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[REL|Beta] DFF Import/Export script for Blender


Hollower
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sorry for bumping again now but does anyone have a link to the download for the script because the authors website link isnt working! :-(

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  • 1 month later...

i know this is 5 years old but any chance is a good one...so does anyone have or can send me a link to a download that actually isnt dead

thanks

 

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Forgive me if I'm being dense, but have any of you guys tried to contact Hallower about it? If not, when u do get a response, you should drop by here and let the rest of the lookers know <3 Maybe a mirror for everyone.

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thanks modeling man

 

 

but now when i try to run the python script, it says

"python script error, check console" and then is highlights "Import Struct" i have no clue what to do at this point

please help

 

user posted image

 

user posted image

 

user posted image

Edited by ITBTD
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I'm not the best person to ask about troubleshooting since I never experienced much problems myself nor do I know anything to do with Blender and it's python scripts. Plus I can't even remember how to use the script, it's been a few years since I used it.

 

The only thing I can ask is what version of Blender are you using...?

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  • 3 weeks later...

sorry for the double post but i thaught people needed to know this.

 

dont use the latest version of blender. downgrade to 2.31. it worked for me biggrin.gif .

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  • 4 months later...
  • 7 months later...
  • 2 weeks later...

 

how do i install the script?

i added to the script folder but it didnt work.

Let me answer this, because although this topic is old, some users might still want to use this. I had some troubles too, but here is how it works:

 

IMPORTING

1. Open Blender

2. On the left side on the bottom there is a menu (Panels) with an icon left to it. Click it and choose Text Editor

3. Choose File -> Open and open the script

4. Choose File -> Run Python Script (Alt P). This will show a dialog.

5. Click Browse and choose your DFF file

6. Select what kind of model it is (default: VC Vehicle) and choose any options you might want. Optional: select the directory with the textures in it

7. Click Import and your model will be imported!

 

EXPORTING

Haven't tried it yet, but I guess you follow steps 1-4, choose a file name and click Export

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Ok, good to hear. IFP files are found in dffs, arent they? Ill look in the weapon.dat if you want to see what I find.

 

 

Edit: Errr, i found out where most ifp animations are at.*hits head at table*

is there a way to export or import dffs? please tell me. bored.gifbored.gifbored.gifbored.gif

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is there a way to export or import dffs? please tell me. bored.gifbored.gifbored.gifbored.gif

If you look at the post above yours you'll see that ZanderZ posted simple instructions on importing and exporting DFFs.

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how do i install the script?

i added to the script folder but it didnt work.

Let me answer this, because although this topic is old, some users might still want to use this. I had some troubles too, but here is how it works:

 

IMPORTING

1. Open Blender

2. On the left side on the bottom there is a menu (Panels) with an icon left to it. Click it and choose Text Editor

3. Choose File -> Open and open the script

4. Choose File -> Run Python Script (Alt P). This will show a dialog.

5. Click Browse and choose your DFF file

6. Select what kind of model it is (default: VC Vehicle) and choose any options you might want. Optional: select the directory with the textures in it

7. Click Import and your model will be imported!

 

EXPORTING

Haven't tried it yet, but I guess you follow steps 1-4, choose a file name and click Export

angry.gif i don't see text editor anywere in blender and i cannot press alt p!!

Edited by tjatayy7
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  • 3 weeks later...

 

I've been working on this for a while, and I think it's finally ready for public testing. Keep in mind you will need to be familiar with Blender before you think about trying to use this.

 

Click here for home page and download link

 

Edit (May 12th): A few changes to note. The free hosting I was using really sucked so the above link is now my home. I'll put redirects on the old page if I can get into it. Also, I fixed a bug for Blender 2.33 and seperated the tutorial from the script download.

 

 

Introduction

=============

 

This is the first public beta version of a new script for importing and

exporting models for GTA3 and GTA:VC. I am pleased to be able to offer

a new alternative which surpasses many of the limitations of the other

options available to the modding community.

 

"Beta" means the script has only been tested under a limited set of

conditions (my own PC). By using this script you are participating

in experimental testing. I offer no guarantee that the program will

run properly, and like everything there exists the remote possibility

that it could damage your computer.

