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T-808

[WIP]Road Warrior Mod For San Andreas

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atazs

Lmao 12 years in the making and all you have is some sh*tty cars?

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T-808

Lmao 12 years in the making and all you have is some sh*tty cars?

 

if mad max isn't your thing then I guess the obvious answer would be "sorta" as we actually have weapons done too.

 

but I'm one person who doesn't have the ability to skin and while people still to this day want those "sh*tty cars" for a long time no one's been helping me finish this. if that's funny to you then so be it I can laugh at myself. but I am not ashamed of my work since I've put more into this mod then most people have since gta 3d first came about. and I am just getting started higher poly models for gta V are already in the works and I may have a decent team to make these "sh*tty cars" work and look incredible in a better GTA game engine.

 

if you don't like mad max why would you care enough to make such an absurd comment? did you not read the past threads? and yeah I know I am likely feeding a troll but honestly I am used to this by now.

 

before I could honestly 3d model I ask this very forum,in the request section, for mad max mods. the forums basically told me mad max was lame and not at all worth their time to model. funny thing is when we started to realease these "sh*tty cars" I started to see many of the same users suddenly compliment our cars and download them. so honestly if this is the best you got then please go back and try again cause sh*t like this is bushleague.

 

mad max isn't for everyone even with the new movie. that's fine but I don't go to your threads and call your works,assuming you have any,sh*tty.

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T-808

well folks. I have some pretty bad news but hopefully it can turn into good or better news in the future.

 

the good news is this mod with it's "sh*tty cars" isn't formally shutting down.

 

the bad news is that it is going on a hiatus,as far as my involvement,until further notice. I have linked to our file folders for my facebook team of specialists and told then what I am going to tell you now. that due to circusmtances they are on their own. but if anyone here is serious about helping out in my abscense I will post a link to the folders with out beta models and people can do with it what they will at this point.

 

my brother is finally dying. that coupled with my illnesses and other things I won't bore you with. I am not going to have time or energy to do the work I was doing with the models and with modeling. if I get some time I may also post game model files for people to use as a base model for their own mad max mods. I really didn't want to have to do this but I have absolutely no choice right now. after April is up. things may come back to me being able to work again on models. but maybe not. I have no way of knowing what my time,intrnet connection,and so much more will be like when it comes to this type of time consuming work.

 

I plan to never stop fully modeling for this mod and trying to get back to the state of finishing mods and posting for you all. but a lot's going that I just can't get into and I don't know when I'll really be able to be online to post things.

 

but fate or whatever or not I do have a list of mods to do for San andreas to tie this mod up as best I can. but it will be largely incomplete. I may make a folder on my mediafire account and post the years of refrences for the vehicles and locations we don't get done before the formal finish to this mod. so that others who want to continue on may do so. but some refs are legally private so something I just can't share or I'll be sued. and I don't need anymore bad luck.

 

the end of this week is the offical start of my hiatus so take it as you will. but for now meanigful progress on this mod is now going to be in your hands folks. I wish it could be different I really do. but this is the best I can do with what's going on in my life. I hope you all understand. till next we meet fans. it's been great so far and I hope to bring a meaningful finish to this someday.

 

mod files (minus a couple )

 

https://www.mediafire.com/folder/z353kxs47ki8c/New_Mod_Files

https://www.mediafire.com/folder/r0lcfxkzxcwla/Unskinned_models%2Cneed_help_conversion

 

missing is the furiosa sks,furiosa player model and mad max (tom hardy) player models. these models require that they be rigged and released to the public with propper credit and I just don't want someone taking the unlocked files and making the player models and taking all the credit. this would destory the relationships I have fostered with other modders to bring you the best possible mods I can for this franchise and I am not about to put that at jeapordy. I hope you will understand that.

 

goodbye for now but not forever I shall return someday. good luck with the past works I know those who pick up the mantle will do us proud.

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-Paradocx-

i download , i delete , i download again , awesome mod :^:

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T-808

Thank you - Paradocx- means a lot.

 

Anyways folks we have someone who may be able to help us so we'll see what we can get done of this mod. My personal issues have been sorted for now and I am back to modding. I don't have access right now to image hosting so the facebook group will have to suffice to show off the work that was recently done. https://www.facebook.com/groups/287546918032666/

 

Elvis is done. main body and wheels thundersticks and engines are by avalanche studio and are a convert as is the ammo box done by EA games. the rest is my work and I am rather proud of that gun on the roof.

