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The thread that started it all


Demarest
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I know, what I'm trying to say is that I can't replicate that bug so I won't be able to do much with it directly... although if madguy were to try and update this line in industNE.ide we could see if that does the trick:

 

436, iten_club01, Italynrth, 1, 113, 4

 

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Yes and although I've already added madguy to the list of contributors, I just had to publically state that he's obviously putting forth a lot of effort scouring the city. Don't know how you pull it off mate, but we appreciate it xmas.gif

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it would be really cool if some one could make a movie editor for VC so that you could make the animations and camera moving from scratch, or at least some thing that would play Mpegs before and durring missions. rah.gif

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If you could download the original Bistro model and give that a try. Make sure you delete the old iten_club01.dff in gta3.img before adding the new one, and remember to rebuild the archive when you're done.

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Interesting, yeah maybe I should go back to not caring about it. smile.gif

 

Ok, I got something you to bring up that's actually on topic. Demarest, Opius, and I were talking about possibly moving LC over 350 paces to the west to get it centered. click here for the thread. I'm assuming the topic here includes help for both official and unofficial mods so here goes. Demarest's concern is that moving LC would make it more difficult to install gta3 mods, and I volunteered to updated all the old ipl's for gta-lc, plus make a tut so that anyone can do the same for themselves using moomapper. The other down side is that there is no easy way to change all the coordinates in the main.scm, so that could be a pain unless someone is kind enough to write one. Personally, I'd really like to see LC moved since it's so tight at the docks. What do you guys think?

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Yep ! This is fixed now

I still got some more stuff for you biggrin.gif

 

 

user posted image

user posted imageuser posted image

Edited by madguy
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Personally, I'd really like to see LC moved since it's so tight at the docks.

/put's on best Lance impersonation, 'Yeah, me too, me too...' biggrin.gif

 

It does need to be done, not only are we risking losing the Gone Fishing mission but I've got a hunch it's causing one of the ships in the docks to not be rendered at all. There's a workaround in place for that, but obviously it's only second best.

 

I think it best to point out that the current workaround for the single sided 2d problem consists of adding the reversed faces back into the game to provide a sort of backing to the models that need it, and they'll consist of an extra 300 or so objects. These would obviously need to be moved as well... but would also mean that usable id#'s are going to start at around 5750.

 

Might as well mention that now because otherwise clashes could cause problems further down the line when new map mods are added. We're 75% done with the end in sight, so we should have an accurate figure relatively soon.

 

If the consensus is positive a separate thread will need to be made. wink.gif

Edited by killer.ip
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The middle pic's a result of going back to the old Bistro model, it's already been corrected for the next 2dfix update... those windows in the Redlight District are new though so I'll add those on the list. Renaming the Banshee just involves editing the GXT, Dem's on the case so it'll get sorted. wink.gif

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MajorOutage
Killer.ip take a second look at both your screenshot and his:

Behind the glass of his there is a visable interior. Yours blanks out the interior. (I think GTAIII is like yours)

That's no interior, that's the rest of the city. The walls are just slightly transparant.

 

 

The Bathroom in the park was an interior.

 

If that was an "Interior", it must be coded differently. That bathroom had one really BAD camera angle.

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That's no interior, that's the rest of the city. The walls are just slightly transparant.

That's not the point, the point is that wall's meant to be opaque as it is in the screen I posted... and as it will be when the new 2dfix is put into place.

 

As this is a straight conversion there currently aren't any interiors in the city, although the possibility of adding them through an unofficial mod is certainly feasible. tounge2.gif

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MajorOutage

Marcel, aka MarcelusWalus, was working one some tools to move the city, but he never got back to me on their progress.

 

@killer.ip. All the model locations are controlled through the IPL. No DFF files will have to be altered to move the entire city.

 

 

My vote is for moving the city.

And if we're going move it west, we might as well move it up, too. smile.gif

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MajorOutage
That's not the point, the point is that wall's meant to be opaque as it is in the screen I posted.

I was responding to what he said about it being a visible interior. So, in this case, that was my point. tounge.gif

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Mark Pagliaro

Changed my Mind and would like the city moved!

Edited by MarkPagliaro
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MajorOutage

Marcel just wondered into the MTA IRC channel.

 

Moving the paths.ipl and flight paths should be easy. The SCM will of course be harder. One of my ideas is that, to avoid error, to divide the different parts of the SCM (car spawns, weapon spawns, etc) up into seperate files for the switch.

Edited by [4D]Outback
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@killer.ip. All the model locations are controlled through the IPL. No DFF files will have to be altered to move the entire city.

