StuntGames 0 Posted September 1, 2004 Share Posted September 1, 2004 (edited) This is an area I really had problems with, back when I was learning how to model.... There was literrally NO tutorials for this. But since Im the good guy that I am I made one for you. *Organization* Always remember to be organized, I also find that having 64x64 256x256 512x512 and 1024x1024 textures to be the best. They dont distort. If they are not that size make them with MS paint. Step 1 Now you have to change one of your viewports to the UV Mapper View, I chose the Front viewport. Step 2 Have a shape ready, go into faces mode then click on the shape, now you could choose each polygon individually and they have red dots in the middle. Step 3 On the right go to select/single and with the right mouse button select the individual polygons that you want to put a texture to. Step 4 Now, press the "E" button on your keyboard or press the red sphere on the mode selection to open up the material editor. Step 5 Click on the copy button and select the copied default material and rename to whatever you want. I renamed it to Texture. After doing that check the primary box and click ADD then browse for your texture, make sure its a .bmp format and its the 1 of the resolutions I have mentioned earlier. Now click on Assign to Selection then press Apply changes. Step 6 **Now make sure that you pressed the *space bar* and that the SEL button is pressed. And then click on Surface/Mapping.../Assign UV . Then just press on one of the selected polygons and bam! You have the texure mapped on the object and you have the side of that object in the UV mapper. Step 7 Go back to the mode menu and choose Objects Mode and also press your space bar key. Now you could edit the object in the UV Mapper. For Example... I will scale and move it to fit the UV mapping Square. *Final Product* You have just learned the basics! Thank you I would like to thank Dup for making this Tutorial Forum happen. <3 Dup Please leave a question if you have one.... Comments as well. CrAzYdUdE Edited September 1, 2004 by crazydude Link to post Share on other sites
the_conspiracy 0 Posted September 1, 2004 Share Posted September 1, 2004 This looks excellent. Very nice work man. Link to post Share on other sites
Andrew 54 Posted September 1, 2004 Share Posted September 1, 2004 Excellent work, that makes two UV mapping tutorials. I'll add it to the archives. Link to post Share on other sites
Dup 60 Posted September 1, 2004 Share Posted September 1, 2004 Nice and simple with shortcut keys too! Good job! Your images seem to be down though. MSN me and I'll sort out some ftp space on my sever for you. For the good of the community and all! Link to post Share on other sites
StuntGames 0 Posted September 1, 2004 Author Share Posted September 1, 2004 Sorry about that, I was using a cheap website and I guess the bandwith exeeded, had 2500 mb. I came on to see that my account was suspended. O well, thanks for that offer Dup but I changed over to photobucket and I think it will be ok. Next I might make a Rim tutorial. I know there are several here, but the more the better. Link to post Share on other sites
Andrew 54 Posted September 2, 2004 Share Posted September 2, 2004 It looks like photobucket killed it off as well.... Link to post Share on other sites
Augh 0 Posted September 14, 2004 Share Posted September 14, 2004 Hrm, you might add something about erasing the object to avoid getting "UVMAPPER_DATA" appearing in the heirarchy, that little critter tends to confuse people badly. Strange, I'm using bucket for linking to this forum without problems Thanks for the tut man, contributions are always cool. I gotta think of something that needs covering... Link to post Share on other sites
timmy2004 0 Posted October 19, 2004 Share Posted October 19, 2004 thanks for posting that, i would never of figured it out, but what can i do if i want to add textures to the whole model? do i have to do it poly by poly? or is there a function that can let me cover the whole thing in textures instantly? Link to post Share on other sites
Black-hawk 42 Posted October 19, 2004 Share Posted October 19, 2004 (edited) EDIT: Ok nevermind, Gangsta Killa saved me. Edited October 19, 2004 by Black-hawk Link to post Share on other sites
Megaerathia 0 Posted October 25, 2004 Share Posted October 25, 2004 Nice is there also something so i can get it in game? -Megaerathia Link to post Share on other sites
zebady 0 Posted January 8, 2005 Share Posted January 8, 2005 help me!!! i need help when i try to scale my object so the texture fits it, the size doesnt change what am i doing wrong???? this is really p***ing me off Link to post Share on other sites
astro33 0 Posted January 8, 2005 Share Posted January 8, 2005 (edited) http://zmodeler.wo.to click swf icon image, click assign uv. edit: http://astro33.nzzim.net/zmodswf/zmodswf.html Edited January 9, 2005 by astro33 Link to post Share on other sites
zebady 0 Posted January 8, 2005 Share Posted January 8, 2005 http://zmodeler.wo.to click swf icon image, click assign uv. the swf icom dont work when i click it the window it opens just crashes Link to post Share on other sites
[email protected] 0 Posted January 9, 2005 Share Posted January 9, 2005 Awsome tutorial, dude. I won't ask Black-hawk to texture anything anymore, unless I'm lazy Link to post Share on other sites
GRIM! 0 Posted April 3, 2005 Share Posted April 3, 2005 i cant move the texture or make a diffrent scale its just get small pics on the model PLEASE HELP ME Link to post Share on other sites
StuntGames 0 Posted April 3, 2005 Author Share Posted April 3, 2005 Make sure that the "SEL" button is not pressed, and that "H" and "V" are both selected in the view coordinates modify. Or either X or Y selected in the local axis modify. EX: Link to post Share on other sites
GRIM! 0 Posted April 3, 2005 Share Posted April 3, 2005 i still cant move the img and its still just small pics Link to post Share on other sites
StuntGames 0 Posted April 3, 2005 Author Share Posted April 3, 2005 When you assign the uv map does the wireframe show up in the UV mapper? If it doesnt and it shows a bunch of little pictures on the acual model, zoom out as much as you can in the UV mapper window until you see the wireframe, sometimes the model is so big and you have to zoom out so u can find it, if u cant find it, try reseting the uv and assigning it again. I hope this helps out. If you are still having trouble talk to me on msn or something. Link to post Share on other sites
CygnusX1 2 Posted April 6, 2005 Share Posted April 6, 2005 i cant move the texture or make a diffrent scale its just get small pics on the model PLEASE HELP ME heh, guess you gotta hold ~ when in UV mapping view to select the faces so you can move and scale....now I gotta figure out why textures are in black and white instead of color. I used the textures from the game, I just added a few polys to a model, textured them and put the model back in the game Link to post Share on other sites
Nur5 0 Posted May 6, 2005 Share Posted May 6, 2005 dude i dont know to make a shape.please any help Link to post Share on other sites
Blackfuse 0 Posted November 27, 2005 Share Posted November 27, 2005 In the Material Editor, when I select a texture, the whole object becomes that color! Do you maybe know what I am doing wrong? Link to post Share on other sites