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The thread that started it all


Demarest
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Konstantinos

 

After changing that code from CESSENA to CESNA_D, if the mission has already been passed the code has already ran (incorrectly). But before you pass the mission, you can make that change without any errors later on in the game.

So I DO have to play from the start, since I don't have a savegame previous to 'A Drop...' I feel just like suicidal.gif ! So much time wasted for nothing...

Anyway, thanks for the info.

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Done! That was too easy!

 

Anyway, it took me about 20 minutes to find a download link for mission builder 1.5. So, to save the rest of you the trouble, you can download it here. Happy modding!

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There "More X-Box Textures" link is dead and I want those files, but what do they contain? Car textures or building or what?
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The onestop solution to be able to get to use Lithjoe's Trainer.

 

1. Click on the Show Config icon.

2. In the window, hit Advanced.

3. Found Change Taskbar Text and Icon yet?

4. If you have, UNTICK IT!

5. Click OK.

6. Start up Lithjoe's Trainer.

7. Hit launch on the loader.

 

PLAY!

 

I discovered this solution by MYSELF!

 

Nipa xmas.gif

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spaceeinstein

Coding at its worst

This was for my extra credit project back in May about making a story that follows a "hero's journey". Compare the text to the GXT so you can replace the text. It's about a minute long.

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Stuff_of_Legends

 

After changing that code from CESSENA to CESNA_D, if the mission has already been passed the code has already ran (incorrectly). But before you pass the mission, you can make that change without any errors later on in the game. And about the guy who used a trainer to replicate a situation not possible in normal gameplay: Why should we fix a bug only triggered by a trainer? The reason the plane does donuts is because we don't tell it to drive somewhere else after it reaches it's final destination. I don't know how you got the plane to explode, but since the game crash is caused by the plane being incorrectly removed from memory, maybe you should think that if you incorrectly remove it from memory manually (blow it up) that it will trigger the same crash.

 

I'd release an updated version of this whole mission, but my trusted 6yr old computer died for good recently and I have to wait until the new one is delivered. Gonna have a blast with it though, I ordered a lightning fast replacement.

I didn't blow the plane up on that occasion, I watched it keep running into the side of the hanger until it caught fire and blew up on it's own. Other times I have shot it down right after getting the 6th package without cheat. Game always crash soon after. I checked out the coordinates in the thread for the plane's flight path and they take the plane to the airport just as I observed so the plane will fly there even if not using a cheat and playing normal. The spinning in the corner is not really a problem, just a glitch. I do have one question, What happens if you don't have a

{0249: release_model #RCBARON} code at the end of the thread or mission? I can't find it in the mission or thread code, but all the other models used in mission (SPEEDER, COP, PREDATOR) get released. I ask this because I jacked the plane, flew it to Love's to pass the mission, then parked it at my hideout outside the garage, not in the garage. Just wanted it to not get blown up. I saved the game, plane was still there, did the next few missions, saved after each one I passed, The plane never gets removed from game. I've left cars, helis, etc. out of the garage before, and they're still there after a save. But never are they still there after doing a mission and going back to save, let alone 3 missions and saves. I even quit the game, restarted and loaded up my savegame and the damn plane is still there, outside the garage next to the bribes I earned. And wait a minute, my game NEVER CRASHED!!! I was so into being able to continue that I didn't notice it didn't crash. I got as far as the S.A.M. mission. As soon as my rocket hit the plane I crashed on this opcode {0178: player $2 picked_up_object $FF4 ;; Never used in VC. use opcode 0214.}. But that is a to be worried about later. Right now I'm just wanting to know if not releasing the model will cause the weirdness I just described above to occur?

 

Have fun giving your new machine a good 500 mile break in before doing any serious coding on it. Helps keep the BSOD away. lol.gif

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Craig Kostelecky

I quickly went through my code and updated the end thread to CESNA_D. I also added end_thread opcodes to SAM and the Exchange as they use the same type of code. And I released the RCBARON model in DITO (and the Maverick in Exchange). I'm not releasing this code yet because my Sayonara Salvatore mission is torn apart as I'm trying to get those Mafia guys to walk out to the street properly. suicidal.gif

 

When that's done, I'll have an official update to the v5b package for these bugs.

