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The thread that started it all


Demarest
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if thats the 1 on the 1st page, yup cry.gif and in gta3, i dont think u can run wiht the ak, is that fixable?

Edited by poohead
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To the people having problems with the installer hanging at "decompressing archive", a couple of questions:

 

(1) Which version of Windows are you using?

(2a) If using WinME or below, press Ctrl+Alt+Del - is there a process running named "7z"?

(2b) If using Win2k, WinXP or above, press Ctrl+Alt+Del and click the "Processes" tab - is there a process running (in the list) named "7z.exe"? If so, how much of the CPU resources (%) is it using?

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Excuse me,

 

I had no problem with the installer and the game seems to work right.

 

But, I have a question. Have you made an anti-virus scan of the archive ? Because it bring me a virus when i've installed it. Fortunately, my anti-virus find it and delete it.

 

So, if you haven't scan the archive yet, I advise you to do it .

 

Thanks wink.gif

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DominionSpy
To the people having problems with the installer hanging at "decompressing archive", a couple of questions:

 

(1) Which version of Windows are you using?

(2a) If using WinME or below, press Ctrl+Alt+Del - is there a process running named "7z"?

(2b) If using Win2k, WinXP or above, press Ctrl+Alt+Del and click the "Processes" tab - is there a process running (in the list) named "7z.exe"? If so, how much of the CPU resources (%) is it using?

(1) WinXP Professional

(2a) The process 7z.exe briefly appears on the list just before the "freeze" and then disappears.It uses about 2% CPU.

 

This is what happens:

- after I start the installation its memory usage goes up to about 220M and the CPU usage is about 25%.

- 7z.exe pops up on the list and then disappears.

- straight after the installer memory goes down to about 120M and the CPU usage jumps to around 95%, this continues for as long as I have it open.

 

If there's anything else you need to know, just ask.

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Craig: "Waka-Gashira Wipeout!" still crashes for some, and I have quite a few bugs to report (mostly pedestrian models)

 

-mod_man (HMYRI) has a stuck neck, and when he sees somebody, part of his head stays put.

-mod_wom (HFYST) is fractured, and her bones doesn't even match with the correct ones.

-cas_wom (WFYBE) has arms that are stuck, and it was placed higher than normal.

 

Sound: Gangs and police use the incorrect sounds (I know the exact positions are hardcoded). Some ped dialogue is still from VC, but that's least of the worries. "There's a 10-9 in South Liberty City"

 

btw, I have the GTA3 radio stations working properly on this, which is very good news to many modders. I'll experiment with this later on today.

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I reload a saved game with the new build, and I didn't change the .scm, and it's going crazy. Anything wrong with this?

 

 

Exception at address:	0x006616B7Registers -----------------------------------------------------EAX: 0x0000003E	EBX: 0x00789C8C	ECX: 0x00000001	EDX: 0x03F5B5E0ESI: 0x03F5B5DC	EDI: 0x0012F602	EBP: 0x00000000	ESP: 0x0012F5ACEFLAGS: 10000001000000010

 

 

confused.gif I don't know what to do.

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PresidentKiller
This is what happens:

- after I start the installation its memory usage goes up to about 220M and the CPU usage is about 25%.

- 7z.exe pops up on the list and then disappears.

- straight after the installer memory goes down to about 120M and the CPU usage jumps to around 95%, this continues for as long as I have it open.

 

If there's anything else you need to know, just ask.

That's the exact same thing that happens on my comp. I've got Windows XP Professional SP2.

uLAyIka.png

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Okay, I think I know what the problem is. Unfortunately it involves the way that I spawn 7z.exe to decompress the archive, so you can't use the installer until the next release. Fortunately, there is a way to get the installation files without redownloading everything:

 

  • Run the installer until it freezes
  • Click "Start", "Run" and type %temp% - then press Enter
  • In a folder beginning with pdk-, there should be a file named "gtalc_setup.7z" (if you can't find it, search the directory for it and it'll appear). Copy this file to some other place on your hard drive (e.g. your Desktop)
  • Close the installer using Ctrl+Alt+Del -> "End Task". The original gtalc_setup.7z will be deleted
  • Open gtalc_setup.7z in the new location using WinRAR or similar decompression software, or use 7-Zip
  • The files that you will see are essentially the files that are copied across in the installation process.

