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The thread that started it all


Demarest
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Well ModelingMan and I tested jsut about the whole HUD block defined in the exe, but no luck to find the colours.

 

Though I'll test what Hamer posted in a minute, if it works, it would be awesome smile.gif

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Unforunately those addresses aren't changing any colours, those addresses you found are part of a function, when that function is called thats when those colour values are used.

 

But good news, I used the values in that function to find the address that has the colour stored and I found the ammo colour, but I can't seem to write the colour I want.

 

VC 1.0: $709430

 

I'll keep you updated...

abstract_sig.png

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Craig Kostelecky

I think I might hold out for a little while on San Andreas. Although if I'm walking in a store and I see that shiny box, I may not be able to resist.

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You definitly won`t.

Just imagine how the box would feel like... the weight of the double layer DVD in a stable cd box... the freshly printed handbook might still be a bit warm when you read it while the intro loads...

 

biggrin.gifph34r.gif

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I must have specified that the individual color values are being pushed on stack for a function call in the addresses I've specified. You would be best modifying the values with a hex editor that can disasm stuff (I use Hiew). If you use something like art money, you'll probably find push opcode at the addresses I specified. For instance the actual color components of the money color are

B: 0x5882C5 = 0x85

G: 0x5582CA = 0xCF

R: 0x5582CF = 0x00

 

Others are similar. Sorry for confusion.

 

user posted image

Edited by Hammer83
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They're working on that. It's very hard to get the Staunton Lift Bridge (to Shoreside Vale) to work, and I think Hammer83 is working on that bridge. It's hard to recreate the lift bridge from GTA3 to GTA:LC, and it could take alot of time to do. It's being worked on, don't worry.

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In addition to my ped replacing, I have another ped up for rigging: sam.dff and sam.txd. That is the Ammu-nation shopkeeper. Strangely, it uses the same .dff and .txd names for both GTAIII and VC.

 

Luigi should have his .dff and .txd name, and in cuts.img, he should be CSLuigi. Sounds good? Good.

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Craig Kostelecky

And it's not important to get it working soon anyway. The way it's coded now, the entire city is open. So I'd rather have the bridge stay down as opposed to moving up and down.

 

But when we get to that point with the storyline missions, we'll make sure it moves.

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ALl I ever post in here for these days is to request link changes sorry. Could you change the links which goto gta.mods4us.NET to gta.mods4us.COM only the .COM change so I guess its that much. Thanks..........

 

GT-1

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The pink font that looks so great in Vice City looks a little out of place in Liberty City. I changed the font color and smoothed out the font a bit.

 

In Game:

 

user posted image

 

Menu:

 

user posted image

 

Anyone who would like to use the font is welcome to download it here.

 

I also made up some loading and exit screens.

 

One / Two / Three / Four

 

The second image is from a really great GTA3 wallpaper. You can get it here.

 

Enjoy!

Is there a way to make the HUD realy like the original GTA3 color?

 

Now using the load screens as a wallpaper, looks darn nice smile.gif

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Craig Kostelecky

 

Is there a way to make the HUD realy like the original GTA3 color?

We're working on it. See the graphics thread for our progress.

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Craig Kostelecky THANX FOR SHOWIN ME THIS TOPIC

aldoe i still get no real reply or agreement or that makes sence from my reply

i still get smart b.s replys from unknown people that in a good sence for only them selfs with groups

Craig Kostelecky thanx u for the showin me a samler topic its best i shutup

i guess like i was told as a kid i'm not like any one in a school or public place

so i take that hit for myself too bad of me for tryin to speck my ideas and have good reason for it unlike 95% of others

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What we need to do is add a mod that has VC awards in it (with the exception of the Taxi Hydraulics and Bodyguards) Let me explain the unofficial awards:

 

How do I get...?

150% Health: Complete the Rampages

150% Armor: You need 120 kills in Vigilante (40 per island) to get this award. It does not need to be done at once.

Fireproof: Put out 120 fires (again, 40 per island) to get this. Again, it does not need to be done at once.

Fast Reload: You get it after beating "The Exchange"

100% of the Game nets you 200% Health, 200% Armor, Cars take half damage and any gang that like you in the end, has a pickup award that gives you a respawnable $10,000 cash symbol (just like VC).

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spaceeinstein

Bump Up The Topic

GTALC Texture Update

Be sure to download the objects pack first. This file will save you 3 MB in the gta3.img and speeds up the game a little bit in Staunton Island. It is not finished yet because the job is very tedious. It took me hours to do all that.

