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The thread that started it all


Demarest
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I got an unhandled exception message when doing the 'Trial by Fire' mission and it had a message that looked like the main.scm file, anyone had this

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I am just ahead of you Charles, I think I found a great solution. It involves us editing the original dff. I can't believe I didn't think of this before!

First you import the dff into 3DS Max, then you export as 3ds. Next you boot up (And here's the kicker) Sketchup!. That's right, I said Sketchup! It is sooooo easy to edit the 3ds file in Sketchup to contain the least amount of polys with near perfect model structure, then export as 3ds.

Next you boot back up 3DS Max, load your tricked out 3ds file, decimate what you can, and export that baby as col.

For instance, after decimating the original iten_singbuild02.dff with Polycruncher I was able to get to 215 with minor missing faces. But when I decimate my edited 3ds file (which is 214 lol) from Sketchup, I can get to 117 with near perfect accuracy (edited out polys from a balcony Fido couldn't even fit in). Not to say that as I get better, that number drop even more.

Incase I didn't mention it before, I am using the PolyCruncher script for 3DS Max 6/7 for my decimation.

 

I was wondering, are there any models in particular that are in need of a col update ASAP? I mean, are there any that the team needs or would like first?

 

There are some buildings already in LC that don't even need a col fix, I was hoping everyone could pitch in and mention the ones they feel DO need a col fix. That way we will be able to get the more noticable cols fixed first instead of inevitably(sp) spending time with less necessary models while doing them in alphabetical order per colfile (Archive).

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Ummm . . . why is this disscussion still going when the sea is now completely opaque, thanks to the new launcher in beta 2 public test?

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charlesbesso

ok well I'm going to try in sketchup because max is driving me insane and over complicating something that should be simple, (block maindrag is way to complex to even edit for a scale referrance) what setting in poly cruncher are you using I mean percentage?

 

update, I got sketchup omg this sh*t's so straight foward and better for doing this I don't see where I can import a file though but from what I've seen this is definitely the tool for simplifying this process

Edited by charlesbesso
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good to hear. right now im testing for iten_singbuild02/iten_hoteltop and Iten_block01.

My girlfriend has msn messenger on my pc, do you have that charles?

pm me info if u do and ill set up myself with an account

Edited by Ryan_
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charlesbesso

yeah I think I have a .net passport if I can remember the password, but I'm drinkin beers and watching tv right now.

 

I have to make a post so I'll get at you later.

 

 

 

- update

 

I think we have a serious problem here.

ok there may be models with varies roof heights in the number of hundreds using LOD modules with zero faces and zero vertices, they're perfect for square or rectanguler builds but when the roof is supposed to have varies heights it has one plane of height. I don't think the engine can handle that many non LODS intheir place with full detail, unless we can find a very skilled model that can very very low poly models by their pure skill it'll make the game crash. the only other thing that could be done about this is getting a polygon decimator, but they're professioanl software and cost professional level prices $5 in this instance, my hope is some where out there is an open source or bsd style license for a program like that. sp anyone that might know where we can find that post here on the forum.

Edited by charlesbesso
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Craig Kostelecky

Because the launcher didn't make it completely opaque. You could still see through the water to the tunnels when you were in a boat (or close to the water in a helicopter). Now with the seafloor, there's no longer any issues (except the one that I pointed out a few posts ago.

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If your going to post screenshots which are 300kb in size, can you please resort to linking them or creating a thumbnail. With 20 replies a page it easily pushes the loading times up a fair bit. Be kind to the 56k'ers...

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Thats the error handler. It tells you where in the mission script the game was when it crashed. It is for bug finding, the error may not have been in the mission script, but it can help rule out possibilities.

 

If you post the reported code, it may help people sort out the bug.

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For some weird Reason I can't play with Tommy in Beta 2........

 

Can anyone help? confused.gif

Edited by Torque-
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The new beta 2 has the updated handling and has done for a while. You can find the link on the first page.
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You're not supposed to play as Tommy in Beta 2, its a GTA 3 port, so you play as the GTA 3 player (Claude as I understand).
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Ok.

 

Anyway I didnt do any game changes to the game. And when I start LC. IT goes to the loading screen with the blue bar. And then the game automatically closes.

 

Can someone help me with that.

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These should be in the bugs topic, but anyway its crashing, not closing. Few standard things: Do you have the audio installed? Are you running the launcher or VC.EXE, if not, post the error it generates (in the bugs thread) to help people help you.
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I run all of them. I ran the gta-vc.exe and gta-lc.exe and the other one that came with it. And it closes all by itself. sad.gif

 

I question: to get Beta 2 to work. Do we install it over a clean copy of VC or do we install it over LC?

Edited by Torque-
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Ok, I have a prob when I start LC.

 

You know the start screen with the blue bar.

 

When it loads. All of a sudden LC closes automatically. I didnt change anything in the game. Got a fresh install of VC and installed Beta2.

 

Help?

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spaceeinstein

Help Topic?

 

I don't know what's your problem if you give us that vague description.

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^ DUDE THAT IS THE SAME **** THAT HAPPENED TO ME!!! wow.gif I got it fixed somehow, but dont know how.

 

And my problem is that on the loading screen. The game just automatically closes.

 

Thats all the info I have. sad.gif

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To see the vertices in zmod you simply select the model and the click the vertices buttom. But if you guys would rather import and export using three different porgrams, whatever, see if I try to help you again. confused.gif

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"But if you guys would rather import and export using three different porgrams, whatever, see if I try to help you again."

 

Whoa man, don't you think that's a little bit harsh? All we are trying to do is help out a little. I think it is rather obvious that neither of us has any prior skill in 3d modeling, and personally, whenever I start up ZModeler I get an instant headache. I can't work with it at all.

And I am only using 2 programs to complete the process, 3DS Max 7 and Sketchup. So it's not so bad of an issue. And all I really use Max for is to import/export.

Don't think in any way that I was ignoring you or your input, It's just ZMod is an eyestrain for me. Trust me, your input is very much appreciated.

Sorry for any misunderstanding on the issue.

 

On another note, I have perfected my method of creating low poly colfiles. All tests have been great success's and I am currently doing random buildings until requests start to pop up, so......

 

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I reupped the new audio LC package!

Here:

http://www.megavovan.com/GTAForums/audioLCnew.rar

Please edit first post to include this...

 

 

P.S. Currently I have 550 mb of space, so I am not any tight with GTA LC files...

 

It does not matter whether you install BETA2 over BETA1 or over clean install of vc.

Clean install recommended.

Edited by MegaVovaN
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Do you all have the same crash address as Cran?

 

Crab, that crash address is in the procedure that loads reads a line in the inst section of the ipl and loads the 3d model. I suspect you might have a corrupted gta3.img. What does DbgView tell you at crash time?

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Updated the first post.

 

Well as I found, space is not the problem with this, its bandwidth, the whole lot of the game is less than 100Mb, thats nothing really on a good host, but hundreds of people downloading 100Mb really batters your bandwidth.

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Okay when I run it, it says Unhandled Exception. Any help there?

user posted image

Edited by Og_loc
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I downloaded the latest LC_SCM Archive yesterday! But if i want to start the Game the Error showa a error message and i want to post it here because it may help sorting out bugs!

 

Link to the Log

 

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