Gui-59: I can guarantee that there is no virus contained in my installer. Your anti-virus software must have produced a false-positive; it may have something to do with the fact that my program self-extracts and runs other programs in the background to perform the installation. Sorry about the inconvenience though.

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PresidentKiller

Thanks for the work-around CTM but I have a question. Do I have to perform a "manual" installation just like in the "old days" or there's a Setup.exe or something like that after extracting the files?

uLAyIka.png

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DominionSpy

@ CTM: I've done that and copied the files/folders to my Liberty City folder.

However, now when I try to run it I get the message "Please insert your Vice City Play CD..."

I've never had this message with Liberty City before.

I don't know if this is useful but it is using drive letter G and there is another drive in F.

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Lithjoe's vice trainer doesn't seem to work anymore. Other than that, everything else seems to be working just fine. The cinematics looks great. I'll play through the missions that are done and see if there are any bugs.

Edited by wijiwang
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Replicators

I think i will wait to download this when it is officially complete.I want to play it bugless and flawless.I see it is gonna be very soon though.

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Baptistskeet

Hey guys here is what i have found, whenever i play this (it's converted perfectly over a clean VC) after dropping off the hooker 1st mission, when i drive around the corner to the right towards the river it crashes. this is what i got...

 

 

Exception at address: 0x0064CFE5

 

Last opcode executed: 0001 wait

 

In thread:            main

 

 

 

Registers -----------------------------------------------------

 

EAX: 0x3F407BC0 EBX: 0x007132E8 ECX: 0x007132E8 EDX: 0x04812F78

 

ESI: 0x3F407BC0 EDI: 0x04812F78 EBP: 0x037E73B8 ESP: 0x0012FB7C

 

EFLAGS: 10000001000000110

 

 

 

// THREAD "i_save"

 

00010E73: NOT rotate_object                        $var0040, 210.0000, 10.0000, 0

 

00010E84: jf                                      @00010E96

 

00010E96: jump                                    @00010EC4

 

00010EC4: if                                      0

 

00010EC8:  is_defined                            $var0008

 

00010ECD: jf                                      @000110AC

 

00010ED4: if                                      0

 

00010ED8:  is_player_controllable                $var0008

 

00010EDD: jf                                      @000110AC

 

00010EE4: if                                      0

 

00010EE8:  egi                                    $var04E4, 0

 

00010EEF: jf                                      @000110AC

 

00010EF6: if                                      0

 

00010EFA:  is_player_in_cube_on_foot              $var0008, 556.1880, -309.6880, 13.6875, 564.2500, -303.2500, 18.6875, 0

 

00010F1F: jf                                      @000110AC

 

000110AC: jump                                    @000110D1

 

000110D1: jump                                    @00010DD1

 

00010DD1: wait                                    250

 

// THREAD "warper"

 

00011919: if                                      0

 

0001191D:  is_defined                            $var0008

 

00011922: jf                                      @00011915

 

00011929: if                                      0

 

0001192D:  is_player_in_cube                      $var0008, 3.5423, -1120.8929, 29.9814, 7.5423, -1116.8929, 33.9814, 0

 

00011952: jf                                      @0001197E

 

0001197E: if                                      0

 

00011982:  is_player_in_cube                      $var0008, -245.8360, -1550.6680, 32.3154, -241.8360, -1546.6680, 36.3154, 0

 

000119A7: jf                                      @000119D3

 

000119D3: if                                      0

 

000119D7:  is_player_in_cube                      $var0008, 12.5165, -1112.3330, 80.9526, 16.5165, -1108.3330, 84.9526, 0

 

000119FC: jf                                      @00011A28

 

00011A28: if                                      0

 

00011A2C:  is_player_in_cube                      $var0008, -255.5830, -1537.7240, 77.3354, -251.5830, -1533.7240, 81.3354, 0

 

00011A51: jf                                      @00011915

 

00011915: wait                                    50

 

// THREAD "usj"

 

00016A98: if                                      0

 

00016A9C:  NOT is_defined                        $var0008

 

00016AA1: jf                                      @00016AAF

 

00016AAF: if                                      0

 

00016AB3:  NOT is_player_driving                  $var0008

 

