Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

The thread that started it all


Demarest
 Share

Recommended Posts

good job with the mod you guys! looks like alot of work went into it.

this is the most successful TC mod released, all the other ones would be luckly to get at the point you guys are, myraid is on its way but when they start to go to the SA engine there back at ZERO!

Link to comment
Share on other sites

Is there any way to change the amount of peds and vehicles I see on the streets? At the moment I'm averaging 3 peds and 2 cars.

Link to comment
Share on other sites

did the mouths realy move? i cant even remember its been so long!

yea, Joey has a HUGE skin bug which needs to be fixed it looks like part of his shirt is on is neck or something!

 

a few other problems are:

 

1. Maria has a huge bone structure problem too, sometimes here lower arms get seperated from her upper arms, same thing goes for here legs.

 

2. in the mission where you pick all the mafioso guys up in the limo and take them to salvatore for a meeting, Luigis leg is completley seperated and sticks out the bottom of the car.

 

3. if they cant get the Toni model converted then at least use a PED where the hat doesnt stick a foot out of the roof! dumb chef!

 

4. i realize the Yardia LOBo has a issue too, when you try to use the hydrolics the car hops up and down 10 feet in the air then it lands on its back! whats up with that?

Link to comment
Share on other sites

thats what i was asking.

it doesnt seem like NY at all because there arent any traffic james and crowded streets! i know because i live there, traffic there is a b*tch too!

Link to comment
Share on other sites

And another thing that's quite annoying, whenever I get in a car the back lowers and I scrape across the ground for a few seconds.

Link to comment
Share on other sites

i have a vey large bug list but its too long and depressing for the LC team because it only reminds them of how much more work this mod needs.

 

1. i realy like when the cops bump into you in gta3 claude gives them the finger! can someone add that to the mod?

 

2. the dodo has a few handling problems where it takes forever to take off, im not sure if that has already been fixed because i havent tried to fly it in v5b.

 

4. the shadows of the trees and train track look sooo fake, can someone maybe make "real" shadows like the ones used in VC?

 

i cant realy think of any more off the top of my head but they're saved on my computer so ill go though the list

Link to comment
Share on other sites

Craig Kostelecky
oops, i ment create a LC shortcut on the desktop. suicidal.gif

and it doesnt matter if you put the =1 or not. it still works

i fixed my post for ya!

That's because the it reads the =1 as a second parameter. And that is not a parameter that is recongnized by the launcher. So while it will work, it shouldn't be there.

Link to comment
Share on other sites

Craig Kostelecky

Merged Zodes's topic (which was just the same as this) into this thread.

Link to comment
Share on other sites

 

Merged Zodes's topic (which was just the same as this) into this thread.

That's ALL Mr. GTA:LC Whiz can say when the last few posts have been about bugs?

Just joking. tounge.gif

 

I think the model bugs are somewhat funny- to an extent. It's annoying when you can see the gap between Maria's head and neck.

 

 

P.S. I'm drinking a slurpee right now! W00T!

Link to comment
Share on other sites

Whoa! Sweet car! Anyway I could get my hands on it? And actually be able to install it easily? (I'm a real n00b at that.)

 

Glenster, how exactly did you access all those mission-givers at the same time?

 

Edit by Craig: There's no need to quote the entire post (especially with pictures) if it's post directly above yours.

Edited by Craig Kostelecky
Link to comment
Share on other sites

Sure thing smile.gif

 

Once GTA Garage approves it ofcourse wink.gif

 

Heres another shot:

user posted image

It's not much, but it blends well with the Diablos tounge.gif

________________________________________



SODO-MOTO


International Vehicle Importers

Link to comment
Share on other sites

Alright, now I don't know if this has already been discussed here, but when I load my savefile, there are no PEDS whatsoever.

________________________________________



SODO-MOTO


International Vehicle Importers

Link to comment
Share on other sites

 

Frequently Asked Questions

Ok, so here it is, your one-stop reference point for everything to do with GTA:LC! Please read each of the following questions and answers carefully before posting - this post will be updated each time a new question is asked so you don't have to search through pages and pages of posts to find an answer. This topic is intended for everyone from people new to GTA:LC to those who've been here since the beginning, so some of the questions may seem a bit basic or advanced depending on your level of knowledge about the mod. Here we go...

