Niko Posted August 14, 2004 Share Posted August 14, 2004 This is a nice mod and everything but I got to the army base and i didnt know what to do...You need a walkthrough for this or something. Link to comment Share on other sites More sharing options...
hellfish Posted August 15, 2004 Author Share Posted August 15, 2004 Niko, get in the dune buggy. You can only get to it by jumping over the fence from one of the towers. Link to comment Share on other sites More sharing options...
Bernard Jazz Posted August 27, 2004 Share Posted August 27, 2004 still working on it? my second favorite mod i've seen, (MTA being first..) Link to comment Share on other sites More sharing options...
hellfish Posted August 30, 2004 Author Share Posted August 30, 2004 We are still working on GTA Long Night, and are making lots of progress. Below are two new screenshots from new missions: No idea as to date of delivery, but our rate of progress keeps picking up, and we want it finished as much as the rest of you. Link to comment Share on other sites More sharing options...
Bernard Jazz Posted September 1, 2004 Share Posted September 1, 2004 looks neat I also noticed there's only 5 zombies in the first screen shot.. Is that just because you killed a load or have you lowered the amount that spawn infront of you? Link to comment Share on other sites More sharing options...
Bernard Jazz Posted September 2, 2004 Share Posted September 2, 2004 sorry to double post but i think gamers alliance have taken your mod off (b*stards) I formatted my comp so i can't get it now Link to comment Share on other sites More sharing options...
hellfish Posted September 6, 2004 Author Share Posted September 6, 2004 Mealing, we have not turned down the number of zombies coming after you, that's just a slow picture. However, the idea for the final release is you don't see zombies spawn in. As for being taken down from the Gamer's Alliance, if you do a search for GTA:Long Night you will find plenty of sites to download from. I know we are hosted at Download.com if nothing else. Link to comment Share on other sites More sharing options...
holol Posted September 8, 2004 Share Posted September 8, 2004 Sweet man i cant wait for the release Link to comment Share on other sites More sharing options...
repole Posted September 12, 2004 Share Posted September 12, 2004 Awesome work man, you deserve more than one cookiem but i ate the rest Link to comment Share on other sites More sharing options...
iDiot... Posted September 13, 2004 Share Posted September 13, 2004 (edited) Awesome work man, you deserve more than one cookiem but i ate the rest repole Repole!? REPOLE?!!1111 oh yeah, btw..... awesome mod... Edited September 13, 2004 by iDiot... Link to comment Share on other sites More sharing options...
repole Posted September 13, 2004 Share Posted September 13, 2004 hehe, nothings going on with nba live now, so i figured i'd check out the gta scene.... Link to comment Share on other sites More sharing options...
TRN4L Posted September 14, 2004 Share Posted September 14, 2004 I wondered how long it'd be before you two ran into each other Link to comment Share on other sites More sharing options...
Mouzerball1000 Posted September 25, 2004 Share Posted September 25, 2004 This mod looks awesome. Can't wait for the release! How close is it to being released? Link to comment Share on other sites More sharing options...
ForcefulMars459 Posted September 27, 2004 Share Posted September 27, 2004 I just finished d/l and installing...it's awesome!!! I love the flame texture, the new gun textures, and the addition of the PS2 teargas!!! Great job Hellfish!!! What else is planned for this TC? ps...Niko, "unofficial" walkthrough is on page 2 of this topic..see Monster Squad's post. Link to comment Share on other sites More sharing options...
hellfish Posted September 29, 2004 Author Share Posted September 29, 2004 The final version of GTA Long Night will feature a new storyline with multiple playable characters and intersecting plots, meaning if you save someone in one mission you may play a mission as them somewhere else down the line. Current plans put the finished mission count near 27 or 28, of which 15 are heavily underway or currently completed. Assuming the rate of progress remains constant, we should release in two to three months, though life often finds a way to interfere, so don't be too eager. That said, the demo pails in comparison to the actual missions which vary from clearing the Mall of zomies in an RC Helicopter, to providing air support to a military convoy with an M60. Link to comment Share on other sites More sharing options...
$lick Posted September 29, 2004 Share Posted September 29, 2004 i really want to play this mod, i used the install script and i moved the other files to their respective places. i run vice, start a new game, and it stops halfway through loading... does anyone have an idea of what went wrong? Link to comment Share on other sites More sharing options...
Bernard Jazz Posted October 2, 2004 Share Posted October 2, 2004 the install script only sorts out the files that go into gta3.img as far as i know, you did add the rest of the files manually right? Link to comment Share on other sites More sharing options...
