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Big King Pimpin

When i'm in the Red Light Disctrict, at the building with the break-able glass, my Hunter get's stuck.... What's up with that??? No Tracks around, (That I see) No Poles either.... Just get's stuck. Game isn't frozen, because I can bail out, and land, with next to no health. Is it just a glitch because you are working on that section? Or what? I have NO idea how to fix this myself, I just enjoy playing your mod... more soon biggrin.gifbiggrin.gifbiggrin.gif!! rah.gif

Mark Pagliaro

I'll have to test that out but it shouldn't have to do with the tracks. I've finnished the tracks so it wouldn't be an area I am working in! I believe there are tracks around there just sounds to low to be the problem a screen shot would be nice.

Big King Pimpin

K thx. next time I play i'll do that, but right now, i'm working with a friend on Do3 mod for DoD... HL... biggrin.gif G'old HL! Do3 will be a CS type DoD! for any of u that play CS, DoD, ESF, TCF... all of that... i'm making .img files

Big King Pimpin probably hadn't installed the track fix and was stuck underneath and just couldn't see it was there. Only explanation really.

 

I really want to thank killer.ip and MarkPagliaro. You guys make it to where I have more to read through when I get home wink.gif but you both have been putting a lot of work into this. In the meantime, you've kept it all public at the same time and that's very important to me. If you guys are interested, you can both consider yourself part of the team at this point!

 

For those struggling with good image/file hosting services, make sure you read my pinned hosting thread. If you find a good one not listed there, PLEASE post it there so the community can benefit from your find smile.gif Thank you.

 

Late tomorrow, I will begin to work more on this project. Being that Christmas is around the corner and things are touch and go over here, don't look for any MAJOR developments from me at all. In other news, Pine-Creek Skidz has replied to me and given me his blessing. His only stipulation is that he receives credit. Anybody who searches for the word Skidz in posts by Demarest will find that this is not a problem! Also, RTDG has offered to help fix the single sided textures issue. Hopefully he will pop in here so that everybody can collaborate so there is no overlapping and nobody wasting time on that which was already finished.

What can I say man, thanks, when the work involved is as much fun as it is (as well as something the community can share), you tend to forget that it may be arduous... the difficulty is balanced by the rewards. colgate.gif

 

I'm not totally sure (not really sure at all), but it's possible Big King Pimpin may have run into an invisible damaged streetlight that had partially sunk into the ground.

 

user posted image

 

I had something similar happen the other day, but until it happens again I can't be sure. Anyways, I've got some free time this evening so I'll have a shot at fixing the lamps, should just be a single file really.

 

Something we should do is split up the invisible walled railway stations between us, now that we have the process - Mark! - they should be okay to fix.

 

@Target - The idea of a new pause screen sounds great, now that Demarest's back from his sabbatical (wink.gif) you should get an answer. smile.gif

 

@Knux - Thanks for the updated paths man, I'll be checking those out when I get back in so expect some feedback. Shame really, was pretty funny watching cars ditch in the sea. biggrin.gif

Edited by killer.ip
...Shame really, was pretty funny watching cars ditch in the sea. biggrin.gif

I agree. I myself didn't see the need for removing the unneeded ones. But I'm not about to tell him how to do it since I know he's doing light-years ahead of what I could accomplish with it smile.gif

hehe, well, since I found how to add new paths, I dont need the previous one. I did a clean up of 4 hours on the files tounge.gif.

 

At the same time, last night, before I went to sleep, I was working with some stuffs with Skidz, he's fixing the water right now smile.gif he already removed the 3 major bugs in Portland -> the junkyard part, the Portland Tunnel Entrace and the little part near the Portland Hideout!

