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The thread that started it all


Demarest
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  • 4 weeks later...
tamisa_simulator3

will the final version ever be released?

or its finished the mod?

its says its a beta but it works perfectly.

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its says its a beta but it works perfectly.

That's the point why they are not hurry tounge.gif

 

I guess they will release 3.2 yet though, with fixed cutscenes, menus, HUD and Airport Aggression mission (devs, it crashes!).

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Craig Kostelecky

It all depends on how things go in everyone's real life. My life is always crazy busy with a full-time job and two young boys to raise. Plus my video card died in desktop, so I can barely even play the mod anymore.

 

If ModelingMan gets the time and resources, I'm sure he wants to finish the things he was working on. If that day comes, I'm sure somebody (maybe even me) can organize the files into a proper (Final) release.

 

And I think the plan if we get to that point is to release a 3.2 beta and let the public test it for a while. Then patch up the little bugs and call it GTA:LC Final v1.0 (or something like that).

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Wow, "Airport Aggression" even lacks texts inside GXT. Shame tounge.gif

 

Edit:

Oh, some of them are here. It's just a weird GXT editor.

 

Edit2:

Is the source REALLY compileable? I can see some mistakes that look like anti-noob protection really tounge2.gif

 

Edit3:

Dumdumdumdumdumdum.

 

user posted image

 

Works even on old saves.

 

Edit4:

This mission is soo unfinished in some things, it can even mess up stats a bit. Gonna fix it.

 

Edit5:

Almost finished it.

 

user posted image

 

Now I only have to fix best time recording, I think. Can I make it required for 100%? tounge.gif

 

Also, do you have any ideas where the remaining two submissions were meant to be played? I'd like to restore them aswell.

This mission really needs to be rewritten from scratch, but I won't do it as I want to keep compatibility with old saves.

 

Edit6:

 

Pretty much done. I've tweaked it also to give the player 5x less money if he fails to beat his own record. Now I may try to add Portland and Staunton races.

 

Edit7 (omg, I would increase my postcount well on it tounge.gif):

 

user posted image

 

Portland challenge.

 

Edit8:

 

So, that's all.

 

user posted image

 

Devs, can I release it? tounge.gif

I feel it'd be more than an unofficial mod, considering parts of this stuff were meant to be playable. I even recall Craig's post about Airport Aggression being "the only added submission".

Edited by SilentPL
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Well, what's stopping you from releasing it? tounge.gif

 

I, for one, would really like to see it released - as part of the "official GTA:LC", as that mission (in its unpolished state) has been included with the mod for a VERY long time.

 

 

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I, for one, would really like to see it released - as part of the "official GTA:LC", as that mission (in its unpolished state) has been included with the mod for a VERY long time.

I see, as the code is obviously partially from Mission Builder or so tounge.gif

 

Fine then, I will release it tomorrow. Source code anyone?

Also, "official GTA: LC" would implement it in a bit different way, as I've used some dirty tricks to keep old saves compatibility. 3.2 would have it made much simplier.

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Most of the code should still be in Barton's old, low-level syntax - the switch to Sanny's syntax (and higher-level coding possibilities) happened after the missions and other SCM issues were already done.

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OK, so here it comes (not sure if I should post it here though).

 

http://www.sendspace.com/file/9pw8vj

 

I've included a little map showing where the bikes are parked.

This fix/mod/patch/whatever is compatible with old saves, but they won't be compatible with original main.scm no more after using it, so please do backups!

 

I've also left some space inside the SCM just in case you'd want to add anything yet and still keep compatibility.

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Gongratulations. This is a Great Modification for Vice City.

I think the hard work is already done, just need to fix some bugs (map, missions), but it still cool even if you dont fix it. smile.gif

Just one thing that is bothering me and it's the traffic. I've been trying to change it but it will never be like the original game. Or we have too many peds on the street or too many vehicles... sad.gif

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Craig Kostelecky

I don't understand the question.

 

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Hello! Probably found a bug:

 

Completed the first mission. I noticed that the level of crime does not rise more than two.

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Craig Kostelecky

That's a bug that's happened on rare occasions to people for quite a long time. But we've never been able to consistently reproduce it or see anything in the code that would limit the wanted level.

 

Can you repeat the bug with a new game?

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Wow, "Airport Aggression" even lacks texts inside GXT. Shame tounge.gif

 

Edit:

Oh, some of them are here. It's just a weird GXT editor.

 

Edit2:

Is the source REALLY compileable? I can see some mistakes that look like anti-noob protection really tounge2.gif

 

Edit3:

Dumdumdumdumdumdum.

 

user posted image

 

Works even on old saves.

 

Edit4:

This mission is soo unfinished in some things, it can even mess up stats a bit. Gonna fix it.

 

Edit5:

Almost finished it.

 

user posted image

 

Now I only have to fix best time recording, I think. Can I make it required for 100%? tounge.gif

 

Also, do you have any ideas where the remaining two submissions were meant to be played? I'd like to restore them aswell.