 

I tried to get back to road warrior by doing the force 10 charger but the game models I was working with won't work for the job. so I've switched over to the silver bigfoot from Fury Road. the frame is done as of writing this and actually there is more then what I rendered out done. including the the gun emplcements in but not the guns yet. I am converting the seat from the ref model to speed up production of this model we'll be conveting parts from a need for speed game for the cabin and front end. and but almost everything else will be my modeling. this model should not just look nice but work nice if we get the right help.

 

a perfect fit for san andreas.

 

lastly the partner who was pushing me to do gta IV has well gone. not talking to me all the sudden and we didn't have any arguments or a falling out. it's hard to know what's up with that. but that part of the mod is on hold till further notice. I am going to keep pushing to get more models done form ALL movies so far. and when Miller makes the next one we'll be ready for that too.

 

anyways hope this update is to peoples liking I hope to have elvis out to you guys sooner then later. but I hope you guys enjoy what we have coming out soon.

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YuRE$

Update:

I convert Tom Hardy and Furiosa for mod :cookie:

(compatible with dk22pac normal map plugin)

pSCs2PU.jpg

ErmCtYC.jpg

Edited by YuRE$

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T-808

these are incredible and a great addition to the mod. I'll install them as I go forward with progress. thank you Yure$ this means a lot to me and I am pretty sure it means a lot to the fans.

 

I have bought a couple more models to remake for the mod and for the future mods in gta IV and or GT V. one is nux's hotrod as I get that request a lot and the other is the greed dart car from

mad max II as seen here by the same author as the nux car https://www.cgtrader.com/3d-models/weapon-military/vehicle/dart-car-from-mad-max-ii I have a deal with the author and he discounts

his model prices for me to help me purchase them and I can even request cars and if there is enough ref material he'll make it.

 

now the nux car is near flawless or at least it's got all we need for the right reffing for me to build that funky engine up an the side pipes and get the doors cut just right like in the movie. I also have a blender

model of the streering wheel to help me make that as accurate as I can for you all without pushing too much poly. but the mad max II car isn't without it's faults but they are faults I can fix since legally I need to

rebuild this car anyways so that we can use it as it's not a model you can just buy,convert and then share in a mod for free. but long time fans know of my struggles to get this car just right and the fights from our

aussie fans that I was not making the body style right and was infact insulting their cars or "americanizing them" which is fair enough. so I found refs of the aussie base car and even shared photos with our modeler that I cannot share here because they are from a private collection. and the resulting model is at least close enough that when it comes to the other details I can fill in those blanks of us and have this

beast out on the road. maybe someday we'll even have the ability to have gunner position working. the only thing that slightly puzzles me is he added in a nitrous tank in the back when as far as I recall there was none. but it doesn't matter.

 

the silver bigfoot is on hold for now she needs so much work that I just don't feel I can give her and some life situations are pulling me to places unknown where I'll be moving physical addresses which would take me offline for an indeffinate amount of time. but while I am here I plan to get to work hard.

 

Nux's car already has many of it's parts in the mad max game an I have set much of it up in 3d max so it makes sense to finish the nux car first then go for the green dart car as it will take me less time to make and get ready for gta.

 

now many might be asking "what about elvis?" well your guess is as good as mine. the facebook modders helping me have just stopped for now and have given me no reason why they have stopped and unless someone steps up to help get elvis in game and skinned using the texture files I have for it then there is no real point is there. it'll always be open to modders who might be able to help. the model for elvis isn't that poly intensive so that gta sa users should all have the ability to use it and most parts came from mad max game and thus already have a texture file.

 

but till someone helps us it's just as you all saw it last. I have some access to a image hoster again so I should update on here with photos of my work.

 

lastly something big is on the horizon and no that's not a pun. Forza Horizon 3 is coming out in september and it's for xbox one and windows 10. why this is signifigent is because the game is set in Australia and it has even more AU classics in it then any other forza game out there. and being windows 10 (which I recently upgraded too) we can access said map and assets over time because if you buy the xbox one edition you get the pc editon FREE and vice versa. yup mircosoft is indeed doing crossbuy with their games now. which means far more access to their properties models over time. and don't tell me if can't be done people are already cracking the format for forza apex which is a beta forza game for windows 10 (which is actually free right now on the windows store!) the map has some pros and cons though.