 

Skidz told me that he quitted because of no one was working (like GTA:WO tounge.gif) so he stopped to work. now what happened :

 

Skidz gave his LC Files to 2 team, GTA:LC2004 and GTA:WO,

LC2004 is died -> Rundownthatguy lies and other stuffs

GTA:WO is (IM SURE) died (or will be soon) -> Redspike = bad leader, lies more, lazy team ,no one working..... except that I heard that red and draco was working hard to make a release for multi player..... The game isn't fixed that he already want to put multi in suicidal.gif

 

now, us , the working ones are making a group that is really working an motivated, When I talked to Skidz about that, he started to work back on some things and by the same time , helping me fixing other suffs.

 

I hope this mod wont died like the 2 others, but on this one, there is no lies (so far tounge.gif), we are all working (even others not in, thanks wink.gif ). I hope GTA3 will be on VC one day smile.gif

Edited by Knux

i dont know if someone posted a tutorial on how to move gta3 radio stations to vc but here it is, is petty simple

 

also once you finish, you'll need a no cd crack for the radio stations be able to play, use google.com to find it

 

you need to copy the radio stations from the gta3 cd to a folder, once you done that use this wave to mp3 converter

 

http://download.com.com/3000-2140-10249519.html

 

once you done that use the mp3 to adf converter by Raptor

is found in this page, is called

"ADF converter"

http://www.gtagaming.com/mods/tools

 

and finally copy the radio stations to the audio folder

make sure the names match those in the folder

Edited by Aztlan

That's fantastic Aztlan, this is one of the things I've been looking forward to the most, I mean it's one thing tooling around Liberty listening to Maurice Chavez and completely another listening to my old favourites again. biggrin.gif

 

I propose we go one step further though, the titles of the stations need to change when you scroll through them in-game, simple thing to do with a little GXT editing, but the problem arrives when you distribute this GXT with the GTA3:LC releases... not everyone will have renamed the GTA3 station filenames the same way as another person. So what I'm proposing is that we provide a standard for people to work with, specific details on which filenames need to be converted to what.

 

This is a list I came up with earlier that happened to come together alphabetically:

 

 Old         New           Filename    Filename      Old Name     New Name            GXT Entrychat    ->  vrock     -   VRock     -> Chatterbox FM    -  FEA_FM4class   ->  espant    -   Espantoso -> Double Cleff FM  -  FEA_FM6flash   ->  flash     -   Flash     -> Flashback 95.6   -  FEA_FM1game    ->  kchat     -   K-Chat    -> Game Radio FM    -  FEA_FM2head    ->  vcpr      -   VCPR      -> Head Radio       -  FEA_FM5kjah    ->  wild      -   WildStyle -> KJAH             -  FEA_FM0lips    ->  wave      -   Wave 103  -> Lips 106         -  FEA_FM8msx     ->  fever     -   Fever 105 -> MSX FM           -  FEA_FM3rise    ->  emotion   -   Emotion   -> Rise FM          -  FEA_FM7

 

The only problem has a simple fix... what if people either haven't got the GTA3 disk to rip the files from, or just don't want to? We just provide two GXT files clearly marked which is which, one with the stations & one without.

 

Here's an example of the one with:

user posted image

 

@Knux - Nice one man, just what was on my mind today, files seem to be building up at a fair old pace. smile.gif

Edited by killer.ip

I gotta say nice work Demarest and i wish you all the luck,

i am working on the airport right now if i fix it i will let u guys have it, i removed the airport and still ping sad.gif Does any one have any ideas why it pings there?

 

if my help is not wanted i understand sad.gif i am sorry

_punK noodleS_

could it be the plane paths?theres nothing realy special about it....could someone say the exact spot, and then themselfs (or other people)can think throught the game and see if there is anything that might need to be there that we dont have.

@Knux: GREAT work on the link collection! I knew this was going to be done, but didn't know when and where would be a good place. Thank you!

