Andrew Posted September 18, 2004 Author Share Posted September 18, 2004 hm, maybe you've got fog enabled on the 3d view in zmod... Link to comment Share on other sites More sharing options...
Sillyhed2000 Posted September 18, 2004 Share Posted September 18, 2004 Ah yes, that fixed it. Thanks A hell of a lot needs reorientating, but I'm gettin there. Out of interest, is there any way to lessen the amount of faces that need reorientating? Link to comment Share on other sites More sharing options...
[email protected] Posted September 18, 2004 Share Posted September 18, 2004 Do you kow that a blue face in Sketchup is actually invisible and the gold faces are visible? So if you want to reorient them in Sketchup, simply right click the face and select "Reverse faces". That will turn the blue face into a gold one and vice versa, so you don't have to reorient them in Zmodeler. Link to comment Share on other sites More sharing options...
Sillyhed2000 Posted September 18, 2004 Share Posted September 18, 2004 (edited) You just saved me so much time, [email protected] Both of you rock. Seriously. However... for some reason I've got two identical (from what I can tell) models of my house sitting right on top of eachother when I import it into ZModeler. Is the second one important, or can I simply delete it? Edited September 18, 2004 by Sillyhed2000 Link to comment Share on other sites More sharing options...
[email protected] Posted September 18, 2004 Share Posted September 18, 2004 Lmao, two identical houses on the top. I have never had something like that. Delete it, it's obviously isn't important Link to comment Share on other sites More sharing options...
jax Posted October 13, 2004 Share Posted October 13, 2004 hey, is there anyway to prelight a model in Sketchup or Zmod ? ive yet to find a way to do it. i know you can do it through 3dsmax, but i seem to get alot of problems when i use that program for modeling vice city. Thanks -Jax Link to comment Share on other sites More sharing options...
[email protected] Posted October 13, 2004 Share Posted October 13, 2004 Neither can prelight a model. However, you can change the shadow settings and change the time in Sketchup. This lights up or darkens the model, I haven't tested it out yet but it works. Link to comment Share on other sites More sharing options...
JernejL Posted October 13, 2004 Share Posted October 13, 2004 amazing work, sketchup seems to have some promising features and seems to be much more building-design oriented tool, now we can use it with gta, while all other programs are completely useless to make buildings. Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/ Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA Discord: https://discord.gg/UXmDPzS - join #bridge channel Link to comment Share on other sites More sharing options...
Widge Posted December 1, 2004 Share Posted December 1, 2004 On sketchup I can't find the tool to create an arch, or the 'create shapes' tool! Please help! The tutorial is great though Link to comment Share on other sites More sharing options...
[email protected] Posted December 2, 2004 Share Posted December 2, 2004 Go to View -> Toolbars and select 'Drawing'. Link to comment Share on other sites More sharing options...
bibi_jupanu Posted December 13, 2004 Share Posted December 13, 2004 me needs help n00b allert !! i made a building but when i import it in zmod in user view i can't see a thing. i'm trying to zoom out but i can't. The other views are all ok. also in 3d view is the same thing, can't zoom and i don't see nothing. in zmod 2 i can see everything ok but i can't find the reorient tool. is there another tool that does that? please heeeeeelp! Link to comment Share on other sites More sharing options...
[email protected] Posted December 13, 2004 Share Posted December 13, 2004 Do you kow that a blue face in Sketchup is actually invisible and the gold faces are visible? So if you want to reorient them in Sketchup, simply right click the face and select "Reverse faces". That will turn the blue face into a gold one and vice versa, so you don't have to reorient them in Zmodeler. Link to comment Share on other sites More sharing options...
adz Posted December 15, 2004 Share Posted December 15, 2004 Woah, sweet tutorial, im in love with this program Link to comment Share on other sites More sharing options...
grovespaz Posted December 19, 2004 Share Posted December 19, 2004 n00b allert !! i made a building but when i import it in zmod in user view i can't see a thing. i'm trying to zoom out but i can't. The other views are all ok. also in 3d view is the same thing, can't zoom and i don't see nothing. in zmod 2 i can see everything ok but i can't find the reorient tool. is there another tool that does that? please heeeeeelp! First try to scale it to 10%. Check if you can see anything. If you only see lines, scale again, by 40% or so. Then it must be visible. Link to comment Share on other sites More sharing options...