Target Posted October 21, 2004 Share Posted October 21, 2004 This looks like a nice idea. Good work. -Target Link to comment Share on other sites More sharing options...
mikedeaton16 Posted November 14, 2004 Share Posted November 14, 2004 yo, hellfish i recentaly downloaded your mod and I loved it! I wanted to know if you have a release date for GTA: Long Night 0.3? also can i edit your main.scm as long as i dont distrubute it? Link to comment Share on other sites More sharing options...
hellfish Posted November 15, 2004 Author Share Posted November 15, 2004 There will be no 0.3 of the demo, only the final build, which will hopefully be out in a month, a month and a half, as soon as its done. As far as modifying the main but not distributing it, I'll never know about it. Link to comment Share on other sites More sharing options...
mikedeaton16 Posted November 15, 2004 Share Posted November 15, 2004 (edited) SWEET!, can you post some more screenshots of what you have completed so far? Also can you tell me how many missions you have so far? please? hellfish where can i download the GTA: Long Night 0.2 demo fix? I've looked everywhere and still can't find it! Also do you have a add-on for the demo to fix the problem with the peds that aren't zombies?(such as the cab driver, skater, and shopper..... Edited November 15, 2004 by mikedeaton16 Link to comment Share on other sites More sharing options...
hellfish Posted November 17, 2004 Author Share Posted November 17, 2004 There are currently seventeen missions, some entirely complete, others far from it. There will probably be more levels, though I couldn't guess how many. The game plays by level, so upon completion of one mission the next one automatically begins. If you die on a mission you restart it instantly. The 0.2 patch is only a weapons.dat and main.scm so message me with your email address and I'll send it to you. Below are various screenshots from various levels. Link to comment Share on other sites More sharing options...
mikedeaton16 Posted November 18, 2004 Share Posted November 18, 2004 (edited) Oh man i love your mod even more! here is my e-mail: [email protected] Also those screenshots look excelent!!!! Oh, i just realized on your new GTA: Long Night are you still Fat Albert or are you lance? In the screenshots it looks like Lance Vance. Edited November 18, 2004 by mikedeaton16 Link to comment Share on other sites More sharing options...
hellfish Posted November 18, 2004 Author Share Posted November 18, 2004 In the screenshots it is indeed Lance Vance in his Police uniform, but he'll porbably go byebye by the time of the actual release. But to answer your question, yes you still play as Fat Albert, but you also play as several other characters. Link to comment Share on other sites More sharing options...
mikedeaton16 Posted November 19, 2004 Share Posted November 19, 2004 so are you gonna e-mail your update? your mod is so awesome i give it ten cookies. Yo can you please keep me posted for your mod by updating this page with new screenshots and stuff? Link to comment Share on other sites More sharing options...
Geqxon Posted November 19, 2004 Share Posted November 19, 2004 (edited) [NOOB]How the heck do I get out of the mall?[/NOOB] /EDIT: Wait, installing the GXT (why didnt the mod installer did that) made it all somewhat more understandable.... damn me Edited November 19, 2004 by Geqxon Link to comment Share on other sites More sharing options...
hellfish Posted November 20, 2004 Author Share Posted November 20, 2004 For some reason our scripts for the mod installer wouldn't work if we did anything but txds and dffs, so that's all we did with it. If your still stuck in the mall, the exit's upstairs near the Sandking. Mikedeaton16, I emailed you the files. Link to comment Share on other sites More sharing options...
mikedeaton16 Posted November 20, 2004 Share Posted November 20, 2004 Thanks hellfish i got the files, but howcome you made the shot gun like a rifle? i dont understand? can you explain? Link to comment Share on other sites More sharing options...
Geqxon Posted November 20, 2004 Share Posted November 20, 2004 For some reason our scripts for the mod installer wouldn't work if we did anything but txds and dffs, so that's all we did with it. If your still stuck in the mall, the exit's upstairs near the Sandking. Mikedeaton16, I emailed you the files. Thanx for the fast answer, I was completely confused, but at least I know now it was an objective to exit the mall, lol Link to comment Share on other sites More sharing options...
THe Naminator Posted November 29, 2004 Share Posted November 29, 2004 Man oh man. I can't wait for the final release. can you give me a guesstimate on when it is going to be released! (Hope I'm not imposing!HEHE!) Link to comment Share on other sites More sharing options...
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