Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

Tutorial Requests


Demarest
 Share

Recommended Posts

RestractPrime
3 hours ago, ZAZ said:

Are you interested in converting some coral models for everybody to max files or 3ds? :rol:

Sure , perhaps i'm gonna need those for my project also :)

here you are : https://cdn.discordapp.com/attachments/596730553525600264/668031920373891072/Corals_for_ZAZ.rar

 

i put different files just incase you got problem with the models , i'm not sure if you import it ,it will automatically applied or not.

hope this gonna help you ZAZ !

Edited by RestractPrime
Link to comment
Share on other sites

On 1/18/2020 at 11:03 AM, RestractPrime said:

Sure , perhaps i'm gonna need those for my project also :)

here you are : https://cdn.discordapp.com/attachments/596730553525600264/668031920373891072/Corals_for_ZAZ.rar

 

i put different files just incase you got problem with the models , i'm not sure if you import it ,it will automatically applied or not.

hope this gonna help you ZAZ !

 

Oh my god :colgate: you're fantastic, i'm totally happy.
Many thanks for that nice act.

The max file was incompatible, i used 3ds and got a first version ingame in San Andreas

:^: :cookie: :cookie: :cookie:

  • Like 1
  • YEE 1
Link to comment
Share on other sites

Good day guys! I just wanna know how to make vehicles mods textures in GTA San Andreas into "SA Style." That's all, thanks!

Link to comment
Share on other sites

On 1/22/2020 at 2:33 AM, Julio.777 said:

Good day guys! I just wanna know how to make vehicles mods textures in GTA San Andreas into "SA Style." That's all, thanks!

See point #13 on this thread, it's an exhaustive list for all of the SA shared vehicle textures. Given it's a shared texture dictionary, all vehicle ID's in the game will be associated with it, thus you can really cut down on .txd size as you'd only need to add custom seat textures and unique decals.

 

Essentially the most common textures and uses are:

vehicleenvmap128: the chrome env map that's rendered around primarily metallic vehicle parts.
vehiclegeneric256: a combined texture atlas of various generic textures such as engine, underbody, exhaust, gradients, bumpers, window glass (when adjusting opacity of material), bike tyre, grill, etcetera. Really useful.
vehiclegrunge256: the "dirt" or "wear" look that's applied to vehicles. All vehicles should have it applied as their first UV mapping material, where the 2nd is the xvehicleenv128 for fake reflections.
vehiclelights128: the vehicle lights, these are hardcoded into the game and have their "on" variant as well so that the game properly switches to illuminated lights when the vehicle lights toggle on. you don't need to give them the vehicle light colorcode if you don't want them to actually illuminate though.
vehiclespecdot64: the specularity image for faking per-vertex lighting onto the vehicle, it also gives the vehicle a bit of illumination, so it's highly recommended you use it often else it'll be very bland so to say.
 

 

Customizing UV mapping for SA styled vehicles is really easy. You often enough can use a planar or cube projection. (3ds max)

Link to comment
Share on other sites

1 hour ago, Tut Greco said:

See point #13 on this thread, it's an exhaustive list for all of the SA shared vehicle textures. Given it's a shared texture dictionary, all vehicle ID's in the game will be associated with it, thus you can really cut down on .txd size as you'd only need to add custom seat textures and unique decals.

 

Essentially the most common textures and uses are:

vehicleenvmap128: the chrome env map that's rendered around primarily metallic vehicle parts.
vehiclegeneric256: a combined texture atlas of various generic textures such as engine, underbody, exhaust, gradients, bumpers, window glass (when adjusting opacity of material), bike tyre, grill, etcetera. Really useful.
vehiclegrunge256: the "dirt" or "wear" look that's applied to vehicles. All vehicles should have it applied as their first UV mapping material, where the 2nd is the xvehicleenv128 for fake reflections.
vehiclelights128: the vehicle lights, these are hardcoded into the game and have their "on" variant as well so that the game properly switches to illuminated lights when the vehicle lights toggle on. you don't need to give them the vehicle light colorcode if you don't want them to actually illuminate though.
vehiclespecdot64: the specularity image for faking per-vertex lighting onto the vehicle, it also gives the vehicle a bit of illumination, so it's highly recommended you use it often else it'll be very bland so to say.
 

 

Customizing UV mapping for SA styled vehicles is really easy. You often enough can use a planar or cube projection. (3ds max)

Thanks dude! But I have these questions again, how could I add engine models of SA Vehicles into other vehicles for it to have "SA Style engine", the same with exhaust, gas cap, and such. Thanks!

Link to comment
Share on other sites

2 minutes ago, Julio.777 said:

Thanks dude! But I have these questions again, how could I add engine models of SA Vehicles into other vehicles for it to have "SA Style engine", the same with exhaust, gas cap, and such. Thanks!

