ILOVEFOOTBALL95 Posted January 1, 2016 Share Posted January 1, 2016 I'm requesting a tutorial on converting cutscene models to in-game. For example: I want the fam4.dff/txd and fam5.dff/txd converted to my game, because they are cutscene models. The tutorials I find in the forum are old and all pictures used in them to make everything more understandable are gone now, so I can't understand anything. I think it's called rigging, but however every tutorial I find for this is how to add your own models, I don't want this. Just normal cutscene models, to be used in game. hey man, what for, do you want to make them spawn with other homies so you can recruit them? If so I can help Link to comment Share on other sites More sharing options...
just Gesha Posted January 13, 2016 Share Posted January 13, 2016 I'm requesting a tutorial on converting cutscene models to in-game. For example: I want the fam4.dff/txd and fam5.dff/txd converted to my game, because they are cutscene models. The tutorials I find in the forum are old and all pictures used in them to make everything more understandable are gone now, so I can't understand anything. I think it's called rigging, but however every tutorial I find for this is how to add your own models, I don't want this. Just normal cutscene models, to be used in game. hey man, what for, do you want to make them spawn with other homies so you can recruit them? If so I can help I saw this late, sorry. Anyway I learned a lot of things since October so I don't need help anymore. Still thanks for taking interest in helping me Link to comment Share on other sites More sharing options...
Zibulaatio Posted January 24, 2016 Share Posted January 24, 2016 i would like to see tutorial how to add ambient radio station around LS. example add Soulwax FM radio station to Bahama Mamas interior. Link to comment Share on other sites More sharing options...
Swaggrrcarl Posted February 19, 2016 Share Posted February 19, 2016 Hey Dude Can u post a tutorial on how to make a car mod with sketchup Link to comment Share on other sites More sharing options...
VARYOS Posted April 23, 2016 Share Posted April 23, 2016 (edited) // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- thread 'IFLAME' :IFLAME_11 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @IFLAME_11 if Actor.Driving($PLAYER_ACTOR) else_jump @IFLAME_11 if and 84A9: not actor $PLAYER_ACTOR driving_heli 84C8: not actor $PLAYER_ACTOR driving_flying_vehicle 84A7: not actor $PLAYER_ACTOR driving_boat 89AE: not actor $PLAYER_ACTOR driving_train else_jump @IFLAME_11 if and not Actor.DrivingVehicleType($PLAYER_ACTOR, #BMX) not Actor.DrivingVehicleType($PLAYER_ACTOR, #BIKE) not Actor.DrivingVehicleType($PLAYER_ACTOR, #MTBIKE) not Actor.DrivingVehicleType($PLAYER_ACTOR, #VORTEX) else_jump @IFLAME_11 0@ = Actor.CurrentCar($PLAYER_ACTOR) 0AB1: call_scm_func @IFLAME_351 1 0@ 1@ 2@ 3@ 2@ -= 0.1 0AB8: get_vehicle 0@ current_gear_to 11@ :IFLAME_169 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @IFLAME_339 if Actor.Driving($PLAYER_ACTOR) else_jump @IFLAME_339 0AB8: get_vehicle 0@ current_gear_to 12@ if 803B: not 11@ == 12@ // (int) else_jump @IFLAME_169 0AB8: get_vehicle 0@ current_gear_to 11@ if 12@ > 1 else_jump @IFLAME_169 066C: 7@ = attach_particle "GUNFLASH" to_car 0@ with_offset 2@ 1@ 3@ rotation 0.0 -1.0 0.0 type 1 066C: 7@ = attach_particle "GUNFLASH" to_car 0@ with_offset 1@ 2@ 3@ rotation 0.0 1.0 0.10 type 1 064F: remove_references_to_particle 7@ 018C: play_sound 1131 at 0.0 0.0 0.0 wait 500 jump @IFLAME_169 :IFLAME_339 Car.RemoveReferences(0@) jump @IFLAME_11 :IFLAME_351 0A97: 0@ = car 0@ struct 0@ += 34 0A8D: 0@ = read_memory 0@ size 2 virtual_protect 0 0@ *= 4 0@ += 11120840 0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0 0@ += 92 0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0 0@ += 72 0A8D: 1@ = read_memory 0@ size 4 virtual_protect 0 0@ += 4 0A8D: 2@ = read_memory 0@ size 4 virtual_protect 0 0@ += 4 0A8D: 3@ = read_memory 0@ size 4 virtual_protect 0 0AB2: ret 3 1@ 2@ 3@ :ParticleEffect_at_vehicle how to make have a backfire on the another side of car? cuz in this is have only on left....i want on right too on both side's Edited April 23, 2016 by VARYOS Link to comment Share on other sites More sharing options...