 

Question Answer
What is GTA:LC? GTA:LC (Grand Theft Auto: Liberty City) is a total conversion modification for GTA: Vice City which aims to bring the GTA3 game to the improved Vice City engine, giving you many added features (eg - motorbikes, helicopters, interiors for buildings, etc.)

 

The current version of the game is Beta2v5b, however, the LC team is currently working towards the release of Beta2v6 or Beta2 Final.

How do I install GTA:LC? The first thing you need to do is to download it from the Download The Mod Here thread.

The only requirement for the game is to have an unmodified version Vice City completely installed (including the radio stations) on your hard-drive.

Make a copy of your Vice City folder, and rename the copy to GTA-LC or something similar.

Extract the installer and read-me from the .zip file.

If you wish to have the cutscene audio in game, have your GTA3 CD with you for the installation - it is not necessary, however, to have it to complete installation.

Follow the onscreen prompts to complete installation.

More information on installing the game can be found in the readme that comes with the installer.

NOTE - GTA:LC will not work with the German or Australian versions of Vice City as they use different EXEs with different offsets which will not work with the current launcher. However, this only applies to the launcher within the v5b package - to get the version that is fully compatible with all VC EXEs, see Hammer83's update in this topic for download links.

How can I unlock the 3 islands to explore GTA:LC without completing the missions? Ok, there are two ways in which to do this - one is complicated, and one is simple. Use whichever way you like - here goes, with the complicated one first.

GTA:LC has an in-built debug feature for testing. It unlocks all of the islands and all of the missions, and gives you 250 Health and Armor, as well as $100 000. It also shows your location in red text in the top left corner of the screen.

To turn the debug feature on (which gives you these extras), open up your main.scm.txt file (it's in your GTA-LC/data folder) with BW's Mission Builder 1.5 (you will need to select your GTA-LC folder when prompted) and search for 0004: $MASTERLCDEBUG = 0 and change the 0 to 1. Recompile the main.scm (this may take a few minutes) by pressing F7.

Don't forget to start a new game - ANYTIME THE MAIN.SCM FILE IS MODIFIED, YOU MUST START A NEW GAME - SAVE GAMES WILL NO LONGER WORK.

 

You can also switch back to "normal" settings by turning the debug feature off again. To do that, simply do the same as turning it on, but change the 1 back to a 0. Don't forget to recompile again.

 

Alternatively, you can download the latest version of the main.scm file from here, which has three .scm files included - main.scm, which is the default script for LC (with the debug feature off), DEBUG.SCM, which has the debug feature on, and LC_Stripped.txt.scm, which is a stripped scm file (meaning that it only has the bare minimum features for gameplay - no missions, no parked cars, etc.).

To use any of the scm's, simply rename them to main.scm and place them in your LC/data folder - don't forget to backup the main.scm that's already in there first!

Where can I find a 100% game save for GTA:LC? There currently is no 100% save game for GTA:LC that is complete because the main.scm is constantly changing, meaning that any save games are no longer compatible. However, you can turn the debug feature on - it will give you similar features to a 100% game save for the time being.

 

Alternatively, you can download the 100% save made by Konstantinos (excellent work cookie.gif!) from here. Note that this save file crashes on some people's computers, so use it at your own risk. As the LC team is currently concentrating all of their efforts on finalising v6, please do not report bugs with this save file. To use this save file, you will need the latest version of the main.scm script which can be found here.

Why isn't GTA:LC being made in a manner that utilises all of the features from the VC game engine, instead of only some? The main aim of LC is to import the entire GTA3 game into the improved VC engine keeping the game more-or-less the same. By using more VC features, the game is being altered more dramatically and does not stick to LC's original purpose.

If you wish to add extra VC features to your game, feel free to make your own mods, and release them in the Unofficial Mods topic.

Where are all of the motorbikes and helicopters? In Portland, there are no motorbikes driving around. However, there are several parked around the city (eg - there's a PCJ-600 parked at the building where you go to complete the Fuzz Ball mission for Luigi).

