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The thread that started it all


Demarest
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I'd assume it would have to be something on your end, and not something in the actual game files.

 

VC could still run fine with a lower end PC with slow performance as it's not as "graphics/model intensive" as LC. Do you have SA on PC, and if so, how well does it run? Although if it were to run fine, that'd only make the whole situation more confusing - I'm really at a loss for how to help you.

 

About the only thing that might fix the problem would be a hardware upgrade to your PC - more RAM, a new graphics card, etc. However, that's a bit drastic for the sake of one game. Perhaps someone else will be able to offer more help confused.gif.

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insomniacnumba1

i don't mean to be mind wretchingly stupid but is there going to be bidirectionality (two ways) as i've been working on that for yonks or courswe you'd have to add in stations and move the hepburn heights along as well just a suggestion if it hasn't been said already ( i cant seem to find the first page it is obviously a continuation)

 

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Yeah, it's wheel values are wrong in the IDE - they're still set as the FBI Washington values. I'll fix it now and re-upload the source - actually, I'll go through and check all VC vehicles for you wink.gif.

 

EDIT - The source in the first post has been updated, and you can get the most up-to-date IDE from the Updates for LC topic. Enjoy smile.gif.

Edited by Ben
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I can't recall "bidirectionality" in GTA3, but if it would involve moving/adding stations, then it would be a no-no officially (we're going for GTA3 authenticity more or less). But feel free to release it as an unofficial mod wink.gif.

 

If I'm mistaken and it IS in GTA3, then my sincerest apologies smile.gif.

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hey guys i am new to this website but i have good html coding and i can make you guys a website if you guys need it just e-mail me and if you want i will make you one but i cant make the domain, one of you guys have to buy the site and i will make the site for you....... thank you if your are intersted tounge.gifbiggrin.giftounge.gifbiggrin.gif

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I have been working a bit on a website for you guys, whether you use it or not is up to you, it was more of a learning curve for me anyway. It is a PHP website with a backend allowing you to easily update it anytime without having to code it. As it runs off of your web browser. I comes with things like BBCode (like whats used here) as well many other useful features. I haven't got to work on it as much as I would have liked yet, but if you guys are interested I can have one ready in 3 weeks or less.

 

Theres no limits, so what ever you want, I can add to it.

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Sure, sounds good icon14.gif. But, as has been stipulated throughout the topic, I'm not sure how much activity it'll get seeing as GTAF has always been and always will be the home of LC. Don't let that turn you off though - just so you know wink.gif.

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Sure, sounds good icon14.gif. But, as has been stipulated throughout the topic, I'm not sure how much activity it'll get seeing as GTAF has always been and always will be the home of LC. Don't let that turn you off though - just so you know wink.gif.

Not sure, I think it could be of a lot of use just for documentation and updates. Either way, it's up to you guys, I think it would be a great idea. And we'll see how it goes after all icon14.gif.

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simplyunkillable

okay, i replaced the hotrinb with the comet, and used the launcher to create two extra car slots. all cars work fine, but i keep getting this:

 