 

And I hope to get back into LC coding really soon. Real Life™ has required a lot of my time lately though.

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if Liberty city ever does come to SA, i think i might have to release these as a few "un-official" mods:

 

user posted image

 

user posted image

 

biggrin.gif (apart from they will say lcpd, not lspd)

 

 

- M57

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Craig Kostelecky

We must be doing a good job then biggrin.gif

 

You can tell the difference between GTA3 and LC by looking at the position of the wanted stars (among other things)

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i done something wrong to my language ... i don't wanna reinstall my GTA:SA can someone send me the original english language pack !!!

 

my email edwardtohyh @ gmail.com

 

Thanks

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i done something wrong to my language ... i don't wanna reinstall my GTA:SA can someone send me the original english language pack !!!

 

my email [email protected]

 

Thanks

Why are you posting about San Andreas in this forum?

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Well monitor57 someone is making a Liberty City on SA engine but has a few problems with the buildings in Staunton Island and wants to release it the way it is to have people help solve it but does not have a way to host it if you can help with that.

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Konstantinos

Weird thing happened to me... I was playing with edited main.scm where I changed nothing but the "CESSENA" thing. Now when I picked up a rampage with shotgun, the gun model was invisible, and there was no icon in the corner! When I tried to shoot, the game crashed. All other rampages worked normally. So I put back the original unchanged main.scm and there was no problem. Could it be caused by Vicebuilder?

 

Also there is definitely something wrong with the mission "Gone fishing". When I approached my target, that poor bastard just stood there and kept tossing grenades under his boat until he blew himself up biggrin.gif Made the mission too easy !

 

Quick update:

I just finished DITO (again) and the fix is working. Hooray! Shoreside vale awaits!

Edited by Konstantinos
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Craig Kostelecky

You've got an old scm then. I fixed those shotgun and Gone Fishing bugs a while ago. Here is my current version of the script. I updated a few things (including the cessena stuff)

 

Note: That this scm has the debug variable on so the city is open. This should make it so you can test things easier. Also, the Sayonara Salvatore code is a little different right now. I disabled a few opcodes so I could test things easier. I've still got a little ways to go on that mission though.

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Don't know if you already know about these, but I found a whopper:

 

The Rampage on top of the AmCo building (Yardie headshots) has a glitch where whenever the Yardies start spawning on the street the ground below the AmCo building literally disappears, leaving you to fall endlessly unless you're very careful.

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Konstantinos

 

You've got an old scm then. I fixed those shotgun and Gone Fishing bugs a while ago. Here is my current version of the script. I updated a few things (including the cessena stuff)

The main.scm with both shotgun and fishing problems was what I got from compiling main.scm.txt from the Beta2 V5b release. Main.scm from that release only had the fishing problem (it is obviously more up-to-date than the txt).

Thanx for the new files. Maybe it would be a good idea to post updated scms on a regular basis if the only changes done are to them...

 

Also, another bug. I got me full wlevel, kept whacking cops and FBIs for like half an hour, but the army is nowhere to be seen. Can't even jack me a Rhino sad.gif

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I'm guessing you only downloaded something like 98% of the file somehow. The size on disk value of the exe file should be 102 MB (106,958,848 bytes).

 

Yeah, the size is 106,955,196 bytes... But my download manager (ReGet Deluxe) says that I downloaded all 100% of the archive... suicidal.gif

 

 

... Even on slowest dial-up it will take no more than two nights...
smile.gif -> cryani.gif
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Just re-download file entriely and issue solved. Do not blame us for making file that big biggrin.gif
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Stuff_of_Legends

 

I quickly went through my code and updated the end thread to CESNA_D. I also added end_thread opcodes to SAM and the Exchange as they use the same type of code. And I released the RCBARON model in DITO (and the Maverick in Exchange). I'm not releasing this code yet because my Sayonara Salvatore mission is torn apart as I'm trying to get those Mafia guys to walk out to the street properly.  suicidal.gif 

 

When that's done, I'll have an official update to the v5b package for these bugs.

 

And I hope to get back into LC coding really soon. Real Life™ has required a lot of my time lately though.

Thank you, and take your time, real life IS always more important.