For this I would just get ingame and check which vehicles has a suitable motor model etc and then load that vehicle into Max, detaching the parts and linking them to my project vehicle.

Link to comment
Share on other sites

  • 1 month later...

GTA SA Tutorial Request:
How to add a radar icons

 

Hope'd someone make a tutorial of it

Link to comment
Share on other sites

  • 1 month later...
On 3/8/2015 at 4:02 PM, Timjab said:

Anymore tutorial how to Convert GTA III to GTA SA, cars with Zmodeler tutorial plz!?

 

Nadie tiene un tutorial de como convertir coches del GTA 3 al GTA SA con ZModeler? ;_;

Si hubiera visto tu comentario 5 años atrás te prometo que te hubiera ayudado!!

Link to comment
Share on other sites

  • 2 weeks later...
Julio.777

I know i had asked this before, but i really want to learn how to make cars sa style but in zmodeler.

Link to comment
Share on other sites

  • 4 weeks later...

Is this in game tutorials or out of game tutorials?

Edited by Wynne85
Needed to.
Link to comment
Share on other sites

  • 7 months later...
RyanDri3957V

Tutorial request :turn: 

 

Tutorial to adding peds

Tutorial to make a colorcycle.dat

 

  • Like 2
Link to comment
Share on other sites

Tutorial request: 

I would love a tutorial on how to retexture the full GTA San Andreas,

And how to edit timecyc and colorcyc

 

 

 

Edited by Amemavo
Link to comment
Share on other sites

  • 2 weeks later...
TheoDrHashiriya

(San Andreas)

Hi folks, I'd like to know how to prevent a specific car to spawn in singleplayer. I want the Elegy to stop spawning because I have a AE86 mod for that car. Anyone know how I can go about doing this? Thanks!

Edited by TheoDrHashiriya
Added "San Andreas"
Link to comment
Share on other sites

  • 4 weeks later...

(GTA 2)

Hi there, I installed the Nissan Sileighty (180SX) '91 car mod from gtagarage.com

It is said there that I need to replace the "Arachnid" file into the mod file

I don't see any file that is named "Arachnid" in the game data folder

Can anyone help me??? I got the mod here: https://www.gtagarage.com/mods/show.php?id=8905

 

NOTE!: if I am breaking the GTA modding rules, please remind me instead of giving me a warning, its my first time here in this GTA Modding forum

Edited by JaeDan 101
Link to comment
Share on other sites

  • 2 weeks later...
  • 3 weeks later...

TUTORIAL REQUEST - GRAND THEFT AUTO SAN ANDREAS
 

I need tutorial for gta san andreas models.

I have created a model on Blender and i want import the model on gta sa.

How can i do?

 

"io italiano,io Luigi, pizza mandolino"

Edited by LukeS00ITA
Link to comment
Share on other sites

  • 2 months later...

How do you add your own custom clothing in stores, to be available for you to buy?

 

ty in advanced!  😎👍

Link to comment
Share on other sites

  • 1 month later...

Is there a tutorial that explains how to make map for gta sa from scratch? Like a map conversion or a total conversion? And it covers IPLS and IDES and how to cut the map into parts? And I want pictures. If anybody can help, let me know.

 

Link to comment
Share on other sites

  • 4 months later...

Anyone know any tutorial for scripting save and load file, just like GTA SA LEFT 4 Theft, where you can save and load your progress in the mission? 

Link to comment
Share on other sites

I really need a tutorial on how to convert a Daz3D model to GTA:SA:DE. It doesn't matter if it replaces player or NPC. I'm having a hard time with the rigging part

Link to comment
Share on other sites

  • 5 months later...
Phantom934

GTA5 modding request: How to merge many mods(That based from their dlc.rpf) into a once dlc.rpf

Link to comment
Share on other sites

  • 4 weeks later...
Indovercetti

Here are a few instances that I wish I could explore about:
 

  • How to import npcs, buildings ,cars from one DE Game to another (Eg: I want a specific vehicle from SA:DE in VC:DE)
  • Replacing character's 3D models, there are various sites where people share their 3D models of the character/player but they are in some different form, how do I use those files to replace the existing 3d models in the game.
  • Replacing certain buildings inside a game. Eg: Vice City has many repetitive buildings it possible to import some of the buildings from other GTA games or 3D models that are available online?
  • The possibility of getting the Jetpack from San Andreas in Vice city (With same animations ,physics ,controls & sound)
Link to comment
Share on other sites

Can you tell me how to add car livery support to 3ds max? For GTA 4. More details please.

Edited by Milcin
Link to comment
Share on other sites

  • 1 month later...

Tutorial request: making custom clothing models for mp_m_freemode_01 and mp_f_freemode_01 and using them in-game

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.