YBUltimate Posted April 24, 2016 Share Posted April 24, 2016 Hello everyone, I am new here, so I don't know if I am at the right section, but, is there any tutorials on how to make CLEO mods for GTA SAN Android? Link to comment Share on other sites More sharing options...
Charlottes Posted April 27, 2016 Share Posted April 27, 2016 Hey has anyone ever converted Mafia II cars into GTA IV or V? I'm asking because theres a car only in Mafia II (the Citroen lookalike) i'd really like to have this car in GTA and i dont think anyone else is actually interested enough to do it, so i MIGHT as well learn how to get it done myself Link to comment Share on other sites More sharing options...
Nin-jah Posted May 2, 2016 Share Posted May 2, 2016 Hello, is there a tutorial to swap player accesories (cap, helmet, whatever) with the pedestrian ones? I tried by myself, but i messed up. Any help? Thanks. Link to comment Share on other sites More sharing options...
The Truth '92 Posted May 20, 2016 Share Posted May 20, 2016 Can somebody make me a tutorial on how to install a timecyc mod for San on Android? Nothing I've tried had actually worked. Thanks. Link to comment Share on other sites More sharing options...
Tyrone_ Posted June 21, 2016 Share Posted June 21, 2016 Someone out there got a tutorial on making pants textures, or fitting belts on the default pants textures? Its really the only thing I need now, besides maybe UV mapping faces. Link to comment Share on other sites More sharing options...
Hdxt_Hardluck Posted June 26, 2016 Share Posted June 26, 2016 How can i edit any car txd in GTA VC, III, & SA if there's a way to, i belive there is. Link to comment Share on other sites More sharing options...
Speccy Posted July 8, 2016 Share Posted July 8, 2016 How can i edit any car txd in GTA VC, III, & SA if there's a way to, i belive there is. The easiest way is to download TXD Workshop If you already have the txd file, you can open it using the tool and view all the textures it contains. You will have the ability to export/import textures too. Export whatever texture as a .tga file, edit it, and import it back in place of the original. Hope this helps! Link to comment Share on other sites More sharing options...
Tyrone_ Posted July 30, 2016 Share Posted July 30, 2016 Someone out there got a tutorial on making pants textures, or fitting belts on the default pants textures? Its really the only thing I need now, besides maybe UV mapping faces. Anyone? Link to comment Share on other sites More sharing options...
SDY2205 Posted August 2, 2016 Share Posted August 2, 2016 How can i edit any car txd in GTA VC, III, & SA if there's a way to, i belive there is. The easiest way is to download TXD Workshop If you already have the txd file, you can open it using the tool and view all the textures it contains. You will have the ability to export/import textures too. Export whatever texture as a .tga file, edit it, and import it back in place of the original. Hope this helps! TXD Workshop is outdated. Use Magic.TXD instead. By the way, does anyone have a tutorial about putting SA style license plate on any GTA SA vehicle with ZModeler? I can't seem to find that kind of tutorial. Link to comment Share on other sites More sharing options...
deltaCJ Posted August 27, 2016 Share Posted August 27, 2016 Does anyone have a tutorial on how to make a custom HUD in cleo? I'd like to make one for my upcoming mod. One bar for health, amour, and breath and I'll keep the weapons Link to comment Share on other sites More sharing options...
SDY2205 Posted August 30, 2016 Share Posted August 30, 2016 (edited) Well, I think it's pointless to request any tutorials in this thread now, since almost no one gives any answers in this thread. I requested a tutorial 3 weeks ago and I still got no answer. Meh... Edited August 30, 2016 by SDY deltaCJ 1 Link to comment Share on other sites More sharing options...
Anny singh Posted December 11, 2016 Share Posted December 11, 2016 Hey guys,plz tell me how to convert gta sa wheels to gta 4,coz I converted 3 cars from sa to 4 but without there original wheels cars not looks like perfect so plz help Link to comment Share on other sites More sharing options...
assamala Posted December 23, 2016 Share Posted December 23, 2016 Hi, I'm looking for a tutorial to mod GTA San Andreas, the Mac App Store version Link to comment Share on other sites More sharing options...
