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The thread that started it all


Demarest
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I'll try again.

I have a main.scm real time mod for VC from Spinnie's site, is there a way to make it work in GTA:LC?

 

Its real time and real time only, no other kind of mod

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Craig Kostelecky

You would add that code to this mod exactly the same way as you would for Vice City. You don't have to do anything special for that particular mod.

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Many people forget that just because we're immitating GTA3, we're still operating in VC's engine. So just as you were told in the locked thread, as long as it doesn't have to do with specific locations, you should be able to just drop it in.

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I tried it again and it didnt work. The game freezes once the load bar reaches the end. The game works fine with the normal normal main.scm.

 

I dont have a clue about editing the file so i cant fix it. Can anyone lend a hand?

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Yeah. Go to the coding forum and post exactly what you're doing including which version of MB you're using and what code you're trying to paste in there. See ya there smile.gif

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DJNeuphoria

Most likely a bit late but I think your best bet for stable hosting is going to be with the large file dumps such as EdgeFiles and FilePlanet. We were hosting the mod for a short while but our bandwidth shot up by 20GB a day which would be eating 600GB a month! That was just one mirror and although were on 1000GB a month we push nearly that much with our 3 sites already!

 

Be careful if you offer hosting of such a popular file tounge.gif

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I downloaded and used Spinnie's 'Real Time' Main. scm in VC.

 

Ive now got GTA:LC and want the clock in that to be Real Time as well, but when I put Spinnie's Main.scm in the data folder and start a new game, it freezes at the load screen after the load bar reaches the end.

 

How can I fix this?

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Mark Pagliaro

Fido Found!

 

But I do not want to let it ruin every one elses fun. I got to say the airport one was the hardest.

 

 

brings back memories of wheres waldo!

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ModelingMan
brings back memories of wheres waldo!

where's waldo? is that the US version?

 

I was sure it was "where's wally?"

abstract_sig.png

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You have to find the parts of it that control the clock/time and convert it into the LC scm (and recompile of course).

Also, it should be discussed in the unofficial mods topic. This topic is for the official mission coding.

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Mark Pagliaro
brings back memories of wheres waldo!

where's waldo? is that the US version?

 

I was sure it was "where's wally?"

not sure about the US but Canada was wheres Waldo!

 

Here is a pcture of Wheres Waldo!

(This time you do not have to look for him lol)

user posted image

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Is being able to spawn a Hunter and a PCJ-600 at any time by zooming out with the sniper rifle or the m-16 a glitch or a feature? Either way it's freaking great.

user posted image

Much more likely a glitch is the fact that it occasionally happens when I hit a wall on the PCJ, too

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Once again, we have a failure to read the README.

The feature added for fun since you can't normally get a bike or heli in gta3. Sprint + Aim spawns them. Final official version probably won't have it.

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spaceeinstein
Outback' date='Jun 6 2004, 21:39'] I found a few more audio files that need to be converted from WAV to MP3.

 

City.wav and Water.wav

 

I'm also having issues removing the original VC audio files, but I'll get back to yas on that.

I think city.wav is exactly the same as GTA3 but water.wav needs converting. Or is it the opposite.

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A bit O/T, but is there a real time mod made specifically for GTAIII?

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I haven't seen you post in a LONG time smile.gif We never knew it was going to be this popular!

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Actually, by time beta v2 rolls around, the pure GTA3 flag will be set so no bikes, helis, or teleporters in the code. Among other things.

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This poor guy has posted this now about a half dozen times confused.gif No matter, he took my advice (elsewhere) and posted it in the coding forum where it's been answered.

 

Back to the development of the official code conversion wink.gif

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mikeman1346

so no bikes atall? am i mistaken or wasnt that part of the point of puttin GTA3's map into vice city because its better for stunting!

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so no bikes atall? am i mistaken or wasnt that part of the point of puttin GTA3's map into vice city because its better for stunting!

There will be bikes and heli's but you can't get them very easy. now it's just a press of two buttons that will change.

