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Tutorial Requests


Demarest
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Hi, please iam searching for a long time for side opening bonnet.
Just like on this pic. (I know that is possible in San Andreas, i saw one car with that)

skoda-120l-jpg.-6.jpg

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[GTA 5 PC] How to change ammo type using .lua ? I want to make explosive ammo for wepaons for my bodyguards mod

Edited by OHMYMODZ
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  • 1 month later...
ms21082001

Hey guys, I've always wanted to do something, and GTA is my thing, but I still don't get about map converting. I've got a LC map, with two files, one in .TGA and the other in .DAE formats. I don't even know where to start, how to convert, or anything. Please help.

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  • 2 weeks later...
  • 3 weeks later...
Tiger_India

Can anyone make tutorial how to add own objects to SA eg A house ... :) And can anyone make tutorial for ped not that basic... Some models have object attached with them and when we move that object becomes like line or rubber... I just want to make it in such a way that it remains steady... i.e it remains attach to model but it doesn't get affected by bones

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Requesting tutiorial : Gta V c++ modding .

 

I already know some (good deal of c++). But i have no clue on building mods for Gta . Any Tip / tutorial / Stuff IN C++ is Highly appreciated

 

Goal : Making some fun asi mods for fun things in game .

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  • 3 weeks later...
bravebird31

I need help adding peds to Franklin's House with animations like Micheal's family have. Thanks

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Hey, can anybody link me to where the textures for autoaim are stored for SA? (You know, the spinning triangles) I just want to replace it with a white dot (V style) I've searched in lots of files (hud.txd etc.) But couldnt find it. Need help!

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  • 3 weeks later...

Path Find Algorithm

 

Somebody please explain me the ped path find system in GTA:SA. It's very important.

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  • 2 weeks later...

Hello, guys. I am not sure whether this has been requested or not, but is anyone able to give more explanation on IDE and IPL files in GTA Vice City? I want to make a total conversion mod and I am new to modding. Thank you.

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  • 3 weeks later...

Solution, for this problem or bug plz!? D:

 

in Zmodeler

 

xRuTVCQ.png

 

in game :/

 

RaxNi0L.png

 

how to correct this bug? :v

 

Hi, the problem should be with the car, not with the custom part; check the position of the spoiler dummy in the car. Anyways, if that´s not the case, check the coordinates dummy inside the sopiler model, you may should move it a little bit. Good luck.

Hey, can anybody link me to where the textures for autoaim are stored for SA? (You know, the spinning triangles) I just want to replace it with a white dot (V style) I've searched in lots of files (hud.txd etc.) But couldnt find it. Need help!

 

Hi, that texture (if is a texture) can´t be founded in the game directory. It can´t be changed without CLEO scripts, it´s like the shoot trayectory (you know, that yellow line when you shoot); you can change the aim texture of the GTA V Hud by DK22pac or the GTA IV target System by DK22pac with the one you want.

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converting cars from gta 3 to gta san andreas using zmodeler

 

Hi, because GTA III, VC & SA (also VCS & LCS) are made with the same game engine, the models are partially compatible between the mencioned games but if you want to make it fully compatible you need to change and/or add the dummys, in this case, of the GTA SA vehicles in the GTA III vehicle to make it work properly (and obviously export the vehicle in the GTA SA .dff version). To do that you need to learn how to design & edit vehicles for GTA SA. I learned with a 8 parts video-tutorial in youtube but the playlist doesn´t exist now. If you want more information or any help just send me a message or contact me via my blog.

Edited by Mysterdogg
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  • 2 weeks later...
protossevolution

I need a tutorial for GTA IV - C#:

 

- How to set a ped weapon through ini file.

 

I'm trying desperately and I can't figure out. For the health, it's simple:

 

Elements.ped.Health(Settings.GetValueInteger("MOB_HEALTH", "SETINGS", 100); //the ini file is something like: [sETTINGS], MOB_HEALTH = 50

 

But for weapons, it's another story:

 

ini file is "[sETTINGS] MOB_WEAPON = Glock, but I can't make the script get, or convert the string "Glock" to the Weapon.Glock into the script... fow now, the weapon that the mob holds is set within the script:

 

Weapon weap = Elements.ped.Weapons.Glock;

 

I don't know if I have to work with "convert<>", "enum", "array", "list", etc, to get the weapon from the ini file. I'm trying everything (with my limited knowledge) in the last 2 weeks and I got nothing. There's no tuts in the internet available for this question.

 

 

 

EDIT: Nevermind, I figured out how to do it, using:

 

GTA.Native.Function.Call("GIVE_WEAPON_TO_CHAR", Elements.ped, Settings.GetValueInteger("BOSS2_WEAPON", "SETTINGS", 0), 15000, 0);

 

and the ini file with:

 

[sETTINGS]

BOSS2_WEAPON = 1 //the weapons have an ID number, I found on GTAMODDING site, 1 means baseball bat for example

Edited by protossevolution
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I'm requesting a tutorial on converting cutscene models to in-game. For example: I want the fam4.dff/txd and fam5.dff/txd converted to my game, because they are cutscene models. The tutorials I find in the forum are old and all pictures used in them to make everything more understandable are gone now, so I can't understand anything. I think it's called rigging, but however every tutorial I find for this is how to add your own models, I don't want this. Just normal cutscene models, to be used in game.