 

@killer.ip: Actually the table you provided I think would be perfect. That way, anybody putting forth the large effort to have the radio stations could go through the small detail of renaming them. As far as the GXT goes, we can just put the GTA3 titles in there. If people aren't using them, it won't hurt them to rename them back using your table smile.gif

 

@Redspike: Thank you for the wish of good luck. It should be directed at the team though since my involvement has been limited and may be until after the new year. As for helping out, you're more than welcome to. While I wouldn't like the bad publicity, we need a lot of help and I'm not going to be picky on where it comes from. The airport obviously is a big one. Since I never get to see the planes or hangars appear, I'm going to guess it may have something to do with either the models there, the COLs there, or the LODs there.

To help anybody considering fixing the airport, here's a couple pics I was able to take BEFORE the game ever crashed. Hopefully what is and isn't there will be a clue of some sort. I don't think it has to do with the game boundary for a couple reasons. 1) It is well withing the game limits. 2) You can fly all around it and even over it as long as you aren't requiring SOMETHING to be drawn. Just in case I'm wrong, I'm going to look into the zones. Maybe there is a gap that causes the game to crash. THAT would be a simple fix.

user posted imageuser posted image

 

I took those pics while experimenting with the heli handling. I didn't realize at first that there was a 2nd set of handling stats for the helis. Thrust can easily help you to escape gravity, but it makes them almost completely out of control. Anybody willing to look into how to stabilize them, it would be appreciated. I don't know what those fields even mean, or else I would experiment with it myself. Those interested in undertaking it, I found a thrust of about 2.5 on the Hunter to be quite agreeable in terms of altitude.

Edited by Demarest
Mark Pagliaro

The following screenshot is from Grand Theft Auto 3 (in the area of GTA:LC's freeze Zone.

 

user posted image

 

Could this be causing the freeze because the map is trying to write these messenges in which VC can't handle. (I personally doubt it becuase I'd figure it just wouldn't load anything)

No. If you look at the porter tunnel in north Portland, you'll see it, but it won't display. And with much effort, I was able to come up with this

user posted image

So it's not that. Good thought though.

 

As for the train fix, I found out that the TGAs it ships with are not needed. I've also compiled an autoinstall script for GTA Mod Installer v4.1. Here that is

//In Order to Install This Mod With An Installer, You Need to Download//The GTA Mod Installer from www.GTA3HQ.com or www.GTAViceHQ.com[modname]Train Fix[addtogta3img]newtrackaaa.dff[addtogta3img]railtrax_2b.dff[addtogta3img]railtrax_bentl.dff[addtogta3img]railtrax_bentr.dff[addtogta3img]railtrax_bentrb.dff[addtogta3img]railtrax_ske2b.dff[addtogta3img]railtrax_skew.dff[addtogta3img]railtrax_skew5.dff[addtogta3img]railtrax_skewp.dff[addtogta3img]railtrax_straight.dff[addtogta3img]railtrax_straightss.dff[addtogta3img]railtrax_strtshort.dff

Just make a text file, copy and paste that and save the text file as "installscript_gtavc.txt" without the quotes. Make sure it's in the same folder as the DFFs that Mark released.

 

@Mark: If you'd be so kind as to update the DL to be without the files it needs and with the autoinstaller, that'd be appreciated.

Edited by Demarest

Okay, the ball started rolling yesterday, and today it's picking up speed. Mark's working on the stations too, so we should have those up fairly soon. colgate.gif

 

Here's a pic of the work I did earlier on the station at the top end of the Red Light District, as with the track fix yesterday it really makes a difference:

 

user posted image

 

@Dem - good work on the installer, as long as you know what goes in one end, you can be pretty sure what comes out the other. biggrin.gif

Edited by killer.ip
Mark Pagliaro

Ok Demarest Zip File is updated

Click Here for the updated zip Nothing new since last release except auto install script and deleted tga's. So if you have installed before no need to again.

 

Wish we could get rid of that airport bug asap so I can fly my beloved dodo lol

 

here we go, me and my updates tounge.gif

 

1st, I will update the link on the site.