In Staunton Island and Shoreside Vale, you will see motorbikes driving around quite regularly, as well as other sportscars.

Helicopters can be found in various locations around the city - there is a Maverick at Francis International Airport (on the helipad near one of the Dodos), as well as on the roof of the Love Media building (walk through the doors of the building to be spawned onto the roof); a Sea Sparrow on the roof of Kenji's Casino; a HEAD Radio chopper on the roof of the HEAD Radio building in Portland (jump off the railway tracks to get there); and an LCPD Maverick on the roof of the LCPD building on Staunton Island, as well as at the back of the police station in Shoreside Vale.

There is currently discussions regarding what to do with the location of the Hunter, and when it should appear in v6 - it looks set to spawn in Atlantic Quays (near the Triad Fish Factory in Portland) after the mission "The Exchange" is completed, and another is set to spawn at Phil's barracks on Staunton Island after you have collected 100 hidden packages. Currently (in v5b), however, the Hunter is at Phil's Army Barracks (with the debug feature on, or after the completion of his mission "Arms Shortage"), and another shows spawns in Portland (at the location described above).

The Dodo can be found at the airport (as per GTA3), and the Sea Sparrow is at Asuka's jetty.

 

NOTE - These helicopters and the Skimmer may not appear until after Shoreside Vale has been unlocked. If you can't wait that long to fly around in one, see above for how to turn the debug feature on to unlock extra features.

The installer won't work for me - can I mod VC manually? In a word, no. You'd have to do all of the work that the LC team has done over the past 2 years yourself. You're best of waiting for the release of v6, which will include a manual install function as well as an automatic one.

 

Before trying a manual installation, you can perhaps try turning off your antivirus software - in some cases, your AV software will continually scanner the installer/extracted files, hence effectively stopping the installation process.

 

If that doesn't work, you can actually install the game manually by using the following method (NOTE - some users still experience game-play problems after installing this way for unknown reasons - use at your own risk):

-Run the installer until it freezes

-Click "Start", "Run" and type %temp% - then press Enter

-In a folder beginning with pdk-, there should be a file named "gtalc_setup.7z" (if you can't find it, search the directory for it and it'll appear). Copy this file to some other place on your hard drive (e.g. your Desktop)

-Close the installer using Ctrl+Alt+Del -> "End Task". The original gtalc_setup.7z will be deleted

-Open gtalc_setup.7z in the new location using WinRAR or similar decompression software, or use 7-Zip

-The files that you will see are essentially the files that are copied across in the installation process

-Now extract/copy these files into your LC folder (copy your VC folder and rename it to LC, or something similar), choosing "Yes To All" to overwrite relevant files

Note that by installing in this manner, you will not have the Show Config utility added to your LC directory. To get it, right click in your LC directory and select New -> Shortcut. Make the target location "C:\<your LC directory>\gta-lc.exe" -showconfig.

Why won't my GTA:LC start? I had no problems installing it, but when I open gta-lc.exe, the screen goes black, then my desktop shows. What's wrong? The LC team currently has no idea why the game simply won't work for some people. You're best bet is to wait for v6 and hope that your problem is fixed somehow with a new installer. Sorry.
Why won't any trainers that work with GTA:VC work with GTA:LC? Most should. To get them to work, do the following - there should be a shortcut to the launcher called "Show Config" in your GTA:LC directory. Double click on it, and click on "Advanced..." From this screen, go to the tab at the top that reads "Game Parameters". There should be a checkbox on this page called "Change Taskbar Text and Icon". Make sure it is unchecked. This should make all well-known Vice City trainers work with GTA:LC.

Also, you can open up your "gta-lc.ini" file with Notepad and search for "ChangeTaskBar=1". Change the 1 to a 0 and save. Most trainers should now work.

 

The LC team may look into developing an LC specific trainer after the public release of v6.

 

Are there any car spawners that will work for GTA:LC? Yes - you can get one from here. However, this will only work with v5b.

 

It may work with v6test, but only if it reads the model ID#s and not the model names.

 

As with the trainer, the LC team may look into developing an LC specific car spawner after the public release of v6.