// THREAD "c_ammu"00023216: is_player_in_zone                        $var0008, "COM_EAS"00023223: jf                                       @0002360B0002360B: if                                       00002360F:   egi                                    $var0C88, 100023616: jf                                       @0002365000023650: jump                                     @000231FE000231FE: wait                                     70// THREAD "i_ammu"00022739: if                                       00002273D:   is_defined                             $var000800022742: jf                                       @00022B8B00022749: if                                       00002274D:   is_player_in_zone                      $var0008, "LITTLEI"0002275A: jf                                       @00022B4200022B42: if                                       000022B46:   egi                                    $var0C84, 100022B4D: jf                                       @00022B8B00022B8B: jump                                     @0002273500022735: wait                                     70// THREAD "bust_h"00018E5C: if                                       000018E60:   is_defined                             $var000800018E65: jf                                       @00018E5800018E6C: if                                       200018E70:   is_player_in_zone                      $var0008, "S_VIEW"00018E7D:   egi                                    $var04E4, 000018E84:   egi                                    $var0050, 100018E8B: jf                                       @00018E5800018E58: wait                                     0// THREAD "wast_h"00018DE3: if                                       000018DE7:   is_defined                             $var000800018DEC: jf                                       @00018DDF00018DF3: if                                       200018DF7:   is_player_in_zone                      $var0008, "S_VIEW"00018E04:   egi                                    $var04E4, 000018E0B:   egi                                    $var0044, 100018E12: jf                                       @00018DDF00018DDF: wait                                     0// THREAD "warper"0001195E: if                                       000011962:   is_defined                             $var000800011967: jf                                       @0001195A0001196E: if                                       000011972:   is_player_in_cube                      $var0008, 3.5423, -1120.8929, 29.9814, 7.5423, -1116.8929, 33.9814, 000011997: jf                                       @000119C3000119C3: if                                       0000119C7:   is_player_in_cube                      $var0008, -245.8360, -1550.6680, 32.3154, -241.8360, -1546.6680, 36.3154, 0000119EC: jf                                       @00011A1800011A18: if                                       000011A1C:   is_player_in_cube                      $var0008, 12.5165, -1112.3330, 80.9526, 16.5165, -1108.3330, 84.9526, 000011A41: jf                                       @00011A6D00011A6D: if                                       000011A71:   is_player_in_cube                      $var0008, -255.5830, -1537.7240, 77.3354, -251.5830, -1533.7240, 81.3354, 000011A96: jf                                       @0001195A0001195A: wait                                     50// THREAD "camera"0001217B: if                                       00001217F:   is_defined                             $var000800012184: jf                                       @0001260D0001218B: if                                       00001218F:   egi                                    $var0040, 200012196: jf                                       @0001260D0001260D: jump                                     @0001217700012177: wait                                     70// THREAD "usj"00016D8B: if                                       000016D8F:   NOT is_defined                         $var000800016D94: jf                                       @00016DA200016DA2: if                                       000016DA6:   NOT is_player_driving                  $var000800016DAB: jf                                       @00016DB900016DB2: jump                                     @00016D8700016D87: wait                                     0// THREAD "hj"00012720: if                                       000012724:   NOT is_defined                         $var000800012729: jf                                       @0001273700012737: if                                       00001273B:   is_handling_cheat_enabled              0001273D: jf                                       @0001274B0001274B: if                                       00001274F:   NOT is_player_driving_car_model        $var0008, 19400012757: jf                                       @0001278C0001275E: if                                       000012762:   opcode_04C9                            $var000800012767: jf                                       @0001277500012775: if                                       000012779:   opcode_04A8                            $var00080001277E: jf                                       @0001278C0001278C: if                                       000012790:   is_player_driving                      $var000800012795: jf                                       @00012D8900012D89: jump                                     @0001271C0001271C: wait                                     0// THREAD "rctrig"0001E86F: if                                       10001E873:   is_defined                             $var00080001E878:   egi                                    $var0D1C, 00001E87F: jf                                       @0001E9F70001E886: if                                       00001E88A:   is_player_driving_car_model            $var0008, 1890001E892: jf                                       @0001E9F70001E9F7: if                                       00001E9FB:   is_defined                             $var00080001EA00: jf                                       @0001E86B0001EA07: if                                       00001EA0B:   NOT is_player_driving_car_model        $var0008, 1890001EA13: jf                                       @0001E86B0001EA1A: setgi                                    $var0D1C, 00001EA21: jump                                     @0001E86B0001E86B: wait                                     0// THREAD "cop_m"0001FB93: if                                       00001FB97:   is_defined                             $var00080001FB9C: jf                                       @0001FB8F0001FBA3: if                                       250001FBA7:   is_player_driving_car_model            $var0008, 1560001FBAF:   is_player_driving_car_model            $var0008, 1570001FBB7:   is_player_driving_car_model            $var0008, 2360001FBBF:   is_player_driving_car_model            $var0008, 1620001FBC7:   is_player_driving_car_model            $var0008, 2200001FBCF:   is_player_driving_car_model            $var0008, 1550001FBD7: jf                                       @0001FD180001FD18: if                                       00001FD1C:   egi                                    $var0D40, 10001FD23: jf                                       @0001FB8F0001FB8F: wait                                     0// THREAD "fire_m"0001FA06: if                                       00001FA0A:   is_defined                             $var00080001FA0F: jf                                       @0001FA020001FA16: if                                       00001FA1A:   is_player_driving_car_model            $var0008, 1370001FA22: jf                                       @0001FB630001FB63: if                                       00001FB67:   egi                                    $var0D38, 10001FB6E: jf                                       @0001FA020001FA02: wait                                     0// THREAD "taxi_l"0001F87C: if                                       00001F880:   is_defined                             $var00080001F885: jf                                       @0001F8780001F88C: if                                       00001F890:   is_player_driving_taxi                 $var00080001F895: jf                                       @0001F9D60001F9D6: if                                       00001F9DA:   egi                                    $var0D30, 10001F9E1: jf                                       @0001F8780001F878: wait                                     0// THREAD "ambul_m"0001FD48: if                                       00001FD4C:   is_defined                             $var00080001FD51: jf                                       @0001FD440001FD58: if                                       00001FD5C:   is_player_driving_car_model            $var0008, 1460001FD64: jf                                       @0001FEA50001FEA5: if                                       00001FEA9:   egi                                    $var0D48, 10001FEB0: jf                                       @0001FD440001FD44: wait                                     0// THREAD "bust_h"00018E5C: if                                       000018E60:   is_defined                             $var000800018E65: jf                                       @00018E5800018E6C: if                                       200018E70:   is_player_in_zone                      $var0008, "S_VIEW"00018E7D:   egi                                    $var04E4, 000018E84:   egi                                    $var0050, 100018E8B: jf                                       @00018E5800018E58: wait                                     0// THREAD "wast_h"00018DE3: if                                       000018DE7:   is_defined                             $var000800018DEC: jf                                       @00018DDF00018DF3: if                                       200018DF7:   is_player_in_zone                      $var0008, "S_VIEW"00018E04:   egi                                    $var04E4, 000018E0B:   egi                                    $var0044, 100018E12: jf                                       @00018DDF00018DDF: wait                                     0// THREAD "usj"00016D8B: if                                       000016D8F:   NOT is_defined                         $var000800016D94: jf                                       @00016DA200016DA2: if                                       000016DA6:   NOT is_player_driving                  $var000800016DAB: jf                                       @00016DB900016DB2: jump                                     @00016D8700016D87: wait                                     0// THREAD "hj"00012720: if                                       000012724:   NOT is_defined                         $var000800012729: jf                                       @0001273700012737: if                                       00001273B:   is_handling_cheat_enabled              0001273D: jf                                       @0001274B0001274B: if                                       00001274F:   NOT is_player_driving_car_model        $var0008, 19400012757: jf                                       @0001278C0001275E: if                                       000012762:   opcode_04C9                            $var000800012767: jf                                       @0001277500012775: if                                       000012779:   opcode_04A8                            $var00080001277E: jf                                       @0001278C0001278C: if                                       000012790:   is_player_driving                      $var000800012795: jf                                       @00012D8900012D89: jump                                     @0001271C0001271C: wait                                     0// THREAD "rctrig"0001E86F: if                                       10001E873:   is_defined                             $var00080001E878:   egi                                    $var0D1C, 00001E87F: jf                                       @0001E9F70001E886: if                                       00001E88A:   is_player_driving_car_model            $var0008, 1890001E892: jf                                       @0001E9F70001E9F7: if                                       00001E9FB:   is_defined                             $var00080001EA00: jf                                       @0001E86B0001EA07: if                                       00001EA0B:   NOT is_player_driving_car_model        $var0008, 1890001EA13: jf                                       @0001E86B0001EA1A: setgi                                    $var0D1C, 00001EA21: jump                                     @0001E86B0001E86B: wait                                     0// THREAD "cop_m"0001FB93: if                                       00001FB97:   is_defined                             $var00080001FB9C: jf                                       @0001FB8F0001FBA3: if                                       250001FBA7:   is_player_driving_car_model            $var0008, 1560001FBAF:   is_player_driving_car_model            $var0008, 1570001FBB7:   is_player_driving_car_model            $var0008, 2360001FBBF:   is_player_driving_car_model            $var0008, 1620001FBC7:   is_player_driving_car_model            $var0008, 2200001FBCF:   is_player_driving_car_model            $var0008, 1550001FBD7: jf                                       @0001FD180001FD18: if                                       00001FD1C:   egi                                    $var0D40, 10001FD23: jf                                       @0001FB8F0001FB8F: wait                                     0// THREAD "fire_m"0001FA06: if                                       00001FA0A:   is_defined                             $var00080001FA0F: jf                                       @0001FA020001FA16: if                                       00001FA1A:   is_player_driving_car_model            $var0008, 1370001FA22: jf                                       @0001FB630001FB63: if                                       00001FB67:   egi                                    $var0D38, 10001FB6E: jf                                       @0001FA020001FA02: wait                                     0// THREAD "taxi_l"0001F87C: if                                       00001F880:   is_defined                             $var00080001F885: jf                                       @0001F8780001F88C: if                                       00001F890:   is_player_driving_taxi                 $var00080001F895: jf                                       @0001F9D60001F9D6: if                                       00001F9DA:   egi                                    $var0D30, 10001F9E1: jf                                       @0001F8780001F878: wait                                     0// THREAD "ambul_m"0001FD48: if                                       00001FD4C:   is_defined                             $var00080001FD51: jf                                       @0001FD440001FD58: if                                       00001FD5C:   is_player_driving_car_model            $var0008, 1460001FD64: jf                                       @0001FEA50001FEA5: if                                       00001FEA9:   egi                                    $var0D48, 10001FEB0: jf                                       @0001FD440001FD44: wait                                     0