Besides, I am learning alot from going thru the SCM code trying to find the problem causing each exception and then figure out what the fix is. I spend a good amount of time just reading to learn what, where, when of each code that is not straight forward. It's just a game to play for fun and enjoyment, when life permits. You've put together a great mod and your dedication shows. You should be appointed Mayor of Liberty City. lol.gif

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Craig Kostelecky

 

You've got an old scm then. I fixed those shotgun and Gone Fishing bugs a while ago. Here is my current version of the script. I updated a few things (including the cessena stuff)

The main.scm with both shotgun and fishing problems was what I got from compiling main.scm.txt from the Beta2 V5b release. Main.scm from that release only had the fishing problem (it is obviously more up-to-date than the txt).

Thanx for the new files. Maybe it would be a good idea to post updated scms on a regular basis if the only changes done are to them...

 

Also, another bug. I got me full wlevel, kept whacking cops and FBIs for like half an hour, but the army is nowhere to be seen. Can't even jack me a Rhino sad.gif

I haven't released many new scm updates because I still haven't figured out Sayonara Salvatore. Once I get that done, then it will be easy for me to release updates whenever new fixes are made. I'm still uncomfortable releasing updates when there's bugs in the code that I know about.

 

And I thought I fixed the Gone Fishing bug a while ago. I didn't look into it yet, but I will as soon as I can.

 

And finally, the reason you're not seeing any tanks is the army ped was somehow corrupted. And all of our ped converters seem to have run away. cryani.gif But I did find an older version of the army ped buried in this forum. I don't know how good the model looks, but at least the tanks will show up again. You can get the new (old) models from here.

 

@Stuff_of_Legends: That's the kind of attitude I like to see. It's nice seeing new guys take an interest in learning how things work.

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if Liberty city ever does come to SA, i think i might have to release these as a few "un-official" mods:

- M57

Why can't you make this Police Car for GTA-LC ? confused.gif

San Andreas cars have been already successfully converted...

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Hi,

 

I'm sorry to break more bad news, but I have downloaded the latest version of LC 2 days ago and did not manage to make it run on my machine. I have been checking the postings here for help and tried all of the advices given. When I verifyed the paths of all sound files and restored them to the original VC settings, the game started, but only to crash immediately after I selected "start new game". Changing the .INI file manually or creating blank .adf files did not have any effect (though I only substituted the VC files...I did not create blank adf's in the AudioLC folder with the original GTA3 names).

 

The debugging window appears with the following message:

 

"Unhandled exception at address 0x005802fe"

 

Any suggestions?

 

Thanks in advance!

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Craig Kostelecky

Okay, you'll need to get an image editor. I use Spooky's IMG Tool. The you open up the gta3.img file (found in the models folder). Then you find the army.dff and army.txd. Delete those files. Then add the ones I uploaeded instead. When that's done, click Rebuild Archive. This will take a few minutes. Then when that's done, load up LC and the army guys should appear (with M16s as well).

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Konstantinos

Thanx again. Everything works fine now. No more stupid pleas for help, I promise smile.gif At least for the time being smile.gifsmile.gif

 

I have another bug to report, however. The garage at SSV hideout often starts acting crazy all of sudden. (I think someone already briefly mentioned this, but hey-I got screenshots tounge.gif )

 

This is how it looks "closed". The middle blue door is missing but you can't see the vehicles inside

user posted image

 

In the open state, the blue door opens OVER the right pink one! Yet both side doors remain closed and you can only walk in thru the missing middle door. Looks really weird blink.gif

user posted image

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I quickly went through my code and updated the end thread to CESNA_D. I also added end_thread opcodes to SAM and the Exchange as they use the same type of code. And I released the RCBARON model in DITO (and the Maverick in Exchange). I'm not releasing this code yet because my Sayonara Salvatore mission is torn apart as I'm trying to get those Mafia guys to walk out to the street properly. suicidal.gif

 

When that's done, I'll have an official update to the v5b package for these bugs.

 

And I hope to get back into LC coding really soon. Real Life™ has required a lot of my time lately though.

Craig, you'll probably have to add extra waypoints to the code that walks them to their positions. I tried all sorts of things, but that was what I needed to do to get it working. I lost this code in a crash, so I'm sorry I can't dig it out to give to you.

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