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Please be aware that this is not a tutorial request forum! Use the appropriate topic for the effect.
Demarest

Tutorial Requests

Recommended Posts

ZAZ

 

 

yeah, thanks for linking in right direction

buttons where show only with manual install files, Gims to Appdata

unfortunately i don't get it working on 3dmax2013

 

Are you interested in converting some coral models for everybody to max files or 3ds? :rol:

i uploaded the files here : gta5_coral

it contains
proc_searock_02.odr
proc_searock_03.odr
prop_corall_03.odr
prop_seabrain_01.odr
prop_sealife_04.odr
prop_sealife_05.odr
prop_starfish_03.odr

 

and here textures of proc_seabed.ytd

 

 

corall03-sealife05.jpg

 

searock02-starfish03.jpg

 

seabrain01-searock03.jpg

 

sealife04.jpg

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RestractPrime
3 hours ago, ZAZ said:

Are you interested in converting some coral models for everybody to max files or 3ds? :rol:

Sure , perhaps i'm gonna need those for my project also :)

here you are : https://cdn.discordapp.com/attachments/596730553525600264/668031920373891072/Corals_for_ZAZ.rar

 

i put different files just incase you got problem with the models , i'm not sure if you import it ,it will automatically applied or not.

hope this gonna help you ZAZ !

Edited by RestractPrime
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ZAZ
On 1/18/2020 at 11:03 AM, RestractPrime said:

Sure , perhaps i'm gonna need those for my project also :)

here you are : https://cdn.discordapp.com/attachments/596730553525600264/668031920373891072/Corals_for_ZAZ.rar

 

i put different files just incase you got problem with the models , i'm not sure if you import it ,it will automatically applied or not.

hope this gonna help you ZAZ !

 

Oh my god :colgate: you're fantastic, i'm totally happy.
Many thanks for that nice act.

The max file was incompatible, i used 3ds and got a first version ingame in San Andreas

:^: :cookie: :cookie: :cookie:

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Julio.777

Good day guys! I just wanna know how to make vehicles mods textures in GTA San Andreas into "SA Style." That's all, thanks!

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Tut98
On 1/22/2020 at 2:33 AM, Julio.777 said:

Good day guys! I just wanna know how to make vehicles mods textures in GTA San Andreas into "SA Style." That's all, thanks!

See point #13 on this thread, it's an exhaustive list for all of the SA shared vehicle textures. Given it's a shared texture dictionary, all vehicle ID's in the game will be associated with it, thus you can really cut down on .txd size as you'd only need to add custom seat textures and unique decals.

 

Essentially the most common textures and uses are:

vehicleenvmap128: the chrome env map that's rendered around primarily metallic vehicle parts.
vehiclegeneric256: a combined texture atlas of various generic textures such as engine, underbody, exhaust, gradients, bumpers, window glass (when adjusting opacity of material), bike tyre, grill, etcetera. Really useful.
vehiclegrunge256: the "dirt" or "wear" look that's applied to vehicles. All vehicles should have it applied as their first UV mapping material, where the 2nd is the xvehicleenv128 for fake reflections.
vehiclelights128: the vehicle lights, these are hardcoded into the game and have their "on" variant as well so that the game properly switches to illuminated lights when the vehicle lights toggle on. you don't need to give them the vehicle light colorcode if you don't want them to actually illuminate though.
vehiclespecdot64: the specularity image for faking per-vertex lighting onto the vehicle, it also gives the vehicle a bit of illumination, so it's highly recommended you use it often else it'll be very bland so to say.
 

 

Customizing UV mapping for SA styled vehicles is really easy. You often enough can use a planar or cube projection. (3ds max)

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Julio.777
1 hour ago, Tut Greco said:

See point #13 on this thread, it's an exhaustive list for all of the SA shared vehicle textures. Given it's a shared texture dictionary, all vehicle ID's in the game will be associated with it, thus you can really cut down on .txd size as you'd only need to add custom seat textures and unique decals.

 

Essentially the most common textures and uses are:

vehicleenvmap128: the chrome env map that's rendered around primarily metallic vehicle parts.
vehiclegeneric256: a combined texture atlas of various generic textures such as engine, underbody, exhaust, gradients, bumpers, window glass (when adjusting opacity of material), bike tyre, grill, etcetera. Really useful.
vehiclegrunge256: the "dirt" or "wear" look that's applied to vehicles. All vehicles should have it applied as their first UV mapping material, where the 2nd is the xvehicleenv128 for fake reflections.
vehiclelights128: the vehicle lights, these are hardcoded into the game and have their "on" variant as well so that the game properly switches to illuminated lights when the vehicle lights toggle on. you don't need to give them the vehicle light colorcode if you don't want them to actually illuminate though.
vehiclespecdot64: the specularity image for faking per-vertex lighting onto the vehicle, it also gives the vehicle a bit of illumination, so it's highly recommended you use it often else it'll be very bland so to say.
 

 

Customizing UV mapping for SA styled vehicles is really easy. You often enough can use a planar or cube projection. (3ds max)

Thanks dude! But I have these questions again, how could I add engine models of SA Vehicles into other vehicles for it to have "SA Style engine", the same with exhaust, gas cap, and such. Thanks!

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Tut98
2 minutes ago, Julio.777 said:

Thanks dude! But I have these questions again, how could I add engine models of SA Vehicles into other vehicles for it to have "SA Style engine", the same with exhaust, gas cap, and such. Thanks!

For this I would just get ingame and check which vehicles has a suitable motor model etc and then load that vehicle into Max, detaching the parts and linking them to my project vehicle.

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Fadhil2314

GTA SA Tutorial Request:
How to add a radar icons

 

Hope'd someone make a tutorial of it

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Ionic8076
On 3/8/2015 at 4:02 PM, Timjab said:

Anymore tutorial how to Convert GTA III to GTA SA, cars with Zmodeler tutorial plz!?

 

Nadie tiene un tutorial de como convertir coches del GTA 3 al GTA SA con ZModeler? ;_;

Si hubiera visto tu comentario 5 años atrás te prometo que te hubiera ayudado!!

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Rhazzy

is there anywhere a tutorial about where to start if i want to make my own custom wheel rims?

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Julio.777

I know i had asked this before, but i really want to learn how to make cars sa style but in zmodeler.

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Wynne85
Posted (edited)

Is this in game tutorials or out of game tutorials?

Edited by Wynne85
Needed to.

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Tut98
On 5/31/2020 at 4:16 AM, Wynne85 said:

Is this in game tutorials or out of game tutorials?

Welcome to the forums. This sub forum is for modding. If you need help with SA you can visit the San Andreas main section: https://gtaforums.com/forum/116-guides-strategies/

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