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The thread that started it all


Demarest
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Not that I'm aware of (I haven't seen it anyway). The train disappearing/floating when rammed looked like being a toughie. Nice work space icon14.gif. I'll update my object.dat and put it with the rest of the stuff I have to compile smile.gif.

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Ok, I decided to get off my lazy butt and fix the update package with the latest files. I've restored the original IDEs to it until dex909 sends me un-buggy updates tounge.gif. Grab it from the pinned updates topic.

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space_einstein

user posted image

I don't know if that's been fixed yet. I'm using the SCM from March 14, 2006. It would be a pain in the ass to complete Paramedic again with the latest SCM. to confirm this glitch.

 

user posted image

What the hell? The IIItoVC.asi file did that. Is there a way to reenable culling?

Edited by space_einstein
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Craig Kostelecky

As far as I know, the paramedic money bug was fixed when the pager was properly converted. It originally displayed -1 for money earned because the mission memory was released by the time that was displayed (due to my poorly written pager code).

 

Regarding the asi, you'd have to ask ModelingMan.

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@space - regarding your second bug (with the culling), is that the actual player model that's messed up, the building, or both?

 

There was an updated player model released to combat the fact that culling had been disabled - it's in the 2.7up package in the pinned updates topic.

 

I'm not so sure that we'd re-enable the culling though - the plan was to restore original GTA3 world model DFFs to LC. Not all can be restored though as several were incomplete (missing roofs, etc.). Although, from the bit I've seen in the IMG, I don't think any actually have been restored - I was going to look more thoroughly when REspawn implements a function in his G-IMG that I requested (which will make checking that a LOT easier) wink.gif.

 

But yeah, MM would be able to give you a better answer smile.gif.

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space_einstein

It does that to every object models, including the GTA3 Guy model. The only things that are normal are the cars and the peds. I can take more screenshots of it if you want.

Edited by space_einstein
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space_einstein

Empty Liberty City

Liberty City is stripped to the bare minimum. Almost all generic objects have been deleted (streetlights, trafficlights, fire hydrants, trees, etc.). The game is also less laggy.

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Empty Liberty City

Liberty City is stripped to the bare minimum. Almost all generic objects have been deleted (streetlights, trafficlights, fire hydrants, trees, etc.). The game is also less laggy.

http://lc.megavovan.com/mods/spaceeinstein_LCEmpty.zip

 

EDIT by Ben - Added to first post icon14.gif. Thanks.

Edited by Ben
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Well, isn't that the polygon corruption bug that can be fixed by upgrading VC to 1.1 ?

 

Another thing: the bug where game crashes when you deliver the last vehicle to the EV crane still occurs randomly.

 

Exception at address:	0x0043D38FEXE Version:          gta-vc.exe 1.0 USLast opcode executed:	032B create_pickup_with_ammoIn thread:            m_craneRegisters -----------------------------------------------------EAX: 0x00009FC0	EBX: 0x00009FC0	ECX: 0x000044A4	EDX: 0x00081CC0ESI: 0x00000021	EDI: 0x00000000	EBP: 0x0000032B	ESP: 0x0012FA74EFLAGS: 10000001000000110

 

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Yyou should tell us how you made the roads in LC wet. I never noticed wet roads in Vice City. Then again, I'm not the most observent person.

 

Will this be included as official in the next update?

Are you the Spaceeinstein I remember from about a year ago?

Obviously lol.

biggrin.gif

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space_einstein

It's a flag in the IDE. Check the latest version of MooMapper for Vice City.

 

---

 

Wet Roads Last Major Update

Almost anything that was wet in GTA3 should be wet in Liberty City. If there are blank spots in LC that was in GTA3, post the model name. (If the game crashes, remove the comments from the commented lines in comNtop and comNbtm files.)

 

---

 

Request:

I want subvillabits.txd and comstadium.txd directly from GTA3.

 

---

 

Some fixes for checklist

 

http://www.gtaforums.com/index.php?showtop...dpost&p=3767011

2-5: Drivers need to be made "aggressive" (drive like maniacs after a bullet hits their car) all the time.

2-16 : The sun-glare on vehicles is fitting for Miami, but not at all for NY

 

http://www.gtaforums.com/index.php?showtop...dpost&p=3771779

2-13: Gang members spawn in circles, or form circles after spawning (this doesn't happen in GTA3) - can this be changed?