Tk armakar Posted January 24, 2017 Share Posted January 24, 2017 I am looking for a tutorial for making a totally new map Link to comment Share on other sites More sharing options...
OhDee Posted February 19, 2017 Share Posted February 19, 2017 Can anyone point me in the direction of a tutorial for getting the basics set up that are needed to use Scene Director? Most tutorials seem more focused on car mods/skins than actor management and things which is what I'm really wanted to get into at the moment. If someone could tell me where to find a tutorial for what basics to put into the game and then how to actually work the mods themselves I would be hugely grateful! Thanks! Link to comment Share on other sites More sharing options...
Natasha Posted February 24, 2017 Share Posted February 24, 2017 (edited) Hi folks, wondering if anyone can shed some light on this for me. I've just started messing around with modelling (maps) and was wondering how I can extract the textures from San Andreas so I can use them? I've got the game downloaded via Steam for now I was just wondering where the pictures are located? Edit: Nevermind I've found TXD workshop and am now extracting every single TDX from within the GTA3.IMG (PITA!!) If anyone wants a copy when I'm done feel free to PM me (I presume it's not dodgy/illegal?). Edit: Surely there's a method to extract all the textures from the multiple TXD's in one swoop? I've used IMGTool to extract all the TXD's from the IMG file so now there must surely be a way to speed this up? Edit: I've searched high and low and can't find anything other than a command line that doesn't seem to work. I've done about 50% of the TXD's now but it's taken me 3 hours and now RSI is setting in. One would think with all the mods going on in here there would be a simple means of getting at all the original R* ones at once! Edited February 24, 2017 by Natz_83 Link to comment Share on other sites More sharing options...
NihkValentine Posted March 4, 2017 Share Posted March 4, 2017 Can someone make a tutorial on how to make a trigger script mod? (for example, if I am wanted, then X happens. Or if I am wanted, then Y happens.). Anybody? I'm sick and tired of pressing buttons and having a mod activate -Saberninja710 Link to comment Share on other sites More sharing options...
bananaking13 Posted March 13, 2017 Share Posted March 13, 2017 I have a tiny problem. I am modding main.scm, and I have a question: In the mission Ryder, how can you make the cutscene skippable? Link to comment Share on other sites More sharing options...
Richie Makyura Posted March 14, 2017 Share Posted March 14, 2017 (edited) Hi i am New in this site My Request is: How to convert a normal ped into special actor or the script code to change a ped skin like GTA3 cleo mod i have . For GTA Vice City Edited March 14, 2017 by Richie Makyura Link to comment Share on other sites More sharing options...
RokkuDayo Posted April 16, 2017 Share Posted April 16, 2017 How to convert FiveReborn Maps to Offline (Vice V do that) Link to comment Share on other sites More sharing options...
IntelGraphics Posted May 7, 2017 Share Posted May 7, 2017 How do I do the C # script to GTA:SA / SA:MP ? someone could help me? Link to comment Share on other sites More sharing options...
nkjellman Posted May 22, 2017 Share Posted May 22, 2017 If someone could tell me what parameters I can change to make planes fly faster, that would be great. I wanna make passenger jets faster. Reach the 320 mph range when flying level at high altitudes. Now that Sonic Boom exists, I can make military jets much much faster, however the mod doesn't work great for passenger jets. Link to comment Share on other sites More sharing options...
raynner Posted August 18, 2017 Share Posted August 18, 2017 Hello friends, I researched a lot about this more despite having found a tutorial in specific that could help me I could not carry it out and the video contained in it is out of thin air. I just wanted to know how to add brightness to my interior I'm creating new interiors to use on my MTA server. However I do not know how to add brightness there he knows this should be done by 3DS Max. Tutorial link quoted : http://gtaforums.com/topic/273217-3dsmax-radiosity-advanced-lighting/ Information. To GTA-SA I use Google Skethup. To create my model I export as 3ds. So I use 3DS Max to finish the service. Besides learning to add brightness inside I would like to learn how to mirror textures like the last print of the tutorial. Help me to get this please. Link to comment Share on other sites More sharing options...
MatthewFarrell Posted October 3, 2017 Share Posted October 3, 2017 Need normal map plugin by dk tutorial + examples with alfa channels and reflection map Link to comment Share on other sites More sharing options...
aezakmi1992 Posted October 11, 2017 Share Posted October 11, 2017 creating gta sa car from zero tutorial please Link to comment Share on other sites More sharing options...
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