This mission really needs to be rewritten from scratch, but I won't do it as I want to keep compatibility with old saves.

 

Edit6:

 

Pretty much done. I've tweaked it also to give the player 5x less money if he fails to beat his own record. Now I may try to add Portland and Staunton races.

 

Edit7 (omg, I would increase my postcount well on it tounge.gif):

 

user posted image

 

Portland challenge.

 

Edit8:

 

So, that's all.

 

user posted image

 

Devs, can I release it? tounge.gif

I feel it'd be more than an unofficial mod, considering parts of this stuff were meant to be playable. I even recall Craig's post about Airport Aggression being "the only added submission".

Wow. Nice, I've not playing with it, but it's perfect. icon14.gif

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EddiePeugeot

Bug/Glitch found!

 

I installed GTA LC on another copy of unmodded VC, then installed a update of 06/09/2009, I edited the gta-lc.ini's DisableCulling=0, but

the texture problem appears!

 

Like this (found in HELP & QUESTIONS TOPIC section):

 

user posted image

 

There some problem? (My videographic is Intel)

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Bug/Glitch found!

 

I installed GTA LC on another copy of unmodded VC, then installed a update of 06/09/2009, I edited the gta-lc.ini's DisableCulling=0, but

the texture problem appears!

 

Like this (found in HELP & QUESTIONS TOPIC section):

 

user posted image

 

There some problem? (My videographic is Intel)

This is a problem that happened because the IIItoVC.asi was downgraded, removing the ability to toggle this. If you use the newer version, which is apparently flawed, you wont have this problem if you disable the culling. Only thing you wont have is cheats pretty much. I wouldn't exactly know where to find the newer one but its on this forum somewhere if you do some searching.

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Claude_Lib

Since GTA3 Mobile has skeletal animation system and human models similar to Vice City and Xbox ones and it seems more friendly than Xbox, didn't you think about getting them and maybe some more stuff from there?

Edited by Claude Liberty
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EddiePeugeot

The version (not Beta 3.1) is Beta 2 v7 test5. Not a oldester version.

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If that's not the newest version, why you're even reporting any bugs? dozingoff.gif

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Let the screenshot speak.

 

user posted image

 

If GTA: LC team will be willing to use it, then launcher may be obsolete in next release (obviously, if they wish to get rid of it) smile.gif

 

Edit:

Fixed HUD (ammo scale, infamous wanted level position).

 

user posted image

 

Wow, I will miss the GTA: LC wanted stars set! monocle.gif

 

Edit2:

Proper radio name font.

 

user posted image

 

I don't remember any other HUD issues.

 

Edit3:

Redesigning the menu colours to make VC style menu fit to LC more.

 

user posted image

 

That radio stations box turned out nice smile.gif

Also, me and Ash added a 10th Anniversary style background - it fits VC style menu much better.

 

Edit4:

Recoloured save/load/delete game menu to use III colours instead:

 

user posted image

 

Edit5:

Woo! I now get money for blowing cars up and damaging them, just like in III.

 

Another edit... yawn:

Restored VC weapon spawns as a 100% reward - code was commented out from the SCM; I've enhanced it, so it doesn't break the pickups limits anymore. Still compatible with 3.1 saves, obviously.

 

user posted image

user posted image

 

I will release my patch soon. I'm thinking about naming it 3.1.5, but not sure if team will be happy with it tounge.gif

Edited by SilentPL
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Craig Kostelecky

Great work. If your files include MM's cutscene data, then it can be called the first 3.2 beta. If not, I'd call it 3.1.4.5.9... smile.gif

 

The light at the end of the tunnel is looking a little bit closer ph34r.gif

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Considering MM was last active in January and he didn't leave any contact on his profile, it will be almost impossible to contact him.

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  • 2 weeks later...

Had some free time today and I thought I could make a small contribution.

 

Disabled menu borders:

user posted image

 

Changed hidden package corona texture:

user posted image

 

Updated each weapon corona colors and textures to match gta3. Also changed pickup (rampage, bribe, health, ect.) corona colors to cyan, because purple doesn't fit gta3 atmosphere IMO:

user posted image

 

download.

 

Craig, I can post the source code here so that Silent could include it to next release.