2-13 conflicts with 2-7: Yardies don't hang around in groups (but they should) - replaced PIGS from VC.

 

What's the problem with 2-9 and 2-22?

2-9: Your health isn't topped up when you save at your hideouts (possible issue with wanted level not disappearing also).

2-22: Rainbow appears after sunset sometimes

 

12-1 fixed

Edited by space_einstein
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It does that to every object models, including the GTA3 Guy model. The only things that are normal are the cars and the peds. I can take more screenshots of it if you want.

Hmmm, weird confused.gif. It looks as though it might be a problem on your end though (although a couple of other people have reported dodgy models in the past). It could be some sort of graphics card incompatibility - it wouldn't be something with the models I don't think because it doesn't happen to everyone.

 

My only suggestion would be to try updating your drivers, but if you've already done that, I'm a bit stumped. I know you mentioned you were using an older SCM - you could try updating to the latest package of LC and see if the problem still occurs (in another directory if you're playing through the game).

 

Aside from that, I really don't know what to suggest. MM would have a better idea, but until he gets a break from uni, I'm not sure you're going to get an answer from him confused.gif. Sorry mate.

 

@Kon - I don't think that's the same graphics corruption issue. From what I've heard, it's more like random lines going everywhere. Besides, according to Fuzzy, most graphics manufacturers have updated their drivers to fix the issue anyway, basically rendering the patch useless.

 

As for the other bug - hopefully that can be fixed too.

 

Thanks smile.gif.

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space_einstein

I told you, that ASI file caused that problem. If I delete that, the problem disappears. I don't know how to update my driver.

Edited by space_einstein
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Yyou should tell us how you made the roads in LC wet. I never noticed wet roads in Vice City. Then again, I'm not the most observent person.

As space said, it's a flag. In fact, here's all the flags for render properties (they are relevant for the last column of the IDE).

 

 

Wet Roads Last Major Update

Almost anything that was wet in GTA3 should be wet in Liberty City. If there are blank spots in LC that was in GTA3, post the model name. (If the game crashes, remove the comments from the commented lines in comNtop and comNbtm files.)

Thanks - I'll whack it in the Update topic wink.gif.

 

 

Request:

I want subvillabits.txd and comstadium.txd directly from GTA3.

Here ya go smile.gif. I've included the TXDs from both GTA3.IMG and TXD.IMG for you.

 

 

Some fixes for checklist

 

http://www.gtaforums.com/index.php?showtop...dpost&p=3767011

2-5: Drivers need to be made "aggressive" (drive like maniacs after a bullet hits their car) all the time.

2-16 : The sun-glare on vehicles is fitting for Miami, but not at all for NY

 

http://www.gtaforums.com/index.php?showtop...dpost&p=3771779

2-13: Gang members spawn in circles, or form circles after spawning (this doesn't happen in GTA3) - can this be changed?

2-13 conflicts with 2-7: Yardies don't hang around in groups (but they should) - replaced PIGS from VC.

 

What's the problem with 2-9 and 2-22?

2-9: Your health isn't topped up when you save at your hideouts (possible issue with wanted level not disappearing also).

2-22: Rainbow appears after sunset sometimes

 

12-1 fixed

Thanks. In the launcher topic, I've linked to those posts already (as well as a few other fixes for things - see the last post there wink.gif).

 

As for 2-9 and 2-22 - I'm not sure exactly what you're asking. Your health is supposed to be topped up when you save (but apparently isn't) and rainbows can't appear after sunset because there's no sunlight to make them.

 

And I'll cross off 12-1 now too icon14.gif.

 

Thanks HEAPS for all that (except the bit where I had to work hard tounge.gif).

 

EDIT - I've also crossed the wet roads bit off the checklist too (2-17) icon14.gif.

Edited by Ben
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Oh blush.gif. I forgot about that bit.

 

The only problem with deleting the ASI file is that it's needed for the pager (among other things). I guess MM could re-enable culling (as you suggested), but that'd cause a few minor problems with some models. And I still don't know why it only happens on a few PCs confused.gif. Which EXE are you using (which version, I mean)?