00016AB8: jf                                      @00016AC6

 

00016AC6: get_player_car                          $var0008, $var0C0C

 

00016ACE: if                                      0

 

00016AD2:  is_car_stopped                        $var0C0C

 

00016AD7: jf                                      @00016AE5

 

00016AE5: if                                      0

 

00016AE9:  opcode_04A8                            $var0008

 

00016AEE: jf                                      @00016AFC

 

00016AFC: if                                      0

 

00016B00:  opcode_04C9                            $var0008

 

00016B05: jf                                      @00016B13

 

00016B13: get_car_speed                            $var0C0C, $var0C10

 

00016B1B: if                                      0

 

00016B1F:  NOT gtgf                              $var0C10, 25.0000

 

00016B29: jf                                      @00016B37

 

00016B30: jump                                    @00016A94

 

00016A94: wait                                    0

 

// THREAD "hj"

 

000126DB: if                                      0

 

000126DF:  NOT is_defined                        $var0008

 

000126E4: jf                                      @000126F2

 

000126F2: if                                      0

 

000126F6:  is_handling_cheat_enabled             

 

000126F8: jf                                      @00012706

 

00012706: if                                      0

 

0001270A:  NOT is_player_driving_car_model        $var0008, 194

 

00012712: jf                                      @00012747

 

00012719: if                                      0

 

0001271D:  opcode_04C9                            $var0008

 

00012722: jf                                      @00012730

 

00012730: if                                      0

 

00012734:  opcode_04A8                            $var0008

 

00012739: jf                                      @00012747

 

00012747: if                                      0

 

0001274B:  is_player_driving                      $var0008

 

00012750: jf                                      @00012D44

 

00012757: get_player_car                          $var0008, $var08F4

 

0001275F: opcode_04FC                              $var0008, $var08F8, $var08FC, $var0900, $var0904, $var0908, $var090C

 

00012776: if                                      0

 

0001277A:  gtgi                                  $var08F8, 0

 

00012781: jf                                      @00012838

 

00012838: if                                      0

 

0001283C:  gtgi                                  $var0900, 0

 

00012843: jf                                      @00012908

 

00012908: if                                      0

 

0001290C:  gtgi                                  $var0908, 0

 

00012913: jf                                      @000129CA

 

000129CA: if                                      0

 

000129CE:  NOT is_stopped                        $var08F4

 

000129D3: jf                                      @00012D36

 

000129DA: if                                      0

 

000129DE:  is_airborne                            $var08F4

 

000129E3: jf                                      @00012D28

 

00012D28: jump                                    @000126D7

 

000126D7: wait                                    0

 

// THREAD "rctrig"

 

0001E575: if                                      1

 

0001E579:  is_defined                            $var0008

 

0001E57E:  egi                                    $var0CFC, 0

 

0001E585: jf                                      @0001E6FD

 

0001E58C: if                                      0

 

0001E590:  is_player_driving_car_model            $var0008, 189

 

0001E598: jf                                      @0001E6FD

 

0001E6FD: if                                      0

 

0001E701:  is_defined                            $var0008

 

0001E706: jf                                      @0001E571

 

0001E70D: if                                      0

 

0001E711:  NOT is_player_driving_car_model        $var0008, 189

 

0001E719: jf                                      @0001E571

 

0001E720: setgi                                    $var0CFC, 0

 

0001E727: jump                                    @0001E571

 

0001E571: wait                                    0

 

// THREAD "cop_m"

 

0001F899: if                                      0

 

0001F89D:  is_defined                            $var0008

 

0001F8A2: jf                                      @0001F895

 

0001F8A9: if                                      23

 

0001F8AD:  is_player_driving_car_model            $var0008, 156

 

0001F8B5:  is_player_driving_car_model            $var0008, 157

 

0001F8BD:  is_player_driving_car_model            $var0008, 162

 

0001F8C5:  is_player_driving_car_model            $var0008, 220

 

0001F8CD: jf                                      @0001FA0E

 

0001FA0E: if                                      0

 

0001FA12:  egi                                    $var0D20, 1

 

0001FA19: jf                                      @0001F895

 

0001F895: wait                                    0

 

// THREAD "fire_m"

 

0001F70C: if                                      0

 

0001F710:  is_defined                            $var0008

 