 

while the map is 2x bigger then the last forza horizon game (which was already pretty big),will feature things like the proper AU road posts (not sure what they are called in AU and oddly Aussies don't seem to want to tell me what they are called or why they are on some roads and not on others it's like some weird secret you don't want to let out),will feature wild kangaroos (for mundi mundi outlook) proper road signs

accurate famous locations from around AU (though sydney harbor hasn't been confirmed yet) it's a hodgepodge map of australia and parts of the map aren't where they would be on the real AU map. and that's sad because the area this would have taken place in would have included Broken hill and melborne and maybe even the break away. as of yet we have no confirmation of famous cities but I have to believe that that they know how much they'd piss people off if melborne wasn't included as it's a famous city thanks to mad max.

 

there is still a chance that there are these locations and that they are accurate enough to make a real go at a real mad max map including a finished compound. but it's hard to say right now till we know more. but the sites of AU are accurate they are scoutted locations and include places like the 12 apostles which is a famous land mark in the AU. so anything we got off the map (however out of order it may be) is still accurate Australia and should aid in making one hell of a map once we can get our hands on it. no more just roaming SA pretending that it's australia and wishing for a more AU wasteland feel.

 

and who knows maybe the famous water treatment plant that was the hall of justice will be a location on the map and or maybe there will be a mad max fantasy car pack for this version of forza. we don't know but since they did the fast and furious packs in the past,it's not unheard of that they might do a Australian movie pack. infact I'd bet real money on it.

 

anyways that's the news as it stands now. with this furiosa player model now in the mod it would behove me to get that furiosa twin mini crossbow done too. which is in the works thanks to the mad max game. take care and will post more photos as things get rolling here.

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T-808

As some of you may have read on my GTA V thread I am officially retiring from modding from this day forward. I've fought this long and hard and sunk a lot of years,effort and money into this. but no one will help anymore and I don't see the point in keeping peoples hopes up when I cannot even keep my own up and nothing is able to be released.

 

while I am retiring I will still be around. you can still contact me and I ask that the admins keep this thread alive in archive. models will always be made and people can always ask about past models I've finished here. but as for now there is little that I can get done anymore and so there is no more point in trying to do this. I am sorry to those still so invested in this mod. but I did what I honestly could.

 

I hope you all understand. I want to thank all those users who did step and help both past and present. I will be forever greatful to the times we had and the releases we over saw. but I can no longer stay where I cannot get help in bringing these wonderful machines to you all. so I am done. take care forums I wish you ever the best of luck with things. goodbye.

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T-808
Hey folks, long time no see.




I am not dead but I do have a situation coming up that means that my presents here on the web will be. I say this not for sympathy but merely to make it clear that I am under a ticking clock on my end of this.


A family member who is able to work will be laid off and when they are we are moving back to colorado to a place with no gauranteed work and I myself cannot pyshically work anymore so I may be homeless


by the end of this year. The being said we won't have internet when we move and I don't know if we ever will. so I am taking these moments to talk about developments that could make releasing mods again possible.




I am working with a team named ">Forces<" and have moved most development over to a game called spintires. But I have always had an eye on this game and pushing out mods with your help so I gave them my works with the ask that they send me the finished and skinned model files with the textures uncompressed and they have done just that. The Lord Humongus truck is done and was released in spintires.








So I have at least one old mod skinned. she would need damage parts but the skin is done. she'd need to be rigged as well for gta but that shouldn't be hard for someone with experience. Thanks to Forces


some of the heavy lifting is done for us. and there should be more to come from there.




So I am asking for someone or someones to convert this over to GTA SA and help me release this. All people will get credit for their works including >forces< for the texture work. PM me if you or many of you want the files to be able to convert this over. I will be checking in on my messages and will post more models as they are finished. The red snake tow truck from Road warrior is being done as we speak.




I won't have much time to make many more scratch built cars but I am trying to make as much as I can before I go. I'll never stop working on this all but I will not always be around to post model files to anyone who is willing to help me.