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Excellent icon14.gif

 

And yes, source would be useful. Code looks very easy to reverse engineer, but it's always better to have originals smile.gif

 

Edit:

VC coronas still differ from III ones, but I guess this minor style difference can be now considered as GTA: LC update icon14.gif

Edited by SilentPL
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Yeah, the code is simple, but does the trick smile.gif

Here you go

 

 

    DWORD dwProt;  VirtualProtect((void*)0x4A2744, 1, PAGE_EXECUTE_READWRITE,&dwProt);  VirtualProtect((void*)0x4A283E, 1, PAGE_EXECUTE_READWRITE,&dwProt);  VirtualProtect((void*)0x4A2938, 1, PAGE_EXECUTE_READWRITE,&dwProt);  VirtualProtect((void*)0x4A2A41, 1, PAGE_EXECUTE_READWRITE,&dwProt);  VirtualProtect((void*)0x4A2CCC, 1, PAGE_EXECUTE_READWRITE,&dwProt);  VirtualProtect((void*)0x4A2DC6, 1, PAGE_EXECUTE_READWRITE,&dwProt);  VirtualProtect((void*)0x4A2EC3, 1, PAGE_EXECUTE_READWRITE,&dwProt);  VirtualProtect((void*)0x4A2FD2, 1, PAGE_EXECUTE_READWRITE,&dwProt);  VirtualProtect((void*)0x43EF12, 1, PAGE_EXECUTE_READWRITE,&dwProt);  VirtualProtect((void*)0x43F68C, 1, PAGE_EXECUTE_READWRITE,&dwProt);  //disable menu border  *(unsigned char*)0x4A2744 = 0;  *(unsigned char*)0x4A283E = 0;  *(unsigned char*)0x4A2938 = 0;  *(unsigned char*)0x4A2A41 = 0;  *(unsigned char*)0x4A2CCC = 0;  *(unsigned char*)0x4A2DC6 = 0;  *(unsigned char*)0x4A2EC3 = 0;  *(unsigned char*)0x4A2FD2 = 0;  //pickup color  *(unsigned char*)0x43FFC7 = 255;  *(unsigned char*)0x43FFC9 = 204;  *(unsigned char*)0x43FFCB = 153;  //corona stuff  *(unsigned char*)0x43EF12 = 7;  *(unsigned char*)0x43F68C = 0;  *(unsigned char*)0x43F6AF = 0;  *(float*)0x68832C = 0.0f;  *(float*)0x688334 = 0.05f;  //weapon colors  *(unsigned char*)0x6880C8 = 255; //bat corona color  *(unsigned char*)0x6880C9 = 0; //bat corona color  *(unsigned char*)0x6880CA = 0; //bat corona color  *(unsigned char*)0x6880F8 = 255; //grenade corona color  *(unsigned char*)0x6880F9 = 255; //grenade corona color  *(unsigned char*)0x6880FA = 255; //grenade corona color  *(unsigned char*)0x688110 = 128; //molotov corona color  *(unsigned char*)0x688111 = 255; //molotov corona color  *(unsigned char*)0x688112 = 0; //molotov corona color  *(unsigned char*)0x688120 = 0; //pistol corona color  *(unsigned char*)0x688121 = 255; //pistol corona color  *(unsigned char*)0x688122 = 0; //pistol corona color  *(unsigned char*)0x688140 = 255; //shotgun corona color  *(unsigned char*)0x688141 = 255; //shotgun corona color  *(unsigned char*)0x688142 = 0; //shotgun corona color  *(unsigned char*)0x688150 = 128; //uzi corona color  *(unsigned char*)0x688151 = 128; //uzi corona color  *(unsigned char*)0x688152 = 255; //uzi corona color  *(unsigned char*)0x688160 = 255; //ak47 corona color  *(unsigned char*)0x688161 = 0; //ak47 corona color  *(unsigned char*)0x688162 = 255; //ak47 corona color  *(unsigned char*)0x688160 = 255; //ak47 corona color  *(unsigned char*)0x688161 = 0; //ak47 corona color  *(unsigned char*)0x688162 = 255; //ak47 corona color  *(unsigned char*)0x688168 = 0; //m16 corona color  *(unsigned char*)0x688169 = 255; //m16 corona color  *(unsigned char*)0x68816A = 255; //m16 corona color  *(unsigned char*)0x688178 = 255; //sniper corona color  *(unsigned char*)0x688179 = 128; //sniper corona color  *(unsigned char*)0x68817A = 0; //sniper corona color  *(unsigned char*)0x688188 = 0; //rocket launcher corona color  *(unsigned char*)0x688189 = 255; //rocket launcher corona color  *(unsigned char*)0x68818A = 128; //rocket launcher corona color  *(unsigned char*)0x688190 = 128; //flamethrower corona color  *(unsigned char*)0x688191 = 0; //flamethrower corona color  *(unsigned char*)0x688192 = 255; //flamethrower corona color

 

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Integrated. Thank you smile.gif

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Craig Kostelecky

Excellent, thank you both.

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So since the menu is back to normal I've been working wirh Silent to try and create a unique version for this mod, just as a concept really, I tried with the Xbox menues, they didn't look right, the default looks a bit bare if I'm honest, so I knocked these up quickly:

 

This one uses the background from the 10th Anniversary Edition with the foreground from an edited PS2 style box

user posted image

 

This one is pretty much the same but uses the background of the Xbox version of the game:

user posted image

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Can't fault it.

 

Edit:@Anyone who knows. Does the game still crash frequently like the last release? Or is that only happening on my pc? ph34r.gif

Edited by Frank.s
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