I'm aware of that, but thanks for watching my back. wink.gif

 

Just pointing out that there's going to be several hundred extra object's placed on the map so if/when the move does happen, manually or through a prog, they're not forgotten. colgate.gif

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MajorOutage
I'm aware of that, but thanks for watching my back. wink.gif

 

Just pointing out that there's going to be several hundred extra object's placed on the map so if/when the move does happen, manually or through a prog, they're not forgotten. colgate.gif

Now, also remember, you're the one with the most up-to-date IPL's... tounge2.gif

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MarcelusWalus

Well the tool to move the paths that i was working on is about finished i have a little bit of touch of work and a few other things to add before it is 100% functional. I'd say between 70-80% is done already, I put the project on hold since i was waiting for news from Dem about wether it was needed or not, but since you guys will need it i'll start back on it. The main problem i have is the SCM, since it doesnt really follow the same format all the way through it becomes difficult. But i will have another look, and try a few things, I believe i have another method to try. But like i said the the tool for ipl files are almost done, so the last main task is working in the SCM, but while writing this i just had a brain fart on a way that i should be able to work it smile.gif Anyway, I'd really like to talk to you Dem one on one, for a bit more info so it works exactly the way you want it done, I'd rather not give you something that only half ass works. So like i said if you could get in touch with me that would be much appreciated.

 

Marcel

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Demarest, Opius, and I were talking about possibly moving LC over 350 paces to the west to get it centered.  click here for the thread.  I'm assuming the topic here includes help for both official and unofficial mods so here goes.  Demarest's concern is that moving LC would make it more difficult to install gta3 mods, and I volunteered to updated all the old ipl's for gta-lc, plus make a tut so that anyone can do the same for themselves using moomapper.  The other down side is that there is no easy way to change all the coordinates in the main.scm, so that could be a pain unless someone is kind enough to write one.  Personally, I'd really like to see LC moved since it's so tight at the docks.  What do you guys think?

Thanks to jcab42 for bringing this issue up again, let's see what it takes to bring a little more space to Liberty. smile.gif

 

The start of the discussion can be found here, and below is the tutorial for moving the city.

 

 

Tutorial for Moving GTA:LC

with kcow's Moo Mapper

by jcab42

1. You may want to backup your old map files to be safe. If so, goto the "gta-lc\data" folder, right-click on the "gta3maps" folder and click copy. Now click edit->paste and a copy of that folder will appear. Now if you accidentally screw up your maps, simply delete the "gta3maps" folder and rename the "Copy of gta3maps" to "gta3maps".

 

2. Install kcow's Moo Mapper. It's available at his website which is http://www.chronetal.co.uk/gta/ and you can also get it at gtawip.com among others.

 

3. Open Moo Mapper, check the "Grand Theft Auto Vice City" radio button, click "launch Moo Mapper", select the directory for VC with gta-LC installed.

 

4. On the right of the screen you will see the list of .ipl's and .zon's that are called by the gta_vc.dat file. One by one, perform the following steps on the .ipl's only:

 

-a. check the box in the beginning of the .ipl line.

-b. double click the words in the ipl line; this will center your map view and list the models from that .ipl in the lower left window.

-c. click "select all" on the bottom left. this will bring up the "item editor dialog" box with all all the models from that .ipl selected.

-d. notice the three 0's just to the right of "move by." Change the first 0 to -350 and press the ENTER button. Click "close."

-e. uncheck the box in the beginning of the .ipl line.

-f. go back to step (a) until you've done this for all the ipl lines.

 

5. Click "file -> save modified files". Run the game and enjoy.

Edited by killer.ip
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Okay, looks like we're cooking with gas as regards to this process actually going ahead. Bit of a derailment to the old help topic here, so please make use of the new thread to discuss this issue.

 

Thanks for the new info there Marcelus, sounds good. smile.gif

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MarcelusWalus

Well I just had a quick look through the SCM right after i posted and i think my idea would work YAY biggrin.gif Also if you are working with this move as well, maybe i should talk to you as well, one on one, and get your input as well as Dem's. Cause like i said before i dont want to give you a half assed tool that only does part of what it should. I know it may seem rather lame, but I like to be as precise as i can be plus some. I believe i have my info updated for my IM, also you can reach me on my irc server, or mta's im always online, but not always at the pc. so if you could PM i will get in touch as soon as i can.

 

xplay's irc server: irc.xplaygames.com #xplay

mta's ir server: irc.multitheftauto.com #mta

 

Marcel

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spaceeinstein

*picture not available*

Edited by spaceeinstein
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On the new object's front, we're actually using custom IDE/IPL's for those... going above a certain number of object's in the current ones was causing the game to crash on loading. Will it be possible to adapt the tool to be used with these extra set of map files?

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MarcelusWalus

Well i assume that they fill follow the same format as the others, so in that case it wont make a difference, cause im going by spaces, not the amount of acctual content. But if you do change the format, which i find unlikly, i will have to rewrite a bit of it. Which isnt a issue.

 

Marcel

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They do follow the same format as the rest so that shouldn't be an issue. We're about 75% of the way though the process, probably won't be long before they're finished so we'll keep you posted. wink.gif

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MajorOutage

 

Well, uh, if Liberty is smaller than Vice, then why is the gameworld smaller?

 

Liberty City is a LOT bigger than Vice.

 

But to answer your question, the city is off-center, so we have to move it back towards the center.

Edited by [4D]Outback
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I know this may have been asked already, but what about the car saving garages and the Pay And Sprays?WIll they be included on a future release?

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