Will RealGTA3 work with GTA:LC? Unfortunately, no. RealGTA3 is a collection of mods for GTA3, not Vice City. A lot of work would have to be done, and even then, there's no guarantee that it would work. Perhaps someone may start work on a RealLC after GTA:LC has been finalised, but I wouldn't hold my breath waiting.
Will any GTA3 or Vice City mods work with GTA:LC? GTA3 mods will most likely not work - well, they could, but you'd have to change them so they could run on the Vice City game engine. That's a lot of very complicated work.

Vice City mods should work, however, they may have to be tweaked slightly. The simplest way of putting it is, try it. If it works, then have fun. If it doesn't, just forget about it.

Can I play GTA:LC with the Vice City radio stations instead of with the GTA3 ones? Yes, it should work. Just open the Show Config utility in your LC folder, and click Advanced. Go to the Audio tab, and select a radio station (they're the top few) and click on Restore. Do this for all of your radio stations, and then click Apply.
I have no cutscene audio. What's wrong? You have to install it during the installation process. If you don't have a GTA3 CD, then you won't be able to have cutscene audio. Sorry.

If you want to know what's being said, go to Options, Display Settings, and turn Subtitles to On.

The in-game sound effects are from Vice City. How can I fix this?

 

Not all of the sound effects have been converted yet. For some reason, they don't work on everyone's PC - this may be a problem with the installer.

More sounds will be converted for v6, and the new installer should hopefully correct this problem.

What still needs to be fixed before GTA:LC is complete? There's still several things that need to be fixed, some major, a lot minor. Here is a list of some of the things (these may or may not be fixed for the release of v6):

- There are still problems with a few missions (eg - Van Heist, Sayonara Salvatore and Bullion Run).

- The fire colour is yellow at the moment - in GTA3, it is darker (more like orange).

- The introduction cinematic (where Catalina shoots Claude) is incomplete.

- There are still some problems with cutscene animation - see for yourself.

- The bridge to Shoreside Vale currently does not ring when it is going up - be careful!

- Several of the peds and the ped dialogue still has to be converted from GTA3.

- Replays currently do not work - no-one really knows why.

- Some of the weapons are still incomplete (eg - the shotgun from the police car).

- Currently, only Vice City cheats work for GTA:LC - this may be changed.

Why does Asuka's mission "Under Surveillance" have perfect cutscene audio by default? The audio in 'Under Surveillance' was changed between the PS2 version and the PC version. For some reason, Rockstar changed what Asuka said (in the original PC version, she says the FBI is watching you, but in the PS2 it's the Mob). And since it's the mafia guys that you have to take care of during the mission, Craig made the decision to restore the PS2 audio for that. So whether you have the GTA3 audio or not, you will have the audio for at least that mission.
Can you list all of the buildings that have interiors? Currently, Joey's Garage is the only building that has an interior as such (although it's inaccessible). The Marco's Bistro Interior (as designed by silver007) may be included in v6, however, Craig hasn't made the final decision on that yet.

If you go to Donald Love's building and enter the doors (not while missions are active) you will be spawned to the roof, with access to a Maverick. Similarly, if you walk into the doors of the LCPD Headquarters, you will be spawned onto the roof, with access to a LCPD Maverick.

If you would like to request an interior, go to the Unofficial Mods topic and post a request there.

Why doesn't the army appear even though I've reached 6 wanted stars? The army.txd file is corrupted, but is being fixed for v6. You can get one that is nearly complete (although still potentially buggy) here.

You may simply prefer to use the one from Vice City as it isn't buggy. However, regardless of which you choose, simply replace the army.txd in the gta3.img file using Spooky's IMG Tool 2.0.

 

NOTE - Do this at your own risk. We recommend backing up your original gta3.img file first. If you are unsure of exactly how to do this, then please don't - we won't be helping you. This is not the Tutorial Forum.