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ModelingMan

The amount of downloads that LC has had must be well into the 10's of thousands.

abstract_sig.png

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It's where's waldo in the US. MM, you had me laughing so hard! I had to run and tell Shaggs what you had done! And between that, the various pics here, the videos I've seen, and spacemonkeymafia's music video made me realize exactly how used this tool really is and how much it's changed the way people record events in their game. Which made me give him his 3rd star too wink.gif

 

Intersting GTA trivia: Where's Waldo was actually the inspiration for the name of my Waldorf mod. The object of it was to seek out the 100 hidden packages as they were moved to new locations. It was going to come with Waldo splash screens, but in the end didn't to avoid and copyright issues smile.gif

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Craig Kostelecky

If we switch the bikes off for the next beta it is very easy to switch back on. You just open up the source code and change $MASTERLCEXTRAS1 = 0 to $MASTERLCEXTRAS1 = 1.

 

If I have a vote in the matter, I'd say leave the bikes on until the mod is complete. It really is what the mod is all about. Plus, when all of the people who know nothing about modding download the new beta only to find that bikes and helicopters are gone, they'll likely stop playing the mod. But that's just my opinion.

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ModelingMan

 

Intersting GTA trivia: Where's Waldo was actually the inspiration for the name of my Waldorf mod. The object of it was to seek out the 100 hidden packages as they were moved to new locations. It was going to come with Waldo splash screens, but in the end didn't to avoid and copyright issues smile.gif

Sounds like it would be a great mod.

Edited by ModelingMan

abstract_sig.png

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Craig Kostelecky

I've found all of the bugs in the emergency crane. Here is the latest code for it:

:LabelEMERGENCYVEHICLECRANE03A4: name thread "M_CRANE":EVC_START0001: wait  500& ms00D6: if  0?0256:   player $PLAYER_CHAR defined004D: jump if false ££EVC_START00D6: if  0?0038:   $ONMISSION ==  0?  \\ integer values004D: jump_if_false ££EVC_START00D6: if  1?0056:   player $PLAYER_CHAR  0? ()in_rectangle  1201! -671!  1241! -721!00E0:   player $PLAYER_CHAR driving004D: jump if false ££EVC_START03C1:  [email protected] = player $PLAYER_CHAR car:EVC_START20001: wait  250& ms00D6: if  0?  0256:   player $PLAYER_CHAR defined004D: jump if false ££EVC_FORGET00D6: if  0?00B0:   [email protected]  0? ()in rectangle  1201! -671!  1241! -721!004D: jump if false ££EVC_FORGET00D6: if  1?00B0:   [email protected]  0? ()in rectangle 1226.465! -706.2094! 1215.901! -686.6553!80DC:   NOT   player $PLAYER_CHAR driving  [email protected]: jump if false ££EVC_START2:EVC_CHECK_POLICE00D6: if  0?0137:   car  [email protected] id == 156&004D: jump if false ££EVC_CHECK_AMBULANCE00D6: if  0?0038:   [email protected] ==  0?004D: jump if false ££EVC_ENOUGH0004:  [email protected] =  1?0002: jump ££EVC_TAKE_CAR:EVC_CHECK_AMBULANCE00D6: if  0?0137:   car  [email protected] id == 146&004D: jump if false ££EVC_CHECK_FIRETRUCK00D6: if  0?0038:   [email protected] ==  0?004D: jump if false ££EVC_ENOUGH0004:  [email protected] =  1?0002: jump ££EVC_TAKE_CAR:EVC_CHECK_FIRETRUCK00D6: if  0?0137:   car  [email protected] id == 137&004D: jump if false ££EVC_CHECK_ENFORCER00D6: if  0?0038:   [email protected] ==  0?004D: jump if false ££EVC_ENOUGH0004:  [email protected] =  1?0002: jump ££EVC_TAKE_CAR:EVC_CHECK_ENFORCER0001: wait  0? ms00D6: if  0?0137:   car  [email protected] id == 157&004D: jump if false ££EVC_CHECK_BARRACKS00D6: if  0?0038:   [email protected] ==  0?004D: jump if false ££EVC_ENOUGH0004:  [email protected] =  1?0002: jump ££EVC_TAKE_CAR:EVC_CHECK_BARRACKS00D6: if  0?0137:   car  [email protected] id == 163&004D: jump if false ££EVC_CHECK_FBI00D6: if  0?0038:   [email protected] ==  0?004D: jump if false ££EVC_ENOUGH0004:  [email protected] =  1?0002: jump ££EVC_TAKE_CAR:EVC_CHECK_FBI00D6: if  0?0137:   car  [email protected] id == 220&004D: jump if false ££EVC_CHECK_TANK00D6: if  0?0038:   [email protected] ==  0?004D: jump if false ££EVC_ENOUGH0004:  [email protected] =  1?0002: jump ££EVC_TAKE_CAR:EVC_CHECK_TANK00D6: if  0?0137:   car  [email protected] id == 162&004D: jump if false ££EVC_REJECTED00D6: if  0?0038:   [email protected] ==  0?004D: jump if false ££EVC_ENOUGH0004:  [email protected] =  1?0002: jump ££EVC_TAKE_CAR       :EVC_REJECTED00BC: text highpriority "GA_19"  2000& ms  1? \\We are not interested in that model.01C3: remove references to car  [email protected]: jump ££EVC_GET_AWAY:EVC_ENOUGH00BC: text highpriority "GA_20"  2000& ms  1? \\We got more of those then we can shift. Sorry man, no deal.01C3: remove references to car  [email protected]: jump ££EVC_GET_AWAY   :EVC_GET_AWAY0001: wait  500& ms00D6: if  0?0256:   player $PLAYER_CHAR defined004D: jump if false ££EVC_START00D6: if  1?8056:   NOT   player $PLAYER_CHAR  0? ()in_rectangle  1226.465! -706.2094! 1215.901! -686.6553!004D: jump if false ££EVC_GET_AWAY:EVC_FORGET01C3: remove references to car  [email protected]: jump ££EVC_START:EVC_TAKE_CAR  00A6: destroy_car [email protected]              01C3: remove references to car  [email protected]          000A:  [email protected] +=  1?  \\ integer values0109: player $PLAYER_CHAR money +=  150&00D6: if  0?001B:   7? >  [email protected]  \\ integer values004D: jump if false ££EVC_END00BC: text highpriority "GA_10"  3000& ms  1? \\Nice one. Here's your $1500002: jump ££EVC_START:EVC_END00BC: text highpriority "GA_14"  5000& ms  1? \\All the cars. NICE! Here's a little something.0109: player $PLAYER_CHAR money +=  20000&:EVC_EXPORT_LOOP0001: wait  500& ms00D6: if  0?0256:   player $PLAYER_CHAR defined004D: jump if false ££EVC_EXPORT_LOOP00D6: if  0?0056:   player $PLAYER_CHAR  0? ()in_rectangle  1201! -671!  1241! -721!004D: jump if false ££EVC_EXPORT_LOOP0518:  [email protected] = create available asset pickup "POLICAR" at  1221.183! -689.0996!  12.14! price  0?0518:  [email protected] = create available asset pickup "AMBULAN" at  1221.183! -691.5439!  