TechRonan Posted July 3, 2005 Share Posted July 3, 2005 i could need modding tutorials for GTA:SA Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-2957838 Share on other sites More sharing options...
flitcroft101 Posted July 3, 2005 Share Posted July 3, 2005 Adding weapon spawn tut for san andreas. Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-2960066 Share on other sites More sharing options...
Sagi_y16 Posted July 9, 2005 Share Posted July 9, 2005 I'm eager to see a "How to create your own missions (For GTA: San Andres)" guide!! Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-2978292 Share on other sites More sharing options...
gtafunster Posted July 15, 2005 Share Posted July 15, 2005 People!!! Please help me in VCM PackagerI want to pack a map into format VCM. Option General Modification How there to work???? scripts are here for vcm packer http://forum.codenamenetwork.com/index.php?showtopic=13514 Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-2990477 Share on other sites More sharing options...
EvaXephon Posted July 15, 2005 Share Posted July 15, 2005 (edited) In the 'movies' folder, there are two movies - one displays the Rockstar logos, and the other displays a credits sequence. Is it possible to replace these with different movies? In the case of a total conversion mod, it would take away from the atmosphere of the TC's world for two movies that don't have anything to do with the TC to play right from the get-go. I have heard that it is not 'really' possible, because the movies are "hardcoded into the executable." However, I'm not entirely sure what that means, and haven't heard if there is or isn't a way around this. I have also heard that a user named kyeman found a way to remove the movies. And, lastly, I heard that it would take a great deal of work to completely change what plays there. May I please request a tutorial for replacing the two opening movies? Edited July 18, 2005 by EvaXephon Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-2992610 Share on other sites More sharing options...
Mech-Gamer Posted July 25, 2005 Share Posted July 25, 2005 (edited) Could someone please write a tutorial on how to change the colour and image of the graffiti tags. I am making a CSI - mod and I would like the player to be able to go up to a tag and then spray it ( Just like normal spraying over a tag ) and then once that is done a finger print shows up or something like that. I would have to make the enemy gang tags invisible some-how, and then when you spray over the "invisible" tag your tag shows up which in this case is a fingerprint. Thankyou to anyone which writes this for me. Edited July 25, 2005 by Mech-Gamer Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3020796 Share on other sites More sharing options...
Mech-Gamer Posted July 25, 2005 Share Posted July 25, 2005 In the 'movies' folder, there are two movies - one displays the Rockstar logos, and the other displays a credits sequence. Is it possible to replace these with different movies? In the case of a total conversion mod, it would take away from the atmosphere of the TC's world for two movies that don't have anything to do with the TC to play right from the get-go. I have heard that it is not 'really' possible, because the movies are "hardcoded into the executable." However, I'm not entirely sure what that means, and haven't heard if there is or isn't a way around this. I have also heard that a user named kyeman found a way to remove the movies. And, lastly, I heard that it would take a great deal of work to completely change what plays there. May I please request a tutorial for replacing the two opening movies? It's very easy to do that. Just go into the Movies folder and say you want to replace the Logo.mpg movie, then get the movie you want to replace it with name the movieLogo.mpg and delete the other one and it should then work. I have tried it on mine and it works. :: Remember to back up the 2 original movie files Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3020923 Share on other sites More sharing options...
Carmo Posted July 27, 2005 Share Posted July 27, 2005 i need a tutorial on how to put costum wheels on cars cause when i add mine the game crashes thanks Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3027101 Share on other sites More sharing options...
sk8400048ks Posted July 28, 2005 Share Posted July 28, 2005 Anyone willing to make a tutorial on modelling a car interior? I have no idea where/how to start, and I have no idea just how far the interior stretches... By that I mean that I have no idea wether the trunk/engine bay are involved, and stuff like that... Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3030040 Share on other sites More sharing options...