legg3r Posted December 23, 2004 Share Posted December 23, 2004 Hi all for some reason i cant export my model into zmod. The export-> 3d model is greyed out. Only the export->2d model is available any help would be appreciated Thanks! Link to comment Share on other sites More sharing options...
homer_simpson Posted February 17, 2005 Share Posted February 17, 2005 yah i got the exact same problem where 3d view is greyd out but the 2d is avaliable so im stuck Link to comment Share on other sites More sharing options...
alexrw Posted April 15, 2005 Share Posted April 15, 2005 i've exported my model out of sketchup as first.3ds then when i try to import it into zmodeler it won't import it doesn't come up with the file help please! Link to comment Share on other sites More sharing options...
_-playero-_ Posted April 16, 2005 Share Posted April 16, 2005 Sketchup isn't a free program, you can obtain a free 8 hour trail of it Haha, thats f*cking pathetic!!! 8 hours??? lol!! Umm, sorry... Anyways, can the model be made in Zmodeler? The program looks like 3dsmax itself.... Link to comment Share on other sites More sharing options...
[email protected] Posted April 22, 2005 Share Posted April 22, 2005 I don't know what you mean, but that's enough for me. Bear in mind this does NOT include the time you aren't using it. Link to comment Share on other sites More sharing options...
aad Posted April 23, 2005 Share Posted April 23, 2005 Your right [email protected] it only counts the hours you are using the program or having it openened i now got a license for it and i still like modeling in it but i do own 3dsmax 7 and 3dsmax 3,1 now and they are great tools to only im not that good in modeling in those programs to difficult Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy Just for dev's of the myriad team http://www.aadblaauw.6x.to/ Link to comment Share on other sites More sharing options...
bqwec Posted August 4, 2005 Share Posted August 4, 2005 ya... I'm getting a similar problem. I export my model as a .3ds, and I open zmodeler 2.2, but then I dont have an option to import a .3ds, and I looked on my export list and I cant even export a .dff! So I'm not sure what's up. Link to comment Share on other sites More sharing options...
bqwec Posted August 6, 2005 Share Posted August 6, 2005 when I import my .3ds model into zmod, I click on the user view, then check solid, but all I get is a blue version of my model, which doesnt help me much. I'm wondering if I'm doing something wrong. thanks Link to comment Share on other sites More sharing options...
alexrw Posted August 17, 2005 Share Posted August 17, 2005 all i get now is a white version of my model wierd Link to comment Share on other sites More sharing options...
The-end Posted January 3, 2006 Share Posted January 3, 2006 Yep yep yep my model is all white when i import into z mod 1.07b also when i import pcj600.dff as a scaling guide (making a ramp) it dosen't appeer also how do i scal i ctrl + click the model and it dosen't do anything ?????help me out guys im a newbie to modelign Link to comment Share on other sites More sharing options...
Lurk Morrison Posted January 3, 2006 Share Posted January 3, 2006 When you open up Zmod (1.07), click on the Materials Editor and you define where the texture files are. As for scaling, you did click the Modify button (the right side of the screen) then click Scale, and then CTRL+click while the Model is highlighted? Link to comment Share on other sites More sharing options...
The-end Posted January 4, 2006 Share Posted January 4, 2006 When you open up Zmod (1.07), click on the Materials Editor and you define where the texture files are. As for scaling, you did click the Modify button (the right side of the screen) then click Scale, and then CTRL+click while the Model is highlighted? Ok thanks for that and as for texrturing what do i do for that????? is that told in part to of this????? Link to comment Share on other sites More sharing options...
cdarmy Posted May 28, 2006 Share Posted May 28, 2006 Everything fails with me.. also when i try to export it says Error Importing/Exporting file: Can not open the specified file. Possible caused by: invalid file attributes or share violation Link to comment Share on other sites More sharing options...
TimMan Posted February 7, 2007 Share Posted February 7, 2007 ok i can open the export options deal but it is different than i have seen that was posted ealier: Link to comment Share on other sites More sharing options...
TimMan Posted February 7, 2007 Share Posted February 7, 2007 also when ZMod is opened i can not see anything from all angles even the 3-d view Link to comment Share on other sites More sharing options...
uNi Posted February 7, 2007 Share Posted February 7, 2007 Set it to: and you can use the .png's it'll export to build your .txd Link to comment Share on other sites More sharing options...
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