12.14! price  0?0518:  [email protected] = create available asset pickup "FIRETRK" at  1221.183! -693.9881!  12.14! price  0?0518:  [email protected] = create available asset pickup "ENFORCR" at  1221.183! -696.4323!  12.14! price  0?0518:  [email protected] = create available asset pickup "BARRCKS" at  1221.183! -698.8766!  12.14! price  0?0518:  [email protected] = create available asset pickup "FBIRANC" at  1221.183! -701.3201!  12.14! price  0?0518:  [email protected] = create available asset pickup "RHINO" at  1221.183! -703.7651!  12.14! price  0?:EVC_EXPORT_ACTIVATED0001: wait  100? ms00D6: if  0?  8214:   NOT   pickup [email protected] picked up004D: jump if false ££EVC_POLICE_PICKUP00D6: if  0?  8214:   NOT   pickup [email protected] picked up004D: jump if false ££EVC_AMBULANCE_PICKUP00D6: if  0?  8214:   NOT   pickup [email protected] picked up004D: jump if false ££EVC_FIRETRUCK_PICKUP00D6: if  0?  8214:   NOT   pickup [email protected] picked up004D: jump if false ££EVC_ENFORCER_PICKUP00D6: if  0?  8214:   NOT   pickup [email protected] picked up004D: jump if false ££EVC_BARRACKS_PICKUP0001: wait  0? ms00D6: if  0?  8214:   NOT   pickup [email protected] picked up004D: jump if false ££EVC_FBI_PICKUP00D6: if  0?  8214:   NOT   pickup [email protected] picked up004D: jump if false ££EVC_TANK_PICKUP00D6: if  0?8056:   NOT   player $PLAYER_CHAR  0? ()in_rectangle  1201! -671!  1241! -721!004D: jump if false ££EVC_EXPORT_ACTIVATED0050: gosub ££EVC_DESTROY0002: jump ££EVC_EXPORT_LOOP:EVC_POLICE_PICKUP0050: gosub ££EVC_DESTROY0004:  [email protected] =  156&  \\ integer values \\Police0002: jump ££EVC_REQUEST:EVC_AMBULANCE_PICKUP0050: gosub ££EVC_DESTROY0004:  [email protected] =  146&  \\ integer values \\Ambulance0002: jump ££EVC_REQUEST:EVC_FIRETRUCK_PICKUP0050: gosub ££EVC_DESTROY0004:  [email protected] =  137&  \\ integer values \\Firetruck0002: jump ££EVC_REQUEST:EVC_ENFORCER_PICKUP0050: gosub ££EVC_DESTROY0004:  [email protected] =  157&  \\ integer values \\Enforcer0002: jump ££EVC_REQUEST:EVC_BARRACKS_PICKUP0050: gosub ££EVC_DESTROY0004:  [email protected] =  163&  \\ integer values \\Barracks OL0002: jump ££EVC_REQUEST:EVC_FBI_PICKUP0050: gosub ££EVC_DESTROY0004:  [email protected] =  220&  \\ integer values \\FBI Car0002: jump ££EVC_REQUEST:EVC_TANK_PICKUP0050: gosub ££EVC_DESTROY0004:  [email protected] =  162&  \\ integer values \\Rhino:EVC_REQUEST      01B4: set player $PLAYER_CHAR frozen state  0? (frozen)0247: request model [email protected]: load requested models  0170:  [email protected] = player $PLAYER_CHAR z_angle    04C4: create_coordinate  [email protected]  [email protected]  [email protected] from_actor  $PLAYER_ACTOR offset  0!  3!  0!000A: [email protected] += 90!00D6: if  0?  0021:  [email protected] >  360!004D: jump_if_false ££EVC_SPAWN000F:  [email protected] -=  360!:EVC_SPAWN0001: wait  0? ms00D6: if  0?  0248:   model [email protected] available004D: jump if false ££EVC_SPAWN00A5:  [email protected] = create car [email protected] at  [email protected]  [email protected]  [email protected]: set_car  [email protected] z_angle_to  [email protected]: set_car  [email protected] door_status_to  0?0249: release model [email protected]: remove references to car  [email protected]: set player $PLAYER_CHAR frozen state  1? (unfrozen):EVC_RESET0001: wait  500& ms00D6: if  0?0256:   player $PLAYER_CHAR defined004D: jump if false ££EVC_EXPORT_LOOP00D6: if  0?0056:   player $PLAYER_CHAR  0? ()in_rectangle  1201! -671!  1241! -721!004D: jump if false ££EVC_EXPORT_LOOP0002: jump ££EVC_RESET:EVC_DESTROY0215: destroy_pickup  [email protected]: destroy_pickup  [email protected]: destroy_pickup  [email protected]: destroy_pickup  [email protected]: destroy_pickup  [email protected]: destroy_pickup  [email protected]: destroy_pickup  [email protected]: return

 

Edited by CraigKostelecky
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ts mods

heres a link to my post.

these are for vice but should work for lc too.

all new fonts huds and main menu screens, kinda goes with my mod so just install what you want. cheers to the lc team, still lovin the mod guys cool.gif

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