0001F715: jf                                      @0001F708

 

0001F71C: if                                      0

 

0001F720:  is_player_driving_car_model            $var0008, 137

 

0001F728: jf                                      @0001F869

 

0001F869: if                                      0

 

0001F86D:  egi                                    $var0D18, 1

 

0001F874: jf                                      @0001F708

 

0001F708: wait                                    0

 

// THREAD "taxi_l"

 

0001F582: if                                      0

 

0001F586:  is_defined                            $var0008

 

0001F58B: jf                                      @0001F57E

 

0001F592: if                                      0

 

0001F596:  is_player_driving_taxi                $var0008

 

0001F59B: jf                                      @0001F6DC

 

0001F6DC: if                                      0

 

0001F6E0:  egi                                    $var0D10, 1

 

0001F6E7: jf                                      @0001F57E

 

0001F57E: wait                                    0

 

// THREAD "ambul_m"

 

0001FA3E: if                                      0

 

0001FA42:  is_defined                            $var0008

 

0001FA47: jf                                      @0001FA3A

 

0001FA4E: if                                      0

 

0001FA52:  is_player_driving_car_model            $var0008, 146

 

0001FA5A: jf                                      @0001FB9B

 

0001FB9B: if                                      0

 

0001FB9F:  egi                                    $var0D28, 1

 

0001FBA6: jf                                      @0001FA3A

 

0001FA3A: wait                                    0

 

// THREAD "o4x4_4"

 

0001D44A: if                                      0

 

0001D44E:  egi                                    $var080C, 0

 

0001D455: jf                                      @0001D463

 

0001D45C: setgi                                    $var0CC4, 120

 

0001D463: if                                      0

 

0001D467:  is_defined                            $var0008

 

0001D46C: jf                                      @0001D445

 

0001D473: if                                      1

 

0001D477:  egi                                    $var04E4, 0

 

0001D47E:  is_player_in_zone                      $var0008, "COM_EAS"

 

0001D48B: jf                                      @0001D445

 

0001D445: wait                                    $var0668

 

// THREAD "o4x4_3"

 

0001D350: if                                      0

 

0001D354:  egi                                    $var0808, 0

 

0001D35B: jf                                      @0001D36A

 

0001D362: setgi                                    $var0CC0, 300

 

0001D36A: if                                      0

 

0001D36E:  is_defined                            $var0008

 

0001D373: jf                                      @0001D34B

 

0001D37A: if                                      1

 

0001D37E:  egi                                    $var04E4, 0

 

0001D385:  is_player_in_rect                      $var0008, -565.0000, 255.0000, -545.0000, 275.0000, 0

 

0001D3A0: jf                                      @0001D34B

 

0001D34B: wait                                    $var0668

 

// THREAD "o4x4_2"

 

0001D265: if                                      0

 

0001D269:  egi                                    $var0804, 0

 

0001D270: jf                                      @0001D27E

 

0001D277: setgi                                    $var0CBC, 120

 

0001D27E: if                                      0

 

0001D282:  is_defined                            $var0008

 

0001D287: jf                                      @0001D260

 

0001D28E: if                                      1

 

0001D292:  egi                                    $var04E4, 0

 

0001D299:  is_player_in_zone                      $var0008, "PARK"

 

0001D2A6: jf                                      @0001D260

 

0001D260: wait                                    $var0668

 

// THREAD "o4x4_1"

 

0001D179: if                                      0

 

0001D17D:  egi                                    $var0800, 0

 

0001D184: jf                                      @0001D193

 

0001D18B: setgi                                    $var0CB8, 300

 

0001D193: if                                      0

 

0001D197:  is_defined                            $var0008

 

0001D19C: jf                                      @0001D174

 

0001D1A3: if                                      1

 

0001D1A7:  egi                                    $var04E4, 0

 

0001D1AE:  is_player_in_zone                      $var0008, "S_VIEW"

 

0001D1BB: jf                                      @0001D174

 

0001D174: wait                                    $var0668

 

// THREAD "train"

 

00023E70: setlg                                    3, $var0F34

 

00023E78: gosub                                    @0002423F

 

0002423F: opcode_0400                              3, 1.0000, 9.5000, 0.0000, 7, 8, 9

 

0002425C: if                                      0

 