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I'm requesting a tutorial on converting cutscene models to in-game. For example: I want the fam4.dff/txd and fam5.dff/txd converted to my game, because they are cutscene models. The tutorials I find in the forum are old and all pictures used in them to make everything more understandable are gone now, so I can't understand anything. I think it's called rigging, but however every tutorial I find for this is how to add your own models, I don't want this. Just normal cutscene models, to be used in game.

http://gtaforums.com/topic/690729-relwipsan-andreas-cutscene-characters-converted-to-game/

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I'm requesting a tutorial on converting cutscene models to in-game. For example: I want the fam4.dff/txd and fam5.dff/txd converted to my game, because they are cutscene models. The tutorials I find in the forum are old and all pictures used in them to make everything more understandable are gone now, so I can't understand anything. I think it's called rigging, but however every tutorial I find for this is how to add your own models, I don't want this. Just normal cutscene models, to be used in game.

http://gtaforums.com/topic/690729-relwipsan-andreas-cutscene-characters-converted-to-game/

 

Yeah, I know this one, but I just wanted to understand how to do it myself. Well, I guess I will use his ones :)

 

P.S. What's happening with Insanity Map and Grove Street(a bit off-topic, sorry) :D

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P.S. What's happening with Insanity Map and Grove Street(a bit off-topic, sorry) :D

It was locked because I want to present / release Grove Street on BRAND NEW Page / Post... terrain is done..Working on houses and Details...Gallery

 

Is not like am on forum reading and helping in this section..I was looking for something than I read accidentally your post....

Edited by Ezekiel
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Hello I need help.

 

I need a specific tutorial on how to change the interface?

 

In gta sa, You see the HP Bar, Armor bar, o2 bar, weapons, wanted stars, date/time, etc.... I want to change to my custom way. How I can.

 

more details: CLICK HERE. You can see that this guy change the interface fully, I need to do same like this but need semi transparent. I don't want to copy him but when I ask the author he say he can't help me for that time so need help and want it to do fast. (Plz provide the english tutorial) (SAMP Interface Editor: its just changing the color/place. No resizing/ no custom img, I also found the interface script but I am fully unknown with it.)

 

Plz provide this tutorial from beginning.

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Hello, I need to know how to change the name of the clothes in the stores, i.e L.S. T-shirt < Bluue Shirt... something like dat

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Hello I need help with GTA SA



I need a specific tutorial on how to change the interface?



In gta sa, You see the HP Bar, Armor bar, o2 bar, weapons, wanted stars, date/time, etc.... I want to change to my custom way. How I can.



more details: CLICK HERE. You can see that this guy change the interface fully, I need to do same like this but need semi transparent. I don't want to copy him but when I ask the author he say he can't help me for that time so need help and want it to do fast. (Plz provide the english tutorial) (SAMP Interface Editor: its just changing the color/place. No resizing/ no custom img, I also found the interface script but I am fully unknown with it.)



Plz provide this tutorial from beginning.


Plz provide the tutorial on this as soon as possible and Notify me when tutorial is ready, This site is hard to understand where I can get so plz notify me, And I need it from long time plz explain it.


Edited by Cutie
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As with W-10 files collision for map objects no longer function, using ZM2 + CollEditor ] [, I wanted to try with 3ds Max 8.
How to make a file colision from a 3d mesh .3ds?
I used the script of Kam's, but the file collision is always empty...

If this does not work either, the modding of gta-sa would end!
Thank in advance! :)

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  • 3 weeks later...

Not sure if this question has been asked already, i've not been able to find it via search or google, maybe its my wording of the question. Anyway. Question is, what file or files specifically need to be edited to add - take away mods to cars. example being i replaced the rapidgt with a car but i would like to add bumper mods to it, what file do i need to edit that would add those new bumpers to the mod list of the car at los santos customs?

 

Forgot to mention this is for GTA V PC

Edited by 87DBoy87
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Good evening, I was wondering if anyone had a tutorial on how I can download and use VC-MP / SA-MP / United-MP on the OS X operating system. I know it's possible using Wine but I don't have a clue where to start.

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  • 3 weeks later...
ILOVEFOOTBALL95

can someone link me to a section for streaming IPL's for map modding.

 

 

Thanks :)

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  • 2 weeks later...

can someone link me to a section for streaming IPL's for map modding.

 

I don't know if there is section about that, but I can explain how things are done. BTW I think they are called Binary IPLs and the files are streams.

Edited by blackalienHD
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  • 2 weeks later...

Merry Xmas!

 

I am looking to doing something similar to the below:

 

https://www.gta5-mod...rt-online-anime

https://www.gta5-mod...f-steel-version

 

I've got 3ds max experience and have brought assets into the game but hoping there is is a tutorial out there that would outline the above.

 

I imagine it is similar to this weapons tutorial:

http://dm98modding.b...-for-gta-v.html

 

However, there are some gaps in my knowledge (positioning the asset/armor part to match the ped model).

 

Let me know if my reasoning is incorrect here:

- Export Ped model I want to add armor to

- Convert ydd to dff

- Import into 3ds max (not messing with scale)

- Add/model parts and position/scale to match the ped body parts

- export individual armor/body parts and convert them back to ydr

- Set up for JulioNIB's Ironman script

 

Any help is appreciated!

 

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How do I install the Supra JZA80 addon by AlexHIT? I know how to do in-game car replacements but I've never done addons before. I tried reading the instructions but I can't make any sense from them. Either a set of more in-depth instructions or a video would be great, preferably a video. Thanks!

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