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Tutorial Requests


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Thanks Dup, Demarest, everyone biggrin.gif

 

First request! I'd love to get ahold of a GTA3/GTA:VC specific uniting + detaching/'surfaces' tute, to help with smoothing and reflections etc.

 

I'm sure I'll think of many more smile.gif

 

Cheers, and looking forwards to helping get this all underway.

 

EDIT (already) : Would it be possible to create a sort of equivalent to the Showroom picture post and commentary thread? So we can fully check that tutorials are clear, concise and easy to follow before submitting them properly for the forum's use. It might help things run smoothly smile.gif

Edited by Augh
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i highly suggest a tutorial on "normals" and on "alpha" textures...

particularly in zmodeler, since most beginners like me start out in zmod and have little clue on matters such as normals and alphas... wink.gif

Hmm, normals and alphas. I think i should write a short tutorial about alphas.

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I may be writing a small tutorial about how to change where parked cars are ingame. Yet, i am still pretty new at modelling and I would like to know if anyone here woud be interested in making a texturing tutorial for regular objects like buildings... Like how do you make textures in Paintshop for 3ds max.

 

I would also like to see a tutorial on modelling cars if anyone is interested.

 

-Cheers...long live GTAF 2.0

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ghost of delete key

Well, this gives me a reason to filter through all my stuff and organize it into tuts. Now instead of posting one gargantuan Opus Magnus on modding philosophy, this would be the perfect place for depositing bite-sized chunks of tedium. tounge2.gif

 

I guess a tut forum is a Good Thing, but I would have figured the whole rest of the forums are alredy saturated with what will go here.

 

I only wonder how long it will be before someone posts "how do I move the dummies?" right next to the six other posts answering that same Q. This baby's butt has only just been smacked, and already I see O/T cry.gif

 

Quite possibly the Mods may want to consider somewhat modified posting rules here, like limiting thread replies to specific corrections, omissions, and errata

concerning the thread topic; and not requests, O/T questions/comments, or other banter. Unless of course this has been considered and rejected, in which case, show me the door nervous.gif

 

Anyway, let's do our best to keep this new subforum fresh and orderly, and make a sweet tech library.

 

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Cool ideas guys, if I've got the time I'll write one or two... I would like to add that if there is a tut on converting nsf4 cars to vice. Then it won't be posted here.

 

Why?

 

Think about it, post the tut here... n00bs come in, find it and convert loads or user models and rip the cars claiming to be theirs. We don't want that...

 

Keep the good ideas coming guys...

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While I decide what to write, I'm sorta noting down when I notice that there's a method or process I'm not familiar with, and to find out about it/note others may also not know what's what.

 

Meantime I thought of something else, simple but more specific than it sounds maybe. We need a tute for people who are competant in basic Zmod controls, but not great at modelling, to cleanly model correct, perfectly centered wheels from scratch. Possibly this is more of a checklist of things to remember while doing it (snapping, axis etc). I know once again it sounds very very obvious and basic, but just take a look at some of the mishmashed wheels out there o_O

 

I think there's a few elements like that which newcomers could really use tutorials on. But Killa makes a good point... Example; I was thinking that I could easily collate tips that helped me modelling my spoilers from square objects, but Lego encouragement = not so hot.

 

Anyway, I shouldn't drone on in here, suggestion sumitted colgate.gif

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http://www.gtaforums.com/index.php?showtopic=114724

 

This is ashdexx's sensationally complete thread dealing with the rudiments of setting up GTA cars. It's the tutorial everyone needs after they've learnt how to make shapes and need to turn thier shape into the parts of a GTA car. Indispensable, so it should be here imho.

 

 

(EDIT) I might add some more links to threads into this post as I might have a rummage around for good tutorials at some point.

Edited by Cerbera
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So there you have it... Someone wants a conversion tutorial so he can release the cars... Sorry man but no. If its written I'll not let it be posted here. So that people can rip others cars... As much as ones intentions are to use it for good, people will use it the wrong way and then cars will start to be ripped man. Sorry I can't have that happening.

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So there you have it... Someone wants a conversion tutorial so he can release the cars... Sorry man but no. If its written I'll not let it be posted here. So that people can rip others cars... As much as ones intentions are to use it for good, people will use it the wrong way and then cars will start to be ripped man. Sorry I can't have that happening.
Grow up GK. He said he would ask permission from the authors and only take credit for what he actually did, not ripping the car as his own. The purpose of this area is to provide tutorials and tips on all aspects of computing applicable to this community. It is not here to push your personal greviances, valiant though they may be.

 

 

(EDIT) You aren't even listed as an area leader here, so you couldn't stop if from happening even if there was any reason to.

 

Cerbera kicks GK in the shins.
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lmao cerb you kicked him in the shin? Just punch because its works a heck of a lot easier. Oh and btw GK has a point yet as cerb pointed out: this is a tutorial area. Oh well, if you guys don't allow that tutorial in the end then you guys can put it on my forums and we can just link all the newbs who want to convert cars to the page with the tutorial. Oh and can you make the UV Mapping Tutorial for 3dsmax if it was for zmod.-Payce OuT- BrIaN}

 

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i highly suggest a tutorial on "normals" and on "alpha" textures...

particularly in zmodeler, since most beginners like me start out in zmod and have little clue on matters such as normals and alphas...  wink.gif

Hmm, normals and alphas. I think i should write a short tutorial about alphas.

I also would really really really like a tutorial on alphas...

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I know its a tutorial area, and I know I'm not a led-by for it. But I don't want to see converted cars being released without the authors permission. I mean we've got enough of that already, but whatever.

Then it's our duty to teach them in the tutorial to get the mdel arthur's permission. On the other hand, whoever releases a model without permission deal with it, not us.

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Azzza, if you've already got the models I've made a tutorial on how to add it into the game..

@gansta killa i need to know how to create a new island in moo mapper and i have read your tutorial and that dosen't help on island creation only how to add objects.

 

another tutorial is about the if statements for mission coding and what are teh if numbers there are when to best to use them <-- this is the area i'm having problems with.

 

personal note: i can make save points very easy as i use save7 as base of my own.

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Ok, would you be using your own custom objects? If not then I'll write a completly new tutorial, on using in game objects and creating an island. Should be done over this weekend. And maybe even tonight if I'm lucky. I'm away for the weekend from friday till saturday.

 

@92f, I'm not sure about zmodeler rendering... I've heard some ways to do it, but I don't know them.

 

@Whooman, true thats the respectable and trustworthy communitys duty to teach those who aren't. Maybe a huge red text at the top and bottom of the tutorial would grab their attention?

 

List Of New Tuts I'm Making/ Updates to Mine

 

  • Moo Mapper Tutorial getting a new layout and updated slightly
  • New Moo Mapper Tutorial on adding your own island.
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