 

 

and sometimes it's blank. all the cars i've modded in work fine, even the ones in extra slots (300-302).

 

what the hell?

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"roads get wet 1.0 beta" by dex909

 

Hello! I fixed the roads to finally get wet like in the real GTAIII and Vice City. Every road in each map's ide has a flag for "get wet" which i set for all the road-parts via Moo Mapper 0.90. Now you just have to put the .ide in the appropriate folder (overwrite the existing one or make a backup) and start LC. The roads will now get wet when it rains and back to normal dry sometime after the rain stops. Everything that looked like a road including the airport and it's runways have been done, except some complex models that have a small road-piece attached since I didn't want to break any building. I might have missed some roadfiles so please test this and try to find roads that stay dry. There are also "land" files with grass and stoneground etc. which don't get wet in original GTAIII aswell. I don´t know where to upload the files (40k) and I am on 56k and don´t want to register anywhere just for this file, so please tell me where to send the stuff to, thanks!

 

I want to do more for this project! If there is anything I can help, please drop me a line. Unfortunately I can only code in Java and not Delphi or Assembler, so I guess I won't be able to get far in hacking GTA (maybe you got some tutorials or project-documentation?) But maybe there is other "time consuming" work to do that doesn't involve coding. (porting and conversion work maybe?) I am especially interested in converting the peds - i read that you only need blender to do this? Is there some documentation on how you do it? I'd be glad to help as I want to see this close to finished THIS year wink.gif

 

Merged.

Edited by Ben
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G'day smile.gif.

 

This sounds very good - I'm glad that you're willing to help. I was under the impression that we already had a fix for the wet roads, although it hasn't been implemented yet (it was done through the EXE) - I'll chase that up for you and let you know wink.gif. IIRC, there were a few minor problems with the EXE fix - perhaps doing it this way might overcome those.

 

If you're interested in learning more about modding GTA, then I'd suggest heading over to the Tutorial forum. Also, make use of the Search function here.

 

As for project documentation - I'm working on a guide of sorts. It's basically a comparison of III and LC from a modding aspect - which files are different/the same, what's different about them, etc. I'm hoping to have it finished sometime soon.

 

You're best off to check out the checklist to work out what's left to do - it looks as though you already have. I wouldn't recommend doing the PEDs at this stage though - only because ModelingMan was going to look into developing an EXE hack that would make it possible to use the PEDs (and their animations) from GTA3 directly with LC, thus eliminating the entire conversion process. Don't let that dissuade you though - if you're interested in learning more about it, then go ahead wink.gif.

 

And I wouldn't be getting my hopes up to see LC finished this year - there's a few things that are going to take a while to finalise. If we could get the bulk of the work done by the middle of next year though, I think we'd be doing quite well smile.gif.

