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I used Notepad to replace all cases of scum_man with darkel in default.ide

and pedgrp.dat, sent Claude into the abandoned train tunnel in Portland to see

Darkel, and got an unhandled exception (?).

Is there a Darkel model in the gta3.img?

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Craig Kostelecky

I have the HUD icons in-game on my version and will be included as official whenever I get around to uploading a new package. I also have the LCS PCJ in-game too. Thanks to Ash and rmws. for sending me both sets of files.

 

Darkel will never be part of this mod. Just as Rockstar chose to not include him in their final version.

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Sorry, another question. Why is it that if I modify the amount of Streaming Memory for LC, it crashes on startup?

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I've converted the III Xbox vehicles and the VC Xbox PCJ600. You guys wanted Xbox models, right? Let me know if I missed any vehicles.

 

http://www.mediafire.com/?pcdp5wkduir59xl

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  • 2 weeks later...

I'd say you make it an option - if you do the default list, Kenji asks you for a Banshee and Landstalker or PCJ-600, but you can tell him if you're not going to. If this can't be done in the VC engine, or would ruin the storyline, sorry...

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I have spoken with rmws. a few times and he was not able to convert the peds into VC format for us. So we're still waiting.

GTAIII Xbox peds and actors ARE in VC format, but some models require minor fixing and the problem is if you want to export the model, you must re-attach all bones to mesh and that process is really time consuming (at least for me, because I'm not experienced enough in VC model rigging).

 

And Craig, is it possible to complete the game 100%? I passed every single mission and all side stuff, but I'm still stuck at 98%. I didn't break mission sequence like killing Kenji before finishing his missions etc.

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You sure you beat all the 3 extra submissions we added in Beta 3.3? Say, one bike-related side mission for each island, they DO count towards 100% aswell.

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Craig Kostelecky

Yes, I have gotten to 100% with the latest files. Were those last bike missions the only thing you were missing?

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Yes, I passed them and successfully reached 100%. I can confirm that this version is super stable, not a single crash occurred.

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I must have an earlier version. I just remember "Airport Aggression" for a

motorcycle side mission and got 100%.

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Craig Kostelecky

What did you think of the 100% rewards rmws.? Think they should stay as they are, add more, or take some away?

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Maybe a minimum to deliver 3 Vehicles for 9 minutes,

And the other 2-3 are optional.

You have time until it runs out so those 2-3 is to kill the remaining time,

plus if you deliver more then 3 you get a higher reward,

if you deliver all 5-6 you get a bonus...

For 3 Delivered you get 15 Grand, for 4 Delivered you get 20 Grand, for 5 Delivered you get 25 grand and for 6 delivered you get 30 Grand plus bonus 5 Grand and maybe a Unique coloured bulletproof car like...

Ugh, Bulletproof Surf Blue and Ultramarine Yakuza Stinger?

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I think they should stay as they are. I took a look at main.txt and noticed you are planning to adding a custom player outfit as 100% reward for the final release. I like that idea.

 

I came across some bugs while playing and I though you should know:

 

● Stinger has no reflection

● Train model has no lighting

● Incorrect pickups Z value in Ray's garage (pic)

● Peds spawn at the army base (they shouldn't)

● Incorrect sprinting animation while holding AK-47

● Sometimes VCPD helicopter flies above Deaddodo (pic)

● Some map object are not prelighted (traffic lights, trees)

● Minor collision bugs (incorrect materials)

● Vigilante pager bug. Every time you kill 10 criminals a pager should appear and inform about a bribe being delivered to safehouse. The problem is the pager doesn't appear when you do Vigilante mission in Portland or Staunton.

 

I'm sure there were more bugs, but I can't remember them all atm.

 

I made a script that changes LC bonus pickup colours to III ones. The script was originally made for personal use, but I can share the code if you want to use it.

 

Here's a preview

user posted image

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I'd personally prefer VC colors to be left here tounge.gif

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I have spoken with rmws. a few times and he was not able to convert the peds into VC format for us. So we're still waiting.

I will give this a try. I've had success in modeling and converting to RW3.4.

 

 

.

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  • 2 weeks later...

Is there a way to increase traffic, My LC looks damn empty, it once even didn't have any vehicles!

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Could somebody upload the latest launcher for me please? Apparently 3.3 doesn't include it, yet I'd like to change cops guns. BTW, did anyone have any success with getting CLEO to work with GTA:LC ?

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I picked up a prostitute to gain 125 hp, however the bouncing car 'animation' ended while I had 104 HP and she left the vehicle, wasn't touching any button so I'm pretty sure it's not my fault. Unless there's a way to buy viagra pills for Claude I'm guessing it's a bug.

 

M16's fire rate when crouching is bugged (it fires slower than while standing) if you guys want I can fix that

Manana barely has any ability to reverse on roads (at least for me) it's just stuck, guessing it's either surface or handling bug

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  • 3 weeks later...

Heh, I will try the new version right now biggrin.gif

 

PS: I tried yesterday (again) the Beta2-v7test5 to remember old times smile.gif

 

EDIT: I tried the new version but it not works for me... it gives me crash when it is loading... (this happens after I'm clicking on "start new game")

 

How can I fix it ?

 

PS: I am using Windows 7 x64

Edited by sseebbyy
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Great. I wish you luck.

I've given it a go and the peds just do not look right.

 

So how about we don't convert, try to preserve whats needed instead. this is what's been done with SOL with a little reversing after all VC is just miner update from the GTAIII engine with some stuff suppressed /disabled in the code and some functionality added for bikes etc.

 

When I get time I am going to try this with my own mod then pass this on and get this working for you.

.

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Craig Kostelecky

Too bad. Thanks for the effort.

 

Converting the XBOX peds was never a requirement for the final version. Getting the cutscene heads to work again is though. There was a thought that the XBOX models would make that process easier, but that is just an idea. ModelingMan was able to figure out the cutscene heads for the 3.2 Beta (which was never released due to several other bugs) and his files were lost in a computer crash. He's also not active here anymore so we need to figure it out without his input. But it was done before so I know it can be done again. Getting the cutscene heads working properly is the only major thing I feel is required for the final version. The rest is just polishing some rough edges.

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The 10th anniversary edition of Vice City uses HUD icons made in the same style as the ones in GTA III, maybe they can be recolored back so we can have all the weapons using proper ones?

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The 10th anniversary edition of Vice City uses HUD icons made in the same style as the ones in GTA III, maybe they can be recolored back so we can have all the weapons using proper ones?

I've already done this. Check the unofficial mods thread.

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Craig Kostelecky

And they will be in the official version (whenever the next one gets released). They look nice.

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I just thought of something. Couldn't you use MVL for a proper AK47? Instead of using the MP5 as the AK? With MVL you can give the new weapons their own weapon slot, so you could actually have it function as a secondary assault rifle.

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Craig Kostelecky

Does MVL work with weapons as well? If so, then in theory we could. But I'd prefer to integrate that code into our own code so there's less bugs and it's more compatible. Perhaps that's something Silent could do after he is done with the scm for VCS Beta 3.

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