LIBERTY CITY FOR SAN ANDREAS:
Can someone make a mod that puts Liberty City in the San Andreas game engine? It's already started - go and check out this topic.
VC-MP:
I'm having problems with LC-MP, can someone please help me? Not here they can't. Whilst the VC-MP (Vice City Multiplayer) developers support GTA:LC (and vice-versa), the LC team is not responsible for any problems encountered whilst playing LC-MP. If you have problems, post in the VC-MP forum.
FIXING THE NO-CD PROBLEM Note: For more information on this problem, go here.
My game claims there is no CD even though Vice City is already in the drive, how do I fix this? First click on the "Show Config" shortcut. Then click on the Advanced button. This gets you into the launcher's interface. Once there, click on the Audio tab. In the Audio section you will find a button that says "Verify paths" Click that. If you have this problem, then you will most likely see this error message:

 

Error

.\Audio\Wild.ADF is not found!

Now what you have to do is go into your Audio folder and look for the WILD.ADF file. It's probably not there. Open up your Vice City play disc and copy that file over to your audio folder. The radio stations must be on your hard drive for this mod to work. Once that's done, click on the Verify paths button again. Now it will probably say:

 

Error

.\Audio\FLASH.ADF is not found!

Repeat the previous step but make sure you copy the FLASH.adf file over. Keep repeating this process until the Verify paths buttons says:

All files valid.

 

If the Verify paths button says all files are valid and you're still getting that error message, let me know and we'll try to find out what's wrong.

I"m not getting a WILD.ADF error message but a "HEAD.wav not found" error message. I don't have GTA3, what should I do? If that's the case, click on the Restore button right underneath the New path text box for each file that's a problem. Repeat until all files are valid - this will revert back to the VC radio stations, NOT the GTA3 ones.

If you don't want VC radio stations, then you can simply use blank .wav files for each of your GTA3 radio stations and put them in the audioLC folder - see this package (which includes both the blank GTA3 and VC radio). The radio stations won't play but the game should still run smoothly - if you want audio while you're driving a car, you can just listen to the MP3 player (put .mp3 files in the "mp3" folder in your LC directory).

NOTE - Some of these will only relate to v5, and are a bit out-of-date. The full list of questions and answers will be updated after the public release of v6. Edited by Ben
Link to comment
Share on other sites

I quickly scanned through this, and it's good. It deserves a pin.

 

For the trainer section, a few problems. One, the title doesn't make sense. You put "Why won't any trainers that work with GTA:LC?" when you probably meant "Why won't trainer that work with GTA:VC work with GTA:LC?". Another, I know an easier way, posted by Craig somewhere. Open gta-lc.ini with notepad and where it says ChangeTaskBar=1 change the 1 to 0 and save.

 

EDIT: His post is here if you want to read it.

Link to comment
Share on other sites

Now, I've looked around and there isn't a topic stating what else needs doing, so could you tell me here? I'd love to help.

There's a small list of minor things in the new FAQ topic - check it out and see if there's something you can do to help.

 

Most of these issues have been discussed before and the "team" is aware of them.

 

The cutscene animation isn't really happening at the moment because no-one's really sure how to fix it. Yes, the mouths do move in GTA3. I think the only changes being made are new models, but I don't think that'll get rid of the buggy heads.

 

Ped conversions are a problem at the moment - finally, it looks as though it might be going somewhere if --Cole-- can sort it out.

 

I don't see anything wrong with the dodo handling - perhaps you just suck at flying it? wink.gif (Just kidding).

 

Anyway, the "team" are aware of the majority of these minor bugs - their main priority at the moment is sorting out all of the missions and major bugs for v6. That'll probably be Beta2 Final, which'll just leave all of these minor fixes to be made for Beta3 v1, if the mod gets that far. Hopefully it will.

 

@BCspeed34:

No, I'm pretty sure I've never seen a bug report like that before. You got yourself a whacked version of LC.

 

Do you still have any other mods installed onto LC? Perhaps they're interfering with it somehow. My only suggestion would be to remove the mods (or make a new copy of LC) and try it unmodded. Good luck.

Link to comment
Share on other sites

^It's the way you used to download the LC mod at 1st, then you got the mission download. This is Klarnetist's '57 Chevrolet Bel Air I used in VC, too. It's based on one Yoyo did for "III," and DiCanio updated for VC. When I told Dicanio I needed a hard top version to look like my Dad's old car, he recommended Klarnetist, a Russian modder. He really did a nice job on it!