 

And to update your drivers, right click on My Computer and select Properties. Go to the Hardware tab, and select Device Manager. Click on Display Adapters and select your video card - double click on it. Click on the Driver tab, and select Update Driver. Then follow the prompts smile.gif. I'm not sure it'll fix your problem, but it's worth a shot.

 

Good luck smile.gif.

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space_einstein

In GTA3, your health is not suppose to refill like it did in Vice City. That file you uploaded is corrupted.

Edited by space_einstein
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In GTA3, your health is not suppose to refill like it did in Vice City.

'Tis true. It could be fixed easily enough; just modify the save threads to add a line to grab the current health, then apply it after the save is done. The only issue would be with it not saving with full health. I always thought that the point of this mod was to take advantage of VC's advancements, this little "glitch" included, so you won't hear me complain.

 

Incidentially, I just played the Waka Wipe Out mission (research for an upcoming ep) in GTA3, and man, it's like going from using Photoshop to an Etch-A-Sketch. I know everyone has thier preferences, but playing GTA3 with the VC engine is WAY more fun, because (IMO) Vice fixed just about everythng that was wrong (IMO) with GTA3.

I'm actually not against democracy though. I'm against things I think are f*cking stupid. I think this is f*cking stupid. - Sweets

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In GTA3, your health is not suppose to refill like it did in Vice City. That file you uploaded is corrupted.

orly? I didn't know that blush.gif. Thanks - I'll fix that on the checklist.

 

As for the corrupted file - which particular one? I've tried the 2.7up, the wet roads fix and your request - all three work fine for me. I even got Craig to try them too. Unless you don't mean the actual RARs?

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space_einstein

I meant the file from you that I requested but nevermind, ceedj already gave me the files. Is the occlu.ipl updated?

 

@ceedj

Liberty City already saves that amount of health you have. Vice City also has that feature. The health being refilled is controlled by the main.scm.

Edited by space_einstein
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I meant the file from you that I requested but nevermind, ceedj already gave me the files. Is the occlu.ipl updated?

Ah k. Not sure why it corrupted - I took it straight from the IMG confused.gif. Meh.

 

*slaps PC*

 

tounge.gif

 

As for the occlusions - you were the only person handling that IIRC, so no, it wouldn't have been updated since whenever you last posted an update for it. Craig was doing a good job of keeping up with all that anyway smile.gif.

 

Here's the one that's included with the 2.7t package (as far as I know, it's the latest version):

 

#Occlu.ipl for GTA: Liberty City created by spaceeinstein#http://spaceeinstein.xmgfree.com/occlu.php =)occl#comSE-90.7, -1238.55, -40.0, 27.8, 35.1, 218.4, 0.0-91.9, -1328.8, -40.0, 39.6, 50.2, 344.8, 0.09.2, -1376.2, -40.0, 33.4, 9.6, 268.7, 0.042.6, -1356.85, -40.0, 33.4, 48.3, 261.7, 0.05.4, -1336.5, -40.0, 41.0, 7.6, 268.7, 0.023.6, -1451.95, -40.0, 30.4, 64.9, 134.9, 0.013.35, -1269.8, -40.0, 17.5, 44.2, 176.4, 0.057.35, -1178.4, -40.0, 2.9, 59.4, 113.1, 0.051.65, -1076.45, -40.0, 11.7, 89.9, 116.0, 0.0-98.25, -1023.2, -40.0, 79.7, 16.4, 112.8, 0.0-66.5, -983.4, -40.0, 16.2, 63.2, 112.8, 0.0-118.15, -971.45, -40.0, 39.9, 39.9, 166.1, 0.039.15, -988.55, -40.0, 32.3, 70.9, 96.4, 0.0-98.15, -1076.45, -40.0, 47.9, 25.9, 187.6, 0.05.55, -1104.45, -40.0, 13.7, 27.1, 121.9, 0.05.5, -1106.15, -40.0, 33.2, 13.7, 121.9, 0.051.45, -1154.85, -40.0, 20.7, 12.3, 113.1, 0.013.35, -1297.55, -40.0, 48.9, 20.9, 115.7, 0.013.3, -1253.6, -40.0, 48.8, 20.8, 140.7, 0.0#comNbtm-241.55, -508.9, -40.0, 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-40.0, 48.1, 11.5, 81.5, 0.0689.3, -735.15, -40.0, 22.2, 47.5, 97.4, 0.0533.85, -821.55, -40.0, 42.1, 12.7, 71.6, 0.0515.85, -806.3, -40.0, 6.1, 43.2, 71.0, 0.0657.15, -748.6, -40.0, 12.3, 20.2, 84.8, 0.0667.45, -709.05, -40.0, 33.3, 38.7, 98.2, 0.0692.0, -561.35, -40.0, 62.4, 94.9, 124.0, 0.0693.45, -561.3, -40.0, 53.9, 82.0, 184.8, 0.0584.2, -748.75, -40.0, 17.0, 19.7, 86.3, 0.0696.95, -552.4, -40.0, 44.5, 51.6, 232.5, 0.0605.85, -748.65, -40.0, 26.3, 19.9, 68.0, 0.0675.0, -981.95, -40.0, 119.8, 23.7, 105.0, 0.0469.5, -1014.45, -40.0, 1.0, 76.9, 57.0, 0.0525.75, -523.85, -40.0, 29.9, 29.9, 73.3, 0.0570.75, -523.85, -8.6, 29.9, 29.9, 41.9, 0.0621.55, -533.85, -40.0, 11.5, 49.9, 77.8, 0.0675.5, -897.25, -40.0, 41.0, 22.7, 72.7, 0.0#industNW527.55, -418.85, -40.0, 32.3, 29.9, 101.9, 0.0533.35, -438.85, -40.0, 45.1, 9.9, 68.2, 0.0558.65, -438.9, -40.0, 5.5, 9.8, 81.6, 0.0562.25, -413.8, -40.0, 4.9, 20.0, 69.5, 0.0559.75, -366.35, -40.0, 7.9, 74.9, 73.5, 0.0555.35, -472.95, 2.2, 89.1, 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smile.gif

