum, and a jump addict. I've got 51 jumps done. I'm stuck like hell on jump #30 in Blueberry. I can't even get the cinematic to trigger. Any suggestions?

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Damien: I don't remember having a lot of trouble with this one. It sounds like you know your way around the world of unique jumping, so I hope you don't take these suggestions as affronts to your intellect:

 

1) Are you sure you're on the right staircase? Go here to see what you should be seeing in game. As you can see, this is an eastward run.

 

2) It's a longshot, but have you checked to see if there's a differential between your 'unique jumps found' and 'unique jumps completed'?

 

3) You could check this FAQ and see if you can identify jump #30 in it. The author didn't use the Brady numbering and arranged them in his own order, without many town names as landmarks, so good luck figuring out which is #30--but it's probably somewhere in there.

 

When you figure out what the issue was, please post back and I'll try and update the opening post. Good luck!

 

jkk

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...You could try a shorter run if you lean forward on the bike - that helps build up speed enormously!

 

jkk - I *finally* got jump #9 - Hooray! Leaning forward on the bike did the trick.

Good man! This is good advice for anyone: to find out just what leaning forward achieves, take a bike out on a straight freeway and practice your leaning. The longer you can hold it the more incredible your speed. For some of the jumps in the game, I think it's the only way to build up enough velocity.

 

I'd bet that you increase overall speed by as much as 20-30% when in a full lean, which is very difficult thanks to the way they did it--making it so that, counterintuitively, pushing the stick all the way forward actually makes you stand up (which you would want to do when and why?) rather than lean way down.

 

jkk

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Damien: I don't remember having a lot of trouble with this one. It sounds like you know your way around the world of unique jumping, so I hope you don't take these suggestions as affronts to your intellect:

 

1) Are you sure you're on the right staircase? Go here to see what you should be seeing in game. As you can see, this is an eastward run.

 

2) It's a longshot, but have you checked to see if there's a differential between your 'unique jumps found' and 'unique jumps completed'?

 

3) You could check this FAQ and see if you can identify jump #30 in it. The author didn't use the Brady numbering and arranged them in his own order, without many town names as landmarks, so good luck figuring out which is #30--but it's probably somewhere in there.

 

When you figure out what the issue was, please post back and I'll try and update the opening post. Good luck!

 

jkk

Thanks for the help, jkk. I actually got the jump this time, using an NRG.

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Thanks for the help, jkk. I actually got the jump this time, using an NRG.

Good deal. Where'd you land? My thinking is that if one person has trouble with it, others will too, so I try to include some notes (with suitable credit) on every one we discuss.

 

jkk

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I keep getting tempted to write a FAQ, but better sense always prevails. Last time I FAQed around was four years ago (maybe more) and I'm still getting dufus e-mails asking "Kn u hlp me 2 kill drizzt this is hard i want his kewl sords!!!!!!!!!" However, the one on GameFAQs doesn't impress me, as thorough as the author has striven to be. Maybe the second time through the game I'll take careful notes, choke down yet another set of cookies, and send in a FAQ. If I do, your names all go up in lights.

 

jkk

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