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Craig Kostelecky

I think now is a good time to restate this team's purpose. The goal of the GTA: Liberty City team is to create a replica of GTAIII using Vice City's engine. It is our intention to stay very close to the way Rockstar made GTA3.

 

Now, why do we stay so close to GTA3 when the engine is capable of handling so much more? Simple, our goal is to provide a foundation to the modding communtiy which makes all of the Vice City mods possible with GTA3.

 

Now you may be asking why we're just providing the foundation for others. The answer to that is simple as well. Not everybody wants the same mods in their game. We could make the game to use the Vice City weapons, but then the people who liked the GTA3 weapons better would be upset. So the best solution is to release GTA:LC to emulate GTA3 as much as possible (with the obvious enhancements left in).

 

Which brings me to the point of this thread. Many people want to add a lot of these extra features to LC. This place gives people a voice to make suggestions on what to add in unofficial versions. But it's not the place of the team to create those mods. Although anybody is welcome to if they want to (I don't want to discourage any team members from releasing anything here). The reason the team doesn't really make any of these mods is we're simply too busy doing the official work. Almost all of my free time from January to June went into this mod, and EVERY MINUTE of my free time since June has gone to GTA:LC. I simply cannot devote any of my time to the unofficial mods.

 

Unfortunately, that means that very few of the suggestions made here get created. It's a very similar situation to the request thread in the mission coding forum. The reality is if you want some mod made, then your best option is to try and do it yourself. If you're willing to learn, you will get a lot of help from the experts on this forum to guide you through it. But there are very few modders who just create mods suggested by other people.

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well i was gonna put this in the stickied bug thread but then someone said it wasn't for posting new bugs but just stating old ones so no one repeats them which confused me blink.gif

 

but yesterday i downloaded and installed this mod on a brand new fresh install of vice city. no every once in a while my guy will just get stuck walking backwards. i have to press foward to stop him but i cant walk fowards. im using defualt keys. and this usualy happens using a wepon or exiting a vehicle. but that was yesterday. now today i went to play and as soon as i start a new game im walking backwards and cant get rid of it. any help is thanked and i want to thank the entire team of gta:lc for putting so much work into it and making it so great.

 

 

 

EDIT - i think the chat program TRILLIAN may have been what was causing this to happen. i will play for a few hours with it off and post what i find out.\

 

 

New Edit - nope just got the bug after exiting a vehicle with trillian closed.

Edited by mothmann
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Craig Kostelecky

Trillian is not the problem as I use that all of the time. Are you using a gamepad? If so, it may not be calibrated properly. As far as the other files, they were supplied (and maintained) by killer.ip. He's no longer with the team, so getting those individual files uploaded could be a problem. But they are incorporated into the official files. If you would like you can help us test out the new files. You'll have to make another 60MB download, but the files are very up-to-date. Send a PM my way if you want the link to download the files.

Edited by Craig Kostelecky
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Craig Kostelecky

I posted this in the mission coding forum, but it's probably more important here. This is a list of all of the GTA3 opcodes that no longer exist in the Vice City engine. Every one of these opcodes will either have to be cleverly rewritten, or replaced with other opcodes. There are still several opcodes that need to be changed (parameters rearranged) to work, but all of these that are listed will never work with the Vice City engine.

 

Also, if anybody is interested in converting missions, they may want to download this file. It's the original GTA3 source with several things changed to make conversions very quick. I also put comments in where every single bad opcode is.

 

Thanks to Hammer for digging through the exe (which made this list possible). Now here's the list:

00A2   is_actor_alive  00AC   is_car_on_land  00BD   text_soon  text_mediumpriority0130   is_player_busted    0135   get_car_door_status     0149   is_car_crushed  014D   text_pager 0156   set_ped_density 016F   create_particle_1  0178   has_player_picked_up_object   0182   set_contact_base_brief  01EE   activate_crane  01EF   deactivate_crane    0218   text_1number_styled_now  021D   toggle_free_bomb_shop  0228   is_car_bomb_status  0240   unknown     0242   set_car_bomb_status 0250   create_light  0255   critical_mission_restart  029C   is_stopped  02A0   is_actor_stopped  02A1   unknown     02A2   create_particle_2  02BC   set_cop_behaviour  02C3   create_donkey_mags  02C5   get_donkey_mags_picked_up  02C6   remove_items_from_ground  02C7   scatter_platinum  scatter 02C8   get_platinum_in_car  02C9   remove_platinum_from_car  02CD   call(££Label00FEAD, ££Label00FEAD)   02D9   clear_donkey_mags_picked_up  02EF   is_projectile_in_cube    02F1   unknown  02F4   create_cutscene_actor_from_head_and_body    02F5   set_head_anim     02FB   create_crusher_crane  02FE   text_2numbers_soon  032D   set_car_to_block  033A   create_incoming_cessna 033B   has_incoming_cessna_landed    033C   has_incoming_cessna_been_destroyed  0344   unknown     0346   set_text_draw_background_color   0349   set_text_draw_style   034A   set_portland_complete  034B   set_staunton_complete  034C   set_shoreside_complete 0351   is_gore_enabled  0354   set_up_chase_scene 0355   clean_up_chase_scene  0358   create_drop_off_cessna  0359   is_drop_off_cessna_destroyed  035A   get_drop_off_cessna_coords  035B   create_drop_off_package  035C   place_object_relative_to_object  0367   init_rampage_2   0368   create_ev_crane  0374   set_motion_blur  037F   give_player_detonator  0399   disable_ped_nodes_in_angled_cube  03A5   set_garage_type  03A6   get_drug_plane_coords  03B2   start_catalina_flyby  03B3   catalina_take_off  03B4   remove_catalina_heli  03B5   is_catalina_shot_down  03B9   create_catalina_heli 03C6   is_current_island  03C9   is_car_damaged  03DD   show_pickup_on_radar 03EC   has_ev_crane_collected_all_cars 03F7   load_island_data  03F8   unknown 03FB   unknown  03FC   unknown   03FF   save_offroadIII_time0406   save_dodo_flight_time     040A   remove_car_from_chase  0410   override_gang_model  041C   make_actor_say  041F   override_hospital  0420   override_police_station   0421   toggle_rain  0422   does_garage_contain_car  0426   create_save_cars_between_levels  042A   does_threat_exist  0438   unknown     043A   start_boat_foam_animation  043B   update_boat_foam_animation  043D   set_intro_is_playing   0444   create_fire_audio  0447   unknown    044C   change_to_island  044E   toggle_car_level  044F   unknown    

 

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i cant hear audio and when i go to options it says "no audio hardware found" and i check in device manager on my comp and the audio hw is there. wut do i do?

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spaceeinstein

Bump Up The Topic again

GTALC Texture Update 2

Since I have dial-up, I'm not combining those two other files. Be sure to download the objects pack and textures pack 1. All those combined with this will save you a whole 8 MB! Or 8.284 MB to be exact. It will speed up the game a little. It took me hours to restore the textures.

 

Reason why it takes so long.

If you don't understand it, ask questions so I can rewrite it to make it understandable.

Edited by spaceeinstein
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I have great news: I got off my lazy ass, and I did something useful for a change, instead of complaining about which peds should be which. The car values have been identified, by using Delfi's Data Tool, and to make it better: I figured out values for which ped drives which cars. Now it should be more GTA3 like. It includes default.ide and pedgrp.dat. Backup your files, it may have inaccuracies, and use at your own risk! It also includes the latest weapon version (the default.ide part of it), as a bonus.

 

Peds Update V1

 

In this version:

 

• replaces Prostitutes in Cedar Grove. How'd they get there?

• WFYBE is now Cas_wom, and HFYRI is now Female02.

• most male peds (except gangs) shouldn't walk like gangs anymore.

• WMYPI is no longer chased by the police (Redlight Pimp)

• and more...

 

To do:

 

• Figure out how BMYCR and WMYCR mug peds

• Fix up inaccuracies

• Other things to come

 

CREDITS: Thanks to Hammer83 for the Ped code, Delfi for the Data tool program, and Spaceeinstein for the Weapon part of default.ide.

 

EDIT: Sorry for this topic with my name for the last few posts. This post was useful, instead of whining about inaccuracies.

Edited by KoLSPD2
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Craig Kostelecky

Good work King. It's never a problem to double (or triple) post if every post is meaningful and spaced apart by a day or so.

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This is odd. When I use the old navig.zon, everything works fine. When I use the updated navig.zon (updated July 16th), this is what I get "greeted" with:

 

Unhandled exception: c0000005

At address: 00466b39

 

It's strange that I found why GTA:LC kept on crashing, and I uninstalled it a few times. Now I know why it doesn't work. No more inconvenience with that error.

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