00024260:  is_defined                            $var0008

 

00024265: jf                                      @000242D8

 

0002426C: setli                                    15, 0

 

00024273: if                                      1

 

00024277:  eli                                    0, 0

 

0002427E:  is_player_near_point_3d                $var0008, 7, 8, 9, 2.0000, 2.0000, 1.9000, 0

 

0002429D: jf                                      @000242D8

 

000242D8: return                                 

 

00023E7F: opcode_049E                              $var0F30, $var0F78

 

00023E87: opcode_049E                              $var0F40, $var0F78

 

00023E8F: addgf                                    $var0F78, 1.0000

 

00023E99: if                                      0

 

00023E9D:  gtgf                                  $var0F78, 20.0000

 

00023EA7: jf                                      @00023E6C

 

00023E6C: wait                                    100

 

// THREAD "ilandid"

 

00010CD5: if                                      0

 

00010CD9:  is_defined                            $var0008

 

00010CDE: jf                                      @00010CD0

 

00010CE5: if                                      0

 

00010CE9:  NOT is_player_in_rect                  $var0008, 365.0000, 1900.0000, 1915.0000, -1900.0000, 0

 

00010D04: jf                                      @00010D87

 

00010D87: if                                      0

 

00010D8B:  NOT egi                                $var0024, 1

 

00010D92: jf                                      @00010CD0

 

00010CD0: wait                                    $var0668

 

// THREAD "main"

 

00009482: if                                      0

 

00009486:  is_defined                            $var0008

 

0000948B: jf                                      @0000956C

 

00009492: if                                      0

 

00009496:  egi                                    $var0024, 1

 

0000949D: jf                                      @0000956C

 

000094A4: if                                      2

 

000094A8:  egi                                    $var04E4, 0

 

000094AF:  egi                                    $var0028, 0

 

000094B6:  egi                                    $var002C, 0

 

000094BD: jf                                      @000094E3

 

000094E3: if                                      1

 

000094E7:  egi                                    $var04E4, 1

 

000094EE:  egi                                    $var0028, 1

 

000094F5: jf                                      @00009508

 

00009508: if                                      2

 

0000950C:  egi                                    $var04E4, 0

 

00009513:  egi                                    $var0034, 0

 

0000951A:  egi                                    $var0038, 0

 

00009521: jf                                      @00009547

 

00009547: if                                      1

 

0000954B:  egi                                    $var04E4, 1

 

00009552:  egi                                    $var0034, 1

 

00009559: jf                                      @0000956C

 

0000956C: return                                 

 

00009477: jump                                    @0000946B

 

0000946B: wait                                    1000

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PresidentKiller @ Posted on Jul 19 2005, 19:40

 

QUOTE (DominionSpy @ Jul 19 2005, 05:09)

This is what happens:

- after I start the installation its memory usage goes up to about 220M and the CPU usage is about 25%.

- 7z.exe pops up on the list and then disappears.

- straight after the installer memory goes down to about 120M and the CPU usage jumps to around 95%, this continues for as long as I have it open.

 

If there's anything else you need to know, just ask.

 

That's the exact same thing that happens on my comp. I've got Windows XP Professional SP2.

 

I had the same problem. Tried 3 times, but 3 hours to install a mod is way too long. I tried CTM's workaround. After getting requests for the CD, I copied all the GTAIII audio files from the Play CD into the audioLC folder. My guess worked out, and now I get to play a spiffy updated GTA: Liberty City.

 

Thanks for all your hard work, to everyone who has contributed to the mod. I truly appreciate it.

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Main_Salvadore

In 'Van Heist' mission, after killing Securicar's drivers by gun throw window

and geting in car, blue arrow and brown marker

on the radar was not disappear. Mission can't be completed.

Here is a screen:

user posted image

Edited by Main_Salvadore
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if thats the 1 on the 1st page, yup cry.gif and in gta3, i dont think u can run wiht the ak, is that fixable?

I believe running with the AK is hardcoded in the .EXE, which we're still trying to figure out which hex address it could be found at.

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I think i will wait to download this when it is officially complete.I want to play it bugless and flawless.I see it is gonna be very soon though.

I don't want to sound negative or pessimistic, but I don't think it will be that soon.