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space_einstein

http://vp.video.google.com/videodownload?v...584515109371507

http://video.google.com/videoplay?docid=-8...francisco&hl=en

The occlu.ipl was last updated by me on August 3. The one Criag has wasn't up-to-date.

 

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I found out why the Triads weren't visible during Cipriani Chaffeur. Someone messed around with the IDE file a long time ago to fix the alpha transparency problem with the fire escape staircases. Since the fix is related with the IDE file, I'll just upload another update for the wet roads fix.

 

Latest IDE update

 

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For the car crusher, the glitch that I discovered a long time ago wasn't fixed (shooting the crane with a rocket launcher). I fixed the game from crashing but freaky things can happen if you try to blow it up.

 

Object.dat fix

 

doc_crane_cab                    99999.0,         99999.0       0.99,   0.1,    50.0,   0.0,     1.0,     0,        0,        1

 

Add that line to the bottom of the file.

 

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LC Models and Textures Updates

So far, half of all of Liberty City's textures had been correctly DXT compressed. Some models are also updated.

Edited by space_einstein
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Updated icon14.gif - grab the latest package from the Updates topic. I've crossed the window issue for the Chinatown laundromat off the checklist too.

 

Thanks again space - keep up the outstanding work. smile.gif

 

In fact, I might even see what Craig thinks about getting a major release out for v7 soon...

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Happy happy Anniversary GTA:LC!!! inlove.gif

 

 

...and big greetings to everybody, sorry my long absence but school really f*cked my brain out this months confused.gif

My best wishes for the past xmas and for a HAPPY NEW YEAR!!! smile.gif

 

(Ben it's a promise, you'll have this damned italian.gxt soon xmas.gif)

 

EDIT by Ben - No worries. Whenver you get around to it smile.gif.

Edited by Ben
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space_einstein

smile.gif

Well, today is my last day here. I have to finish up my school work and school will start. I might come back in February, April, or even as late as next summer.

Edited by space_einstein
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cryani.gif

 

Ah well, it was good to have you back (even if only temporarily). Thanks again for all those updates smile.gif. All the best for school as well - I look forward to seeing you back (soon, hopefully wink.gif).

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Konstantinos
In fact, I might even see what Craig thinks about getting a major release out for v7 soon...

I think this is imperative, because of space's model and texture update. Adding those 211 files manually would be pure masochism smile.gif

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i haven't seen any talk about a V7 installer. how long does it ussually take to make the final installer between versions?

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