 

Requirements

=============

 

Blender 2.31 or above (for Windows):

www.blender3d.org

 

 

Supported DFF Features

=======================

 

- hierarchy (meshes+dummies)

- materials

- vertex colors

- normals (export only)

- UV textures

- alpha maps

- reflection maps (export only)

- bump maps (export only)

- skeletal mesh (with limitations)

- file locking

 

 

Known limits/bugs

==================

 

- object names are limited to 20 characters in length

- limit of 16 materials per mesh

- importing more than one model can cause name conflicts, messing up hierarchy

- import can "hang" on high-poly models with 'msplit' option enabled

- DFF UV coords and vertex colors are shared by adjacent faces, Blender's are not

- normals are not imported, they are calculated automatically

- quads are not automatically converted to triangles (exports a corrupt file)

- VC skeletal models are partially supported (must reuse skeleton of existing model)

- VC cutscene models are not yet supported (mesh works, but no skeletal support)

- multi-clump DFFs are not yet supported (only first clump will be imported)

- cannot import DFFs exported by the old 3DS Max R3 plugin

 

 

Acknowledgements

=================

 

Special thanks to the following people for their help:

 

Alastair Burr ('KCow')  ... file format help

Oleg M                  ... file format help

Steve M ('ST.MU')       ... file format help

'ashdexx'               ... example models

'Theeth'                ... code tips

JM Soler ('jms')        ... code tips

Nick Winters ('z3r0_d') ... code tips

 

And of course Rockstar Games, Blender Foundation, and the

online communities, for providing me with a fun and challenging

hobby.

 

there was an error on the page xxxgamer. can u reupload it to www.rapidshare.com?

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  • 2 weeks later...

Little bit offtopic, but it would be nice to get this work with gta:san andreas too. Because Blender is such a good program and every one doesnt have the money to buy 3ds max to get .dff files to gta. The only way now is to make a model with blender and ask someone who has max to get them to .dff and export/import from blender to max isnt always so simple. Sorry for offtopic and bad English.

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  • 3 months later...
  • 4 months later...
I've been working on this for a while, and I think it's finally ready for public testing. Keep in mind you will need to be familiar with Blender before you think about trying to use this.

 

Click here for home page and download link

 

Edit (May 12th): A few changes to note. The free hosting I was using really sucked so the above link is now my home. I'll put redirects on the old page if I can get into it. Also, I fixed a bug for Blender 2.33 and seperated the tutorial from the script download.

 

 

Introduction

=============

 

This is the first public beta version of a new script for importing and

exporting models for GTA3 and GTA:VC. I am pleased to be able to offer

a new alternative which surpasses many of the limitations of the other

options available to the modding community.

 

"Beta" means the script has only been tested under a limited set of

conditions (my own PC). By using this script you are participating

in experimental testing. I offer no guarantee that the program will

run properly, and like everything there exists the remote possibility

that it could damage your computer.

 

Requirements

=============

 

Blender 2.31 or above (for Windows):

www.blender3d.org

 

 

Supported DFF Features

=======================

 

- hierarchy (meshes+dummies)

- materials

- vertex colors

- normals (export only)

- UV textures

- alpha maps

- reflection maps (export only)

- bump maps (export only)

- skeletal mesh (with limitations)

- file locking

 

 

Known limits/bugs

==================

 

- object names are limited to 20 characters in length

- limit of 16 materials per mesh

- importing more than one model can cause name conflicts, messing up hierarchy

- import can "hang" on high-poly models with 'msplit' option enabled

- DFF UV coords and vertex colors are shared by adjacent faces, Blender's are not

- normals are not imported, they are calculated automatically

- quads are not automatically converted to triangles (exports a corrupt file)

- VC skeletal models are partially supported (must reuse skeleton of existing model)

- VC cutscene models are not yet supported (mesh works, but no skeletal support)

- multi-clump DFFs are not yet supported (only first clump will be imported)

- cannot import DFFs exported by the old 3DS Max R3 plugin

 

 

Acknowledgements

=================

 

Special thanks to the following people for their help:

 

Alastair Burr ('KCow')  ... file format help

Oleg M                  ... file format help

Steve M ('ST.MU')       ... file format help

'ashdexx'               ... example models

'Theeth'                ... code tips

JM Soler ('jms')        ... code tips

Nick Winters ('z3r0_d') ... code tips

 

And of course Rockstar Games, Blender Foundation, and the

online communities, for providing me with a fun and challenging

hobby.

 

Hi I just downloaded your python script for exporting and importing .dff models

 

for gta 3 vice city and san andreas

 

i installed it in my blender scripts folder

 

i started up blender and it doesn't work

 

please help me

 

two I glad your working on this script because I cant stand zmodeller sometimes

as i'm still learning it bit by bit

 

I just model better in blender

 

and would like to save them to .dff file format

 

with animation data

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  • 5 months later...
  • 1 year later...
  • 2 weeks later...

 

How to use it with blender? Any help please. I am using version 2.49b.

Did you not read the first post? Hollower said: "Keep in mind you will need to be familiar with Blender before you think about trying to use this."

This topic isn't to help you learn how to use Blender.

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