To finish this off I want to say that I am not sorry for what I said to the gta v community. I have been at this for more then 10 years. working with people building relationships with people who worked on these movies to bring you the highest quality mods of mad max ever. and while I can understand that some of you may not like this property or me I will not stand for being called lazy or being told that I am merely


profiting off of others works when that's not true at all. infact this truck I have ready for you now is all my work every last part I hand modeled in 3d max. if you somehow agree with the gta V community then that's fine I won't go after you on this but I'd rather hear from people who are here to help not those who think I am likely a bad person who only wants fame off the backs of you in this community. this was never really my mod and never ment to be. Augh,Soulcouragous,C.J..... these are people who helped me greatly and all have credit for work done with anything we released and you can go ask them about this if you don't want to believe me. Augh was the one to make it clear that my name will never be remembered for this mod cause my name isn't all over. And I am glad for that because this was always a group effort. While I love this community and what it produces I won't stand for being called a theif or a lazy or whatnot. I am putting all that aside though and my focus is to keep on working very hard on this mod until I am offline. If anyone can help me finish these then great. If not then well you can't say I didn't try.




Thanks for your time and I hope you all have a nice day.

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universetwisters

The best of luck to you, Aaron. You're in my prayers in the hopes that everything well works out for you.

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T-808

The best of luck to you, Aaron. You're in my prayers in the hopes that everything well works out for you.

 

Thanks. means a lot. I would hope now that skinning is done we get some interest back into this before I have to go but if not. at least I went down fighting. And at least the spintires folks have been really cool to me and I am getting some other mods out that we couldn't get done here. so some of my work will live on even if it's not in this game. Take care of yourself too.

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T-808

Hi,

 

Things are more okay then not, we haven't moved yet but this summer is the time we will be moving. I have continued to work and have something fun to show you.

 

Before that however I have to call out the Arma III Mad Max mod. They said they were looking for help and I volunteered my mods. Well they got one of my new buggies

and then a week later they closed up shop and banned me. That's right they stole my model. So steer clear of that mod.

 

Work continues for now in spintires mud runner. Our old spintires 1 mod of the lord humongus truck will be ported to mudrunner

 

As to me I have kept on comissioning refs and remaking them to make scratch built game ready models. My latest work is the People eater tanker. I've started in the back and will work my way

forward and what I was able to do is make the back trailer. it's 33k poly which is fantastic place to be either for GTA or Spintires. here is a look at it as it is now.

 

PeVXFym.jpg​

IlVbyAc.jpg​

IAUNFy2.jpg​

thqGo6s.jpg​

vJbbkFA.jpg​

78hcjbq.jpg​

Gytzn7g.jpg​

wPA0KB6.jpg​

7E5kXLa.jpg​

 

This is a scratch build from the ground up. Not a part from the model I bought is in this mod. So those saying I don't do my own work will have to come up with a new excuse as to why I suck as a modder.

This took me over week to finish with my disabilites and when skinned will more then work on low end systems. Even if I was into model stealing the model I bought was way too high poly and frankly my modeling rig cannot handle the ref model all at once. But now I have had one of my models stolen by another mod for another game.

 

I won't keep brining up how I was treated by the GTA V community on here from here on out. But I bring up here because I ask again, I make my own models, I built 90% percent of my models to be scratch built and the other 10% are not only done with FULL permission from the original artists, who is credited always in my readmes and uploads,but I also did the last 10% because you all asked me too because building from scratch took too long for this very forums tastes. I don't steal mods EVER. and I try to do nothing but scratch built. So why would any of you say I steal mods or that I rely too much on others when I am the only one doing this work beyond my team at spintires.

 

I don't ask that you like me or even my mods or work. But I would ask for respect since I am still working on this 14 years later. if you can't respect me or my work ethic then just kindly ignore me and go about your day.

 

But enough of that. This is my work I just posted MINE. I worked very hard to make this game ready and not just a show model. I hope to see it ingame one of these days but that's not up to me it's up to you out there. if you help me great if you just want to critize without helping then well nothing more then models will get done.

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T-808

I have been busy in modeling. Got some real help from some of the AU museums that house some of the last remaining mad max vehicles.