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insomniacnumba1

no the bidirectionality is not in GTA 3 and im hopless when it comes to modding

(all previous attempts have left me with a partly invisible world and thats with just moving some objects around never mind adding new ones in)

and to be honest it an OCD thing

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There is problem in mission "Toyminator". When you must go to that Toyz van, it has no collision and will explode when accessing.

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simplyunkillable
There is problem in mission "Toyminator". When you must go to that Toyz van, it has no collision and will explode when accessing.

the toyz van appears to want a non-exitant handling line, but i'll be damned if i get off my lazy ass and fix it.

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Not sure if this has been mentioned, but there's a hole in St. Mark's, dear Eliza. This is not present in GTA III.

 

AIEEEEEEEEEEE!!! (0:11, WMV, CRAPpy quality)

 

'Tis minor, but worth mentioning.

I'm actually not against democracy though. I'm against things I think are f*cking stupid. I think this is f*cking stupid. - Sweets

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o.O

I just noticed my screenshots I took are on MegaVovan's GTA:LC download site. Awesome. I'm going to take better ones, awesome they were put up though.

 

EDIT- Any perfered resolutions? Anti-Aliasing looks best at higher ones. Larger than 1024x768...

Edited by GTA_Thomas
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Ok, about the STATISTICS that are still in there from VC and are not used in LC. This should be a quick fix and I tried to do it myself for the gta-vc.exe first and then post it for you to make it fit into the launcher but I´m stuck. I found some keywords for the entries of the stats in the exe (search for DISTBIK for example which stands for the distance travelled by bike and in GXT you can find that keyword and the correct text for the stat to display for each language) if you remove it or just change it (DxISTBIK or something) it will not appear in the ingame stats list which is nice BUT there is still the value there (as Ben pointed out in another thread some time ago when hacking the GXT where the same happens). I then found out that the format of the statsvalues is defined somewhere above the keywords like "%d" for double or "%f" for float values etc. But this only defines each format, so if you for example delete the "%d" then ALL double values in the stats list will disappear. So somewhere in the executable values for entries like "Properties owned" must be initialized or something but I don´t know where. I also couldn´t find anything in the SCM. There has to be some code that tells the game where to put which value for whitch stat in what format. This is the most recognizable VC-leftover that is in the mod right now and those stats look extremely out of place, so who can give me any more information if this is doable as I clearly don´t know any assembler?

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Ok, I have no idea if I'll ever finish this, since trying to translate something as extreme as "GTA Lingo" all alone merely with my knowledge of English and an outdated English -> Portuguese Dictionary is... nuts.

 

So, I'm posting the file here in case anyone wants it anyways: portuguese.gxt (not to be confused with Brazilian Portuguese)

 

I have no idea how to edit the font, so I used Ä Ö for à Õ, and the untranslated stuff is mostly dialogue in cinematics, missions, etc.

 

Umm... enjoy. tounge.gif

 

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lol, that's hilarious. I suggest you replace the Staunton stadium with Madison Cube Garden smile.gif

Are you gonna release it anytime soon?

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My resolution is set at 1024x768, so obviously I wouldn't want it any higher than that tounge.gif. However, I guess any resolution is as good as the next (as long as it's not something heinous like 640x 480) - I'd be happy even with 800x600. I guess it's up to you in the end wink.gif.

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Thanks. As soon as Y_Less gets his site back in order (after it was hacked, AGAIN confused.gif) and re-enables my FTP, I'll update the GXT package wink.gif. In the meantime, everyone will just have to grab it from the link provided.

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lol, that's hilarious. I suggest you replace the Staunton stadium with Madison Cube Garden smile.gif

That was one of the first things i did

 

user posted image

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The GTA III > LC board was locked, so I hope it's OK to ask here: I'd sure like to see Yoyo's 1957 Chevrolet Bel Air for III converted for LC.

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The GTA III > LC board was locked, so I hope it's OK to ask here: I'd sure like to see Yoyo's 1957 Chevrolet Bel Air for III converted for LC.

If someone will make this, I will gladly host it, along with other unofficial LC mods smile.gif

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