brotherbozar Posted July 29, 2005 Share Posted July 29, 2005 @ Flitcroft101, there are already tutorials for adding weapon spawns in the sticky post 'tutorials archive' on this very page, you'll want to head for the 'coding' section and read the tutorials:- 'Adding car spawn locations' and 'yeti's coding tutorial parts 1&2' (this ones for vice city but the same applies with san andreas). Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3035682 Share on other sites More sharing options...
brotherbozar Posted July 29, 2005 Share Posted July 29, 2005 ...reading back a bit i just want to say thanks to Cerbera in particular for trying to catch up with questions here. My own experience of using the search function is that it does indeed find appropriate threads... amongst sometimes pages of other irrelevant stuff. I often need to refer to several threads to find the answers i seek an no information seems to be all in one place or easy to find. There's a huge demand for information and people are busy either working or modding ,and responses are slow so i guess we need to be tolerant, the game hasn't been out long on PC. There's alot of stuff relevant to older GTA games also which can be confusing, maybe in time the modding forums can have a separate section for san andreas, which would also make searching easier. Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3035745 Share on other sites More sharing options...
matija44 Posted July 29, 2005 Share Posted July 29, 2005 (edited) i request a tutorial for converting an nfs:hp2 Ford mustang svt cobra r to san an with its wheels,interior,reflections,and how to put it in the game ,all step by step for zmod 2 unregistered(my parents won't let me) and zmod 1.07 Edited July 30, 2005 by matija44 Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3036091 Share on other sites More sharing options...
brotherbozar Posted July 30, 2005 Share Posted July 30, 2005 @ Matija44, dude this is a thread for requesting tutorials not mods. Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3037719 Share on other sites More sharing options...
dertyjerzian Posted July 30, 2005 Share Posted July 30, 2005 he was asking for a Tut* anyway, I've posted a link in this section to a mapping tutorial part 1 for SA for anyone to go over or to learn from that might check here topic is "SA Mapping Part One". Part two soon. Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3037973 Share on other sites More sharing options...
matija44 Posted July 30, 2005 Share Posted July 30, 2005 (edited) ups fixed it.would someone please write it to me(and can someone give me the cobra r oif file cos on my nfs something is wrong with this file) Edited July 30, 2005 by matija44 Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3038465 Share on other sites More sharing options...
wijiwang Posted July 30, 2005 Share Posted July 30, 2005 Vice City Mod Packager Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3039795 Share on other sites More sharing options...
dertyjerzian Posted July 31, 2005 Share Posted July 31, 2005 I'd like to see properly texturing an island as a tutorial. I have been experimenting with many things in GTA lately and most things I try cause a crash. No idea why, or how to check lol. I'm pretty sure that Terrain crashes have to do withA: I use DreamScape and B I don't texture them because when I do they look crazy. I know I'm going to have to UV a beach and then the half each/ half grass area, and then the full grass further inland, but I really don't feel like doing until there's a tut :Plol Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3044270 Share on other sites More sharing options...
Southern Finest Posted August 9, 2005 Share Posted August 9, 2005 Tutorial for editing existing .col files for buildings please. Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3077707 Share on other sites More sharing options...
GTAnarcist Posted August 12, 2005 Share Posted August 12, 2005 a tutorial for adding textures in zmod 1.7 and making chrome parts. Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3086961 Share on other sites More sharing options...
BMWPower Posted August 12, 2005 Share Posted August 12, 2005 Can somebody give me a tutorial how can i convert cars from VC to SA with Zmodeler or 3Ds MAX, please??? Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3086998 Share on other sites More sharing options...