 

2nd, I'm making paths right now, so each time I will update the map, I will add a new line (UPDATE + date/time)

(all times are in GMT -5 Eastern Time)

 

UPDATE - 10h38 December 18

UPDATE - 11h05 DEcember 18 <- last one for today

 

user posted image

Edited by Knux
PineCreek-Skidz

 

To help anybody considering fixing the airport, here's a couple pics I was able to take BEFORE the game ever crashed. Hopefully what is and isn't there will be a clue of some sort. I don't think it has to do with the game boundary for a couple reasons. 1) It is well withing the game limits. 2) You can fly all around it and even over it as long as you aren't requiring SOMETHING to be drawn. Just in case I'm wrong, I'm going to look into the zones. Maybe there is a gap that causes the game to crash. THAT would be a simple fix.

 

I took those pics while experimenting with the heli handling. I didn't realize at first that there was a 2nd set of handling stats for the helis. Thrust can easily help you to escape gravity, but it makes them almost completely out of control. Anybody willing to look into how to stabilize them, it would be appreciated. I don't know what those fields even mean, or else I would experiment with it myself. Those interested in undertaking it, I found a thrust of about 2.5 on the Hunter to be quite agreeable in terms of altitude.

About the airport.

Back when I was at the point of adding shore side vale I first added the area models and not the textures (just easyer to find errors in dff's.) I could go anywhere in the map, including the airport, but there was no textures. I added the textures and everything was working fine except the airport. I removed only the airport textures and I could again travel to the airport without crashes. My guess is it has something to do with the textures, maybe get rid of some of the pieces and see which ones are causeing the problems.

 

 

About the waterpro:

 

here is my nice little well done digram

 

-------------------------layer1 = shine.

-----------------layer2 = base water.

-----------------layer3 = LOD water seen from a distance.

 

These are the water layers, in location.

layer1 seems to go over layer2 and isnt sinc. While layer 3 is just a layer loaded depending on how you look at the water and is in sinc with layer2.

 

Heres some example screenshots:

user posted imageuser posted image

 

Also, about the 1 sided textures. You guys kick some serious ass!

That was one of the worst problems I had, and im glad its all cleared up. How exactly are you guys doing it tho? It looks like you are remodeling the files. I was doing the same thing befor but the model kept comming out of alignment or something and it didnt match the col file. Plus the model would move over slightly, that was why the COL didnt match.

Can someone tell me what I was doing wrong?

 

BTW all, great job on everything. This group is working way better then the group I was in origanally.

 

skidz (Ryan)

 

(EDIT)

Ive been informed that Knux gets a crash even when he removes the entire airport. But removing the textures hasnt been re-tested yet.

Edited by PineCreek-Skidz

SKIDZ YOU'RE GOD!

 

look at that (removed all aiport textures from the gta3.img)

 

user posted image

user posted image

user posted image

user posted image

 

crazydude, I think the prob is when it load the plane, look , the plane is semi-invisible and it crashes, let's see the planes! It's the same thing for me!

Edited by Knux

Okay, guys. WE (a couple of my friends including Krutchkov and myself ALL working TOGETHER on this one) spent the last 5 hours trying to solve the airport bug. I have good and bad news. The good news is that after much trial and error, I can all but guarantee what is causing the airport to crash. The bad news is, I don't know how to get at it. In fact, I'm afraid that it appears to possibly be hard coded. If this is correct, it would lead to a sealed off airport, an incredibly slaughtered airport, or having to raise the entire city by a few units at the very least. Moving the city is the LAST thing we want to do even though it would make many aspects easier. Anyways, here's the explanation:

user posted imageuser posted image

Even though VC was no doubt leveled prior to importing LC, the escalators remain.

 

[EDIT] Please note that this post and all work being done for it was made prior to viewing the above input. Hopefully, this will shed more light on what's causing it and what the potential fix is. It doesn't look good though.

Edited by Demarest

Ok found THE texture! the airplanes shadows! remove their TXD and it works perfeectly, no crashes!

 

[EDIT] by the help of Skidz, me and crazydude found the prob at trhe same time and posted it at the same time! tounge.gif

Edited by Knux

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