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Tutorial Requests


Demarest

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it will be really great if someone wrote a quick tutorrail on breakable objects...

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Hey, i would like a nice tut on how to edit the stock cars of gta sa with new bumpers, spoilers etc in 3ds max, i always have trouble with exporting so maybe im am doing something wrong before hand. Thanks in advance smile.gif.

Edited by .DJS.
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A tutorial on how to edit EXISTING cars in the game, as I've seen some people do new paintjobs for an Elegy or any other stock car like ZR350. Simple stuff like paintjob editing, putting on stickers on stickers or decals on the car, etc.

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Do I need a good grahic card when using Zmodeler or need to own a GTA San andreas game?

I'm Curious sly.gif

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ok i have a request... i have some problem with exporting my model, its a ped.. i need a tutorial from begining to the end.. From the "model" is finished till it have textures, rigged and is exported...

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G The Generous

can someone help me again:how i can converting SA ped to VC??

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Can someone make a tutorial for APE 1.1? yes the read me includes a pictorial about how to create a path... which is brainlessly easy (just make the guy walk and press the button, a 4yo could do it). but there's no information about how to get into some of the more advanced features of his tool, like editing existing paths, changing, adding or disabling new or existing traffic lights. so that (for example) after moving or adding a lights with map editor, the traffic will obey the new setup. or adding or removing segments of an existing path to allow or prevent cars from going into areas you do or don't want them to go without deleting the whole path. There's a myriad of things that the APE can do and I'm stoked, but frustrated because I can't get it to do what I want it to do. So a set of instructions would be nice.

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Right thats it!

 

WE ALL NEED A TUTORIAL For Modding gta sa Not how to mod but How to make A mod - A CAR MOD!

 

i would want to make myself some car mods but have searched places and can not find a tutorial to making One! i allways see tutorials on how to Install mods but not make . and im getting very annoyed Please help

 

Thanks devil.gif

 

I also Did see one tutorial though but forgot it and now have no idea what to do sad.gif and i dident understand it XD icon14.gif

 

Ur cookie is my cookie cookie.gif

Edited by lzarwisa
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I have a request... can someone pls. teach me or give me links to tutorial websites on how to model any gun w/ 3ds max design 2009. I'm new to it so I don't know the basics of making a simple model so pls... I really wanted to be modder like the rest of you guys. An advice from all of you will be of great help to me. colgate.gif

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Vince_ThePhoenix
I have a request... can someone pls. teach me or give me links to tutorial websites on how to model any gun w/ 3ds max design 2009. I'm new to it so I don't know the basics of making a simple model so pls... I really wanted to be modder like the rest of you guys. An advice from all of you will be of great help to me. colgate.gif

http://www.scribd.com/doc/505972/3ds-Max-Tutorials-Vol-2

 

Try the link above.

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I need some help for a simple mod I'm trying to create using Cleo.

I wan't to create a WW2 recreation type mission in the country side, in which CJ gets a rifle , And join other peds in a small trench covered with sand bags and some barb wire, and he must stop the other charging team from killing his team members.

 

I would very appriciate if somebody could link me to a tutorial on:

 

Spawning objects.

Spawning peds.

Starting a mission.

Making peds attack other peds

 

I think that may be quite a bit to ask but I hope somebody helps me smile.gif

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Can someone make a tutorial for APE 1.1? yes the read me includes a pictorial about how to create a path... which is brainlessly easy (just make the guy walk and press the button, a 4yo could do it). but there's no information about how to get into some of the more advanced features of his tool, like editing existing paths, changing, adding or disabling new or existing traffic lights. so that (for example) after moving or adding a lights with map editor, the traffic will obey the new setup. or adding or removing segments of an existing path to allow or prevent cars from going into areas you do or don't want them to go without deleting the whole path. There's a myriad of things that the APE can do and I'm stoked, but frustrated because I can't get it to do what I want it to do. So a set of instructions would be nice.

I second this... it would be nice to see a tutorial on path editing.

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Well it'd be very good if someone made a San Andreas Animations tutorial... Knowone has made one, I don't think...

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Is there a tutorial to make cj as a ped?

cuz i want to mod cj (New face(txd&dff),cloths(txd&dff),pants(txd&dff),etc(txd&dff))

and turn him into a ped

so i can play sa-mp whit him as a ped xD

i'll raplace him whit a grove.

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scarface1994
If you'd like a tutorial on a particular subject, post it here smile.gif

 

Thanks to Dup for this idea and all his help in making the subforum a reality.

could some one make a cleo mod so that you can change the handling.people said that you need to get car address in memory and then change some values. so how do you do this?

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Hi,

 

I was wondering how to convert SA cars to VC, and I don't mean cars ingame, I mean modded cars.

 

 

Thanks.

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[PTM]Al_Pacino

it would be nice to have a tutorial which detailed explains how to convert skins from GTA 3/VC to San Andreas.

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Could someone post a tutorial on how to create and add street signs or make street names appear as you walk or dive down them.

 

 

thank you.

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TDKSonicUnleashed

i would like a tuturial about how to Put our modeled guns in Gta san andreas

 

what we need to do after complet it!

 

 

also can someone indicate me the TXD where the Road Textures are located turn.gif

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I know that there is already a tutorial on how to EDIT Haircuts, but not how to actually create Hair. I need a tutorial on how to model Hair on 3ds Max 2008.

 

Thanks, Gtapoptart whatsthat.gif

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Some requests:

How to make 3D Model.

How to import models from gta3.img to 3dmaxs.

and how to take model parts from model to model,exemple:take lsv2.dff head bandana model to bmycr.dff head model

exemple2:take out sweets head cap and make him bald

exemple3:take fam2.dff head model and put it ons ogloc.dff head model,etcs.....

And how to remap txds on the new dffs...

 

 

 

 

 

 

Regards,

~Spas.

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