Forelli_Boy Posted August 13, 2005 Share Posted August 13, 2005 (edited) I'd like a tutorial that outlines the different parts of an SA car model including mods, and how they are textured and arranged in hierarchy. It's better than spending $40 to register Zmod2, which won't let me import models. x_x An analysis of an SA Plane model would be nice too. EDIT: Found the 'sampler' pack of models from the Z2 site, but it isn't helping that much... >_>;;; Edited August 13, 2005 by Forelli_Boy Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3090953 Share on other sites More sharing options...
lGatmanl Posted August 14, 2005 Share Posted August 14, 2005 I think it'd be important that some expert gta moders like Steve, Kam, Dup, ect., would maybe get to gether in this and make a good tutorail covering all aspects of moddeling. There is a lot of good people out there, like me, that really want to keep gta sa, the last, alive. the more guys we got moding the better the game will get. the problem with this forum is it is nearly impossible to find what your looking or even if the help you need exist. ive been trying to find help for like a week now and got nowhere. I know theres good moddelers out there that could make some tyte cars, weapons, buildings, ect. but they dont know how to put in gta sa format. Im just talking about basics: -settng up your model ,doors, hood, ect. -textures ,how to set up 3dsmax materials and use txd ect. even if you just answer my questions ill make a tutorail. Thx remember gta sa, last gta Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3091804 Share on other sites More sharing options...
Andre 3000 Posted August 14, 2005 Share Posted August 14, 2005 Is there a tutorial for VC that tells you how to make skins for cutscenes? Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3095098 Share on other sites More sharing options...
Exabyte Posted August 22, 2005 Share Posted August 22, 2005 I like to request a toturial about weapon.dat for san andreas. Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3123084 Share on other sites More sharing options...
Mouzerball1000 Posted August 29, 2005 Share Posted August 29, 2005 I REALLY need a weapon modeling tutorial! Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3144649 Share on other sites More sharing options...
Mark Posted August 30, 2005 Share Posted August 30, 2005 I'd like a tutorial that outlines the different parts of an SA car model including mods, and how they are textured and arranged in hierarchy. It's better than spending $40 to register Zmod2, which won't let me import models. x_x An analysis of an SA Plane model would be nice too. EDIT: Found the 'sampler' pack of models from the Z2 site, but it isn't helping that much... >_>;;; Hmm...at a guess, head over to the Vehicles Showroom and try to d/l a plane mod...for example theres on for a Boeing 747. Open the .dff of that in zmod and tadaa, a plane model thats a bit simpler...Hydras a bit too complex really. Weapons tutorial eh? well, look at a car tutorial, and apply almost exactly the same theory to weapons..easy. - GTAuron Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3149875 Share on other sites More sharing options...
tommiegunz Posted September 14, 2005 Share Posted September 14, 2005 Well, this request has gone by probaly a thousend times, but this is more......personal. I wan't to model a car in 3ds max 6.... STOP don't go to a other subforum... , I know that there are a lot of tuts on the NET, ALTHOUGH it will be much appreciated if someone (rather with a long modeling XP. will post it) post a link where they (so that practically means YOU) learned to model (a car in 3ds max 6). please reply. Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3191678 Share on other sites More sharing options...
Mark Posted September 14, 2005 Share Posted September 14, 2005 I'd like a tutorial that outlines the different parts of an SA car model including mods, and how they are textured and arranged in hierarchy. It's better than spending $40 to register Zmod2, which won't let me import models. x_x An analysis of an SA Plane model would be nice too. EDIT: Found the 'sampler' pack of models from the Z2 site, but it isn't helping that much... >_>;;; DONE! Is that what you want? If not I will edit it after all no point making a tut if nobody uses it! lol. Also, if you want other aircraft files in ZM2 .z3d format, just give us a bell though they're all about the same as the AT-400, or simpler. - GTAuron Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3192639 Share on other sites More sharing options...
GTA_gangstar Posted September 15, 2005 Share Posted September 15, 2005 a tutorial that tells you how to make planes really fast by editing the handling Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3193176 Share on other sites More sharing options...
Mark Posted September 16, 2005 Share Posted September 16, 2005 Can't be done...no-one knows how to anyway. Cerbera the resident handling guru can't figure it out for his SA handling overhaul, and to be honest, if he can't do it, no-one can. - GTAuron Link to comment https://gtaforums.com/topic/137899-tutorial-requests/page/6/#findComment-3196289 Share on other sites More sharing options...
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