I finished off the two trailers for the people eater tanker and even started on the truck itself but I had to stop for a while and went back to older

mods I had done or thought I had done such as the gyrocopter. I finished off a version of the no front fender statesmen and am working currently

on the Andamooka Buggy truck from Thunderdome. I figured it's been begging me to finish it and while it's been really hard to work with I think it's 

one of my best models ever so far.

 

 The buggy was made back when I was making show models and had no idea what "game ready" even ment. Now I know what it is and it's my target for

models from here on out so that these beasts will not just look good but run good on most systems. So I had to replace almost everything on this buggy as it

was super high poly and way over my limit for polycounts so with month or two of work I have her down to 32k in poly with a limit of 60k.

 

 Challenging myself with a poly limit has actually pushed my skills further and I think that it's made our models and mods better and better. Here is a look at the progress 

since I last posted.

 

Andamooka Buggy Truck (thunderdome)

CQk9EYX.jpg

bzy6dKa.jpg

AGTupFn.jpg

lcJqh8E.jpg

hHk7eVu.jpg

oehWwxj.jpg

 

Fully armored tanker trailer, I did the falcon logo by hand, no font or cheating. but I went back and redid much of the tanker using refs and private photos from the set of the movie so this is almost 100% accurate.

2Vh3SY5.jpg

uayGYum.jpg

CflHjQh.jpg

zDSnHyS.jpg

0jRHSzY.jpg

 

51OQ2UY.jpg

96IFiaE.jpg

dRWTjaX.jpg

DQSHPLG.jpg

 

 

The Gyrocopters (I know there was only 1 gyro in the movie but there were two versions. one with  bucket seat and one with a triangle seat one was for stunts and never made it through filming while the other could fly)

xKwFZDE.jpg

gwjzB26.jpg

4c8IzHD.jpg

wcHiyC6.jpg

dlrKtmv.jpg

KcXRZDm.jpg

8lRTij4.jpg

 

 originally parts of this model were done by "CJ" but I rebuilt this from the ground up and now the model is entirely done by me.

 

People eater tanker trailers (fury road)

Vw7uJ8j.jpg

DhqHrXw.jpg

bAsAqwB.jpg

tpkEedd.jpg

7Lx10jW.jpg

YiJm6To.jpg

 

No Front Fender Holden Statesmen HQ (main body by Carface, everything else done by me)

6iO3imq.jpg

1wLtkhr.jpg

Rd0LFg6.jpg

BLzGwfo.jpg

tKQ1V3I.jpg

 

 The statesmen will be redone someday. Not that I am ungreatful to carface for their help. I love them to pieces and am so thankful for everything they have done. But I am a far better modeler then I was before

and I want to remake this so that it'll be a much solid build inside and out as the car we got was unfinished from carface at the time. I plan to redo the wez bike to bring out more detail that I know of and to rebuild 

it from scratch so that it is my work through and through. The original was a donor z-1 by carface. and while it's a great model base my work on it wasn't what it should be and with new detailed photos of the original

bike onset I can now remake it and add new detail without the model being poly heavy or a show model piece.

 

 I may use some of the mad max game models to make some models from fury road. But I am honestly trying to do as much modeling for myself as I can so that I'll have more work in my portfolio as well as more models 

that are better detailed but also efficent models that would look a lot like rockstar themselves had made these models. I studied a lot of gta's native models to start learning to do game ready models and it's paid off a lot.

as you can see for yourself.

 

 Things in the future look grim for me but it may also work out. Until I am homeless and have no pc to work on I will be working on all era of mad max models a long with terminator movie models and much much more.

 

 Right now we have a lot of help in spintires mud runner. we shall have more models skinned and set up to be rigged for gta. Now I just need a good gta rigger and I could start making regular releases of this mod.

if anyone wants to help we have the lord humongus truck ready to go. pm me and let's talk. In the meantime I am still around and still modeling so this mod is far from over.

 

 

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T-808

I have a big favor to ask you modders out there.

 

 I am going to use Fiver to hire some texture artists to get some of our back catelogue working. but the artists out there need to know things and I need to know them too. This is about textures in a basic .txd file.

 

 what kind of maps does gta use? specular,diffused, bump map etc"

What is the right texture budget for any given model?

 

 If I can get to know this for sure I can lock down an artist and get this mod moving being just modeling. So thank you all for any help you give on this.

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