 

A funny thing about Klarnetist's version: it's like the way you can put the roof up or down on a VC Mesa Grande by pressing F1. If you press F1 with this, you might have a pizza box on the back seat, red dice hanging from the rear view mirror, or a green gas tank in the trunk!

 

http://spc.gta.com.ua/cars5.htm

 

user posted image

 

user posted image

 

user posted image

 

Does anyone know how to fix the size of my screen shots? They just fill about 3/4ths of the screen--like the ones here--when I Paste them in Paint now. I can drag them bigger, but they still Save this size. How do you fix that?

Edited by glenster
Link to comment
Share on other sites

OT: first of all, make the size of the blank image as small as possible, then paste the screenshot in. the image size will change to the exact same size of the screenshot so it fits.

 

hope i helped you -Nipa

Link to comment
Share on other sites

Craig Kostelecky

Thanks Ben. It's nice to see this done finally. Feel free to keep updating this thread. And between you, Alex, and me, we should be able to keep it up-to-date.

Link to comment
Share on other sites

There was not much roaming traffic in GTA 3 either, it is a limitation of the engine, it can only display so many cars at once as it only has the memory allocated for so many (e.g. if you have more than 7 spawned (not generated - there is a differece, but thats mission coding) there will be no random traffic).

Link to comment
Share on other sites

This topic is now covered in the FAQ topic - locked and unpinned.

 

EDIT by Ben - Merged.

Edited by benisablink182fan
Link to comment
Share on other sites

I added some more info on the no-cd problem from the no-cd thread ad locked/unpinned that one and the VC-MP/SA position thread.

Link to comment
Share on other sites

Considering I've driven through the subway and never been hit by a train (unlike when biking on the L-track) I assume it hasn't been implemented yet. sad.gif

Link to comment
Share on other sites

Currently the PEDS and Actors need fixing and sorting out, the only other major thing we are doing for V6 is rebuilding the IMG, renaming all the models to the same as they were in III, instead of still using the VC names, but thats been handled.

Link to comment
Share on other sites

I decided to ask this here- since it's a topic for questions.

 

I know the cutscenes have no sounds, but for some reason, Asuka's mission, "Under Surveillance", had perfect cutscene audio, but no other cutscene since has. confused.gif

 

EDIT:

I have another question. Could you list all the buildings that have interiors? I know of Joey's Garage, but that's it.

Edited by DarthSlurpee
Link to comment
Share on other sites

No, the subway is indeed there. I saw it once at the loading platform but was too slow to board it... But I managed to get killed by it, even WITH infinite armor and health. lol.gif

Link to comment
Share on other sites

I once got stuck betweet train and platform while exiting train (u can drive insidew it too!) train drove away and i kept running on rails, stuck into platform smile.gif had to start a new game.
Link to comment
Share on other sites

Craig Kostelecky
I decided to ask this here- since it's a topic for questions.

 

I know the cutscenes have no sounds, but for some reason, Asuka's mission, "Under Surveillance", had perfect cutscene audio, but no other cutscene since has. confused.gif

 

EDIT:

I have another question. Could you list all the buildings that have interiors? I know of Joey's Garage, but that's it.

That's a question I can answer. The audio in 'Under Surveillance' was changed between the PS2 version and the PC version. For some reason, Rockstar changed what Asuka said (in the original PC version, she says the FBI is watching you, but in the PS2 it's the Mob). And since it's the mafia guys that you have to take care of during the mission, I made the decision to restore the PS2 audio for that. So whether you have the GTA3 audio or not, you will have the audio for at least that mission.

 

As for your second question, Joey's is the only building that really has an interior. We may add the San Andreas Marco's Bistro interior as well in the next release. But I have not made a final decision on that yet.

Link to comment
Share on other sites

chickenplucker

Yeah its kind of hard to tell where its at in that pic. Looks like its covering downtown, which it sort of is. Check out the first link below to see what I mean.

 

Island pics

 

Tree pic 1

 

Tree pic 2

 

Heres some forest shots, I want to mess with the tree groups to get diffrent types and sizes of bushes and trees.

Edited by chickenplucker
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 2 Users Currently Viewing
    1 member, 0 Anonymous, 1 Guest

    • Tommy882
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.