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Hey I can't seem to get Lithjoe's trainer to work with this version. I tried it two different ways; the short cut fix with renaming the executables and simply opening the trainer after the game was running. I'd really like to use lithjoe's vice trainer. Any ideas?

 

I'd like to see a better looking 'Claude' model. Doesn't Vice use 'single meshes' that warp? And they have a skeletal structure under that?

 

And as far as converting LC and VC maps to San Andreas, I heard that San An uses the same LOD's for multiple buildings across the state.

Edited by wijiwang
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I think i will wait to download this when it is officially complete.I want to play it bugless and flawless.I see it is gonna be very soon though.

I don't want to sound negative or pessimistic, but I don't think it will be that soon.

 

When do you think it will be released?

 

PS

How do you get those yellow stars below you icon? confused.gif

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Hi,

I installed the mod manual and after that I wanted to start it, but when i open the gta_lc.exe a messace aperad that says i schould insert Vice city cd2 but the cd is insert!When i open gta_vc.exe that messace doesn't aper but when i click Start new game it crashes to desktop !

 

Can somebody help me ??

(Sorry for my bad english)

 

MFG Thomas

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Craig Kostelecky
Hi,

I installed the mod manual and after that I wanted to start it, but when i open the gta_lc.exe a messace aperad that says i schould insert Vice city cd2 but the cd is insert!When i open gta_vc.exe that messace doesn't aper but when i click Start new game it crashes to desktop !

 

Can somebody help me ??

(Sorry for my bad english)

 

MFG Thomas

That error is caused by misplaced audio files. Try downloading the installer (linked in the first post of this thread). That automates the entire process and you shouldn't get that error when it's done.

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Just after decompressing installation archive it gives me the error 'flock() unimplemented at platform perl/app/' or something like that then it freezes on the gta3.asi install screen.

 

Cheers

 

Steve

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Just after decompressing installation archive it gives me the error 'flock() unimplemented at platform perl/app/' or something like that then it freezes on the gta3.asi install screen.

 

Cheers

 

Steve

What version of Windows are you using the installer on?

 

Glad to see the workaround worked for people, I'll document that officially. I'll also make it much easier to get to the archive in the next release of the installer.

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DominionSpy
Glad to see the workaround worked for people, I'll document that officially. I'll also make it much easier to get to the archive in the next release of the installer.

It hasn't worked for me as I said before:

 

 

@ CTM: I've done that and copied the files/folders to my Liberty City folder.

However, now when I try to run it I get the message "Please insert your Vice City Play CD..."

I've never had this message with Liberty City before.

I don't know if this is useful but it is using drive letter G and there is another drive in F.

 

Additionally, I installed the files on a previously working copy of Liberty City, which is an un-patched version of Vice City (neither 1.1 nor no-cd).

 

I also did a little poking around the memory while it was stuck on that message.

Where there used to be the path of the CD drive (at &9B4590), there is now nothing. I would assume this was part of the fix for the radio bug, but this may also have other side effects (maybe including my problem?).

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Similar to the 747 sinking glitch. The L-train's first carridge sinks into the ground whilst leaving the doors behind.

 

Edit:

Joey Leone seems to have something wrong with his neck.

Salvatore can turn his head and bend his neck at alarming angles.

A ped dressed in purple drags a weird shape behind him (pics soon)

Edited by bj070893
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Glad to see the workaround worked for people, I'll document that officially. I'll also make it much easier to get to the archive in the next release of the installer.

It hasn't worked for me as I said before:

 

 

@ CTM: I've done that and copied the files/folders to my Liberty City folder.

However, now when I try to run it I get the message "Please insert your Vice City Play CD..."

I've never had this message with Liberty City before.

I don't know if this is useful but it is using drive letter G and there is another drive in F.

 

Additionally, I installed the files on a previously working copy of Liberty City, which is an un-patched version of Vice City (neither 1.1 nor no-cd).

 

I also did a little poking around the memory while it was stuck on that message.

Where there used to be the path of the CD drive (at &9B4590), there is now nothing. I would assume this was part of the fix for the radio bug, but this may also have other side effects (maybe including my problem?).

Did you copy over the audio files from the CD into the audioLC directory? (I think Craig suggested that earlier, a lack of audio files definitely causes that problem.)

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