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Tutorial Requests


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It seems like every tutorial I've come across is like that, CJ.

 

They show us how to edit things/model things, but they never go into how to actually get it to go in the game!

 

Very frustrating

 

.......................

 

mint19079

 

thanks  that helps alot

I does? I thought my post was kinda useless, because what you seemed to need help with was getting the models in-game...

 

It's the same problem I'm having!

 

I can't even get my models into the right format actually, dff format with collisions, there's like a problem with KAMs scripts or something...

can some make a cleo tutorial for animation script like I wanna play a FALL_FRONT anim instead of FALL_FALL when your falling? or maybe like this

 

I want to use FALL_FALL anim for jumping out of the buildings with low speed. and I want to use FALL_FRONT for jumping out of a vehicle/plane with a highspeed like in GTA IV

I wish there is Cleos like that

 

i would be good for Free running is sa-mp. i always fall and my health decrease.

 

 

 

 

and

 

 

 

can some one tell me how to add Shirt,Jeans model to Ped model using 3dsmax?

 

i can only add bandana and shoes its one bone

 

but shirt is multiple bones there is torso, shoulder, forearms, arms

 

i dunno how to select multiple bones

 

help me plzZZ

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coupla things

 

I'd like a FULL tutorial and explanation on the ins and outs of gta4 handling.dat. There are some threads in these forums that discuss it, but not in detail. Especially when it comes to traction and suspension - the only explanations come from the file itself. I'd like to see a little more detail, about what changing the values will actually do.

 

also, how bout a tutorial on how to make a dragster / funny car - use the Dukes as the base model, raise the rear suspension, and give it back tires that are similar in size to the ones on the Ripley, but keep the front ones normal. Also, give the Dukes car the backfire that the vigero 2 has. any help?

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Hello new to posting here. I would like to request any tutorial on making heavy smoking feet for skydiving. Let me explane, I need a command or key set to activate a smoke emitter from the players feet.[a choice of different colors would also be nice.

 

 

 

thanks in advance, DFA

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Naseem Srour

I need GTA SA +151 Crazy Trainer. Yes I know, you're gonna tell me " just google it ", I know.

The thing I want is that the trainer doesn't contain any trojans or viruses (My AVG and NOD32 detects trojans in it).

 

So all I'm asking is a clean-of-threats copy of that trainer. smile.gif

 

And if that request is hard (which I don't think so dozingoff.gif ), I only need a trainer which has the jetpack cheats that the +151 tranier has. smile.gif

 

Thanks in advance.

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Naseem Srour

 

Its probably not a virus. Antiviruses usually do taht. Just disable your antivirus or make an exeption to that program (like i do)

Yeah I did an exception to the Car Spawner.

But AVG doesn't want to except the +151 trainer.

 

How should I do it ? I have the trainer as a WinRAR file, I need to have it in a folder. So I right-click on it, and press ' Extract to GTASA+151trainer ', and then a folder is created with the name " GTA SA+151 trainer " and AVG at this moment disables it, and I can't get time to go into AVG and except the trainer's .exe file sad.gif

 

Anyone else... dozingoff.gif

Edited by Naseem Srour
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SLAYERMAGGOT

@Naseem Srour: AVG is not as good as you might think, had it a long time too, but switched too Avast then, it has to many fail alerts.

Try Avira, Avast, Kapersky or NOD32 (sorry if i not mentioned all) and you will see it doesn't cotain a virus.

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SLAYERMAGGOT

 

okay this is for gta san andreas mods. where do u put the mod files?

What kind of files you mean? About which mod you exactly talk?

If you answer to one of these questions, then we can help you. icon14.gif

the file that i downloaded(the mod)(do u understand now)

which mod you mean? If you mean car mods, then import the .dff and .txd in gta3.img and replace them with the old ones. handling lines you need to paste in handling.dat and so on. Just read the readme, everything should be explained about the installation of the mod. icon14.gif

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SLAYERMAGGOT

I would like to have an tutorial how make GTA IV custom weapons.

Without the weapon holding bug, adding muzzles isn't possible yet i think.

For example i opened up the manhunt revolver in zmodeler 1, fixed it and saved as z3d. opened up in Zmodeler 2, converted it with dff2wdr. Then the weapon was wrong reversed and had the weapon holding bug. I also rotated the gun in Zmodeler 2 and tried again, but it stopped while converting. And i couldn't import in 3ds max as 3ds. Then i opened up the .wdr in hexed, but i don't got how i can move that bouningbox actually, someone mentioned it here on GTAForums.

I would be glad if someone could make such a tutorial.

Big Thanks in Advance. icon14.gif

 

BTW Sorry for double post blush.gif

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SLAYERMAGGOT
i have a request on a tutorial on how to take the supercharger from the "Dukes" and place it on the "Sabregt" biggrin.gif "I like superchargers" wink.gif

You could do that easily with ZModeler 2.

Alright i make a small tutorial.

1. Import the Dukes into ZModeler 2.

2. Delete everything except the engine.

3. Export it as .wft and save it as .z3d too.

4. Import the Sabre GT in Zmodeler 2 and import the Dukes Engine too.

5. Place the Engine at the correct place, by moving it.

6. Open the hierarchy of the Sabre GT and delete engine.

7. And copy the dukes engine it, that you have a new engine.

8. Export the whole project as .wft and for some reasons save it as .z3d too.

Also have a look at this topic, if you get any problems.

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here again with a request biggrin.gif i'm wondering if someone can give a quick tutorial on how to make a bonnet hole for the supercharger?! smile.gif and almost forgot, and how to resize the front wheels so they get smaller! Thanks. smile.gif

Edited by cartman14
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